docs and example
This commit is contained in:
parent
d0bcdfc226
commit
6e0140104d
4 changed files with 242 additions and 18 deletions
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@ -133,7 +133,11 @@
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console.debug("wasm loaded. starting app…");
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console.debug("wasm loaded. starting app…");
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// This call installs a bunch of callbacks and then returns:
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// This call installs a bunch of callbacks and then returns:
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wasm_bindgen.start("the_canvas_id");
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const handle = wasm_bindgen.start("the_canvas_id");
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// call `handle.stop_web()` to stop
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// uncomment to quick result
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// setTimeout(() => {handle.stop_web(); handle.free())}, 2000)
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console.debug("app started.");
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console.debug("app started.");
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document.getElementById("center_text").remove();
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document.getElementById("center_text").remove();
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200
docs/multiple_apps.html
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200
docs/multiple_apps.html
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@ -0,0 +1,200 @@
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<!DOCTYPE html>
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<!-- Disable zooming: -->
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<head>
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<title>egui – An immediate mode GUI written in Rust</title>
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<style>
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html {
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/* Remove touch delay: */
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touch-action: manipulation;
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}
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body {
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/* Light mode background color for what is not covered by the egui canvas,
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or where the egui canvas is translucent. */
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background: #909090;
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display:flex;
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}
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.canvas_wrap{
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/* height: 200px; */
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width: 400px;
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}
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@media (prefers-color-scheme: dark) {
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body {
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/* Dark mode background color for what is not covered by the egui canvas,
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or where the egui canvas is translucent. */
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background: #404040;
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}
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}
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/* Allow canvas to fill entire web page: */
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html,
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body {
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overflow: hidden;
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margin: 0 !important;
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padding: 0 !important;
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height: 100%;
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width: 100%;
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}
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/* Position canvas in center-top: */
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canvas {
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/* margin-right: auto;
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margin-left: auto; */
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/* display: block;
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position: absolute;
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top: 0%;
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left: 50%;
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transform: translate(-50%, 0%); */
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width:90%;
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height:90%;
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}
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.centered {
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margin-right: auto;
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margin-left: auto;
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display: block;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: #f0f0f0;
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font-size: 24px;
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font-family: Ubuntu-Light, Helvetica, sans-serif;
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text-align: center;
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}
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/* ---------------------------------------------- */
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/* Loading animation from https://loading.io/css/ */
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.lds-dual-ring {
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display: inline-block;
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width: 24px;
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height: 24px;
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}
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.lds-dual-ring:after {
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content: " ";
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display: block;
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width: 24px;
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height: 24px;
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margin: 0px;
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border-radius: 50%;
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border: 3px solid #fff;
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border-color: #fff transparent #fff transparent;
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animation: lds-dual-ring 1.2s linear infinite;
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}
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@keyframes lds-dual-ring {
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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}
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</style>
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</head>
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<body>
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<!-- The WASM code will resize the canvas dynamically -->
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<div>controls</div>
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<button class="stop_one">
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stop
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</button>
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<div class="canvas_wrap one">
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<canvas id="the_canvas_id_one"></canvas>
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</div>
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<div class="canvas_wrap two">
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<canvas id="the_canvas_id_two"></canvas>
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</div>
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<div class="centered" id="center_text">
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<p style="font-size:16px">
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Loading…
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</p>
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<div class="lds-dual-ring"></div>
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</div>
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<script>
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// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
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// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
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// but this doesn't work with `file://` urls. This example is frequently
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// viewed by simply opening `index.html` in a browser (with a `file://`
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// url), so it would fail if we were to call this function!
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//
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// Work around this for now by deleting the function to ensure that the
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// `no_modules.js` script doesn't have access to it. You won't need this
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// hack when deploying over HTTP.
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delete WebAssembly.instantiateStreaming;
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</script>
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<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
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<script src="egui_demo_app.js"></script>
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<script>
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// We'll defer our execution until the wasm is ready to go.
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// Here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done.
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console.debug("loading wasm…");
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wasm_bindgen("./egui_demo_app_bg.wasm")
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.then(on_wasm_loaded)
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.catch(on_wasm_error);
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function on_wasm_loaded() {
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console.debug("wasm loaded. starting app…");
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// This call installs a bunch of callbacks and then returns:
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wasm_bindgen.init_wasm_hooks()
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const handle_one = wasm_bindgen.start_separate("the_canvas_id_one");
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const handle_two = wasm_bindgen.start_separate("the_canvas_id_two");
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const button = document.getElementsByClassName("stop_one")[0]
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button.addEventListener("click", ()=>{
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handle_one.stop_web()
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handle_one.free()
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});
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// call `handle.stop_web()` to stop
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// uncomment to quick result
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// setTimeout(() => {handle.stop_web()}, 2000)
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console.debug("app started.");
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document.getElementById("center_text").remove();
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}
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function on_wasm_error(error) {
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console.error("Failed to start: " + error);
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document.getElementById("center_text").innerHTML = `
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<p>
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An error occurred during loading:
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</p>
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<p style="font-family:Courier New">
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${error}
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</p>
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<p style="font-size:14px">
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Make sure you use a modern browser with WebGL and WASM enabled.
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</p>`;
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}
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</script>
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</body>
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</html>
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<!-- Powered by egui: https://github.com/emilk/egui/ -->
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#### Web:
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#### Web:
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* Added option to select WebGL version ([#1803](https://github.com/emilk/egui/pull/1803)).
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* Added option to select WebGL version ([#1803](https://github.com/emilk/egui/pull/1803)).
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* Added ability to stop/re-run web app from JavaScript ([#1803](https://github.com/emilk/egui/pull/1650)). This change is also finds parent html container and resizes canvas to it's size. So settings `html, body: [height: 100%; width: 100%;]` for older demos is required.
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## 0.18.0 - 2022-04-30
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## 0.18.0 - 2022-04-30
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@ -40,29 +40,34 @@ impl WebHandle {
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#[wasm_bindgen]
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#[wasm_bindgen]
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#[cfg(target_arch = "wasm32")]
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#[cfg(target_arch = "wasm32")]
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pub fn stop_web(&self) -> Result<(), wasm_bindgen::JsValue> {
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pub fn stop_web(&self) -> Result<(), wasm_bindgen::JsValue> {
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let res = self.handle.lock().destroy();
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let mut app = self.handle.lock();
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let res = app.destroy();
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// let numw = Arc::weak_count(&uu);
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// let numw = Arc::weak_count(&app);
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// let nums = Arc::strong_count(&uu);
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// let nums = Arc::strong_count(&app);
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// tracing::debug!("runner ref {:?}, {:?}", numw, nums);
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// tracing::debug!("runner ref {:?}, {:?}", numw, nums);
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res
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res
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}
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}
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}
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}
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/// This is the entry-point for all the web-assembly.
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/// This is called once from the HTML.
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/// It loads the app, installs some callbacks, then returns.
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/// You can add more callbacks like this if you want to call in to your code.
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#[cfg(target_arch = "wasm32")]
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#[cfg(target_arch = "wasm32")]
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#[wasm_bindgen]
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#[wasm_bindgen]
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pub fn start(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValue> {
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pub fn init_wasm_hooks(){
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// Make sure panics are logged using `console.error`.
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// Make sure panics are logged using `console.error`.
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console_error_panic_hook::set_once();
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console_error_panic_hook::set_once();
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// Redirect tracing to console.log and friends:
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// Redirect tracing to console.log and friends:
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tracing_wasm::set_as_global_default();
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tracing_wasm::set_as_global_default();
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}
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#[cfg(target_arch = "wasm32")]
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#[wasm_bindgen]
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pub fn start_separate(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValue> {
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let web_options = eframe::WebOptions::default();
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let web_options = eframe::WebOptions::default();
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let handle = eframe::start_web(
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let handle = eframe::start_web(
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canvas_id,
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canvas_id,
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handle
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handle
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}
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}
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/// This is the entry-point for all the web-assembly.
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/// This is called once from the HTML.
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/// It loads the app, installs some callbacks, then returns.
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/// You can add more callbacks like this if you want to call in to your code.
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#[cfg(target_arch = "wasm32")]
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#[wasm_bindgen]
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pub fn start(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValue> {
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init_wasm_hooks();
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start_separate(canvas_id)
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}
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Loading…
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