Implement Debug for egui::Context (#2248)

* Implement Debug for Context

* Update changelog
This commit is contained in:
Steven Casper 2022-11-06 13:49:29 -08:00 committed by GitHub
parent a0b3f1126b
commit 7434a7d7d5
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@ -15,6 +15,7 @@ NOTE: [`epaint`](crates/epaint/CHANGELOG.md), [`eframe`](crates/eframe/CHANGELOG
* Texture loading now takes a `TexureOptions` with minification and magnification filters ([#2224](https://github.com/emilk/egui/pull/2224)).
* Added `Key::Minus` and `Key::Equals` ([#2239](https://github.com/emilk/egui/pull/2239)).
* Added `egui::gui_zoom` module with helpers for scaling the whole GUI of an app ([#2239](https://github.com/emilk/egui/pull/2239)).
* Implemented `Debug` for `egui::Context` ([#2248](https://github.com/emilk/egui/pull/2248)).
### Fixed 🐛
* ⚠️ BREAKING: Fix text being too small ([#2069](https://github.com/emilk/egui/pull/2069)).

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@ -168,6 +168,12 @@ impl ContextImpl {
#[derive(Clone)]
pub struct Context(Arc<RwLock<ContextImpl>>);
impl std::fmt::Debug for Context {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Context").finish_non_exhaustive()
}
}
impl std::cmp::PartialEq for Context {
fn eq(&self, other: &Context) -> bool {
Arc::ptr_eq(&self.0, &other.0)