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@ -1,6 +1,11 @@
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//! Panels are fixed `Ui` regions.
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//! Together with `Window` and `Area`:s they are
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//! Panels are fixed [`Ui`] regions.
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//!
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//! Together with [`Window`] and [`Area`]:s they are
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//! the only places where you can put you widgets.
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//!
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//! The order in which you add panels matter!
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//!
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//! Add [`CentralPanel`] and [`Window`]:s last.
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use crate::*;
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@ -8,7 +13,7 @@ use crate::*;
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/// A panel that covers the entire left side of the screen.
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///
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/// `SidePanel`s should be added before adding any [`Window`]s.
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/// `SidePanel`s must be added before adding any [`CentralPanel`] or [`Window`]s.
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///
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/// ```
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/// # let mut ctx = egui::CtxRef::default();
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@ -68,7 +73,7 @@ impl SidePanel {
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/// A panel that covers the entire top side of the screen.
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///
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/// `TopPanel`s should be added before adding any [`Window`]s.
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/// `TopPanel`s must be added before adding any [`CentralPanel`] or [`Window`]s.
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///
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/// ```
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/// # let mut ctx = egui::CtxRef::default();
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@ -131,7 +136,7 @@ impl TopPanel {
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/// A panel that covers the remainder of the screen,
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/// i.e. whatever area is left after adding other panels.
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///
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/// `CentralPanel` should be added after all other panels.
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/// `CentralPanel` must be added after all other panels.
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/// Any [`Window`]s and [`Area`]s will cover the `CentralPanel`.
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///
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/// ```
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