Implement Debug for egui::Context
(#2248)
* Implement Debug for Context * Update changelog
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@ -15,6 +15,7 @@ NOTE: [`epaint`](crates/epaint/CHANGELOG.md), [`eframe`](crates/eframe/CHANGELOG
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* Texture loading now takes a `TexureOptions` with minification and magnification filters ([#2224](https://github.com/emilk/egui/pull/2224)).
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* Added `Key::Minus` and `Key::Equals` ([#2239](https://github.com/emilk/egui/pull/2239)).
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* Added `egui::gui_zoom` module with helpers for scaling the whole GUI of an app ([#2239](https://github.com/emilk/egui/pull/2239)).
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* Implemented `Debug` for `egui::Context` ([#2248](https://github.com/emilk/egui/pull/2248)).
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### Fixed 🐛
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* ⚠️ BREAKING: Fix text being too small ([#2069](https://github.com/emilk/egui/pull/2069)).
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@ -168,6 +168,12 @@ impl ContextImpl {
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#[derive(Clone)]
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pub struct Context(Arc<RwLock<ContextImpl>>);
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impl std::fmt::Debug for Context {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Context").finish_non_exhaustive()
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}
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}
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impl std::cmp::PartialEq for Context {
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fn eq(&self, other: &Context) -> bool {
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Arc::ptr_eq(&self.0, &other.0)
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