Simplify and unify colors of selectable widgets
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741f0bfe8a
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4 changed files with 29 additions and 36 deletions
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@ -39,6 +39,16 @@ impl Style {
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self.visuals.widgets.style(response)
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}
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pub fn interact_selectable(&self, response: &Response, selected: bool) -> WidgetVisuals {
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let mut visuals = *self.visuals.widgets.style(response);
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if selected {
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visuals.bg_fill = self.visuals.selection.bg_fill;
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// visuals.bg_stroke = self.visuals.selection.stroke;
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visuals.fg_stroke = self.visuals.selection.stroke;
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}
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visuals
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}
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/// Style to use for non-interactive widgets.
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pub fn noninteractive(&self) -> &WidgetVisuals {
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&self.visuals.widgets.noninteractive
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@ -357,17 +367,14 @@ impl Default for Visuals {
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impl Selection {
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fn dark() -> Self {
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Self {
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bg_fill: Rgba::from_rgb(0.0, 0.5, 1.0)
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.additive()
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.multiply(0.10)
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.into(),
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stroke: Stroke::new(1.0, Rgba::from_rgb(0.3, 0.6, 1.0)),
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bg_fill: Color32::from_rgb(0, 92, 128),
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stroke: Stroke::new(1.0, Color32::from_rgb(192, 222, 255)),
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}
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}
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fn light() -> Self {
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Self {
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bg_fill: Rgba::from_rgb(0.0, 0.5, 1.0).multiply(0.5).into(),
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stroke: Stroke::new(1.0, Rgba::from_rgb(0.3, 0.6, 1.0)),
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bg_fill: Color32::from_rgb(144, 209, 255),
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stroke: Stroke::new(1.0, Color32::from_rgb(0, 83, 125)),
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}
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}
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}
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@ -212,6 +212,7 @@ impl<'a> Widget for Checkbox<'a> {
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*checked = !*checked;
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}
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// let visuals = ui.style().interact_selectable(&response, *checked); // too colorful
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let visuals = ui.style().interact(&response);
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let text_cursor = pos2(
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rect.min.x + button_padding.x + icon_width + icon_spacing,
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@ -234,7 +235,6 @@ impl<'a> Widget for Checkbox<'a> {
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pos2(small_icon_rect.right(), small_icon_rect.top()),
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],
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visuals.fg_stroke,
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// ui.visuals().selection.stroke, // too much color
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));
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}
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@ -305,6 +305,7 @@ impl Widget for RadioButton {
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rect.center().y - 0.5 * galley.size.y,
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);
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// let visuals = ui.style().interact_selectable(&response, checked); // too colorful
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let visuals = ui.style().interact(&response);
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let (small_icon_rect, big_icon_rect) = ui.spacing().icon_rectangles(rect);
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@ -44,25 +44,14 @@ impl Widget for SelectableLabel {
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.align_size_within_rect(galley.size, rect.shrink2(button_padding))
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.min;
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let visuals = ui.style().interact(&response);
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let visuals = ui.style().interact_selectable(&response, selected);
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if selected || response.hovered() {
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let rect = rect.expand(visuals.expansion);
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let fill = if selected {
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ui.visuals().selection.bg_fill
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} else {
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Default::default()
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};
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let stroke = if selected {
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ui.visuals().selection.stroke
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} else {
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visuals.bg_stroke
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};
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let corner_radius = 2.0;
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ui.painter().rect(rect, corner_radius, fill, stroke);
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ui.painter()
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.rect(rect, corner_radius, visuals.bg_fill, visuals.bg_stroke);
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}
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let text_color = ui
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@ -18,8 +18,8 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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// 1. Deciding widget size:
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// You can query the `ui` how much space is available,
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// but in this example we have a fixed size widget of the default size for a button:
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let desired_size = ui.spacing().interact_size;
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// but in this example we have a fixed size widget based on the height of a standard button:
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let desired_size = ui.spacing().interact_size.y * egui::vec2(2.0, 1.0);
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// 2. Allocating space:
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// This is where we get a region of the screen assigned.
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@ -39,14 +39,12 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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// We will follow the current style by asking
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// "how should something that is being interacted with be painted?".
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// This will, for instance, give us different colors when the widget is hovered or clicked.
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let visuals = ui.style().interact(&response);
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let off_bg_fill = egui::Rgba::from(visuals.bg_fill);
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let on_bg_fill = egui::Rgba::from_rgb(0.0, 0.5, 0.0);
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let bg_fill = egui::lerp(off_bg_fill..=on_bg_fill, how_on);
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let visuals = ui.style().interact_selectable(&response, *on);
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// All coordinates are in absolute screen coordinates so we use `rect` to place the elements.
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let rect = rect.expand(visuals.expansion);
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let radius = 0.5 * rect.height();
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ui.painter().rect(rect, radius, bg_fill, visuals.bg_stroke);
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ui.painter()
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.rect(rect, radius, visuals.bg_fill, visuals.bg_stroke);
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// Paint the circle, animating it from left to right with `how_on`:
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let circle_x = egui::lerp((rect.left() + radius)..=(rect.right() - radius), how_on);
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let center = egui::pos2(circle_x, rect.center().y);
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@ -61,18 +59,16 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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/// Here is the same code again, but a bit more compact:
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#[allow(dead_code)]
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fn toggle_compact(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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let desired_size = ui.spacing().interact_size;
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let desired_size = ui.spacing().interact_size.y * egui::vec2(2.0, 1.0);
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let (rect, response) = ui.allocate_exact_size(desired_size, egui::Sense::click());
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*on ^= response.clicked(); // toggle if clicked
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let how_on = ui.ctx().animate_bool(response.id, *on);
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let visuals = ui.style().interact(&response);
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let off_bg_fill = egui::Rgba::from(visuals.bg_fill);
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let on_bg_fill = egui::Rgba::from_rgb(0.0, 0.5, 0.0);
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let bg_fill = egui::lerp(off_bg_fill..=on_bg_fill, how_on);
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let visuals = ui.style().interact_selectable(&response, *on);
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let rect = rect.expand(visuals.expansion);
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let radius = 0.5 * rect.height();
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ui.painter().rect(rect, radius, bg_fill, visuals.bg_stroke);
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ui.painter()
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.rect(rect, radius, visuals.bg_fill, visuals.bg_stroke);
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let circle_x = egui::lerp((rect.left() + radius)..=(rect.right() - radius), how_on);
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let center = egui::pos2(circle_x, rect.center().y);
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ui.painter()
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@ -89,6 +85,6 @@ pub fn demo(ui: &mut egui::Ui, on: &mut bool) {
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.response
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.on_hover_text(
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"It's easy to create your own widgets!\n\
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This toggle switch is just one function and 20 lines of code.",
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This toggle switch is just one function and 15 lines of code.",
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);
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}
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