Better debug rendering of expanded region

This commit is contained in:
Emil Ernerfeldt 2020-05-08 17:10:25 +02:00
parent ec93f20604
commit 570215df9a

View file

@ -325,7 +325,7 @@ impl Region {
fill_color: None, fill_color: None,
}); });
let color = color::srgba(255, 0, 0, 128); let color = color::srgba(200, 0, 0, 255);
let width = 2.5; let width = 2.5;
if too_wide { if too_wide {
@ -334,6 +334,11 @@ impl Region {
color, color,
width, width,
)); ));
self.add_paint_cmd(PaintCmd::line_segment(
(rect.left_center(), rect.right_center()),
color,
width,
));
self.add_paint_cmd(PaintCmd::line_segment( self.add_paint_cmd(PaintCmd::line_segment(
(rect.right_top(), rect.right_bottom()), (rect.right_top(), rect.right_bottom()),
color, color,
@ -347,6 +352,11 @@ impl Region {
color, color,
width, width,
)); ));
self.add_paint_cmd(PaintCmd::line_segment(
(rect.center_top(), rect.center_bottom()),
color,
width,
));
self.add_paint_cmd(PaintCmd::line_segment( self.add_paint_cmd(PaintCmd::line_segment(
(rect.left_bottom(), rect.right_bottom()), (rect.left_bottom(), rect.right_bottom()),
color, color,