Add a Debug layer
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fbedc2e9ab
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3 changed files with 10 additions and 6 deletions
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@ -194,7 +194,7 @@ impl Context {
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pub fn show_error(&self, pos: Pos2, text: &str) {
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let align = (Align::Min, Align::Min);
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let layer = Layer::Popup; // TODO: Layer::Debug
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let layer = Layer::Debug;
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let text_style = TextStyle::Monospace;
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let font = &self.fonts[text_style];
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let (text, size) = font.layout_multiline(text, f32::INFINITY);
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@ -212,7 +212,7 @@ impl Context {
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}
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pub fn debug_text(&self, pos: Pos2, text: &str) {
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let layer = Layer::Popup; // TODO: Layer::Debug
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let layer = Layer::Debug;
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let align = (Align::Min, Align::Min);
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self.floating_text(
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layer,
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@ -83,11 +83,10 @@ impl Fonts {
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// TODO: figure out a way to make the wasm smaller despite including a font. Zip it?
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let monospae_typeface_data = include_bytes!("../fonts/ProggyClean.ttf"); // Use 13 for this. NOTHING ELSE.
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// let monospae_typeface_data = include_bytes!("../fonts/Roboto-Regular.ttf");
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let variable_typeface_data = include_bytes!("../fonts/Comfortaa-Regular.ttf");
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// let variable_typeface_data = include_bytes!("../fonts/DejaVuSans.ttf");
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// let variable_typeface_data = include_bytes!("../fonts/Comfortaa-Regular.ttf"); // Funny, hard to read
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let variable_typeface_data = include_bytes!("../fonts/DejaVuSans.ttf"); // Basic, boring
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self.definitions = definitions.clone();
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self.fonts = definitions
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@ -9,6 +9,8 @@ pub enum Layer {
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Window(Id),
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/// Tooltips etc
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Popup,
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/// Debug text
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Debug,
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}
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/// Each PaintCmd is paired with a clip rectangle.
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@ -20,6 +22,7 @@ pub struct GraphicLayers {
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bg: PaintList,
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windows: HashMap<Id, PaintList>,
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popup: PaintList,
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debug: PaintList,
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}
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impl GraphicLayers {
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@ -28,6 +31,7 @@ impl GraphicLayers {
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Layer::Background => &mut self.bg,
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Layer::Window(id) => self.windows.entry(id).or_default(),
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Layer::Popup => &mut self.popup,
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Layer::Debug => &mut self.debug,
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}
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}
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@ -44,6 +48,7 @@ impl GraphicLayers {
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}
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all_commands.extend(self.popup.drain(..));
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all_commands.extend(self.debug.drain(..));
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all_commands.into_iter()
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}
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}
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