Eliminate the need for an explicit is_accesskit_active method, at least for now

This commit is contained in:
Matt Campbell 2022-11-30 09:38:02 -06:00
parent 49bbcf9b2e
commit 7763ee09dc
2 changed files with 71 additions and 77 deletions

View file

@ -480,7 +480,7 @@ impl Context {
self.check_for_id_clash(id, rect, "widget");
#[cfg(feature = "accesskit")]
if self.is_accesskit_active() && sense.focusable {
if sense.focusable {
// Make sure anything that can receive focus has an AccessKit node.
// TODO(mwcampbell): For nodes that are filled from widget info,
// some information is written to the node twice.
@ -1591,12 +1591,6 @@ impl Context {
.then(move || RwLockWriteGuard::map(ctx, |c| c.accesskit_node(id, parent_id)))
}
/// Returns whether AccessKit is active for the current frame.
#[cfg(feature = "accesskit")]
pub fn is_accesskit_active(&self) -> bool {
self.output().accesskit_update.is_some()
}
/// Enable generation of AccessKit tree updates in all future frames.
///
/// If it's practical for the egui integration to immediately run the egui

View file

@ -659,84 +659,84 @@ impl<'t> TextEdit<'t> {
}
#[cfg(feature = "accesskit")]
if ui.ctx().is_accesskit_active() {
if let Some(mut node) = ui.ctx().accesskit_node(response.id, None) {
use accesskit::{Role, TextDirection, TextPosition, TextSelection};
let parent_id = response.id;
for (i, row) in galley.rows.iter().enumerate() {
let id = parent_id.with(i);
if let Some(mut node) = ui.ctx().accesskit_node(id, Some(parent_id)) {
node.role = Role::InlineTextBox;
let rect = row.rect.translate(text_draw_pos.to_vec2());
node.bounds = Some(accesskit::kurbo::Rect {
x0: rect.min.x.into(),
y0: rect.min.y.into(),
x1: rect.max.x.into(),
y1: rect.max.y.into(),
});
node.text_direction = Some(TextDirection::LeftToRight);
// TODO: more info for the whole row
let glyph_count = row.glyphs.len();
let mut value = String::new();
value.reserve(glyph_count);
let mut character_lengths = Vec::<u8>::new();
character_lengths.reserve(glyph_count);
let mut character_positions = Vec::<f32>::new();
character_positions.reserve(glyph_count);
let mut character_widths = Vec::<f32>::new();
character_widths.reserve(glyph_count);
let mut word_lengths = Vec::<u8>::new();
let mut was_at_word_end = false;
let mut last_word_start = 0usize;
for glyph in &row.glyphs {
let is_word_char = is_word_char(glyph.chr);
if is_word_char && was_at_word_end {
word_lengths.push((character_lengths.len() - last_word_start) as _);
last_word_start = character_lengths.len();
}
was_at_word_end = !is_word_char;
let old_len = value.len();
value.push(glyph.chr);
character_lengths.push((value.len() - old_len) as _);
character_positions.push(glyph.pos.x - row.rect.min.x);
character_widths.push(glyph.size.x);
}
if row.ends_with_newline {
value.push('\n');
character_lengths.push(1);
character_positions.push(row.rect.max.x - row.rect.min.x);
character_widths.push(0.0);
}
word_lengths.push((character_lengths.len() - last_word_start) as _);
node.value = Some(value.into());
node.character_lengths = character_lengths.into();
node.character_positions = Some(character_positions.into());
node.character_widths = Some(character_widths.into());
node.word_lengths = word_lengths.into();
}
if let Some(cursor_range) = &cursor_range {
let anchor = &cursor_range.secondary.rcursor;
let focus = &cursor_range.primary.rcursor;
node.text_selection = Some(TextSelection {
anchor: TextPosition {
node: parent_id.with(anchor.row).accesskit_id(),
character_index: anchor.column,
},
focus: TextPosition {
node: parent_id.with(focus.row).accesskit_id(),
character_index: focus.column,
},
});
}
if let Some(mut node) = ui.ctx().accesskit_node(parent_id, None) {
if let Some(cursor_range) = &cursor_range {
let anchor = &cursor_range.secondary.rcursor;
let focus = &cursor_range.primary.rcursor;
node.text_selection = Some(TextSelection {
anchor: TextPosition {
node: parent_id.with(anchor.row).accesskit_id(),
character_index: anchor.column,
},
focus: TextPosition {
node: parent_id.with(focus.row).accesskit_id(),
character_index: focus.column,
},
});
node.default_action_verb = Some(accesskit::DefaultActionVerb::Focus);
drop(node);
for (i, row) in galley.rows.iter().enumerate() {
let id = parent_id.with(i);
let mut node = ui.ctx().accesskit_node(id, Some(parent_id)).unwrap();
node.role = Role::InlineTextBox;
let rect = row.rect.translate(text_draw_pos.to_vec2());
node.bounds = Some(accesskit::kurbo::Rect {
x0: rect.min.x.into(),
y0: rect.min.y.into(),
x1: rect.max.x.into(),
y1: rect.max.y.into(),
});
node.text_direction = Some(TextDirection::LeftToRight);
// TODO: more info for the whole row
let glyph_count = row.glyphs.len();
let mut value = String::new();
value.reserve(glyph_count);
let mut character_lengths = Vec::<u8>::new();
character_lengths.reserve(glyph_count);
let mut character_positions = Vec::<f32>::new();
character_positions.reserve(glyph_count);
let mut character_widths = Vec::<f32>::new();
character_widths.reserve(glyph_count);
let mut word_lengths = Vec::<u8>::new();
let mut was_at_word_end = false;
let mut last_word_start = 0usize;
for glyph in &row.glyphs {
let is_word_char = is_word_char(glyph.chr);
if is_word_char && was_at_word_end {
word_lengths.push((character_lengths.len() - last_word_start) as _);
last_word_start = character_lengths.len();
}
was_at_word_end = !is_word_char;
let old_len = value.len();
value.push(glyph.chr);
character_lengths.push((value.len() - old_len) as _);
character_positions.push(glyph.pos.x - row.rect.min.x);
character_widths.push(glyph.size.x);
}
node.default_action_verb = Some(accesskit::DefaultActionVerb::Focus);
if row.ends_with_newline {
value.push('\n');
character_lengths.push(1);
character_positions.push(row.rect.max.x - row.rect.min.x);
character_widths.push(0.0);
}
word_lengths.push((character_lengths.len() - last_word_start) as _);
node.value = Some(value.into());
node.character_lengths = character_lengths.into();
node.character_positions = Some(character_positions.into());
node.character_widths = Some(character_widths.into());
node.word_lengths = word_lengths.into();
}
}