Add Context::set_pixels_per_point to control the scale of the UI
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9 changed files with 55 additions and 34 deletions
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@ -13,7 +13,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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* Add `egui::plot::Plot` to plot some 2D data.
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* Add `Ui::hyperlink_to(label, url)`.
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* Sliders can now have a value prefix and suffix (e.g. "°" as a unit).
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* Sliders can now have a value prefix and suffix (e.g. the suffix `"°"` works like a unit).
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* `Context::set_pixels_per_point` to control the scale of the UI.
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### Changed 🔧
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@ -388,7 +388,6 @@ impl Context {
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}
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/// Will become active at the start of the next frame.
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/// `pixels_per_point` will be ignored (overwritten at start of each frame with the contents of input)
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pub fn set_fonts(&self, font_definitions: FontDefinitions) {
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self.memory().options.font_definitions = font_definitions;
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}
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@ -429,6 +428,15 @@ impl Context {
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self.input.pixels_per_point()
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}
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/// Set the number of physical pixels for each logical point.
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/// Will become active at the start of the next frame.
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///
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/// Note that this may be overwritten by input from the integration via [`RawInput::pixels_per_point`].
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/// For instance, when using `egui_web` the browsers native zoom level will always be used.
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pub fn set_pixels_per_point(&self, pixels_per_point: f32) {
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self.memory().new_pixels_per_point = Some(pixels_per_point);
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}
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/// Useful for pixel-perfect rendering
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pub(crate) fn round_to_pixel(&self, point: f32) -> f32 {
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let pixels_per_point = self.pixels_per_point();
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@ -493,7 +501,12 @@ impl Context {
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fn begin_frame_mut(&mut self, new_raw_input: RawInput) {
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self.memory().begin_frame(&self.input, &new_raw_input);
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self.input = std::mem::take(&mut self.input).begin_frame(new_raw_input);
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let mut input = std::mem::take(&mut self.input);
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if let Some(new_pixels_per_point) = self.memory().new_pixels_per_point.take() {
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input.pixels_per_point = new_pixels_per_point;
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}
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self.input = input.begin_frame(new_raw_input);
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self.frame_state.lock().begin_frame(&self.input);
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let font_definitions = self.memory().options.font_definitions.clone();
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@ -27,6 +27,7 @@ pub struct RawInput {
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/// Also known as device pixel ratio, > 1 for HDPI screens.
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/// If text looks blurry on high resolution screens, you probably forgot to set this.
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/// Set this the first frame, whenever it changes, or just on every frame.
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pub pixels_per_point: Option<f32>,
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/// Monotonically increasing time, in seconds. Relative to whatever. Used for animations.
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@ -68,9 +69,9 @@ impl RawInput {
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RawInput {
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scroll_delta: std::mem::take(&mut self.scroll_delta),
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screen_size: self.screen_size,
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screen_rect: self.screen_rect,
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pixels_per_point: self.pixels_per_point,
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time: self.time,
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screen_rect: self.screen_rect.take(),
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pixels_per_point: self.pixels_per_point.take(),
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time: self.time.take(),
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predicted_dt: self.predicted_dt,
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modifiers: self.modifiers,
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events: std::mem::take(&mut self.events),
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@ -20,6 +20,9 @@ use epaint::color::{Color32, Hsva};
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pub struct Memory {
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pub(crate) options: Options,
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/// new scale that will be applied at the start of the next frame
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pub(crate) new_pixels_per_point: Option<f32>,
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#[cfg_attr(feature = "persistence", serde(skip))]
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pub(crate) interaction: Interaction,
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@ -251,11 +251,13 @@ impl BackendPanel {
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self.frame_history.ui(ui);
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if !frame.is_web() {
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// web browsers have their own way of zooming, which egui_web respects
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// For instance: `egui_web` sets `pixels_per_point` every frame to force
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// egui to use the same scale as the web zoom factor.
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let integration_controls_pixels_per_point = ui.input().raw.pixels_per_point.is_some();
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if !integration_controls_pixels_per_point {
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ui.separator();
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if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
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frame.set_pixels_per_point(new_pixels_per_point);
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ui.ctx().set_pixels_per_point(new_pixels_per_point);
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}
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}
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@ -192,11 +192,16 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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event_loop.run(move |event, _, control_flow| {
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let mut redraw = || {
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let pixels_per_point = input_state
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.raw
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.pixels_per_point
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.unwrap_or_else(|| ctx.pixels_per_point());
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let frame_start = Instant::now();
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input_state.raw.time = Some(start_time.elapsed().as_nanos() as f64 * 1e-9);
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input_state.raw.screen_rect = Some(Rect::from_min_size(
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Default::default(),
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screen_size_in_pixels(&display) / input_state.raw.pixels_per_point.unwrap(),
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screen_size_in_pixels(&display) / pixels_per_point,
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));
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ctx.begin_frame(input_state.raw.take());
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@ -225,16 +230,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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);
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{
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let epi::backend::AppOutput {
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quit,
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window_size,
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pixels_per_point,
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} = app_output;
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if let Some(pixels_per_point) = pixels_per_point {
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// User changed GUI scale
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input_state.raw.pixels_per_point = Some(pixels_per_point);
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}
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let epi::backend::AppOutput { quit, window_size } = app_output;
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if let Some(window_size) = window_size {
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display.gl_window().window().set_inner_size(
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@ -283,7 +279,13 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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glutin::event::Event::WindowEvent { event, .. } => {
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input_to_egui(event, clipboard.as_mut(), &mut input_state, control_flow);
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input_to_egui(
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ctx.pixels_per_point(),
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event,
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clipboard.as_mut(),
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&mut input_state,
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control_flow,
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);
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display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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glutin::event::Event::LoopDestroyed => {
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@ -46,6 +46,7 @@ impl GliumInputState {
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}
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pub fn input_to_egui(
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pixels_per_point: f32,
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event: glutin::event::WindowEvent<'_>,
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clipboard: Option<&mut ClipboardContext>,
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input_state: &mut GliumInputState,
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@ -54,6 +55,9 @@ pub fn input_to_egui(
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use glutin::event::WindowEvent;
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match event {
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WindowEvent::CloseRequested | WindowEvent::Destroyed => *control_flow = ControlFlow::Exit,
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WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
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input_state.raw.pixels_per_point = Some(scale_factor as f32);
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}
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WindowEvent::MouseInput { state, button, .. } => {
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if let Some(pos_in_points) = input_state.pointer_pos_in_points {
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if let Some(button) = translate_mouse_button(button) {
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@ -71,8 +75,8 @@ pub fn input_to_egui(
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..
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} => {
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let pos_in_points = pos2(
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pos_in_pixels.x as f32 / input_state.raw.pixels_per_point.unwrap(),
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pos_in_pixels.y as f32 / input_state.raw.pixels_per_point.unwrap(),
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pos_in_pixels.x as f32 / pixels_per_point,
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pos_in_pixels.y as f32 / pixels_per_point,
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);
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input_state.pointer_pos_in_points = Some(pos_in_points);
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input_state
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@ -91,7 +91,7 @@ impl WebInput {
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pub fn new_frame(&mut self, canvas_size: egui::Vec2) -> egui::RawInput {
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egui::RawInput {
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screen_rect: Some(egui::Rect::from_min_size(Default::default(), canvas_size)),
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pixels_per_point: Some(native_pixels_per_point()),
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pixels_per_point: Some(native_pixels_per_point()), // We ALWAYS use the native pixels-per-point
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time: Some(now_sec()),
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..self.raw.take()
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}
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@ -223,7 +223,6 @@ impl AppRunner {
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let epi::backend::AppOutput {
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quit: _, // Can't quit a web page
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window_size: _, // Can't resize a web page
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pixels_per_point: _, // Can't zoom from within the app (we respect the web browser's zoom level)
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} = app_output;
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}
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@ -144,10 +144,9 @@ impl<'a> Frame<'a> {
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self.0.output.window_size = Some(size);
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}
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/// Change the `pixels_per_point` of [`egui`] to this next frame.
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pub fn set_pixels_per_point(&mut self, pixels_per_point: f32) {
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self.0.output.pixels_per_point = Some(pixels_per_point);
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}
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/// Use [`egui::Context::set_pixels_per_point`] instead
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#[deprecated = "Use egui::Context::set_pixels_per_point instead"]
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pub fn set_pixels_per_point(&mut self, _: f32) {}
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/// If you need to request a repaint from another thread, clone this and send it to that other thread.
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pub fn repaint_signal(&self) -> std::sync::Arc<dyn RepaintSignal> {
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@ -367,8 +366,5 @@ pub mod backend {
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/// Set to some size to resize the outer window (e.g. glium window) to this size.
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pub window_size: Option<egui::Vec2>,
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/// If the app sets this, change the `pixels_per_point` of [`egui`] to this next frame.
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pub pixels_per_point: Option<f32>,
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}
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}
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