refactor: group mouse input into own struct

This commit is contained in:
Emil Ernerfeldt 2020-05-21 10:20:16 +02:00
parent 538db9005e
commit 620442a64b
11 changed files with 94 additions and 70 deletions

View file

@ -165,8 +165,8 @@ impl Area {
let input = ctx.input(); let input = ctx.input();
if move_interact.active { if move_interact.active {
state.pos += input.mouse_move; state.pos += input.mouse.delta;
state.vel = input.mouse_velocity; state.vel = input.mouse.velocity;
} else { } else {
let stop_speed = 20.0; // Pixels per second. let stop_speed = 20.0; // Pixels per second.
let friction_coeff = 1000.0; // Pixels per second squared. let friction_coeff = 1000.0; // Pixels per second squared.
@ -208,8 +208,8 @@ impl Area {
} }
fn mouse_pressed_on_area(ctx: &Context, layer: Layer) -> bool { fn mouse_pressed_on_area(ctx: &Context, layer: Layer) -> bool {
if let Some(mouse_pos) = ctx.input().mouse_pos { if let Some(mouse_pos) = ctx.input().mouse.pos {
ctx.input().mouse_pressed && ctx.memory().layer_at(mouse_pos) == Some(layer) ctx.input().mouse.pressed && ctx.memory().layer_at(mouse_pos) == Some(layer)
} else { } else {
false false
} }

View file

@ -99,7 +99,7 @@ fn menu_impl<'c>(
}) })
}); });
if menu_interact.hovered && ui.input().mouse_released { if menu_interact.hovered && ui.input().mouse.released {
bar_state.open_menu = None; bar_state.open_menu = None;
} }
} }
@ -113,7 +113,7 @@ fn interact_with_menu_button(
menu_id: Id, menu_id: Id,
button_interact: &GuiResponse, button_interact: &GuiResponse,
) { ) {
if button_interact.hovered && input.mouse_pressed { if button_interact.hovered && input.mouse.pressed {
if bar_state.open_menu.is_some() { if bar_state.open_menu.is_some() {
bar_state.open_menu = None; bar_state.open_menu = None;
} else { } else {
@ -122,7 +122,7 @@ fn interact_with_menu_button(
} }
} }
if button_interact.hovered && input.mouse_released && bar_state.open_menu.is_some() { if button_interact.hovered && input.mouse.released && bar_state.open_menu.is_some() {
let time_since_open = input.time - bar_state.open_time; let time_since_open = input.time - bar_state.open_time;
if time_since_open < 0.4 { if time_since_open < 0.4 {
// A quick click // A quick click

View file

@ -3,7 +3,7 @@ use std::sync::Arc;
use crate::*; use crate::*;
pub fn show_tooltip(ctx: &Arc<Context>, add_contents: impl FnOnce(&mut Ui)) { pub fn show_tooltip(ctx: &Arc<Context>, add_contents: impl FnOnce(&mut Ui)) {
if let Some(mouse_pos) = ctx.input().mouse_pos { if let Some(mouse_pos) = ctx.input().mouse.pos {
// TODO: default size // TODO: default size
let id = Id::tooltip(); let id = Id::tooltip();
let window_pos = mouse_pos + vec2(16.0, 16.0); let window_pos = mouse_pos + vec2(16.0, 16.0);

View file

@ -212,7 +212,7 @@ impl Resize {
let corner_interact = ui.interact_rect(corner_rect, id.with("corner")); let corner_interact = ui.interact_rect(corner_rect, id.with("corner"));
if corner_interact.active { if corner_interact.active {
if let Some(mouse_pos) = ui.input().mouse_pos { if let Some(mouse_pos) = ui.input().mouse.pos {
// This is the desired size. We may not be able to achieve it. // This is the desired size. We may not be able to achieve it.
state.size = mouse_pos - position + 0.5 * corner_interact.rect.size() state.size = mouse_pos - position + 0.5 * corner_interact.rect.size()

View file

@ -147,7 +147,7 @@ impl ScrollArea {
// Dragg contents to scroll (for touch screens mostly): // Dragg contents to scroll (for touch screens mostly):
let content_interact = ui.interact_rect(inner_rect, id.with("area")); let content_interact = ui.interact_rect(inner_rect, id.with("area"));
if content_interact.active { if content_interact.active {
state.offset.y -= ui.input().mouse_move.y; state.offset.y -= ui.input().mouse.delta.y;
} }
} }
@ -181,11 +181,11 @@ impl ScrollArea {
let interact_id = id.with("vertical"); let interact_id = id.with("vertical");
let handle_interact = ui.interact_rect(handle_rect, interact_id); let handle_interact = ui.interact_rect(handle_rect, interact_id);
if let Some(mouse_pos) = ui.input().mouse_pos { if let Some(mouse_pos) = ui.input().mouse.pos {
if handle_interact.active { if handle_interact.active {
if inner_rect.top() <= mouse_pos.y && mouse_pos.y <= inner_rect.bottom() { if inner_rect.top() <= mouse_pos.y && mouse_pos.y <= inner_rect.bottom() {
state.offset.y += state.offset.y +=
ui.input().mouse_move.y * content_size.y / inner_rect.height(); ui.input().mouse.delta.y * content_size.y / inner_rect.height();
} }
} else { } else {
// Check for mouse down outside handle: // Check for mouse down outside handle:

View file

@ -303,7 +303,7 @@ fn resize_window(
) -> Option<Rect> { ) -> Option<Rect> {
if let Some(window_interaction) = window_interaction(ctx, possible, area_layer, id, rect) { if let Some(window_interaction) = window_interaction(ctx, possible, area_layer, id, rect) {
window_interaction.set_cursor(ctx); window_interaction.set_cursor(ctx);
if let Some(mouse_pos) = ctx.input().mouse_pos { if let Some(mouse_pos) = ctx.input().mouse.pos {
let mut rect = window_interaction.start_rect; // prevent drift let mut rect = window_interaction.start_rect; // prevent drift
if window_interaction.is_resize() { if window_interaction.is_resize() {
@ -350,7 +350,7 @@ fn window_interaction(
if window_interaction.is_none() { if window_interaction.is_none() {
if let Some(hover_window_interaction) = resize_hover(ctx, possible, area_layer, rect) { if let Some(hover_window_interaction) = resize_hover(ctx, possible, area_layer, rect) {
hover_window_interaction.set_cursor(ctx); hover_window_interaction.set_cursor(ctx);
if ctx.input().mouse_pressed { if ctx.input().mouse.pressed {
ctx.memory().active_id = Some(id); ctx.memory().active_id = Some(id);
window_interaction = Some(hover_window_interaction); window_interaction = Some(hover_window_interaction);
ctx.memory().window_interaction = window_interaction; ctx.memory().window_interaction = window_interaction;
@ -375,7 +375,7 @@ fn resize_hover(
area_layer: Layer, area_layer: Layer,
rect: Rect, rect: Rect,
) -> Option<WindowInteraction> { ) -> Option<WindowInteraction> {
if let Some(mouse_pos) = ctx.input().mouse_pos { if let Some(mouse_pos) = ctx.input().mouse.pos {
if let Some(top_layer) = ctx.memory().layer_at(mouse_pos) { if let Some(top_layer) = ctx.memory().layer_at(mouse_pos) {
if top_layer != area_layer && top_layer.order != Order::Background { if top_layer != area_layer && top_layer.order != Order::Background {
return None; // Another window is on top here return None; // Another window is on top here

View file

@ -176,7 +176,7 @@ impl Context {
let area_state = self.memory().areas.get(area_layer.id).clone(); let area_state = self.memory().areas.get(area_layer.id).clone();
if let Some(mut area_state) = area_state { if let Some(mut area_state) = area_state {
// Throw windows because it is fun: // Throw windows because it is fun:
area_state.vel = self.input().mouse_velocity; area_state.vel = self.input().mouse.velocity;
self.memory().areas.set_state(area_layer, area_state); self.memory().areas.set_state(area_layer, area_state);
} }
} }
@ -197,7 +197,7 @@ impl Context {
} }
let new_input = GuiInput::from_last_and_new(&self.raw_input, &new_raw_input); let new_input = GuiInput::from_last_and_new(&self.raw_input, &new_raw_input);
self.previus_input = std::mem::replace(&mut self.input, new_input); self.previus_input = std::mem::replace(&mut self.input, new_input);
self.input.mouse_velocity = self.mouse_vel(); self.input.mouse.velocity = self.mouse_vel();
self.raw_input = new_raw_input; self.raw_input = new_raw_input;
} }
@ -304,7 +304,7 @@ impl Context {
pub fn contains_mouse(&self, layer: Layer, clip_rect: Rect, rect: Rect) -> bool { pub fn contains_mouse(&self, layer: Layer, clip_rect: Rect, rect: Rect) -> bool {
let rect = rect.intersect(clip_rect); let rect = rect.intersect(clip_rect);
if let Some(mouse_pos) = self.input.mouse_pos { if let Some(mouse_pos) = self.input.mouse.pos {
rect.contains(mouse_pos) && self.memory().layer_at(mouse_pos) == Some(layer) rect.contains(mouse_pos) && self.memory().layer_at(mouse_pos) == Some(layer)
} else { } else {
false false
@ -324,7 +324,7 @@ impl Context {
let mut memory = self.memory(); let mut memory = self.memory();
let active = interaction_id.is_some() && memory.active_id == interaction_id; let active = interaction_id.is_some() && memory.active_id == interaction_id;
if self.input.mouse_pressed { if self.input.mouse.pressed {
if hovered && interaction_id.is_some() { if hovered && interaction_id.is_some() {
if memory.active_id.is_some() { if memory.active_id.is_some() {
// Already clicked something else this frame // Already clicked something else this frame
@ -351,14 +351,14 @@ impl Context {
active: false, active: false,
} }
} }
} else if self.input.mouse_released { } else if self.input.mouse.released {
InteractInfo { InteractInfo {
rect, rect,
hovered, hovered,
clicked: hovered && active, clicked: hovered && active,
active, active,
} }
} else if self.input.mouse_down { } else if self.input.mouse.down {
InteractInfo { InteractInfo {
rect, rect,
hovered: hovered && active, hovered: hovered && active,

View file

@ -449,7 +449,7 @@ impl Painting {
let current_line = self.lines.last_mut().unwrap(); let current_line = self.lines.last_mut().unwrap();
if interact.active { if interact.active {
if let Some(mouse_pos) = ui.input().mouse_pos { if let Some(mouse_pos) = ui.input().mouse.pos {
let canvas_pos = mouse_pos - rect.min; let canvas_pos = mouse_pos - rect.min;
if current_line.last() != Some(&canvas_pos) { if current_line.last() != Some(&canvas_pos) {
current_line.push(canvas_pos); current_line.push(canvas_pos);

View file

@ -45,28 +45,7 @@ pub struct RawInput {
/// What emigui maintains /// What emigui maintains
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default)]
pub struct GuiInput { pub struct GuiInput {
// TODO: mouse: Mouse as separate pub mouse: MouseInput,
//
/// Is the button currently down?
/// true the frame when it is pressed,
/// false the frame it is released.
pub mouse_down: bool,
/// The mouse went from !down to down
pub mouse_pressed: bool,
/// The mouse went from down to !down
pub mouse_released: bool,
/// Current position of the mouse in points.
/// None for touch screens when finger is not down.
pub mouse_pos: Option<Pos2>,
/// How much the mouse moved compared to last frame, in points.
pub mouse_move: Vec2,
/// Current velocity of mouse cursor, if any.
pub mouse_velocity: Vec2,
/// How many pixels the user scrolled /// How many pixels the user scrolled
pub scroll_delta: Vec2, pub scroll_delta: Vec2,
@ -99,6 +78,31 @@ pub struct GuiInput {
pub web: Option<Web>, pub web: Option<Web>,
} }
/// What emigui maintains
#[derive(Clone, Debug, Default)]
pub struct MouseInput {
/// Is the button currently down?
/// true the frame when it is pressed,
/// false the frame it is released.
pub down: bool,
/// The mouse went from !down to down
pub pressed: bool,
/// The mouse went from down to !down
pub released: bool,
/// Current position of the mouse in points.
/// None for touch screens when finger is not down.
pub pos: Option<Pos2>,
/// How much the mouse moved compared to last frame, in points.
pub delta: Vec2,
/// Current velocity of mouse cursor.
pub velocity: Vec2,
}
#[derive(Clone, Debug, Default, Eq, Ord, PartialEq, PartialOrd, Deserialize)] #[derive(Clone, Debug, Default, Eq, Ord, PartialEq, PartialOrd, Deserialize)]
#[serde(default)] #[serde(default)]
pub struct Web { pub struct Web {
@ -147,22 +151,9 @@ pub enum Key {
impl GuiInput { impl GuiInput {
pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> GuiInput { pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> GuiInput {
let mouse_move = new
.mouse_pos
.and_then(|new| last.mouse_pos.map(|last| new - last))
.unwrap_or_default();
let dt = (new.time - last.time) as f32; let dt = (new.time - last.time) as f32;
let mut mouse_velocity = mouse_move / dt;
if !mouse_velocity.is_finite() {
mouse_velocity = Vec2::zero();
}
GuiInput { GuiInput {
mouse_down: new.mouse_down && new.mouse_pos.is_some(), mouse: MouseInput::from_last_and_new(last, new),
mouse_pressed: !last.mouse_down && new.mouse_down,
mouse_released: last.mouse_down && !new.mouse_down,
mouse_pos: new.mouse_pos,
mouse_move,
mouse_velocity,
scroll_delta: new.scroll_delta, scroll_delta: new.scroll_delta,
screen_size: new.screen_size, screen_size: new.screen_size,
pixels_per_point: new.pixels_per_point.unwrap_or(1.0), pixels_per_point: new.pixels_per_point.unwrap_or(1.0),
@ -177,6 +168,28 @@ impl GuiInput {
} }
} }
impl MouseInput {
pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> MouseInput {
let delta = new
.mouse_pos
.and_then(|new| last.mouse_pos.map(|last| new - last))
.unwrap_or_default();
let dt = (new.time - last.time) as f32;
let mut velocity = delta / dt;
if !velocity.is_finite() {
velocity = Vec2::zero();
}
MouseInput {
down: new.mouse_down && new.mouse_pos.is_some(),
pressed: !last.mouse_down && new.mouse_down,
released: last.mouse_down && !new.mouse_down,
pos: new.mouse_pos,
delta,
velocity,
}
}
}
impl RawInput { impl RawInput {
pub fn ui(&self, ui: &mut crate::Ui) { pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label; use crate::label;
@ -200,16 +213,11 @@ impl RawInput {
impl GuiInput { impl GuiInput {
pub fn ui(&self, ui: &mut crate::Ui) { pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label; use crate::label;
ui.add(label!("mouse_down: {}", self.mouse_down)); crate::containers::CollapsingHeader::new("mouse")
ui.add(label!("mouse_pressed: {}", self.mouse_pressed)); .default_open(true)
ui.add(label!("mouse_released: {}", self.mouse_released)); .show(ui, |ui| {
ui.add(label!("mouse_pos: {:?}", self.mouse_pos)); self.mouse.ui(ui);
ui.add(label!("mouse_move: {:?}", self.mouse_move)); });
ui.add(label!(
"mouse_velocity: [{:3.0} {:3.0}] points/sec",
self.mouse_velocity.x,
self.mouse_velocity.y
));
ui.add(label!("scroll_delta: {:?}", self.scroll_delta)); ui.add(label!("scroll_delta: {:?}", self.scroll_delta));
ui.add(label!("screen_size: {:?}", self.screen_size)); ui.add(label!("screen_size: {:?}", self.screen_size));
ui.add(label!("pixels_per_point: {}", self.pixels_per_point)); ui.add(label!("pixels_per_point: {}", self.pixels_per_point));
@ -223,6 +231,22 @@ impl GuiInput {
} }
} }
impl MouseInput {
pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label;
ui.add(label!("down: {}", self.down));
ui.add(label!("pressed: {}", self.pressed));
ui.add(label!("released: {}", self.released));
ui.add(label!("pos: {:?}", self.pos));
ui.add(label!("delta: {:?}", self.delta));
ui.add(label!(
"velocity: [{:3.0} {:3.0}] points/sec",
self.velocity.x,
self.velocity.y
));
}
}
impl Web { impl Web {
pub fn ui(&self, ui: &mut crate::Ui) { pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label; use crate::label;

View file

@ -154,7 +154,7 @@ impl<'a> Widget for Slider<'a> {
let range = self.range.clone(); let range = self.range.clone();
debug_assert!(range.start() <= range.end()); debug_assert!(range.start() <= range.end());
if let Some(mouse_pos) = ui.input().mouse_pos { if let Some(mouse_pos) = ui.input().mouse.pos {
if interact.active { if interact.active {
self.set_value_f32(remap_clamp(mouse_pos.x, left..=right, range.clone())); self.set_value_f32(remap_clamp(mouse_pos.x, left..=right, range.clone()));
} }

View file

@ -75,7 +75,7 @@ impl<'t> Widget for TextEdit<'t> {
if interact.clicked { if interact.clicked {
ui.request_kb_focus(id); ui.request_kb_focus(id);
if let Some(mouse_pos) = ui.input().mouse_pos { if let Some(mouse_pos) = ui.input().mouse.pos {
state.cursor = Some(galley.char_at(mouse_pos - interact.rect.min).char_idx); state.cursor = Some(galley.char_at(mouse_pos - interact.rect.min).char_idx);
} }
} }