persitent interaction with buttons
This commit is contained in:
parent
094f8216c5
commit
7c3aa61c02
6 changed files with 105 additions and 53 deletions
3
lint.sh
3
lint.sh
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@ -3,3 +3,6 @@ set -eu
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echo "Lint and clean up typescript:"
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tslint --fix docs/*.ts
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echo "Cargo clippy"
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cargo clippy
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@ -1,14 +1,11 @@
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use crate::gui::Gui;
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#[derive(Default)]
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pub struct App {
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count: i32,
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}
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impl App {
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pub fn new() -> Self {
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App { count: 0 }
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}
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pub fn show_gui(&mut self, gui: &mut Gui) {
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if gui.button("Click me").clicked {
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self.count += 1;
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@ -22,7 +19,7 @@ impl App {
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self.count
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));
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let commands_json = serde_json::to_string_pretty(&gui.paint_commands()).unwrap();
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gui.label(format!("All paint commands:\n{}", commands_json));
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let commands_json = format!("{:#?}", gui.gui_commands());
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gui.label(format!("All gui commands: {}", commands_json));
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}
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}
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92
src/gui.rs
92
src/gui.rs
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@ -3,63 +3,58 @@ use crate::types::*;
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// TODO: implement Gui on this so we can add children to a widget
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// pub struct Widget {}
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pub struct Gui {
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commands: Vec<GuiCmd>,
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input: GuiInput,
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type Id = u64;
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cursor: Vec2,
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#[derive(Clone, Copy, Debug, Default)]
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pub struct GuiState {
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/// The widget being interacted with (e.g. dragged, in case of a slider).
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pub active_id: Option<Id>,
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}
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pub struct Gui {
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pub commands: Vec<GuiCmd>,
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pub cursor: Vec2,
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pub input: GuiInput,
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pub state: GuiState,
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}
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impl Gui {
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pub fn new(input: GuiInput) -> Self {
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Gui {
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commands: vec![],
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input,
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cursor: Vec2 { x: 32.0, y: 32.0 },
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}
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}
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pub fn input(&self) -> &GuiInput {
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&self.input
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}
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pub fn into_commands(self) -> Vec<GuiCmd> {
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self.commands
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}
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pub fn paint_commands(&self) -> &[GuiCmd] {
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pub fn gui_commands(&self) -> &[GuiCmd] {
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&self.commands
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}
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fn rect(&mut self, rect: Rect, style: RectStyle) -> InteractInfo {
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let hovered = rect.contains(self.input.mouse_pos);
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let clicked = hovered && self.input.mouse_clicked;
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let interact = InteractInfo { hovered, clicked };
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self.commands.push(GuiCmd::Rect {
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interact,
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rect,
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style,
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});
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interact
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}
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fn text<S: Into<String>>(&mut self, pos: Vec2, style: TextStyle, text: S) {
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self.commands.push(GuiCmd::Text {
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pos,
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style,
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text: text.into(),
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text_align: TextAlign::Start,
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});
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}
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// ------------------------------------------------------------------------
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pub fn button<S: Into<String>>(&mut self, text: S) -> InteractInfo {
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let text: String = text.into();
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let id = self.get_id(&text);
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let rect = Rect {
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pos: self.cursor,
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size: Vec2 { x: 200.0, y: 32.0 }, // TODO: get from some settings
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};
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let interact = self.rect(rect, RectStyle::Button);
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let hovered = rect.contains(self.input.mouse_pos);
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let clicked = hovered && self.input.mouse_clicked;
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if clicked {
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self.state.active_id = Some(id);
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}
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let active = self.state.active_id == Some(id);
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let interact = InteractInfo {
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hovered,
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clicked,
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active,
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};
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self.commands.push(GuiCmd::Rect {
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interact,
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rect,
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style: RectStyle::Button,
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});
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// TODO: clip-rect of text
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self.text(
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@ -75,7 +70,8 @@ impl Gui {
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}
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pub fn label<S: Into<String>>(&mut self, text: S) {
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for line in text.into().split("\n") {
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let text: String = text.into();
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for line in text.split('\n') {
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self.text(self.cursor, TextStyle::Label, line);
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self.cursor.y += 16.0;
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}
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@ -83,4 +79,20 @@ impl Gui {
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}
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// ------------------------------------------------------------------------
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fn get_id(&self, id_str: &str) -> Id {
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use std::hash::Hasher;
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let mut hasher = std::collections::hash_map::DefaultHasher::new();
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hasher.write(id_str.as_bytes());
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hasher.finish()
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}
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fn text<S: Into<String>>(&mut self, pos: Vec2, style: TextStyle, text: S) {
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self.commands.push(GuiCmd::Text {
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pos,
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style,
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text: text.into(),
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text_align: TextAlign::Start,
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});
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}
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}
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19
src/lib.rs
19
src/lib.rs
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@ -39,16 +39,27 @@ pub fn show_gui(raw_input_json: &str) -> String {
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let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
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lazy_static::lazy_static! {
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static ref APP: Mutex<app::App> = Mutex::new(app::App::new());
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static ref APP: Mutex<app::App> = Default::default();
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static ref LAST_INPUT: Mutex<RawInput> = Default::default();
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static ref GUI_STATE: Mutex<gui::GuiState> = Default::default();
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}
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let gui_input = GuiInput::from_last_and_new(&LAST_INPUT.lock().unwrap(), &raw_input);
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*LAST_INPUT.lock().unwrap() = raw_input;
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let mut gui = gui::Gui::new(gui_input);
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let mut gui = gui::Gui {
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commands: Vec::new(),
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cursor: Vec2 { x: 32.0, y: 32.0 },
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input: gui_input,
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state: *GUI_STATE.lock().unwrap(),
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};
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if !gui_input.mouse_down {
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gui.state.active_id = None;
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}
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APP.lock().unwrap().show_gui(&mut gui);
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let commands = gui.into_commands();
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let commands = style::into_paint_commands(commands);
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*GUI_STATE.lock().unwrap() = gui.state;
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let commands = style::into_paint_commands(gui.gui_commands());
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serde_json::to_string(&commands).unwrap()
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}
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@ -9,7 +9,9 @@ fn translate_cmd(cmd: GuiCmd) -> PaintCmd {
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interact,
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} => match style {
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RectStyle::Button => {
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let fill_style = if interact.hovered {
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let fill_style = if interact.active {
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"#888888ff".to_string()
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} else if interact.hovered {
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"#444444ff".to_string()
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} else {
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"#222222ff".to_string()
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@ -43,6 +45,6 @@ fn translate_cmd(cmd: GuiCmd) -> PaintCmd {
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}
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}
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pub fn into_paint_commands(gui_commands: Vec<GuiCmd>) -> Vec<PaintCmd> {
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gui_commands.into_iter().map(translate_cmd).collect()
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pub fn into_paint_commands(gui_commands: &[GuiCmd]) -> Vec<PaintCmd> {
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gui_commands.iter().cloned().map(translate_cmd).collect()
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}
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27
src/types.rs
27
src/types.rs
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@ -74,10 +74,37 @@ impl GuiInput {
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// ----------------------------------------------------------------------------
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/// Names taken from Dear ImGui
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#[derive(Clone, Copy, Debug, Default, Serialize)]
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pub struct LayoutOptions {
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// Horizontal and vertical spacing between widgets
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item_spacing: Vec2,
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/// Padding within a framed rectangle (used by most widgets)
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frame_padding: Vec2,
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}
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impl LayoutOptions {
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pub fn new() -> Self {
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// Values taken from Dear ImGui
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LayoutOptions {
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item_spacing: Vec2 { x: 8.0, y: 4.0 },
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frame_padding: Vec2 { x: 4.0, y: 3.0 },
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}
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}
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}
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// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, Default, Serialize)]
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pub struct InteractInfo {
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pub hovered: bool,
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/// The mouse went got pressed on this thing this frame
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pub clicked: bool,
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/// The mouse is interacting with this thing (e.g. dragging it)
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pub active: bool,
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}
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#[derive(Clone, Copy, Debug, Serialize)]
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