Implement Serialize/Deserialize for TextShape
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@ -506,6 +506,7 @@ impl Rounding {
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/// How to paint some text on screen.
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct TextShape {
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/// Top left corner of the first character.
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pub pos: Pos2,
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@ -9,6 +9,7 @@ use std::collections::BTreeSet;
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// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct UvRect {
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/// X/Y offset for nice rendering (unit: points).
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pub offset: Vec2,
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@ -261,6 +261,7 @@ impl TextFormat {
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///
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/// You can create a [`Galley`] using [`crate::Fonts::layout_job`];
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Galley {
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/// The job that this galley is the result of.
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/// Contains the original string and style sections.
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@ -294,6 +295,7 @@ pub struct Galley {
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}
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Row {
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/// One for each `char`.
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pub glyphs: Vec<Glyph>,
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@ -316,6 +318,7 @@ pub struct Row {
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/// The tessellated output of a row.
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct RowVisuals {
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/// The tessellated text, using non-normalized (texel) UV coordinates.
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/// That is, you need to divide the uv coordinates by the texture size.
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@ -341,6 +344,7 @@ impl Default for RowVisuals {
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Glyph {
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pub chr: char,
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/// Relative to the galley position.
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