Add Shape::Callback to do custom rendering inside of an egui UI (#1351)
* Add Shape::Callback to do custom rendering inside of an egui UI * Use Rc<glow::Context> everywhere * Remove trait WebPainter * Add glow::Context to epi::App::setup
This commit is contained in:
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002158050b
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34 changed files with 777 additions and 385 deletions
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@ -7,12 +7,14 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
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## Unreleased
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## Unreleased
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### Added ⭐
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### Added ⭐
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* Added `Frame::canvas` ([1362](https://github.com/emilk/egui/pull/1362)).
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* Add `Shape::Callback` for backend-specific painting ([#1351](https://github.com/emilk/egui/pull/1351)).
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* Added `Frame::canvas` ([#1362](https://github.com/emilk/egui/pull/1362)).
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### Changed 🔧
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### Changed 🔧
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* `ClippedMesh` has been replaced with `ClippedPrimitive` ([#1351](https://github.com/emilk/egui/pull/1351)).
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### Fixed 🐛
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### Fixed 🐛
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* Fixed ComboBoxes always being rendered left-aligned ([1304](https://github.com/emilk/egui/pull/1304)).
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* Fixed ComboBoxes always being rendered left-aligned ([#1304](https://github.com/emilk/egui/pull/1304)).
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## 0.17.0 - 2022-02-22 - Improved font selection and image handling
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## 0.17.0 - 2022-02-22 - Improved font selection and image handling
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4
Cargo.lock
generated
4
Cargo.lock
generated
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@ -991,7 +991,9 @@ dependencies = [
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"egui_web",
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"egui_web",
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"ehttp",
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"ehttp",
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"epi",
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"epi",
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"glow",
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"image",
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"image",
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"parking_lot 0.12.0",
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"poll-promise",
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"poll-promise",
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"rfd",
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"rfd",
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]
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]
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@ -1016,6 +1018,7 @@ dependencies = [
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"dark-light",
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"dark-light",
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"egui",
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"egui",
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"epi",
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"epi",
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"glow",
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"instant",
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"instant",
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"serde",
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"serde",
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"tracing",
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"tracing",
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@ -1217,6 +1220,7 @@ version = "0.17.0"
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dependencies = [
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dependencies = [
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"directories-next",
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"directories-next",
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"egui",
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"egui",
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"glow",
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"ron",
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"ron",
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"serde",
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"serde",
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"tracing",
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"tracing",
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@ -204,9 +204,9 @@ loop {
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let full_output = egui_ctx.run(raw_input, |egui_ctx| {
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let full_output = egui_ctx.run(raw_input, |egui_ctx| {
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my_app.ui(egui_ctx); // add panels, windows and widgets to `egui_ctx` here
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my_app.ui(egui_ctx); // add panels, windows and widgets to `egui_ctx` here
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});
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});
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let clipped_meshes = egui_ctx.tessellate(full_output.shapes); // creates triangles to paint
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let clipped_primitives = egui_ctx.tessellate(full_output.shapes); // creates triangles to paint
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my_integration.paint(&full_output.textures_delta, clipped_meshes);
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my_integration.paint(&full_output.textures_delta, clipped_primitives);
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let platform_output = full_output.platform_output;
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let platform_output = full_output.platform_output;
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my_integration.set_cursor_icon(platform_output.cursor_icon);
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my_integration.set_cursor_icon(platform_output.cursor_icon);
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@ -66,9 +66,11 @@ egui_web = { version = "0.17.0", path = "../egui_web", default-features = false
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# For examples:
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# For examples:
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egui_extras = { path = "../egui_extras", features = ["image", "svg"] }
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egui_extras = { path = "../egui_extras", features = ["image", "svg"] }
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ehttp = "0.2"
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ehttp = "0.2"
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glow = "0.11"
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image = { version = "0.24", default-features = false, features = [
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image = { version = "0.24", default-features = false, features = [
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"jpeg",
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"jpeg",
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"png",
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"png",
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] }
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] }
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parking_lot = "0.12"
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poll-promise = "0.1"
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poll-promise = "0.1"
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rfd = "0.8"
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rfd = "0.8"
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193
eframe/examples/custom_3d.rs
Normal file
193
eframe/examples/custom_3d.rs
Normal file
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@ -0,0 +1,193 @@
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//! This demo shows how to embed 3D rendering using [`glow`](https://github.com/grovesNL/glow) in `eframe`.
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//!
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//! This is very advanced usage, and you need to be careful.
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//!
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//! If you want an easier way to show 3D graphics with egui, take a look at:
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//! * [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
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//! * [`three-d`](https://github.com/asny/three-d)
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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use eframe::{egui, epi};
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use parking_lot::Mutex;
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use std::sync::Arc;
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#[derive(Default)]
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struct MyApp {
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rotating_triangle: Arc<Mutex<Option<RotatingTriangle>>>,
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angle: f32,
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}
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impl epi::App for MyApp {
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fn name(&self) -> &str {
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"Custom 3D painting inside an egui window"
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}
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fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("Here is some 3D stuff:");
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egui::ScrollArea::both().show(ui, |ui| {
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egui::Frame::dark_canvas(ui.style()).show(ui, |ui| {
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self.custom_painting(ui);
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});
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ui.label("Drag to rotate!");
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});
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});
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let mut frame = egui::Frame::window(&*ctx.style());
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frame.fill = frame.fill.linear_multiply(0.5); // transparent
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egui::Window::new("3D stuff in a window")
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.frame(frame)
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.show(ctx, |ui| {
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self.custom_painting(ui);
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});
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}
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}
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impl MyApp {
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fn custom_painting(&mut self, ui: &mut egui::Ui) {
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let (rect, response) =
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ui.allocate_exact_size(egui::Vec2::splat(256.0), egui::Sense::drag());
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self.angle += response.drag_delta().x * 0.01;
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let angle = self.angle;
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let rotating_triangle = self.rotating_triangle.clone();
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let callback = egui::epaint::PaintCallback {
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rect,
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callback: std::sync::Arc::new(move |render_ctx| {
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if let Some(painter) = render_ctx.downcast_ref::<egui_glow::Painter>() {
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let mut rotating_triangle = rotating_triangle.lock();
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let rotating_triangle = rotating_triangle
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.get_or_insert_with(|| RotatingTriangle::new(painter.gl()));
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rotating_triangle.paint(painter.gl(), angle);
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} else {
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eprintln!("Can't do custom painting because we are not using a glow context");
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}
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}),
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};
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ui.painter().add(callback);
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}
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}
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struct RotatingTriangle {
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program: glow::Program,
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vertex_array: glow::VertexArray,
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}
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impl RotatingTriangle {
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fn new(gl: &glow::Context) -> Self {
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use glow::HasContext as _;
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let shader_version = if cfg!(target_arch = "wasm32") {
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"#version 300 es"
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} else {
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"#version 410"
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};
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unsafe {
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let program = gl.create_program().expect("Cannot create program");
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let (vertex_shader_source, fragment_shader_source) = (
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r#"
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const vec2 verts[3] = vec2[3](
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vec2(0.0, 1.0),
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vec2(-1.0, -1.0),
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vec2(1.0, -1.0)
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);
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const vec4 colors[3] = vec4[3](
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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vec4(0.0, 0.0, 1.0, 1.0)
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);
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out vec4 v_color;
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uniform float u_angle;
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void main() {
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v_color = colors[gl_VertexID];
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gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
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gl_Position.x *= cos(u_angle);
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}
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"#,
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r#"
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precision mediump float;
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in vec4 v_color;
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out vec4 out_color;
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void main() {
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out_color = v_color;
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}
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"#,
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);
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let shader_sources = [
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(glow::VERTEX_SHADER, vertex_shader_source),
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(glow::FRAGMENT_SHADER, fragment_shader_source),
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];
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let shaders: Vec<_> = shader_sources
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.iter()
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.map(|(shader_type, shader_source)| {
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let shader = gl
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.create_shader(*shader_type)
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.expect("Cannot create shader");
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gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source));
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gl.compile_shader(shader);
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if !gl.get_shader_compile_status(shader) {
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panic!("{}", gl.get_shader_info_log(shader));
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}
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gl.attach_shader(program, shader);
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shader
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})
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.collect();
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gl.link_program(program);
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if !gl.get_program_link_status(program) {
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panic!("{}", gl.get_program_info_log(program));
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}
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for shader in shaders {
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gl.detach_shader(program, shader);
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gl.delete_shader(shader);
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}
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let vertex_array = gl
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.create_vertex_array()
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.expect("Cannot create vertex array");
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Self {
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program,
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vertex_array,
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}
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}
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}
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// TODO: figure out how to call this in a nice way
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#[allow(unused)]
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fn destroy(self, gl: &glow::Context) {
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use glow::HasContext as _;
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unsafe {
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gl.delete_program(self.program);
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gl.delete_vertex_array(self.vertex_array);
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}
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}
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fn paint(&self, gl: &glow::Context, angle: f32) {
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use glow::HasContext as _;
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unsafe {
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gl.use_program(Some(self.program));
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gl.uniform_1_f32(
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gl.get_uniform_location(self.program, "u_angle").as_ref(),
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angle,
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);
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gl.bind_vertex_array(Some(self.vertex_array));
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gl.draw_arrays(glow::TRIANGLES, 0, 3);
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}
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}
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}
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fn main() {
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let options = eframe::NativeOptions::default();
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eframe::run_native(Box::new(MyApp::default()), options);
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}
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@ -22,6 +22,7 @@ impl epi::App for MyApp {
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ctx: &egui::Context,
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ctx: &egui::Context,
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_frame: &epi::Frame,
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_frame: &epi::Frame,
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_storage: Option<&dyn epi::Storage>,
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_storage: Option<&dyn epi::Storage>,
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_gl: &std::rc::Rc<epi::glow::Context>,
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) {
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) {
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// Start with the default fonts (we will be adding to them rather than replacing them).
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// Start with the default fonts (we will be adding to them rather than replacing them).
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let mut fonts = egui::FontDefinitions::default();
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let mut fonts = egui::FontDefinitions::default();
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@ -24,6 +24,12 @@ default = ["clipboard", "dark-light", "links"]
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# if disabled a clipboard will be simulated so you can still copy/paste within the egui app.
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# if disabled a clipboard will be simulated so you can still copy/paste within the egui app.
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clipboard = ["copypasta"]
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clipboard = ["copypasta"]
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# implement bytemuck on most types.
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convert_bytemuck = ["egui/convert_bytemuck"]
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# Only for `egui_glow` - the official eframe/epi backend.
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epi_backend = ["epi", "glow"]
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# enable opening links in a browser when an egui hyperlink is clicked.
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# enable opening links in a browser when an egui hyperlink is clicked.
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links = ["webbrowser"]
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links = ["webbrowser"]
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@ -36,9 +42,6 @@ persistence = [
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] # can't add epi/persistence here because of https://github.com/rust-lang/cargo/issues/8832
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] # can't add epi/persistence here because of https://github.com/rust-lang/cargo/issues/8832
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serialize = ["egui/serialize", "serde"]
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serialize = ["egui/serialize", "serde"]
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# implement bytemuck on most types.
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convert_bytemuck = ["egui/convert_bytemuck"]
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[dependencies]
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[dependencies]
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egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
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egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
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@ -53,6 +56,7 @@ epi = { version = "0.17.0", path = "../epi", optional = true }
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copypasta = { version = "0.7", optional = true }
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copypasta = { version = "0.7", optional = true }
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dark-light = { version = "0.2.1", optional = true } # detect dark mode system preference
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dark-light = { version = "0.2.1", optional = true } # detect dark mode system preference
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glow = { version = "0.11", optional = true }
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serde = { version = "1.0", optional = true, features = ["derive"] }
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serde = { version = "1.0", optional = true, features = ["derive"] }
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webbrowser = { version = "0.6", optional = true }
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webbrowser = { version = "0.6", optional = true }
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@ -232,6 +232,7 @@ impl EpiIntegration {
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integration_name: &'static str,
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integration_name: &'static str,
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max_texture_side: usize,
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max_texture_side: usize,
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window: &winit::window::Window,
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window: &winit::window::Window,
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gl: &std::rc::Rc<glow::Context>,
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repaint_signal: std::sync::Arc<dyn epi::backend::RepaintSignal>,
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repaint_signal: std::sync::Arc<dyn epi::backend::RepaintSignal>,
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persistence: crate::epi::Persistence,
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persistence: crate::epi::Persistence,
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app: Box<dyn epi::App>,
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app: Box<dyn epi::App>,
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@ -271,7 +272,7 @@ impl EpiIntegration {
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can_drag_window: false,
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can_drag_window: false,
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};
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};
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slf.setup(window);
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slf.setup(window, gl);
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if slf.app.warm_up_enabled() {
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if slf.app.warm_up_enabled() {
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slf.warm_up(window);
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slf.warm_up(window);
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}
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}
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@ -279,9 +280,9 @@ impl EpiIntegration {
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slf
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slf
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}
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}
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fn setup(&mut self, window: &winit::window::Window) {
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fn setup(&mut self, window: &winit::window::Window, gl: &std::rc::Rc<glow::Context>) {
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self.app
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self.app
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.setup(&self.egui_ctx, &self.frame, self.persistence.storage());
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.setup(&self.egui_ctx, &self.frame, self.persistence.storage(), gl);
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let app_output = self.frame.take_app_output();
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let app_output = self.frame.take_app_output();
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if app_output.quit {
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if app_output.quit {
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||||||
|
|
|
@ -122,7 +122,7 @@ impl ContextImpl {
|
||||||
///
|
///
|
||||||
/// ``` no_run
|
/// ``` no_run
|
||||||
/// # fn handle_platform_output(_: egui::PlatformOutput) {}
|
/// # fn handle_platform_output(_: egui::PlatformOutput) {}
|
||||||
/// # fn paint(textures_detla: egui::TexturesDelta, _: Vec<egui::ClippedMesh>) {}
|
/// # fn paint(textures_detla: egui::TexturesDelta, _: Vec<egui::ClippedPrimitive>) {}
|
||||||
/// let mut ctx = egui::Context::default();
|
/// let mut ctx = egui::Context::default();
|
||||||
///
|
///
|
||||||
/// // Game loop:
|
/// // Game loop:
|
||||||
|
@ -137,8 +137,8 @@ impl ContextImpl {
|
||||||
/// });
|
/// });
|
||||||
/// });
|
/// });
|
||||||
/// handle_platform_output(full_output.platform_output);
|
/// handle_platform_output(full_output.platform_output);
|
||||||
/// let clipped_meshes = ctx.tessellate(full_output.shapes); // create triangles to paint
|
/// let clipped_primitives = ctx.tessellate(full_output.shapes); // create triangles to paint
|
||||||
/// paint(full_output.textures_delta, clipped_meshes);
|
/// paint(full_output.textures_delta, clipped_primitives);
|
||||||
/// }
|
/// }
|
||||||
/// ```
|
/// ```
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
|
@ -773,7 +773,7 @@ impl Context {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Tessellate the given shapes into triangle meshes.
|
/// Tessellate the given shapes into triangle meshes.
|
||||||
pub fn tessellate(&self, shapes: Vec<ClippedShape>) -> Vec<ClippedMesh> {
|
pub fn tessellate(&self, shapes: Vec<ClippedShape>) -> Vec<ClippedPrimitive> {
|
||||||
// A tempting optimization is to reuse the tessellation from last frame if the
|
// A tempting optimization is to reuse the tessellation from last frame if the
|
||||||
// shapes are the same, but just comparing the shapes takes about 50% of the time
|
// shapes are the same, but just comparing the shapes takes about 50% of the time
|
||||||
// it takes to tessellate them, so it is not a worth optimization.
|
// it takes to tessellate them, so it is not a worth optimization.
|
||||||
|
@ -782,13 +782,13 @@ impl Context {
|
||||||
tessellation_options.pixels_per_point = self.pixels_per_point();
|
tessellation_options.pixels_per_point = self.pixels_per_point();
|
||||||
tessellation_options.aa_size = 1.0 / self.pixels_per_point();
|
tessellation_options.aa_size = 1.0 / self.pixels_per_point();
|
||||||
let paint_stats = PaintStats::from_shapes(&shapes);
|
let paint_stats = PaintStats::from_shapes(&shapes);
|
||||||
let clipped_meshes = tessellator::tessellate_shapes(
|
let clipped_primitives = tessellator::tessellate_shapes(
|
||||||
shapes,
|
shapes,
|
||||||
tessellation_options,
|
tessellation_options,
|
||||||
self.fonts().font_image_size(),
|
self.fonts().font_image_size(),
|
||||||
);
|
);
|
||||||
self.write().paint_stats = paint_stats.with_clipped_meshes(&clipped_meshes);
|
self.write().paint_stats = paint_stats.with_clipped_primitives(&clipped_primitives);
|
||||||
clipped_meshes
|
clipped_primitives
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
@ -1246,3 +1246,10 @@ impl Context {
|
||||||
self.set_style(style);
|
self.set_style(style);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
#[test]
|
||||||
|
fn context_impl_send_sync() {
|
||||||
|
fn assert_send_sync<T: Send + Sync>() {}
|
||||||
|
assert_send_sync::<Context>();
|
||||||
|
}
|
||||||
|
|
|
@ -91,9 +91,10 @@ impl Widget for &epaint::stats::PaintStats {
|
||||||
shape_path,
|
shape_path,
|
||||||
shape_mesh,
|
shape_mesh,
|
||||||
shape_vec,
|
shape_vec,
|
||||||
|
num_callbacks,
|
||||||
text_shape_vertices,
|
text_shape_vertices,
|
||||||
text_shape_indices,
|
text_shape_indices,
|
||||||
clipped_meshes,
|
clipped_primitives,
|
||||||
vertices,
|
vertices,
|
||||||
indices,
|
indices,
|
||||||
} = self;
|
} = self;
|
||||||
|
@ -104,6 +105,7 @@ impl Widget for &epaint::stats::PaintStats {
|
||||||
label(ui, shape_path, "paths");
|
label(ui, shape_path, "paths");
|
||||||
label(ui, shape_mesh, "nested meshes");
|
label(ui, shape_mesh, "nested meshes");
|
||||||
label(ui, shape_vec, "nested shapes");
|
label(ui, shape_vec, "nested shapes");
|
||||||
|
ui.label(format!("{} callbacks", num_callbacks));
|
||||||
ui.add_space(10.0);
|
ui.add_space(10.0);
|
||||||
|
|
||||||
ui.label("Text shapes:");
|
ui.label("Text shapes:");
|
||||||
|
@ -113,7 +115,7 @@ impl Widget for &epaint::stats::PaintStats {
|
||||||
ui.add_space(10.0);
|
ui.add_space(10.0);
|
||||||
|
|
||||||
ui.label("Tessellated (and culled):");
|
ui.label("Tessellated (and culled):");
|
||||||
label(ui, clipped_meshes, "clipped_meshes")
|
label(ui, clipped_primitives, "clipped_primitives")
|
||||||
.on_hover_text("Number of separate clip rectangles");
|
.on_hover_text("Number of separate clip rectangles");
|
||||||
label(ui, vertices, "vertices");
|
label(ui, vertices, "vertices");
|
||||||
label(ui, indices, "indices").on_hover_text("Three 32-bit indices per triangles");
|
label(ui, indices, "indices").on_hover_text("Three 32-bit indices per triangles");
|
||||||
|
|
|
@ -112,7 +112,7 @@
|
||||||
//! ``` no_run
|
//! ``` no_run
|
||||||
//! # fn handle_platform_output(_: egui::PlatformOutput) {}
|
//! # fn handle_platform_output(_: egui::PlatformOutput) {}
|
||||||
//! # fn gather_input() -> egui::RawInput { egui::RawInput::default() }
|
//! # fn gather_input() -> egui::RawInput { egui::RawInput::default() }
|
||||||
//! # fn paint(textures_detla: egui::TexturesDelta, _: Vec<egui::ClippedMesh>) {}
|
//! # fn paint(textures_detla: egui::TexturesDelta, _: Vec<egui::ClippedPrimitive>) {}
|
||||||
//! let mut ctx = egui::Context::default();
|
//! let mut ctx = egui::Context::default();
|
||||||
//!
|
//!
|
||||||
//! // Game loop:
|
//! // Game loop:
|
||||||
|
@ -128,8 +128,8 @@
|
||||||
//! });
|
//! });
|
||||||
//! });
|
//! });
|
||||||
//! handle_platform_output(full_output.platform_output);
|
//! handle_platform_output(full_output.platform_output);
|
||||||
//! let clipped_meshes = ctx.tessellate(full_output.shapes); // create triangles to paint
|
//! let clipped_primitives = ctx.tessellate(full_output.shapes); // create triangles to paint
|
||||||
//! paint(full_output.textures_delta, clipped_meshes);
|
//! paint(full_output.textures_delta, clipped_primitives);
|
||||||
//! }
|
//! }
|
||||||
//! ```
|
//! ```
|
||||||
//!
|
//!
|
||||||
|
@ -386,8 +386,8 @@ pub use epaint::{
|
||||||
color, mutex,
|
color, mutex,
|
||||||
text::{FontData, FontDefinitions, FontFamily, FontId, FontTweak},
|
text::{FontData, FontDefinitions, FontFamily, FontId, FontTweak},
|
||||||
textures::TexturesDelta,
|
textures::TexturesDelta,
|
||||||
AlphaImage, ClippedMesh, Color32, ColorImage, ImageData, Mesh, Rgba, Rounding, Shape, Stroke,
|
AlphaImage, ClippedPrimitive, Color32, ColorImage, ImageData, Mesh, Rgba, Rounding, Shape,
|
||||||
TextureHandle, TextureId,
|
Stroke, TextureHandle, TextureId,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod text {
|
pub mod text {
|
||||||
|
|
|
@ -19,6 +19,7 @@ impl epi::App for DemoApp {
|
||||||
_ctx: &egui::Context,
|
_ctx: &egui::Context,
|
||||||
_frame: &epi::Frame,
|
_frame: &epi::Frame,
|
||||||
_storage: Option<&dyn epi::Storage>,
|
_storage: Option<&dyn epi::Storage>,
|
||||||
|
_gl: &std::rc::Rc<epi::glow::Context>,
|
||||||
) {
|
) {
|
||||||
#[cfg(feature = "persistence")]
|
#[cfg(feature = "persistence")]
|
||||||
if let Some(storage) = _storage {
|
if let Some(storage) = _storage {
|
||||||
|
|
|
@ -148,8 +148,8 @@ fn test_egui_e2e() {
|
||||||
let full_output = ctx.run(raw_input.clone(), |ctx| {
|
let full_output = ctx.run(raw_input.clone(), |ctx| {
|
||||||
demo_windows.ui(ctx);
|
demo_windows.ui(ctx);
|
||||||
});
|
});
|
||||||
let clipped_meshes = ctx.tessellate(full_output.shapes);
|
let clipped_primitives = ctx.tessellate(full_output.shapes);
|
||||||
assert!(!clipped_meshes.is_empty());
|
assert!(!clipped_primitives.is_empty());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -167,8 +167,11 @@ fn test_egui_zero_window_size() {
|
||||||
let full_output = ctx.run(raw_input.clone(), |ctx| {
|
let full_output = ctx.run(raw_input.clone(), |ctx| {
|
||||||
demo_windows.ui(ctx);
|
demo_windows.ui(ctx);
|
||||||
});
|
});
|
||||||
let clipped_meshes = ctx.tessellate(full_output.shapes);
|
let clipped_primitives = ctx.tessellate(full_output.shapes);
|
||||||
assert!(clipped_meshes.is_empty(), "There should be nothing to show");
|
assert!(
|
||||||
|
clipped_primitives.is_empty(),
|
||||||
|
"There should be nothing to show"
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -47,6 +47,7 @@ impl epi::App for WrapApp {
|
||||||
_ctx: &egui::Context,
|
_ctx: &egui::Context,
|
||||||
_frame: &epi::Frame,
|
_frame: &epi::Frame,
|
||||||
_storage: Option<&dyn epi::Storage>,
|
_storage: Option<&dyn epi::Storage>,
|
||||||
|
_gl: &std::rc::Rc<epi::glow::Context>,
|
||||||
) {
|
) {
|
||||||
#[cfg(feature = "persistence")]
|
#[cfg(feature = "persistence")]
|
||||||
if let Some(storage) = _storage {
|
if let Some(storage) = _storage {
|
||||||
|
|
|
@ -159,12 +159,12 @@ impl EguiGlium {
|
||||||
pub fn paint<T: glium::Surface>(&mut self, display: &glium::Display, target: &mut T) {
|
pub fn paint<T: glium::Surface>(&mut self, display: &glium::Display, target: &mut T) {
|
||||||
let shapes = std::mem::take(&mut self.shapes);
|
let shapes = std::mem::take(&mut self.shapes);
|
||||||
let textures_delta = std::mem::take(&mut self.textures_delta);
|
let textures_delta = std::mem::take(&mut self.textures_delta);
|
||||||
let clipped_meshes = self.egui_ctx.tessellate(shapes);
|
let clipped_primitives = self.egui_ctx.tessellate(shapes);
|
||||||
self.painter.paint_and_update_textures(
|
self.painter.paint_and_update_textures(
|
||||||
display,
|
display,
|
||||||
target,
|
target,
|
||||||
self.egui_ctx.pixels_per_point(),
|
self.egui_ctx.pixels_per_point(),
|
||||||
clipped_meshes,
|
&clipped_primitives,
|
||||||
&textures_delta,
|
&textures_delta,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
#![allow(deprecated)] // legacy implement_vertex macro
|
#![allow(deprecated)] // legacy implement_vertex macro
|
||||||
#![allow(semicolon_in_expressions_from_macros)] // glium::program! macro
|
#![allow(semicolon_in_expressions_from_macros)] // glium::program! macro
|
||||||
|
|
||||||
|
use egui::epaint::Primitive;
|
||||||
|
|
||||||
use {
|
use {
|
||||||
ahash::AHashMap,
|
ahash::AHashMap,
|
||||||
egui::{emath::Rect, epaint::Mesh},
|
egui::{emath::Rect, epaint::Mesh},
|
||||||
|
@ -68,14 +70,14 @@ impl Painter {
|
||||||
display: &glium::Display,
|
display: &glium::Display,
|
||||||
target: &mut T,
|
target: &mut T,
|
||||||
pixels_per_point: f32,
|
pixels_per_point: f32,
|
||||||
clipped_meshes: Vec<egui::ClippedMesh>,
|
clipped_primitives: &[egui::ClippedPrimitive],
|
||||||
textures_delta: &egui::TexturesDelta,
|
textures_delta: &egui::TexturesDelta,
|
||||||
) {
|
) {
|
||||||
for (id, image_delta) in &textures_delta.set {
|
for (id, image_delta) in &textures_delta.set {
|
||||||
self.set_texture(display, *id, image_delta);
|
self.set_texture(display, *id, image_delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.paint_meshes(display, target, pixels_per_point, clipped_meshes);
|
self.paint_primitives(display, target, pixels_per_point, clipped_primitives);
|
||||||
|
|
||||||
for &id in &textures_delta.free {
|
for &id in &textures_delta.free {
|
||||||
self.free_texture(id);
|
self.free_texture(id);
|
||||||
|
@ -85,15 +87,26 @@ impl Painter {
|
||||||
/// Main entry-point for painting a frame.
|
/// Main entry-point for painting a frame.
|
||||||
/// You should call `target.clear_color(..)` before
|
/// You should call `target.clear_color(..)` before
|
||||||
/// and `target.finish()` after this.
|
/// and `target.finish()` after this.
|
||||||
pub fn paint_meshes<T: glium::Surface>(
|
pub fn paint_primitives<T: glium::Surface>(
|
||||||
&mut self,
|
&mut self,
|
||||||
display: &glium::Display,
|
display: &glium::Display,
|
||||||
target: &mut T,
|
target: &mut T,
|
||||||
pixels_per_point: f32,
|
pixels_per_point: f32,
|
||||||
clipped_meshes: Vec<egui::ClippedMesh>,
|
clipped_primitives: &[egui::ClippedPrimitive],
|
||||||
) {
|
) {
|
||||||
for egui::ClippedMesh(clip_rect, mesh) in clipped_meshes {
|
for egui::ClippedPrimitive {
|
||||||
self.paint_mesh(target, display, pixels_per_point, clip_rect, &mesh);
|
clip_rect,
|
||||||
|
primitive,
|
||||||
|
} in clipped_primitives
|
||||||
|
{
|
||||||
|
match primitive {
|
||||||
|
Primitive::Mesh(mesh) => {
|
||||||
|
self.paint_mesh(target, display, pixels_per_point, clip_rect, mesh);
|
||||||
|
}
|
||||||
|
Primitive::Callback(_) => {
|
||||||
|
panic!("Custom rendering callbacks are not implemented in egui_glium");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -103,7 +116,7 @@ impl Painter {
|
||||||
target: &mut T,
|
target: &mut T,
|
||||||
display: &glium::Display,
|
display: &glium::Display,
|
||||||
pixels_per_point: f32,
|
pixels_per_point: f32,
|
||||||
clip_rect: Rect,
|
clip_rect: &Rect,
|
||||||
mesh: &Mesh,
|
mesh: &Mesh,
|
||||||
) {
|
) {
|
||||||
debug_assert!(mesh.is_valid());
|
debug_assert!(mesh.is_valid());
|
||||||
|
|
|
@ -69,7 +69,7 @@ tracing = "0.1"
|
||||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||||
egui-winit = { version = "0.17.0", path = "../egui-winit", optional = true, default-features = false, features = [
|
egui-winit = { version = "0.17.0", path = "../egui-winit", optional = true, default-features = false, features = [
|
||||||
"dark-light",
|
"dark-light",
|
||||||
"epi",
|
"epi_backend",
|
||||||
] }
|
] }
|
||||||
glutin = { version = "0.28.0", optional = true }
|
glutin = { version = "0.28.0", optional = true }
|
||||||
|
|
||||||
|
|
|
@ -43,8 +43,9 @@ fn main() {
|
||||||
|
|
||||||
let event_loop = glutin::event_loop::EventLoop::with_user_event();
|
let event_loop = glutin::event_loop::EventLoop::with_user_event();
|
||||||
let (gl_window, gl) = create_display(&event_loop);
|
let (gl_window, gl) = create_display(&event_loop);
|
||||||
|
let gl = std::rc::Rc::new(gl);
|
||||||
|
|
||||||
let mut egui_glow = egui_glow::EguiGlow::new(gl_window.window(), &gl);
|
let mut egui_glow = egui_glow::EguiGlow::new(gl_window.window(), gl.clone());
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
event_loop.run(move |event, _, control_flow| {
|
||||||
let mut redraw = || {
|
let mut redraw = || {
|
||||||
|
@ -78,7 +79,7 @@ fn main() {
|
||||||
|
|
||||||
// draw things behind egui here
|
// draw things behind egui here
|
||||||
|
|
||||||
egui_glow.paint(gl_window.window(), &gl);
|
egui_glow.paint(gl_window.window());
|
||||||
|
|
||||||
// draw things on top of egui here
|
// draw things on top of egui here
|
||||||
|
|
||||||
|
@ -108,7 +109,7 @@ fn main() {
|
||||||
gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
|
gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
|
||||||
}
|
}
|
||||||
glutin::event::Event::LoopDestroyed => {
|
glutin::event::Event::LoopDestroyed => {
|
||||||
egui_glow.destroy(&gl);
|
egui_glow.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
_ => (),
|
_ => (),
|
||||||
|
|
|
@ -54,17 +54,19 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
|
||||||
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
|
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
|
||||||
let event_loop = winit::event_loop::EventLoop::with_user_event();
|
let event_loop = winit::event_loop::EventLoop::with_user_event();
|
||||||
let (gl_window, gl) = create_display(window_builder, &event_loop);
|
let (gl_window, gl) = create_display(window_builder, &event_loop);
|
||||||
|
let gl = std::rc::Rc::new(gl);
|
||||||
|
|
||||||
let repaint_signal = std::sync::Arc::new(GlowRepaintSignal(std::sync::Mutex::new(
|
let repaint_signal = std::sync::Arc::new(GlowRepaintSignal(std::sync::Mutex::new(
|
||||||
event_loop.create_proxy(),
|
event_loop.create_proxy(),
|
||||||
)));
|
)));
|
||||||
|
|
||||||
let mut painter = crate::Painter::new(&gl, None, "")
|
let mut painter = crate::Painter::new(gl.clone(), None, "")
|
||||||
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
|
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
|
||||||
let mut integration = egui_winit::epi::EpiIntegration::new(
|
let mut integration = egui_winit::epi::EpiIntegration::new(
|
||||||
"egui_glow",
|
"egui_glow",
|
||||||
painter.max_texture_side(),
|
painter.max_texture_side(),
|
||||||
gl_window.window(),
|
gl_window.window(),
|
||||||
|
&gl,
|
||||||
repaint_signal,
|
repaint_signal,
|
||||||
persistence,
|
persistence,
|
||||||
app,
|
app,
|
||||||
|
@ -92,7 +94,7 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
|
||||||
|
|
||||||
integration.handle_platform_output(gl_window.window(), platform_output);
|
integration.handle_platform_output(gl_window.window(), platform_output);
|
||||||
|
|
||||||
let clipped_meshes = integration.egui_ctx.tessellate(shapes);
|
let clipped_primitives = integration.egui_ctx.tessellate(shapes);
|
||||||
|
|
||||||
// paint:
|
// paint:
|
||||||
{
|
{
|
||||||
|
@ -104,10 +106,9 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
|
||||||
gl.clear(glow::COLOR_BUFFER_BIT);
|
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||||
}
|
}
|
||||||
painter.paint_and_update_textures(
|
painter.paint_and_update_textures(
|
||||||
&gl,
|
|
||||||
gl_window.window().inner_size().into(),
|
gl_window.window().inner_size().into(),
|
||||||
integration.egui_ctx.pixels_per_point(),
|
integration.egui_ctx.pixels_per_point(),
|
||||||
clipped_meshes,
|
&clipped_primitives,
|
||||||
&textures_delta,
|
&textures_delta,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -153,7 +154,7 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
|
||||||
}
|
}
|
||||||
winit::event::Event::LoopDestroyed => {
|
winit::event::Event::LoopDestroyed => {
|
||||||
integration.on_exit(gl_window.window());
|
integration.on_exit(gl_window.window());
|
||||||
painter.destroy(&gl);
|
painter.destroy();
|
||||||
}
|
}
|
||||||
winit::event::Event::UserEvent(RequestRepaintEvent) => {
|
winit::event::Event::UserEvent(RequestRepaintEvent) => {
|
||||||
gl_window.window().request_redraw();
|
gl_window.window().request_redraw();
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
#![allow(unsafe_code)]
|
#![allow(unsafe_code)]
|
||||||
|
|
||||||
use std::collections::HashMap;
|
use std::{collections::HashMap, rc::Rc};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
emath::Rect,
|
emath::Rect,
|
||||||
epaint::{Color32, Mesh, Vertex},
|
epaint::{Color32, Mesh, Primitive, Vertex},
|
||||||
};
|
};
|
||||||
use glow::HasContext;
|
use glow::HasContext;
|
||||||
use memoffset::offset_of;
|
use memoffset::offset_of;
|
||||||
|
@ -19,11 +19,16 @@ pub use glow::Context;
|
||||||
const VERT_SRC: &str = include_str!("shader/vertex.glsl");
|
const VERT_SRC: &str = include_str!("shader/vertex.glsl");
|
||||||
const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
|
const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
|
||||||
|
|
||||||
/// OpenGL painter
|
/// An OpenGL painter using [`glow`].
|
||||||
|
///
|
||||||
|
/// This is responsible for painting egui and managing egui textures.
|
||||||
|
/// You can access the underlying [`glow::Context`] with [`Self::gl`].
|
||||||
///
|
///
|
||||||
/// This struct must be destroyed with [`Painter::destroy`] before dropping, to ensure OpenGL
|
/// This struct must be destroyed with [`Painter::destroy`] before dropping, to ensure OpenGL
|
||||||
/// objects have been properly deleted and are not leaked.
|
/// objects have been properly deleted and are not leaked.
|
||||||
pub struct Painter {
|
pub struct Painter {
|
||||||
|
gl: Rc<glow::Context>,
|
||||||
|
|
||||||
max_texture_side: usize,
|
max_texture_side: usize,
|
||||||
|
|
||||||
program: glow::Program,
|
program: glow::Program,
|
||||||
|
@ -86,16 +91,16 @@ impl Painter {
|
||||||
/// * failed to create postprocess on webgl with `sRGB` support
|
/// * failed to create postprocess on webgl with `sRGB` support
|
||||||
/// * failed to create buffer
|
/// * failed to create buffer
|
||||||
pub fn new(
|
pub fn new(
|
||||||
gl: &glow::Context,
|
gl: Rc<glow::Context>,
|
||||||
pp_fb_extent: Option<[i32; 2]>,
|
pp_fb_extent: Option<[i32; 2]>,
|
||||||
shader_prefix: &str,
|
shader_prefix: &str,
|
||||||
) -> Result<Painter, String> {
|
) -> Result<Painter, String> {
|
||||||
check_for_gl_error(gl, "before Painter::new");
|
check_for_gl_error(&gl, "before Painter::new");
|
||||||
|
|
||||||
let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
|
let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
|
||||||
|
|
||||||
let support_vao = crate::misc_util::supports_vao(gl);
|
let support_vao = crate::misc_util::supports_vao(&gl);
|
||||||
let shader_version = ShaderVersion::get(gl);
|
let shader_version = ShaderVersion::get(&gl);
|
||||||
let is_webgl_1 = shader_version == ShaderVersion::Es100;
|
let is_webgl_1 = shader_version == ShaderVersion::Es100;
|
||||||
let header = shader_version.version();
|
let header = shader_version.version();
|
||||||
tracing::debug!("Shader header: {:?}.", header);
|
tracing::debug!("Shader header: {:?}.", header);
|
||||||
|
@ -110,7 +115,7 @@ impl Painter {
|
||||||
// install post process to correct sRGB color:
|
// install post process to correct sRGB color:
|
||||||
(
|
(
|
||||||
Some(PostProcess::new(
|
Some(PostProcess::new(
|
||||||
gl,
|
gl.clone(),
|
||||||
shader_prefix,
|
shader_prefix,
|
||||||
support_vao,
|
support_vao,
|
||||||
is_webgl_1,
|
is_webgl_1,
|
||||||
|
@ -134,7 +139,7 @@ impl Painter {
|
||||||
|
|
||||||
unsafe {
|
unsafe {
|
||||||
let vert = compile_shader(
|
let vert = compile_shader(
|
||||||
gl,
|
&gl,
|
||||||
glow::VERTEX_SHADER,
|
glow::VERTEX_SHADER,
|
||||||
&format!(
|
&format!(
|
||||||
"{}\n{}\n{}\n{}",
|
"{}\n{}\n{}\n{}",
|
||||||
|
@ -145,7 +150,7 @@ impl Painter {
|
||||||
),
|
),
|
||||||
)?;
|
)?;
|
||||||
let frag = compile_shader(
|
let frag = compile_shader(
|
||||||
gl,
|
&gl,
|
||||||
glow::FRAGMENT_SHADER,
|
glow::FRAGMENT_SHADER,
|
||||||
&format!(
|
&format!(
|
||||||
"{}\n{}\n{}\n{}\n{}",
|
"{}\n{}\n{}\n{}\n{}",
|
||||||
|
@ -156,7 +161,7 @@ impl Painter {
|
||||||
FRAG_SRC
|
FRAG_SRC
|
||||||
),
|
),
|
||||||
)?;
|
)?;
|
||||||
let program = link_program(gl, [vert, frag].iter())?;
|
let program = link_program(&gl, [vert, frag].iter())?;
|
||||||
gl.detach_shader(program, vert);
|
gl.detach_shader(program, vert);
|
||||||
gl.detach_shader(program, frag);
|
gl.detach_shader(program, frag);
|
||||||
gl.delete_shader(vert);
|
gl.delete_shader(vert);
|
||||||
|
@ -170,12 +175,12 @@ impl Painter {
|
||||||
let a_tc_loc = gl.get_attrib_location(program, "a_tc").unwrap();
|
let a_tc_loc = gl.get_attrib_location(program, "a_tc").unwrap();
|
||||||
let a_srgba_loc = gl.get_attrib_location(program, "a_srgba").unwrap();
|
let a_srgba_loc = gl.get_attrib_location(program, "a_srgba").unwrap();
|
||||||
let mut vertex_array = if support_vao {
|
let mut vertex_array = if support_vao {
|
||||||
crate::misc_util::VAO::native(gl)
|
crate::misc_util::VAO::native(&gl)
|
||||||
} else {
|
} else {
|
||||||
crate::misc_util::VAO::emulated()
|
crate::misc_util::VAO::emulated()
|
||||||
};
|
};
|
||||||
vertex_array.bind_vertex_array(gl);
|
vertex_array.bind_vertex_array(&gl);
|
||||||
vertex_array.bind_buffer(gl, &vertex_buffer);
|
vertex_array.bind_buffer(&gl, &vertex_buffer);
|
||||||
let stride = std::mem::size_of::<Vertex>() as i32;
|
let stride = std::mem::size_of::<Vertex>() as i32;
|
||||||
let position_buffer_info = vao_emulate::BufferInfo {
|
let position_buffer_info = vao_emulate::BufferInfo {
|
||||||
location: a_pos_loc,
|
location: a_pos_loc,
|
||||||
|
@ -201,12 +206,13 @@ impl Painter {
|
||||||
stride,
|
stride,
|
||||||
offset: offset_of!(Vertex, color) as i32,
|
offset: offset_of!(Vertex, color) as i32,
|
||||||
};
|
};
|
||||||
vertex_array.add_new_attribute(gl, position_buffer_info);
|
vertex_array.add_new_attribute(&gl, position_buffer_info);
|
||||||
vertex_array.add_new_attribute(gl, tex_coord_buffer_info);
|
vertex_array.add_new_attribute(&gl, tex_coord_buffer_info);
|
||||||
vertex_array.add_new_attribute(gl, color_buffer_info);
|
vertex_array.add_new_attribute(&gl, color_buffer_info);
|
||||||
check_for_gl_error(gl, "after Painter::new");
|
check_for_gl_error(&gl, "after Painter::new");
|
||||||
|
|
||||||
Ok(Painter {
|
Ok(Painter {
|
||||||
|
gl,
|
||||||
max_texture_side,
|
max_texture_side,
|
||||||
program,
|
program,
|
||||||
u_screen_size,
|
u_screen_size,
|
||||||
|
@ -228,6 +234,11 @@ impl Painter {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Access the shared glow context.
|
||||||
|
pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
|
||||||
|
&self.gl
|
||||||
|
}
|
||||||
|
|
||||||
pub fn max_texture_side(&self) -> usize {
|
pub fn max_texture_side(&self) -> usize {
|
||||||
self.max_texture_side
|
self.max_texture_side
|
||||||
}
|
}
|
||||||
|
@ -235,16 +246,15 @@ impl Painter {
|
||||||
unsafe fn prepare_painting(
|
unsafe fn prepare_painting(
|
||||||
&mut self,
|
&mut self,
|
||||||
[width_in_pixels, height_in_pixels]: [u32; 2],
|
[width_in_pixels, height_in_pixels]: [u32; 2],
|
||||||
gl: &glow::Context,
|
|
||||||
pixels_per_point: f32,
|
pixels_per_point: f32,
|
||||||
) -> (u32, u32) {
|
) -> (u32, u32) {
|
||||||
gl.enable(glow::SCISSOR_TEST);
|
self.gl.enable(glow::SCISSOR_TEST);
|
||||||
// egui outputs mesh in both winding orders
|
// egui outputs mesh in both winding orders
|
||||||
gl.disable(glow::CULL_FACE);
|
self.gl.disable(glow::CULL_FACE);
|
||||||
|
|
||||||
gl.enable(glow::BLEND);
|
self.gl.enable(glow::BLEND);
|
||||||
gl.blend_equation(glow::FUNC_ADD);
|
self.gl.blend_equation(glow::FUNC_ADD);
|
||||||
gl.blend_func_separate(
|
self.gl.blend_func_separate(
|
||||||
// egui outputs colors with premultiplied alpha:
|
// egui outputs colors with premultiplied alpha:
|
||||||
glow::ONE,
|
glow::ONE,
|
||||||
glow::ONE_MINUS_SRC_ALPHA,
|
glow::ONE_MINUS_SRC_ALPHA,
|
||||||
|
@ -257,35 +267,37 @@ impl Painter {
|
||||||
let width_in_points = width_in_pixels as f32 / pixels_per_point;
|
let width_in_points = width_in_pixels as f32 / pixels_per_point;
|
||||||
let height_in_points = height_in_pixels as f32 / pixels_per_point;
|
let height_in_points = height_in_pixels as f32 / pixels_per_point;
|
||||||
|
|
||||||
gl.viewport(0, 0, width_in_pixels as i32, height_in_pixels as i32);
|
self.gl
|
||||||
gl.use_program(Some(self.program));
|
.viewport(0, 0, width_in_pixels as i32, height_in_pixels as i32);
|
||||||
|
self.gl.use_program(Some(self.program));
|
||||||
|
|
||||||
gl.uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
|
self.gl
|
||||||
gl.uniform_1_i32(Some(&self.u_sampler), 0);
|
.uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
|
||||||
gl.active_texture(glow::TEXTURE0);
|
self.gl.uniform_1_i32(Some(&self.u_sampler), 0);
|
||||||
self.vertex_array.bind_vertex_array(gl);
|
self.gl.active_texture(glow::TEXTURE0);
|
||||||
|
self.vertex_array.bind_vertex_array(&self.gl);
|
||||||
|
|
||||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
|
self.gl
|
||||||
|
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
|
||||||
|
|
||||||
(width_in_pixels, height_in_pixels)
|
(width_in_pixels, height_in_pixels)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn paint_and_update_textures(
|
pub fn paint_and_update_textures(
|
||||||
&mut self,
|
&mut self,
|
||||||
gl: &glow::Context,
|
|
||||||
inner_size: [u32; 2],
|
inner_size: [u32; 2],
|
||||||
pixels_per_point: f32,
|
pixels_per_point: f32,
|
||||||
clipped_meshes: Vec<egui::ClippedMesh>,
|
clipped_primitives: &[egui::ClippedPrimitive],
|
||||||
textures_delta: &egui::TexturesDelta,
|
textures_delta: &egui::TexturesDelta,
|
||||||
) {
|
) {
|
||||||
for (id, image_delta) in &textures_delta.set {
|
for (id, image_delta) in &textures_delta.set {
|
||||||
self.set_texture(gl, *id, image_delta);
|
self.set_texture(*id, image_delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.paint_meshes(gl, inner_size, pixels_per_point, clipped_meshes);
|
self.paint_primitives(inner_size, pixels_per_point, clipped_primitives);
|
||||||
|
|
||||||
for &id in &textures_delta.free {
|
for &id in &textures_delta.free {
|
||||||
self.free_texture(gl, id);
|
self.free_texture(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -308,92 +320,107 @@ impl Painter {
|
||||||
///
|
///
|
||||||
/// Please be mindful of these effects when integrating into your program, and also be mindful
|
/// Please be mindful of these effects when integrating into your program, and also be mindful
|
||||||
/// of the effects your program might have on this code. Look at the source if in doubt.
|
/// of the effects your program might have on this code. Look at the source if in doubt.
|
||||||
pub fn paint_meshes(
|
pub fn paint_primitives(
|
||||||
&mut self,
|
&mut self,
|
||||||
gl: &glow::Context,
|
|
||||||
inner_size: [u32; 2],
|
inner_size: [u32; 2],
|
||||||
pixels_per_point: f32,
|
pixels_per_point: f32,
|
||||||
clipped_meshes: Vec<egui::ClippedMesh>,
|
clipped_primitives: &[egui::ClippedPrimitive],
|
||||||
) {
|
) {
|
||||||
self.assert_not_destroyed();
|
self.assert_not_destroyed();
|
||||||
|
|
||||||
if let Some(ref mut post_process) = self.post_process {
|
if let Some(ref mut post_process) = self.post_process {
|
||||||
unsafe {
|
unsafe {
|
||||||
post_process.begin(gl, inner_size[0] as i32, inner_size[1] as i32);
|
post_process.begin(inner_size[0] as i32, inner_size[1] as i32);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let size_in_pixels = unsafe { self.prepare_painting(inner_size, gl, pixels_per_point) };
|
let size_in_pixels = unsafe { self.prepare_painting(inner_size, pixels_per_point) };
|
||||||
for egui::ClippedMesh(clip_rect, mesh) in clipped_meshes {
|
|
||||||
self.paint_mesh(gl, size_in_pixels, pixels_per_point, clip_rect, &mesh);
|
for egui::ClippedPrimitive {
|
||||||
|
clip_rect,
|
||||||
|
primitive,
|
||||||
|
} in clipped_primitives
|
||||||
|
{
|
||||||
|
set_clip_rect(&self.gl, size_in_pixels, pixels_per_point, *clip_rect);
|
||||||
|
|
||||||
|
match primitive {
|
||||||
|
Primitive::Mesh(mesh) => {
|
||||||
|
self.paint_mesh(mesh);
|
||||||
|
}
|
||||||
|
Primitive::Callback(callback) => {
|
||||||
|
if callback.rect.is_positive() {
|
||||||
|
// Transform callback rect to physical pixels:
|
||||||
|
let rect_min_x = pixels_per_point * callback.rect.min.x;
|
||||||
|
let rect_min_y = pixels_per_point * callback.rect.min.y;
|
||||||
|
let rect_max_x = pixels_per_point * callback.rect.max.x;
|
||||||
|
let rect_max_y = pixels_per_point * callback.rect.max.y;
|
||||||
|
|
||||||
|
let rect_min_x = rect_min_x.round() as i32;
|
||||||
|
let rect_min_y = rect_min_y.round() as i32;
|
||||||
|
let rect_max_x = rect_max_x.round() as i32;
|
||||||
|
let rect_max_y = rect_max_y.round() as i32;
|
||||||
|
|
||||||
|
unsafe {
|
||||||
|
self.gl.viewport(
|
||||||
|
rect_min_x,
|
||||||
|
size_in_pixels.1 as i32 - rect_max_y,
|
||||||
|
rect_max_x - rect_min_x,
|
||||||
|
rect_max_y - rect_min_y,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
callback.call(self);
|
||||||
|
|
||||||
|
// Restore state:
|
||||||
|
unsafe {
|
||||||
|
if let Some(ref mut post_process) = self.post_process {
|
||||||
|
post_process.bind();
|
||||||
|
}
|
||||||
|
self.prepare_painting(inner_size, pixels_per_point)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
unsafe {
|
unsafe {
|
||||||
self.vertex_array.unbind_vertex_array(gl);
|
self.vertex_array.unbind_vertex_array(&self.gl);
|
||||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||||
|
|
||||||
if let Some(ref post_process) = self.post_process {
|
if let Some(ref post_process) = self.post_process {
|
||||||
post_process.end(gl);
|
post_process.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
gl.disable(glow::SCISSOR_TEST);
|
self.gl.disable(glow::SCISSOR_TEST);
|
||||||
|
|
||||||
check_for_gl_error(gl, "painting");
|
check_for_gl_error(&self.gl, "painting");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[inline(never)] // Easier profiling
|
#[inline(never)] // Easier profiling
|
||||||
fn paint_mesh(
|
fn paint_mesh(&mut self, mesh: &Mesh) {
|
||||||
&mut self,
|
|
||||||
gl: &glow::Context,
|
|
||||||
size_in_pixels: (u32, u32),
|
|
||||||
pixels_per_point: f32,
|
|
||||||
clip_rect: Rect,
|
|
||||||
mesh: &Mesh,
|
|
||||||
) {
|
|
||||||
debug_assert!(mesh.is_valid());
|
debug_assert!(mesh.is_valid());
|
||||||
if let Some(texture) = self.get_texture(mesh.texture_id) {
|
if let Some(texture) = self.get_texture(mesh.texture_id) {
|
||||||
unsafe {
|
unsafe {
|
||||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
|
self.gl
|
||||||
gl.buffer_data_u8_slice(
|
.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
|
||||||
|
self.gl.buffer_data_u8_slice(
|
||||||
glow::ARRAY_BUFFER,
|
glow::ARRAY_BUFFER,
|
||||||
bytemuck::cast_slice(&mesh.vertices),
|
bytemuck::cast_slice(&mesh.vertices),
|
||||||
glow::STREAM_DRAW,
|
glow::STREAM_DRAW,
|
||||||
);
|
);
|
||||||
|
|
||||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
|
self.gl
|
||||||
gl.buffer_data_u8_slice(
|
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
|
||||||
|
self.gl.buffer_data_u8_slice(
|
||||||
glow::ELEMENT_ARRAY_BUFFER,
|
glow::ELEMENT_ARRAY_BUFFER,
|
||||||
bytemuck::cast_slice(&mesh.indices),
|
bytemuck::cast_slice(&mesh.indices),
|
||||||
glow::STREAM_DRAW,
|
glow::STREAM_DRAW,
|
||||||
);
|
);
|
||||||
|
|
||||||
gl.bind_texture(glow::TEXTURE_2D, Some(texture));
|
self.gl.bind_texture(glow::TEXTURE_2D, Some(texture));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Transform clip rect to physical pixels:
|
|
||||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
|
||||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
|
||||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
|
||||||
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
|
||||||
|
|
||||||
// Make sure clip rect can fit within a `u32`:
|
|
||||||
let clip_min_x = clip_min_x.clamp(0.0, size_in_pixels.0 as f32);
|
|
||||||
let clip_min_y = clip_min_y.clamp(0.0, size_in_pixels.1 as f32);
|
|
||||||
let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as f32);
|
|
||||||
let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as f32);
|
|
||||||
|
|
||||||
let clip_min_x = clip_min_x.round() as i32;
|
|
||||||
let clip_min_y = clip_min_y.round() as i32;
|
|
||||||
let clip_max_x = clip_max_x.round() as i32;
|
|
||||||
let clip_max_y = clip_max_y.round() as i32;
|
|
||||||
|
|
||||||
unsafe {
|
unsafe {
|
||||||
gl.scissor(
|
self.gl.draw_elements(
|
||||||
clip_min_x,
|
|
||||||
size_in_pixels.1 as i32 - clip_max_y,
|
|
||||||
clip_max_x - clip_min_x,
|
|
||||||
clip_max_y - clip_min_y,
|
|
||||||
);
|
|
||||||
gl.draw_elements(
|
|
||||||
glow::TRIANGLES,
|
glow::TRIANGLES,
|
||||||
mesh.indices.len() as i32,
|
mesh.indices.len() as i32,
|
||||||
glow::UNSIGNED_INT,
|
glow::UNSIGNED_INT,
|
||||||
|
@ -411,20 +438,15 @@ impl Painter {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
|
|
||||||
pub fn set_texture(
|
pub fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
|
||||||
&mut self,
|
|
||||||
gl: &glow::Context,
|
|
||||||
tex_id: egui::TextureId,
|
|
||||||
delta: &egui::epaint::ImageDelta,
|
|
||||||
) {
|
|
||||||
self.assert_not_destroyed();
|
self.assert_not_destroyed();
|
||||||
|
|
||||||
let glow_texture = *self
|
let glow_texture = *self
|
||||||
.textures
|
.textures
|
||||||
.entry(tex_id)
|
.entry(tex_id)
|
||||||
.or_insert_with(|| unsafe { gl.create_texture().unwrap() });
|
.or_insert_with(|| unsafe { self.gl.create_texture().unwrap() });
|
||||||
unsafe {
|
unsafe {
|
||||||
gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
|
self.gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
|
||||||
}
|
}
|
||||||
|
|
||||||
match &delta.image {
|
match &delta.image {
|
||||||
|
@ -437,7 +459,7 @@ impl Painter {
|
||||||
|
|
||||||
let data: &[u8] = bytemuck::cast_slice(image.pixels.as_ref());
|
let data: &[u8] = bytemuck::cast_slice(image.pixels.as_ref());
|
||||||
|
|
||||||
self.upload_texture_srgb(gl, delta.pos, image.size, data);
|
self.upload_texture_srgb(delta.pos, image.size, data);
|
||||||
}
|
}
|
||||||
egui::ImageData::Alpha(image) => {
|
egui::ImageData::Alpha(image) => {
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
|
@ -456,43 +478,37 @@ impl Painter {
|
||||||
.flat_map(|a| a.to_array())
|
.flat_map(|a| a.to_array())
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
self.upload_texture_srgb(gl, delta.pos, image.size, &data);
|
self.upload_texture_srgb(delta.pos, image.size, &data);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn upload_texture_srgb(
|
fn upload_texture_srgb(&mut self, pos: Option<[usize; 2]>, [w, h]: [usize; 2], data: &[u8]) {
|
||||||
&mut self,
|
|
||||||
gl: &glow::Context,
|
|
||||||
pos: Option<[usize; 2]>,
|
|
||||||
[w, h]: [usize; 2],
|
|
||||||
data: &[u8],
|
|
||||||
) {
|
|
||||||
assert_eq!(data.len(), w * h * 4);
|
assert_eq!(data.len(), w * h * 4);
|
||||||
assert!(w >= 1 && h >= 1);
|
assert!(w >= 1 && h >= 1);
|
||||||
unsafe {
|
unsafe {
|
||||||
gl.tex_parameter_i32(
|
self.gl.tex_parameter_i32(
|
||||||
glow::TEXTURE_2D,
|
glow::TEXTURE_2D,
|
||||||
glow::TEXTURE_MAG_FILTER,
|
glow::TEXTURE_MAG_FILTER,
|
||||||
self.texture_filter.glow_code() as i32,
|
self.texture_filter.glow_code() as i32,
|
||||||
);
|
);
|
||||||
gl.tex_parameter_i32(
|
self.gl.tex_parameter_i32(
|
||||||
glow::TEXTURE_2D,
|
glow::TEXTURE_2D,
|
||||||
glow::TEXTURE_MIN_FILTER,
|
glow::TEXTURE_MIN_FILTER,
|
||||||
self.texture_filter.glow_code() as i32,
|
self.texture_filter.glow_code() as i32,
|
||||||
);
|
);
|
||||||
|
|
||||||
gl.tex_parameter_i32(
|
self.gl.tex_parameter_i32(
|
||||||
glow::TEXTURE_2D,
|
glow::TEXTURE_2D,
|
||||||
glow::TEXTURE_WRAP_S,
|
glow::TEXTURE_WRAP_S,
|
||||||
glow::CLAMP_TO_EDGE as i32,
|
glow::CLAMP_TO_EDGE as i32,
|
||||||
);
|
);
|
||||||
gl.tex_parameter_i32(
|
self.gl.tex_parameter_i32(
|
||||||
glow::TEXTURE_2D,
|
glow::TEXTURE_2D,
|
||||||
glow::TEXTURE_WRAP_T,
|
glow::TEXTURE_WRAP_T,
|
||||||
glow::CLAMP_TO_EDGE as i32,
|
glow::CLAMP_TO_EDGE as i32,
|
||||||
);
|
);
|
||||||
check_for_gl_error(gl, "tex_parameter");
|
check_for_gl_error(&self.gl, "tex_parameter");
|
||||||
|
|
||||||
let (internal_format, src_format) = if self.is_webgl_1 {
|
let (internal_format, src_format) = if self.is_webgl_1 {
|
||||||
let format = if self.srgb_support {
|
let format = if self.srgb_support {
|
||||||
|
@ -505,11 +521,11 @@ impl Painter {
|
||||||
(glow::SRGB8_ALPHA8, glow::RGBA)
|
(glow::SRGB8_ALPHA8, glow::RGBA)
|
||||||
};
|
};
|
||||||
|
|
||||||
gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
self.gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||||
|
|
||||||
let level = 0;
|
let level = 0;
|
||||||
if let Some([x, y]) = pos {
|
if let Some([x, y]) = pos {
|
||||||
gl.tex_sub_image_2d(
|
self.gl.tex_sub_image_2d(
|
||||||
glow::TEXTURE_2D,
|
glow::TEXTURE_2D,
|
||||||
level,
|
level,
|
||||||
x as _,
|
x as _,
|
||||||
|
@ -520,10 +536,10 @@ impl Painter {
|
||||||
glow::UNSIGNED_BYTE,
|
glow::UNSIGNED_BYTE,
|
||||||
glow::PixelUnpackData::Slice(data),
|
glow::PixelUnpackData::Slice(data),
|
||||||
);
|
);
|
||||||
check_for_gl_error(gl, "tex_sub_image_2d");
|
check_for_gl_error(&self.gl, "tex_sub_image_2d");
|
||||||
} else {
|
} else {
|
||||||
let border = 0;
|
let border = 0;
|
||||||
gl.tex_image_2d(
|
self.gl.tex_image_2d(
|
||||||
glow::TEXTURE_2D,
|
glow::TEXTURE_2D,
|
||||||
level,
|
level,
|
||||||
internal_format as _,
|
internal_format as _,
|
||||||
|
@ -534,42 +550,42 @@ impl Painter {
|
||||||
glow::UNSIGNED_BYTE,
|
glow::UNSIGNED_BYTE,
|
||||||
Some(data),
|
Some(data),
|
||||||
);
|
);
|
||||||
check_for_gl_error(gl, "tex_image_2d");
|
check_for_gl_error(&self.gl, "tex_image_2d");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn free_texture(&mut self, gl: &glow::Context, tex_id: egui::TextureId) {
|
pub fn free_texture(&mut self, tex_id: egui::TextureId) {
|
||||||
if let Some(old_tex) = self.textures.remove(&tex_id) {
|
if let Some(old_tex) = self.textures.remove(&tex_id) {
|
||||||
unsafe { gl.delete_texture(old_tex) };
|
unsafe { self.gl.delete_texture(old_tex) };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
/// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
|
||||||
|
pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
||||||
self.textures.get(&texture_id).copied()
|
self.textures.get(&texture_id).copied()
|
||||||
}
|
}
|
||||||
|
|
||||||
unsafe fn destroy_gl(&self, gl: &glow::Context) {
|
unsafe fn destroy_gl(&self) {
|
||||||
gl.delete_program(self.program);
|
self.gl.delete_program(self.program);
|
||||||
for tex in self.textures.values() {
|
for tex in self.textures.values() {
|
||||||
gl.delete_texture(*tex);
|
self.gl.delete_texture(*tex);
|
||||||
}
|
}
|
||||||
gl.delete_buffer(self.vertex_buffer);
|
self.gl.delete_buffer(self.vertex_buffer);
|
||||||
gl.delete_buffer(self.element_array_buffer);
|
self.gl.delete_buffer(self.element_array_buffer);
|
||||||
for t in &self.textures_to_destroy {
|
for t in &self.textures_to_destroy {
|
||||||
gl.delete_texture(*t);
|
self.gl.delete_texture(*t);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// This function must be called before Painter is dropped, as Painter has some OpenGL objects
|
/// This function must be called before [`Painter`] is dropped, as [`Painter`] has some OpenGL objects
|
||||||
/// that should be deleted.
|
/// that should be deleted.
|
||||||
|
pub fn destroy(&mut self) {
|
||||||
pub fn destroy(&mut self, gl: &glow::Context) {
|
|
||||||
if !self.destroyed {
|
if !self.destroyed {
|
||||||
unsafe {
|
unsafe {
|
||||||
self.destroy_gl(gl);
|
self.destroy_gl();
|
||||||
if let Some(ref post_process) = self.post_process {
|
if let Some(ref post_process) = self.post_process {
|
||||||
post_process.destroy(gl);
|
post_process.destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
self.destroyed = true;
|
self.destroyed = true;
|
||||||
|
@ -626,3 +642,36 @@ impl epi::NativeTexture for Painter {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn set_clip_rect(
|
||||||
|
gl: &glow::Context,
|
||||||
|
size_in_pixels: (u32, u32),
|
||||||
|
pixels_per_point: f32,
|
||||||
|
clip_rect: Rect,
|
||||||
|
) {
|
||||||
|
// Transform clip rect to physical pixels:
|
||||||
|
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||||
|
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||||
|
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||||
|
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||||
|
|
||||||
|
// Make sure clip rect can fit within a `u32`:
|
||||||
|
let clip_min_x = clip_min_x.clamp(0.0, size_in_pixels.0 as f32);
|
||||||
|
let clip_min_y = clip_min_y.clamp(0.0, size_in_pixels.1 as f32);
|
||||||
|
let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as f32);
|
||||||
|
let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as f32);
|
||||||
|
|
||||||
|
let clip_min_x = clip_min_x.round() as i32;
|
||||||
|
let clip_min_y = clip_min_y.round() as i32;
|
||||||
|
let clip_max_x = clip_max_x.round() as i32;
|
||||||
|
let clip_max_y = clip_max_y.round() as i32;
|
||||||
|
|
||||||
|
unsafe {
|
||||||
|
gl.scissor(
|
||||||
|
clip_min_x,
|
||||||
|
size_in_pixels.1 as i32 - clip_max_y,
|
||||||
|
clip_max_x - clip_min_x,
|
||||||
|
clip_max_y - clip_min_y,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -6,6 +6,7 @@ use glow::HasContext;
|
||||||
/// Uses a framebuffer to render everything in linear color space and convert it back to `sRGB`
|
/// Uses a framebuffer to render everything in linear color space and convert it back to `sRGB`
|
||||||
/// in a separate "post processing" step
|
/// in a separate "post processing" step
|
||||||
pub(crate) struct PostProcess {
|
pub(crate) struct PostProcess {
|
||||||
|
gl: std::rc::Rc<glow::Context>,
|
||||||
pos_buffer: glow::Buffer,
|
pos_buffer: glow::Buffer,
|
||||||
index_buffer: glow::Buffer,
|
index_buffer: glow::Buffer,
|
||||||
vertex_array: crate::misc_util::VAO,
|
vertex_array: crate::misc_util::VAO,
|
||||||
|
@ -18,7 +19,7 @@ pub(crate) struct PostProcess {
|
||||||
|
|
||||||
impl PostProcess {
|
impl PostProcess {
|
||||||
pub(crate) unsafe fn new(
|
pub(crate) unsafe fn new(
|
||||||
gl: &glow::Context,
|
gl: std::rc::Rc<glow::Context>,
|
||||||
shader_prefix: &str,
|
shader_prefix: &str,
|
||||||
need_to_emulate_vao: bool,
|
need_to_emulate_vao: bool,
|
||||||
is_webgl_1: bool,
|
is_webgl_1: bool,
|
||||||
|
@ -76,7 +77,7 @@ impl PostProcess {
|
||||||
glow::UNSIGNED_BYTE,
|
glow::UNSIGNED_BYTE,
|
||||||
None,
|
None,
|
||||||
);
|
);
|
||||||
check_for_gl_error(gl, "post process texture initialization");
|
check_for_gl_error(&gl, "post process texture initialization");
|
||||||
|
|
||||||
gl.framebuffer_texture_2d(
|
gl.framebuffer_texture_2d(
|
||||||
glow::FRAMEBUFFER,
|
glow::FRAMEBUFFER,
|
||||||
|
@ -89,7 +90,7 @@ impl PostProcess {
|
||||||
gl.bind_framebuffer(glow::FRAMEBUFFER, None);
|
gl.bind_framebuffer(glow::FRAMEBUFFER, None);
|
||||||
|
|
||||||
let vert_shader = compile_shader(
|
let vert_shader = compile_shader(
|
||||||
gl,
|
&gl,
|
||||||
glow::VERTEX_SHADER,
|
glow::VERTEX_SHADER,
|
||||||
&format!(
|
&format!(
|
||||||
"{}\n{}",
|
"{}\n{}",
|
||||||
|
@ -98,7 +99,7 @@ impl PostProcess {
|
||||||
),
|
),
|
||||||
)?;
|
)?;
|
||||||
let frag_shader = compile_shader(
|
let frag_shader = compile_shader(
|
||||||
gl,
|
&gl,
|
||||||
glow::FRAGMENT_SHADER,
|
glow::FRAGMENT_SHADER,
|
||||||
&format!(
|
&format!(
|
||||||
"{}\n{}",
|
"{}\n{}",
|
||||||
|
@ -106,7 +107,7 @@ impl PostProcess {
|
||||||
include_str!("shader/post_fragment_100es.glsl")
|
include_str!("shader/post_fragment_100es.glsl")
|
||||||
),
|
),
|
||||||
)?;
|
)?;
|
||||||
let program = link_program(gl, [vert_shader, frag_shader].iter())?;
|
let program = link_program(&gl, [vert_shader, frag_shader].iter())?;
|
||||||
|
|
||||||
let positions = vec![0.0f32, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0];
|
let positions = vec![0.0f32, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0];
|
||||||
|
|
||||||
|
@ -126,10 +127,10 @@ impl PostProcess {
|
||||||
let mut vertex_array = if need_to_emulate_vao {
|
let mut vertex_array = if need_to_emulate_vao {
|
||||||
crate::misc_util::VAO::emulated()
|
crate::misc_util::VAO::emulated()
|
||||||
} else {
|
} else {
|
||||||
crate::misc_util::VAO::native(gl)
|
crate::misc_util::VAO::native(&gl)
|
||||||
};
|
};
|
||||||
vertex_array.bind_vertex_array(gl);
|
vertex_array.bind_vertex_array(&gl);
|
||||||
vertex_array.bind_buffer(gl, &pos_buffer);
|
vertex_array.bind_buffer(&gl, &pos_buffer);
|
||||||
let buffer_info_a_pos = BufferInfo {
|
let buffer_info_a_pos = BufferInfo {
|
||||||
location: a_pos_loc,
|
location: a_pos_loc,
|
||||||
vector_size: 2,
|
vector_size: 2,
|
||||||
|
@ -138,16 +139,17 @@ impl PostProcess {
|
||||||
stride: 0,
|
stride: 0,
|
||||||
offset: 0,
|
offset: 0,
|
||||||
};
|
};
|
||||||
vertex_array.add_new_attribute(gl, buffer_info_a_pos);
|
vertex_array.add_new_attribute(&gl, buffer_info_a_pos);
|
||||||
|
|
||||||
let index_buffer = gl.create_buffer()?;
|
let index_buffer = gl.create_buffer()?;
|
||||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buffer));
|
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buffer));
|
||||||
gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, &indices, glow::STATIC_DRAW);
|
gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, &indices, glow::STATIC_DRAW);
|
||||||
|
|
||||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||||
check_for_gl_error(gl, "post process initialization");
|
check_for_gl_error(&gl, "post process initialization");
|
||||||
|
|
||||||
Ok(PostProcess {
|
Ok(PostProcess {
|
||||||
|
gl,
|
||||||
pos_buffer,
|
pos_buffer,
|
||||||
index_buffer,
|
index_buffer,
|
||||||
vertex_array,
|
vertex_array,
|
||||||
|
@ -159,17 +161,17 @@ impl PostProcess {
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) unsafe fn begin(&mut self, gl: &glow::Context, width: i32, height: i32) {
|
pub(crate) unsafe fn begin(&mut self, width: i32, height: i32) {
|
||||||
if (width, height) != self.texture_size {
|
if (width, height) != self.texture_size {
|
||||||
gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
self.gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
||||||
gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
self.gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||||
|
|
||||||
let (internal_format, format) = if self.is_webgl_1 {
|
let (internal_format, format) = if self.is_webgl_1 {
|
||||||
(glow::SRGB_ALPHA, glow::SRGB_ALPHA)
|
(glow::SRGB_ALPHA, glow::SRGB_ALPHA)
|
||||||
} else {
|
} else {
|
||||||
(glow::SRGB8_ALPHA8, glow::RGBA)
|
(glow::SRGB8_ALPHA8, glow::RGBA)
|
||||||
};
|
};
|
||||||
gl.tex_image_2d(
|
self.gl.tex_image_2d(
|
||||||
glow::TEXTURE_2D,
|
glow::TEXTURE_2D,
|
||||||
0,
|
0,
|
||||||
internal_format as i32,
|
internal_format as i32,
|
||||||
|
@ -181,40 +183,49 @@ impl PostProcess {
|
||||||
None,
|
None,
|
||||||
);
|
);
|
||||||
|
|
||||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
self.gl.bind_texture(glow::TEXTURE_2D, None);
|
||||||
self.texture_size = (width, height);
|
self.texture_size = (width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
|
self.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
|
||||||
gl.clear_color(0.0, 0.0, 0.0, 0.0);
|
self.gl.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||||
gl.clear(glow::COLOR_BUFFER_BIT);
|
self.gl.clear(glow::COLOR_BUFFER_BIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) unsafe fn end(&self, gl: &glow::Context) {
|
pub(crate) unsafe fn bind(&self) {
|
||||||
gl.bind_framebuffer(glow::FRAMEBUFFER, None);
|
self.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
|
||||||
gl.disable(glow::SCISSOR_TEST);
|
|
||||||
|
|
||||||
gl.use_program(Some(self.program));
|
|
||||||
|
|
||||||
gl.active_texture(glow::TEXTURE0);
|
|
||||||
gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
|
||||||
let u_sampler_loc = gl.get_uniform_location(self.program, "u_sampler").unwrap();
|
|
||||||
gl.uniform_1_i32(Some(&u_sampler_loc), 0);
|
|
||||||
self.vertex_array.bind_vertex_array(gl);
|
|
||||||
|
|
||||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer));
|
|
||||||
gl.draw_elements(glow::TRIANGLES, 6, glow::UNSIGNED_BYTE, 0);
|
|
||||||
self.vertex_array.unbind_vertex_array(gl);
|
|
||||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
|
||||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
|
||||||
gl.use_program(None);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) unsafe fn destroy(&self, gl: &glow::Context) {
|
pub(crate) unsafe fn end(&self) {
|
||||||
gl.delete_buffer(self.pos_buffer);
|
self.gl.bind_framebuffer(glow::FRAMEBUFFER, None);
|
||||||
gl.delete_buffer(self.index_buffer);
|
self.gl.disable(glow::SCISSOR_TEST);
|
||||||
gl.delete_program(self.program);
|
|
||||||
gl.delete_framebuffer(self.fbo);
|
self.gl.use_program(Some(self.program));
|
||||||
gl.delete_texture(self.texture);
|
|
||||||
|
self.gl.active_texture(glow::TEXTURE0);
|
||||||
|
self.gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
||||||
|
let u_sampler_loc = self
|
||||||
|
.gl
|
||||||
|
.get_uniform_location(self.program, "u_sampler")
|
||||||
|
.unwrap();
|
||||||
|
self.gl.uniform_1_i32(Some(&u_sampler_loc), 0);
|
||||||
|
self.vertex_array.bind_vertex_array(&self.gl);
|
||||||
|
|
||||||
|
self.gl
|
||||||
|
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer));
|
||||||
|
self.gl
|
||||||
|
.draw_elements(glow::TRIANGLES, 6, glow::UNSIGNED_BYTE, 0);
|
||||||
|
self.vertex_array.unbind_vertex_array(&self.gl);
|
||||||
|
self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||||
|
self.gl.bind_texture(glow::TEXTURE_2D, None);
|
||||||
|
self.gl.use_program(None);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) unsafe fn destroy(&self) {
|
||||||
|
self.gl.delete_buffer(self.pos_buffer);
|
||||||
|
self.gl.delete_buffer(self.index_buffer);
|
||||||
|
self.gl.delete_program(self.program);
|
||||||
|
self.gl.delete_framebuffer(self.fbo);
|
||||||
|
self.gl.delete_texture(self.texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,7 +12,7 @@ pub struct EguiGlow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EguiGlow {
|
impl EguiGlow {
|
||||||
pub fn new(window: &winit::window::Window, gl: &glow::Context) -> Self {
|
pub fn new(window: &winit::window::Window, gl: std::rc::Rc<glow::Context>) -> Self {
|
||||||
let painter = crate::Painter::new(gl, None, "")
|
let painter = crate::Painter::new(gl, None, "")
|
||||||
.map_err(|error| {
|
.map_err(|error| {
|
||||||
tracing::error!("error occurred in initializing painter:\n{}", error);
|
tracing::error!("error occurred in initializing painter:\n{}", error);
|
||||||
|
@ -63,30 +63,29 @@ impl EguiGlow {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Paint the results of the last call to [`Self::run`].
|
/// Paint the results of the last call to [`Self::run`].
|
||||||
pub fn paint(&mut self, window: &winit::window::Window, gl: &glow::Context) {
|
pub fn paint(&mut self, window: &winit::window::Window) {
|
||||||
let shapes = std::mem::take(&mut self.shapes);
|
let shapes = std::mem::take(&mut self.shapes);
|
||||||
let mut textures_delta = std::mem::take(&mut self.textures_delta);
|
let mut textures_delta = std::mem::take(&mut self.textures_delta);
|
||||||
|
|
||||||
for (id, image_delta) in textures_delta.set {
|
for (id, image_delta) in textures_delta.set {
|
||||||
self.painter.set_texture(gl, id, &image_delta);
|
self.painter.set_texture(id, &image_delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
let clipped_meshes = self.egui_ctx.tessellate(shapes);
|
let clipped_primitives = self.egui_ctx.tessellate(shapes);
|
||||||
let dimensions: [u32; 2] = window.inner_size().into();
|
let dimensions: [u32; 2] = window.inner_size().into();
|
||||||
self.painter.paint_meshes(
|
self.painter.paint_primitives(
|
||||||
gl,
|
|
||||||
dimensions,
|
dimensions,
|
||||||
self.egui_ctx.pixels_per_point(),
|
self.egui_ctx.pixels_per_point(),
|
||||||
clipped_meshes,
|
&clipped_primitives,
|
||||||
);
|
);
|
||||||
|
|
||||||
for id in textures_delta.free.drain(..) {
|
for id in textures_delta.free.drain(..) {
|
||||||
self.painter.free_texture(gl, id);
|
self.painter.free_texture(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Call to release the allocated graphics resources.
|
/// Call to release the allocated graphics resources.
|
||||||
pub fn destroy(&mut self, gl: &glow::Context) {
|
pub fn destroy(&mut self) {
|
||||||
self.painter.destroy(gl);
|
self.painter.destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,18 +1,10 @@
|
||||||
use crate::*;
|
use crate::{glow_wrapping::WrappedGlowPainter, *};
|
||||||
|
|
||||||
use egui::TexturesDelta;
|
use egui::TexturesDelta;
|
||||||
pub use egui::{pos2, Color32};
|
pub use egui::{pos2, Color32};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
fn create_painter(canvas_id: &str) -> Result<Box<dyn WebPainter>, JsValue> {
|
|
||||||
Ok(Box::new(
|
|
||||||
crate::glow_wrapping::WrappedGlowPainter::new(canvas_id).map_err(JsValue::from)?,
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
/// Data gathered between frames.
|
/// Data gathered between frames.
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct WebInput {
|
pub struct WebInput {
|
||||||
|
@ -140,7 +132,7 @@ fn test_parse_query() {
|
||||||
pub struct AppRunner {
|
pub struct AppRunner {
|
||||||
pub(crate) frame: epi::Frame,
|
pub(crate) frame: epi::Frame,
|
||||||
egui_ctx: egui::Context,
|
egui_ctx: egui::Context,
|
||||||
painter: Box<dyn WebPainter>,
|
painter: WrappedGlowPainter,
|
||||||
pub(crate) input: WebInput,
|
pub(crate) input: WebInput,
|
||||||
app: Box<dyn epi::App>,
|
app: Box<dyn epi::App>,
|
||||||
pub(crate) needs_repaint: std::sync::Arc<NeedRepaint>,
|
pub(crate) needs_repaint: std::sync::Arc<NeedRepaint>,
|
||||||
|
@ -154,7 +146,7 @@ pub struct AppRunner {
|
||||||
|
|
||||||
impl AppRunner {
|
impl AppRunner {
|
||||||
pub fn new(canvas_id: &str, app: Box<dyn epi::App>) -> Result<Self, JsValue> {
|
pub fn new(canvas_id: &str, app: Box<dyn epi::App>) -> Result<Self, JsValue> {
|
||||||
let painter = create_painter(canvas_id)?;
|
let painter = WrappedGlowPainter::new(canvas_id).map_err(JsValue::from)?;
|
||||||
|
|
||||||
let prefer_dark_mode = crate::prefer_dark_mode();
|
let prefer_dark_mode = crate::prefer_dark_mode();
|
||||||
|
|
||||||
|
@ -162,7 +154,7 @@ impl AppRunner {
|
||||||
|
|
||||||
let frame = epi::Frame::new(epi::backend::FrameData {
|
let frame = epi::Frame::new(epi::backend::FrameData {
|
||||||
info: epi::IntegrationInfo {
|
info: epi::IntegrationInfo {
|
||||||
name: painter.name(),
|
name: "egui_web",
|
||||||
web_info: Some(epi::WebInfo {
|
web_info: Some(epi::WebInfo {
|
||||||
location: web_location(),
|
location: web_location(),
|
||||||
}),
|
}),
|
||||||
|
@ -201,11 +193,10 @@ impl AppRunner {
|
||||||
|
|
||||||
runner.input.raw.max_texture_side = Some(runner.painter.max_texture_side());
|
runner.input.raw.max_texture_side = Some(runner.painter.max_texture_side());
|
||||||
|
|
||||||
{
|
let gl = runner.painter.painter.gl();
|
||||||
runner
|
runner
|
||||||
.app
|
.app
|
||||||
.setup(&runner.egui_ctx, &runner.frame, Some(&runner.storage));
|
.setup(&runner.egui_ctx, &runner.frame, Some(&runner.storage), gl);
|
||||||
}
|
|
||||||
|
|
||||||
Ok(runner)
|
Ok(runner)
|
||||||
}
|
}
|
||||||
|
@ -245,7 +236,7 @@ impl AppRunner {
|
||||||
/// Returns `true` if egui requests a repaint.
|
/// Returns `true` if egui requests a repaint.
|
||||||
///
|
///
|
||||||
/// Call [`Self::paint`] later to paint
|
/// Call [`Self::paint`] later to paint
|
||||||
pub fn logic(&mut self) -> Result<(bool, Vec<egui::ClippedMesh>), JsValue> {
|
pub fn logic(&mut self) -> Result<(bool, Vec<egui::ClippedPrimitive>), JsValue> {
|
||||||
let frame_start = now_sec();
|
let frame_start = now_sec();
|
||||||
|
|
||||||
resize_canvas_to_screen_size(self.canvas_id(), self.app.max_size_points());
|
resize_canvas_to_screen_size(self.canvas_id(), self.app.max_size_points());
|
||||||
|
@ -264,7 +255,7 @@ impl AppRunner {
|
||||||
|
|
||||||
self.handle_platform_output(platform_output);
|
self.handle_platform_output(platform_output);
|
||||||
self.textures_delta.append(textures_delta);
|
self.textures_delta.append(textures_delta);
|
||||||
let clipped_meshes = self.egui_ctx.tessellate(shapes);
|
let clipped_primitives = self.egui_ctx.tessellate(shapes);
|
||||||
|
|
||||||
{
|
{
|
||||||
let app_output = self.frame.take_app_output();
|
let app_output = self.frame.take_app_output();
|
||||||
|
@ -278,17 +269,17 @@ impl AppRunner {
|
||||||
}
|
}
|
||||||
|
|
||||||
self.frame.lock().info.cpu_usage = Some((now_sec() - frame_start) as f32);
|
self.frame.lock().info.cpu_usage = Some((now_sec() - frame_start) as f32);
|
||||||
Ok((needs_repaint, clipped_meshes))
|
Ok((needs_repaint, clipped_primitives))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Paint the results of the last call to [`Self::logic`].
|
/// Paint the results of the last call to [`Self::logic`].
|
||||||
pub fn paint(&mut self, clipped_meshes: Vec<egui::ClippedMesh>) -> Result<(), JsValue> {
|
pub fn paint(&mut self, clipped_primitives: &[egui::ClippedPrimitive]) -> Result<(), JsValue> {
|
||||||
let textures_delta = std::mem::take(&mut self.textures_delta);
|
let textures_delta = std::mem::take(&mut self.textures_delta);
|
||||||
|
|
||||||
self.painter.clear(self.app.clear_color());
|
self.painter.clear(self.app.clear_color());
|
||||||
|
|
||||||
self.painter.paint_and_update_textures(
|
self.painter.paint_and_update_textures(
|
||||||
clipped_meshes,
|
clipped_primitives,
|
||||||
self.egui_ctx.pixels_per_point(),
|
self.egui_ctx.pixels_per_point(),
|
||||||
&textures_delta,
|
&textures_delta,
|
||||||
)?;
|
)?;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
use egui::{ClippedMesh, Rgba};
|
use egui::{ClippedPrimitive, Rgba};
|
||||||
use egui_glow::glow;
|
use egui_glow::glow;
|
||||||
use wasm_bindgen::JsCast;
|
use wasm_bindgen::JsCast;
|
||||||
use wasm_bindgen::JsValue;
|
use wasm_bindgen::JsValue;
|
||||||
|
@ -7,7 +7,6 @@ use web_sys::HtmlCanvasElement;
|
||||||
use web_sys::{WebGl2RenderingContext, WebGlRenderingContext};
|
use web_sys::{WebGl2RenderingContext, WebGlRenderingContext};
|
||||||
|
|
||||||
pub(crate) struct WrappedGlowPainter {
|
pub(crate) struct WrappedGlowPainter {
|
||||||
pub(crate) glow_ctx: glow::Context,
|
|
||||||
pub(crate) canvas: HtmlCanvasElement,
|
pub(crate) canvas: HtmlCanvasElement,
|
||||||
pub(crate) canvas_id: String,
|
pub(crate) canvas_id: String,
|
||||||
pub(crate) painter: egui_glow::Painter,
|
pub(crate) painter: egui_glow::Painter,
|
||||||
|
@ -17,14 +16,14 @@ impl WrappedGlowPainter {
|
||||||
pub fn new(canvas_id: &str) -> Result<Self, String> {
|
pub fn new(canvas_id: &str) -> Result<Self, String> {
|
||||||
let canvas = crate::canvas_element_or_die(canvas_id);
|
let canvas = crate::canvas_element_or_die(canvas_id);
|
||||||
|
|
||||||
let (glow_ctx, shader_prefix) = init_glow_context_from_canvas(&canvas)?;
|
let (gl, shader_prefix) = init_glow_context_from_canvas(&canvas)?;
|
||||||
|
let gl = std::rc::Rc::new(gl);
|
||||||
|
|
||||||
let dimension = [canvas.width() as i32, canvas.height() as i32];
|
let dimension = [canvas.width() as i32, canvas.height() as i32];
|
||||||
let painter = egui_glow::Painter::new(&glow_ctx, Some(dimension), shader_prefix)
|
let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix)
|
||||||
.map_err(|error| format!("Error starting glow painter: {}", error))?;
|
.map_err(|error| format!("Error starting glow painter: {}", error))?;
|
||||||
|
|
||||||
Ok(Self {
|
Ok(Self {
|
||||||
glow_ctx,
|
|
||||||
canvas,
|
canvas,
|
||||||
canvas_id: canvas_id.to_owned(),
|
canvas_id: canvas_id.to_owned(),
|
||||||
painter,
|
painter,
|
||||||
|
@ -32,44 +31,55 @@ impl WrappedGlowPainter {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl crate::WebPainter for WrappedGlowPainter {
|
impl WrappedGlowPainter {
|
||||||
fn name(&self) -> &'static str {
|
pub fn max_texture_side(&self) -> usize {
|
||||||
"egui_web"
|
|
||||||
}
|
|
||||||
|
|
||||||
fn max_texture_side(&self) -> usize {
|
|
||||||
self.painter.max_texture_side()
|
self.painter.max_texture_side()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn canvas_id(&self) -> &str {
|
pub fn canvas_id(&self) -> &str {
|
||||||
&self.canvas_id
|
&self.canvas_id
|
||||||
}
|
}
|
||||||
|
|
||||||
fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
|
pub fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
|
||||||
self.painter.set_texture(&self.glow_ctx, tex_id, delta);
|
self.painter.set_texture(tex_id, delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn free_texture(&mut self, tex_id: egui::TextureId) {
|
pub fn free_texture(&mut self, tex_id: egui::TextureId) {
|
||||||
self.painter.free_texture(&self.glow_ctx, tex_id);
|
self.painter.free_texture(tex_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn clear(&mut self, clear_color: Rgba) {
|
pub fn clear(&mut self, clear_color: Rgba) {
|
||||||
let canvas_dimension = [self.canvas.width(), self.canvas.height()];
|
let canvas_dimension = [self.canvas.width(), self.canvas.height()];
|
||||||
egui_glow::painter::clear(&self.glow_ctx, canvas_dimension, clear_color)
|
egui_glow::painter::clear(self.painter.gl(), canvas_dimension, clear_color)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn paint_meshes(
|
pub fn paint_primitives(
|
||||||
&mut self,
|
&mut self,
|
||||||
clipped_meshes: Vec<ClippedMesh>,
|
clipped_primitives: &[ClippedPrimitive],
|
||||||
pixels_per_point: f32,
|
pixels_per_point: f32,
|
||||||
) -> Result<(), JsValue> {
|
) -> Result<(), JsValue> {
|
||||||
let canvas_dimension = [self.canvas.width(), self.canvas.height()];
|
let canvas_dimension = [self.canvas.width(), self.canvas.height()];
|
||||||
self.painter.paint_meshes(
|
self.painter
|
||||||
&self.glow_ctx,
|
.paint_primitives(canvas_dimension, pixels_per_point, clipped_primitives);
|
||||||
canvas_dimension,
|
Ok(())
|
||||||
pixels_per_point,
|
}
|
||||||
clipped_meshes,
|
|
||||||
);
|
pub fn paint_and_update_textures(
|
||||||
|
&mut self,
|
||||||
|
clipped_primitives: &[egui::ClippedPrimitive],
|
||||||
|
pixels_per_point: f32,
|
||||||
|
textures_delta: &egui::TexturesDelta,
|
||||||
|
) -> Result<(), JsValue> {
|
||||||
|
for (id, image_delta) in &textures_delta.set {
|
||||||
|
self.set_texture(*id, image_delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.paint_primitives(clipped_primitives, pixels_per_point)?;
|
||||||
|
|
||||||
|
for &id in &textures_delta.free {
|
||||||
|
self.free_texture(id);
|
||||||
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -115,9 +125,9 @@ fn init_webgl1(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static st
|
||||||
""
|
""
|
||||||
};
|
};
|
||||||
|
|
||||||
let glow_ctx = glow::Context::from_webgl1_context(gl1_ctx);
|
let gl = glow::Context::from_webgl1_context(gl1_ctx);
|
||||||
|
|
||||||
Some((glow_ctx, shader_prefix))
|
Some((gl, shader_prefix))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn init_webgl2(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static str)> {
|
fn init_webgl2(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static str)> {
|
||||||
|
@ -131,10 +141,10 @@ fn init_webgl2(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static st
|
||||||
let gl2_ctx = gl2_ctx
|
let gl2_ctx = gl2_ctx
|
||||||
.dyn_into::<web_sys::WebGl2RenderingContext>()
|
.dyn_into::<web_sys::WebGl2RenderingContext>()
|
||||||
.unwrap();
|
.unwrap();
|
||||||
let glow_ctx = glow::Context::from_webgl2_context(gl2_ctx);
|
let gl = glow::Context::from_webgl2_context(gl2_ctx);
|
||||||
let shader_prefix = "";
|
let shader_prefix = "";
|
||||||
|
|
||||||
Some((glow_ctx, shader_prefix))
|
Some((gl, shader_prefix))
|
||||||
}
|
}
|
||||||
|
|
||||||
trait DummyWebGLConstructor {
|
trait DummyWebGLConstructor {
|
||||||
|
|
|
@ -17,7 +17,6 @@
|
||||||
pub mod backend;
|
pub mod backend;
|
||||||
mod glow_wrapping;
|
mod glow_wrapping;
|
||||||
mod input;
|
mod input;
|
||||||
mod painter;
|
|
||||||
pub mod screen_reader;
|
pub mod screen_reader;
|
||||||
mod text_agent;
|
mod text_agent;
|
||||||
|
|
||||||
|
@ -28,7 +27,6 @@ pub use wasm_bindgen;
|
||||||
pub use web_sys;
|
pub use web_sys;
|
||||||
|
|
||||||
use input::*;
|
use input::*;
|
||||||
pub use painter::WebPainter;
|
|
||||||
use web_sys::EventTarget;
|
use web_sys::EventTarget;
|
||||||
|
|
||||||
use std::collections::BTreeMap;
|
use std::collections::BTreeMap;
|
||||||
|
@ -349,8 +347,8 @@ fn paint_and_schedule(runner_ref: &AppRunnerRef, panicked: Arc<AtomicBool>) -> R
|
||||||
fn paint_if_needed(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
|
fn paint_if_needed(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
|
||||||
let mut runner_lock = runner_ref.lock();
|
let mut runner_lock = runner_ref.lock();
|
||||||
if runner_lock.needs_repaint.fetch_and_clear() {
|
if runner_lock.needs_repaint.fetch_and_clear() {
|
||||||
let (needs_repaint, clipped_meshes) = runner_lock.logic()?;
|
let (needs_repaint, clipped_primitives) = runner_lock.logic()?;
|
||||||
runner_lock.paint(clipped_meshes)?;
|
runner_lock.paint(&clipped_primitives)?;
|
||||||
if needs_repaint {
|
if needs_repaint {
|
||||||
runner_lock.needs_repaint.set_true();
|
runner_lock.needs_repaint.set_true();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,43 +0,0 @@
|
||||||
use wasm_bindgen::prelude::JsValue;
|
|
||||||
|
|
||||||
/// What is needed to paint egui.
|
|
||||||
pub trait WebPainter {
|
|
||||||
fn name(&self) -> &'static str;
|
|
||||||
|
|
||||||
/// Max size of one side of a texture.
|
|
||||||
fn max_texture_side(&self) -> usize;
|
|
||||||
|
|
||||||
/// id of the canvas html element containing the rendering
|
|
||||||
fn canvas_id(&self) -> &str;
|
|
||||||
|
|
||||||
fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta);
|
|
||||||
|
|
||||||
fn free_texture(&mut self, tex_id: egui::TextureId);
|
|
||||||
|
|
||||||
fn clear(&mut self, clear_color: egui::Rgba);
|
|
||||||
|
|
||||||
fn paint_meshes(
|
|
||||||
&mut self,
|
|
||||||
clipped_meshes: Vec<egui::ClippedMesh>,
|
|
||||||
pixels_per_point: f32,
|
|
||||||
) -> Result<(), JsValue>;
|
|
||||||
|
|
||||||
fn paint_and_update_textures(
|
|
||||||
&mut self,
|
|
||||||
clipped_meshes: Vec<egui::ClippedMesh>,
|
|
||||||
pixels_per_point: f32,
|
|
||||||
textures_delta: &egui::TexturesDelta,
|
|
||||||
) -> Result<(), JsValue> {
|
|
||||||
for (id, image_delta) in &textures_delta.set {
|
|
||||||
self.set_texture(*id, image_delta);
|
|
||||||
}
|
|
||||||
|
|
||||||
self.paint_meshes(clipped_meshes, pixels_per_point)?;
|
|
||||||
|
|
||||||
for &id in &textures_delta.free {
|
|
||||||
self.free_texture(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -3,6 +3,7 @@ All notable changes to the epaint crate will be documented in this file.
|
||||||
|
|
||||||
|
|
||||||
## Unreleased
|
## Unreleased
|
||||||
|
* Add `Shape::Callback` for backend-specific painting ([#1351](https://github.com/emilk/egui/pull/1351)).
|
||||||
|
|
||||||
|
|
||||||
## 0.17.0 - 2022-02-22
|
## 0.17.0 - 2022-02-22
|
||||||
|
|
|
@ -110,7 +110,7 @@ pub use {
|
||||||
image::{AlphaImage, ColorImage, ImageData, ImageDelta},
|
image::{AlphaImage, ColorImage, ImageData, ImageDelta},
|
||||||
mesh::{Mesh, Mesh16, Vertex},
|
mesh::{Mesh, Mesh16, Vertex},
|
||||||
shadow::Shadow,
|
shadow::Shadow,
|
||||||
shape::{CircleShape, PathShape, RectShape, Rounding, Shape, TextShape},
|
shape::{CircleShape, PaintCallback, PathShape, RectShape, Rounding, Shape, TextShape},
|
||||||
stats::PaintStats,
|
stats::PaintStats,
|
||||||
stroke::Stroke,
|
stroke::Stroke,
|
||||||
tessellator::{tessellate_shapes, TessellationOptions, Tessellator},
|
tessellator::{tessellate_shapes, TessellationOptions, Tessellator},
|
||||||
|
@ -166,18 +166,24 @@ pub struct ClippedShape(
|
||||||
pub Shape,
|
pub Shape,
|
||||||
);
|
);
|
||||||
|
|
||||||
/// A [`Mesh`] within a clip rectangle.
|
/// A [`Mesh`] or [`PaintCallback`] within a clip rectangle.
|
||||||
///
|
///
|
||||||
/// Everything is using logical points.
|
/// Everything is using logical points.
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
|
pub struct ClippedPrimitive {
|
||||||
pub struct ClippedMesh(
|
|
||||||
/// Clip / scissor rectangle.
|
/// Clip / scissor rectangle.
|
||||||
/// Only show the part of the [`Mesh`] that falls within this.
|
/// Only show the part of the [`Mesh`] that falls within this.
|
||||||
pub emath::Rect,
|
pub clip_rect: emath::Rect,
|
||||||
/// The shape
|
/// What to paint - either a [`Mesh`] or a [`PaintCallback`].
|
||||||
pub Mesh,
|
pub primitive: Primitive,
|
||||||
);
|
}
|
||||||
|
|
||||||
|
/// A rendering primitive - either a [`Mesh`] or a [`PaintCallback`].
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub enum Primitive {
|
||||||
|
Mesh(Mesh),
|
||||||
|
Callback(PaintCallback),
|
||||||
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
|
@ -1,10 +1,13 @@
|
||||||
|
//! The different shapes that can be painted.
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
text::{FontId, Fonts, Galley},
|
text::{FontId, Fonts, Galley},
|
||||||
Color32, Mesh, Stroke,
|
Color32, Mesh, Stroke,
|
||||||
};
|
};
|
||||||
use crate::{CubicBezierShape, QuadraticBezierShape};
|
|
||||||
use emath::*;
|
use emath::*;
|
||||||
|
|
||||||
|
pub use crate::{CubicBezierShape, QuadraticBezierShape};
|
||||||
|
|
||||||
/// A paint primitive such as a circle or a piece of text.
|
/// A paint primitive such as a circle or a piece of text.
|
||||||
/// Coordinates are all screen space points (not physical pixels).
|
/// Coordinates are all screen space points (not physical pixels).
|
||||||
#[must_use = "Add a Shape to a Painter"]
|
#[must_use = "Add a Shape to a Painter"]
|
||||||
|
@ -29,6 +32,16 @@ pub enum Shape {
|
||||||
Mesh(Mesh),
|
Mesh(Mesh),
|
||||||
QuadraticBezier(QuadraticBezierShape),
|
QuadraticBezier(QuadraticBezierShape),
|
||||||
CubicBezier(CubicBezierShape),
|
CubicBezier(CubicBezierShape),
|
||||||
|
|
||||||
|
/// Backend-specific painting.
|
||||||
|
Callback(PaintCallback),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
#[test]
|
||||||
|
fn shape_impl_send_sync() {
|
||||||
|
fn assert_send_sync<T: Send + Sync>() {}
|
||||||
|
assert_send_sync::<Shape>();
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<Vec<Shape>> for Shape {
|
impl From<Vec<Shape>> for Shape {
|
||||||
|
@ -196,6 +209,7 @@ impl Shape {
|
||||||
Self::Mesh(mesh) => mesh.calc_bounds(),
|
Self::Mesh(mesh) => mesh.calc_bounds(),
|
||||||
Self::QuadraticBezier(bezier) => bezier.visual_bounding_rect(),
|
Self::QuadraticBezier(bezier) => bezier.visual_bounding_rect(),
|
||||||
Self::CubicBezier(bezier) => bezier.visual_bounding_rect(),
|
Self::CubicBezier(bezier) => bezier.visual_bounding_rect(),
|
||||||
|
Self::Callback(custom) => custom.rect,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -252,6 +266,9 @@ impl Shape {
|
||||||
*p += delta;
|
*p += delta;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Shape::Callback(shape) => {
|
||||||
|
shape.rect = shape.rect.translate(delta);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -616,3 +633,57 @@ fn dashes_from_line(
|
||||||
position_on_segment -= segment_length;
|
position_on_segment -= segment_length;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// If you want to paint some 3D shapes inside an egui region, you can use this.
|
||||||
|
///
|
||||||
|
/// This is advanced usage, and is backend specific.
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct PaintCallback {
|
||||||
|
/// Where to paint.
|
||||||
|
pub rect: Rect,
|
||||||
|
|
||||||
|
/// Paint something custom using.
|
||||||
|
///
|
||||||
|
/// The argument is the render context, and what it contains depends on the backend.
|
||||||
|
/// In `eframe` it will be `egui_glow::Painter`.
|
||||||
|
///
|
||||||
|
/// The rendering backend is responsible for first setting the active viewport to [`Self::rect`].
|
||||||
|
/// The rendering backend is also responsible for restoring any state it needs,
|
||||||
|
/// such as the bound shader program and vertex array.
|
||||||
|
pub callback: std::sync::Arc<dyn Fn(&dyn std::any::Any) + Send + Sync>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PaintCallback {
|
||||||
|
#[inline]
|
||||||
|
pub fn call(&self, render_ctx: &dyn std::any::Any) {
|
||||||
|
(self.callback)(render_ctx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl std::fmt::Debug for PaintCallback {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
f.debug_struct("CustomShape")
|
||||||
|
.field("rect", &self.rect)
|
||||||
|
.finish_non_exhaustive()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl std::cmp::PartialEq for PaintCallback {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
// As I understand it, the problem this clippy is trying to protect against
|
||||||
|
// can only happen if we do dynamic casts back and forth on the pointers, and we don't do that.
|
||||||
|
#[allow(clippy::vtable_address_comparisons)]
|
||||||
|
{
|
||||||
|
self.rect.eq(&other.rect) && std::sync::Arc::ptr_eq(&self.callback, &other.callback)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<PaintCallback> for Shape {
|
||||||
|
#[inline(always)]
|
||||||
|
fn from(shape: PaintCallback) -> Self {
|
||||||
|
Self::Callback(shape)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -51,5 +51,8 @@ pub fn adjust_colors(shape: &mut Shape, adjust_color: &impl Fn(&mut Color32)) {
|
||||||
adjust_color(&mut bezier.fill);
|
adjust_color(&mut bezier.fill);
|
||||||
adjust_color(&mut bezier.stroke.color);
|
adjust_color(&mut bezier.stroke.color);
|
||||||
}
|
}
|
||||||
|
Shape::Callback(_) => {
|
||||||
|
// Can't tint user callback code
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -162,12 +162,13 @@ pub struct PaintStats {
|
||||||
pub shape_path: AllocInfo,
|
pub shape_path: AllocInfo,
|
||||||
pub shape_mesh: AllocInfo,
|
pub shape_mesh: AllocInfo,
|
||||||
pub shape_vec: AllocInfo,
|
pub shape_vec: AllocInfo,
|
||||||
|
pub num_callbacks: usize,
|
||||||
|
|
||||||
pub text_shape_vertices: AllocInfo,
|
pub text_shape_vertices: AllocInfo,
|
||||||
pub text_shape_indices: AllocInfo,
|
pub text_shape_indices: AllocInfo,
|
||||||
|
|
||||||
/// Number of separate clip rectangles
|
/// Number of separate clip rectangles
|
||||||
pub clipped_meshes: AllocInfo,
|
pub clipped_primitives: AllocInfo,
|
||||||
pub vertices: AllocInfo,
|
pub vertices: AllocInfo,
|
||||||
pub indices: AllocInfo,
|
pub indices: AllocInfo,
|
||||||
}
|
}
|
||||||
|
@ -215,27 +216,25 @@ impl PaintStats {
|
||||||
Shape::Mesh(mesh) => {
|
Shape::Mesh(mesh) => {
|
||||||
self.shape_mesh += AllocInfo::from_mesh(mesh);
|
self.shape_mesh += AllocInfo::from_mesh(mesh);
|
||||||
}
|
}
|
||||||
|
Shape::Callback(_) => {
|
||||||
|
self.num_callbacks += 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn with_clipped_meshes(mut self, clipped_meshes: &[crate::ClippedMesh]) -> Self {
|
pub fn with_clipped_primitives(
|
||||||
self.clipped_meshes += AllocInfo::from_slice(clipped_meshes);
|
mut self,
|
||||||
for ClippedMesh(_, indices) in clipped_meshes {
|
clipped_primitives: &[crate::ClippedPrimitive],
|
||||||
self.vertices += AllocInfo::from_slice(&indices.vertices);
|
) -> Self {
|
||||||
self.indices += AllocInfo::from_slice(&indices.indices);
|
self.clipped_primitives += AllocInfo::from_slice(clipped_primitives);
|
||||||
|
for clipped_primitive in clipped_primitives {
|
||||||
|
if let Primitive::Mesh(mesh) = &clipped_primitive.primitive {
|
||||||
|
self.vertices += AllocInfo::from_slice(&mesh.vertices);
|
||||||
|
self.indices += AllocInfo::from_slice(&mesh.indices);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
// pub fn total(&self) -> AllocInfo {
|
|
||||||
// self.shapes
|
|
||||||
// + self.shape_text
|
|
||||||
// + self.shape_path
|
|
||||||
// + self.shape_mesh
|
|
||||||
// + self.clipped_meshes
|
|
||||||
// + self.vertices
|
|
||||||
// + self.indices
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn megabytes(size: usize) -> String {
|
fn megabytes(size: usize) -> String {
|
||||||
|
|
|
@ -781,6 +781,9 @@ impl Tessellator {
|
||||||
self.tessellate_quadratic_bezier(quadratic_shape, out);
|
self.tessellate_quadratic_bezier(quadratic_shape, out);
|
||||||
}
|
}
|
||||||
Shape::CubicBezier(cubic_shape) => self.tessellate_cubic_bezier(cubic_shape, out),
|
Shape::CubicBezier(cubic_shape) => self.tessellate_cubic_bezier(cubic_shape, out),
|
||||||
|
Shape::Callback(_) => {
|
||||||
|
panic!("Shape::Callback passed to Tessellator");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1046,58 +1049,97 @@ pub fn tessellate_shapes(
|
||||||
shapes: Vec<ClippedShape>,
|
shapes: Vec<ClippedShape>,
|
||||||
options: TessellationOptions,
|
options: TessellationOptions,
|
||||||
tex_size: [usize; 2],
|
tex_size: [usize; 2],
|
||||||
) -> Vec<ClippedMesh> {
|
) -> Vec<ClippedPrimitive> {
|
||||||
let mut tessellator = Tessellator::from_options(options);
|
let mut tessellator = Tessellator::from_options(options);
|
||||||
|
|
||||||
let mut clipped_meshes: Vec<ClippedMesh> = Vec::default();
|
let mut clipped_primitives: Vec<ClippedPrimitive> = Vec::default();
|
||||||
|
|
||||||
for ClippedShape(clip_rect, shape) in shapes {
|
for ClippedShape(new_clip_rect, new_shape) in shapes {
|
||||||
if !clip_rect.is_positive() {
|
if !new_clip_rect.is_positive() {
|
||||||
continue; // skip empty clip rectangles
|
continue; // skip empty clip rectangles
|
||||||
}
|
}
|
||||||
|
|
||||||
let start_new_mesh = match clipped_meshes.last() {
|
if let Shape::Callback(callback) = new_shape {
|
||||||
None => true,
|
clipped_primitives.push(ClippedPrimitive {
|
||||||
Some(cm) => cm.0 != clip_rect || cm.1.texture_id != shape.texture_id(),
|
clip_rect: new_clip_rect,
|
||||||
};
|
primitive: Primitive::Callback(callback),
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
let start_new_mesh = match clipped_primitives.last() {
|
||||||
|
None => true,
|
||||||
|
Some(output_clipped_primitive) => {
|
||||||
|
output_clipped_primitive.clip_rect != new_clip_rect
|
||||||
|
|| if let Primitive::Mesh(output_mesh) = &output_clipped_primitive.primitive
|
||||||
|
{
|
||||||
|
output_mesh.texture_id != new_shape.texture_id()
|
||||||
|
} else {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
if start_new_mesh {
|
if start_new_mesh {
|
||||||
clipped_meshes.push(ClippedMesh(clip_rect, Mesh::default()));
|
clipped_primitives.push(ClippedPrimitive {
|
||||||
}
|
clip_rect: new_clip_rect,
|
||||||
|
primitive: Primitive::Mesh(Mesh::default()),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
let out = &mut clipped_meshes.last_mut().unwrap().1;
|
let out = clipped_primitives.last_mut().unwrap();
|
||||||
tessellator.clip_rect = clip_rect;
|
|
||||||
tessellator.tessellate_shape(tex_size, shape, out);
|
|
||||||
}
|
|
||||||
|
|
||||||
if options.debug_paint_clip_rects {
|
if let Primitive::Mesh(out_mesh) = &mut out.primitive {
|
||||||
for ClippedMesh(clip_rect, mesh) in &mut clipped_meshes {
|
tessellator.clip_rect = new_clip_rect;
|
||||||
if mesh.texture_id == TextureId::default() {
|
tessellator.tessellate_shape(tex_size, new_shape, out_mesh);
|
||||||
tessellator.clip_rect = Rect::EVERYTHING;
|
|
||||||
tessellator.tessellate_shape(
|
|
||||||
tex_size,
|
|
||||||
Shape::rect_stroke(
|
|
||||||
*clip_rect,
|
|
||||||
0.0,
|
|
||||||
Stroke::new(2.0, Color32::from_rgb(150, 255, 150)),
|
|
||||||
),
|
|
||||||
mesh,
|
|
||||||
);
|
|
||||||
} else {
|
} else {
|
||||||
// TODO: create a new `ClippedMesh` just for the painted clip rectangle
|
unreachable!();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if options.debug_paint_clip_rects {
|
||||||
|
clipped_primitives = add_clip_rects(&mut tessellator, tex_size, clipped_primitives);
|
||||||
|
}
|
||||||
|
|
||||||
if options.debug_ignore_clip_rects {
|
if options.debug_ignore_clip_rects {
|
||||||
for ClippedMesh(clip_rect, _) in &mut clipped_meshes {
|
for clipped_primitive in &mut clipped_primitives {
|
||||||
*clip_rect = Rect::EVERYTHING;
|
clipped_primitive.clip_rect = Rect::EVERYTHING;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for ClippedMesh(_, mesh) in &clipped_meshes {
|
for clipped_primitive in &clipped_primitives {
|
||||||
crate::epaint_assert!(mesh.is_valid(), "Tessellator generated invalid Mesh");
|
if let Primitive::Mesh(mesh) = &clipped_primitive.primitive {
|
||||||
|
crate::epaint_assert!(mesh.is_valid(), "Tessellator generated invalid Mesh");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
clipped_meshes
|
clipped_primitives
|
||||||
|
}
|
||||||
|
|
||||||
|
fn add_clip_rects(
|
||||||
|
tessellator: &mut Tessellator,
|
||||||
|
tex_size: [usize; 2],
|
||||||
|
clipped_primitives: Vec<ClippedPrimitive>,
|
||||||
|
) -> Vec<ClippedPrimitive> {
|
||||||
|
tessellator.clip_rect = Rect::EVERYTHING;
|
||||||
|
let stroke = Stroke::new(2.0, Color32::from_rgb(150, 255, 150));
|
||||||
|
|
||||||
|
clipped_primitives
|
||||||
|
.into_iter()
|
||||||
|
.flat_map(|clipped_primitive| {
|
||||||
|
let mut clip_rect_mesh = Mesh::default();
|
||||||
|
tessellator.tessellate_shape(
|
||||||
|
tex_size,
|
||||||
|
Shape::rect_stroke(clipped_primitive.clip_rect, 0.0, stroke),
|
||||||
|
&mut clip_rect_mesh,
|
||||||
|
);
|
||||||
|
|
||||||
|
[
|
||||||
|
clipped_primitive,
|
||||||
|
ClippedPrimitive {
|
||||||
|
clip_rect: Rect::EVERYTHING, // whatever
|
||||||
|
primitive: Primitive::Mesh(clip_rect_mesh),
|
||||||
|
},
|
||||||
|
]
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,6 +31,7 @@ persistence = ["ron", "serde", "egui/persistence"]
|
||||||
egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
|
egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
|
||||||
"single_threaded",
|
"single_threaded",
|
||||||
] }
|
] }
|
||||||
|
glow = "0.11"
|
||||||
tracing = "0.1"
|
tracing = "0.1"
|
||||||
|
|
||||||
directories-next = { version = "2", optional = true }
|
directories-next = { version = "2", optional = true }
|
||||||
|
|
|
@ -94,6 +94,7 @@
|
||||||
pub mod file_storage;
|
pub mod file_storage;
|
||||||
|
|
||||||
pub use egui; // Re-export for user convenience
|
pub use egui; // Re-export for user convenience
|
||||||
|
pub use glow; // Re-export for user convenience
|
||||||
|
|
||||||
use std::sync::{Arc, Mutex};
|
use std::sync::{Arc, Mutex};
|
||||||
|
|
||||||
|
@ -112,13 +113,23 @@ pub trait App {
|
||||||
/// or call [`Frame::request_repaint`] at any time (e.g. from another thread).
|
/// or call [`Frame::request_repaint`] at any time (e.g. from another thread).
|
||||||
fn update(&mut self, ctx: &egui::Context, frame: &Frame);
|
fn update(&mut self, ctx: &egui::Context, frame: &Frame);
|
||||||
|
|
||||||
/// Called once before the first frame.
|
/// Called exactly once at startup, before any call to [`Self::update`].
|
||||||
///
|
///
|
||||||
/// Allows you to do setup code, e.g to call [`egui::Context::set_fonts`],
|
/// Allows you to do setup code, e.g to call [`egui::Context::set_fonts`],
|
||||||
/// [`egui::Context::set_visuals`] etc.
|
/// [`egui::Context::set_visuals`] etc.
|
||||||
///
|
///
|
||||||
/// Also allows you to restore state, if there is a storage (required the "persistence" feature).
|
/// Also allows you to restore state, if there is a storage (requires the "persistence" feature).
|
||||||
fn setup(&mut self, _ctx: &egui::Context, _frame: &Frame, _storage: Option<&dyn Storage>) {}
|
///
|
||||||
|
/// The [`glow::Context`] allows you to initialize OpenGL resources (e.g. shaders) that
|
||||||
|
/// you might want to use later from a [`egui::PaintCallback`].
|
||||||
|
fn setup(
|
||||||
|
&mut self,
|
||||||
|
_ctx: &egui::Context,
|
||||||
|
_frame: &Frame,
|
||||||
|
_storage: Option<&dyn Storage>,
|
||||||
|
_gl: &std::rc::Rc<glow::Context>,
|
||||||
|
) {
|
||||||
|
}
|
||||||
|
|
||||||
/// Called on shutdown, and perhaps at regular intervals. Allows you to save state.
|
/// Called on shutdown, and perhaps at regular intervals. Allows you to save state.
|
||||||
///
|
///
|
||||||
|
@ -361,6 +372,13 @@ impl Frame {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
#[test]
|
||||||
|
fn frame_impl_send_sync() {
|
||||||
|
fn assert_send_sync<T: Send + Sync>() {}
|
||||||
|
assert_send_sync::<Frame>();
|
||||||
|
}
|
||||||
|
|
||||||
/// Information about the web environment (if applicable).
|
/// Information about the web environment (if applicable).
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub struct WebInfo {
|
pub struct WebInfo {
|
||||||
|
|
Loading…
Reference in a new issue