egui_extras Table/Strip: fix some spacing bugs
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c88e1f8b29
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772ef84242
2 changed files with 5 additions and 8 deletions
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@ -121,11 +121,11 @@ impl<'l> StripLayout<'l> {
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pub fn end_line(&mut self) {
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match self.direction {
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CellDirection::Horizontal => {
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self.cursor.y = self.max.y;
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self.cursor.y = self.max.y + self.ui.spacing().item_spacing.y;
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self.cursor.x = self.rect.left();
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}
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CellDirection::Vertical => {
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self.cursor.x = self.max.x;
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self.cursor.x = self.max.x + self.ui.spacing().item_spacing.x;
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self.cursor.y = self.rect.top();
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}
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}
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@ -135,10 +135,7 @@ impl<'l> StripLayout<'l> {
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let mut child_ui = self.ui.child_ui(rect, *self.ui.layout());
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if self.clip {
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let mut clip_rect = child_ui.clip_rect();
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clip_rect.min = clip_rect.min.max(rect.min);
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clip_rect.max = clip_rect.max.min(rect.max);
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child_ui.set_clip_rect(clip_rect);
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child_ui.set_clip_rect(child_ui.clip_rect().intersect(rect));
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}
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add_contents(&mut child_ui);
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@ -86,7 +86,7 @@ impl<'a> StripBuilder<'a> {
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F: for<'b> FnOnce(Strip<'a, 'b>),
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{
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let widths = self.sizing.to_lengths(
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self.ui.available_rect_before_wrap().width() - self.ui.spacing().item_spacing.x,
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self.ui.available_rect_before_wrap().width(),
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self.ui.spacing().item_spacing.x,
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);
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let mut layout = StripLayout::new(self.ui, CellDirection::Horizontal, self.clip);
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@ -107,7 +107,7 @@ impl<'a> StripBuilder<'a> {
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F: for<'b> FnOnce(Strip<'a, 'b>),
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{
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let heights = self.sizing.to_lengths(
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self.ui.available_rect_before_wrap().height() - self.ui.spacing().item_spacing.y,
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self.ui.available_rect_before_wrap().height(),
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self.ui.spacing().item_spacing.y,
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);
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let mut layout = StripLayout::new(self.ui, CellDirection::Vertical, self.clip);
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