Don't constrain immovable egui windows to native window (#1049)
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2 changed files with 11 additions and 4 deletions
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@ -15,6 +15,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
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### Fixed 🐛
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* Context menu now respects the theme ([#1043](https://github.com/emilk/egui/pull/1043))
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* Immovable windows can no longer incorrectly move ([#1049](https://github.com/emilk/egui/pull/1049))
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## 0.16.1 - 2021-12-31 - Add back `CtxRef::begin_frame,end_frame`
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@ -399,9 +399,11 @@ impl<'open> Window<'open> {
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content_inner
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};
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if area.movable {
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area.state_mut().pos = ctx
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.constrain_window_rect_to_area(area.state().rect(), area.drag_bounds())
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.min;
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}
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let full_response = area.end(ctx, area_content_ui);
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@ -508,7 +510,11 @@ fn interact(
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let new_rect = move_and_resize_window(ctx, &window_interaction)?;
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let new_rect = ctx.round_rect_to_pixels(new_rect);
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let new_rect = ctx.constrain_window_rect_to_area(new_rect, area.drag_bounds());
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let new_rect = if area.movable {
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ctx.constrain_window_rect_to_area(new_rect, area.drag_bounds())
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} else {
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new_rect
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};
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// TODO: add this to a Window state instead as a command "move here next frame"
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area.state_mut().pos = new_rect.min;
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