[examples] fix fractal clock size
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1 changed files with 6 additions and 5 deletions
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@ -36,7 +36,7 @@ impl FractalClock {
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pub fn window(&mut self, ctx: &Arc<Context>, open: &mut bool) {
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pub fn window(&mut self, ctx: &Arc<Context>, open: &mut bool) {
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Window::new("FractalClock")
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Window::new("FractalClock")
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.open(open)
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.open(open)
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.default_rect(ctx.rect().expand(-40.0))
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.default_rect(ctx.rect().expand(-42.0))
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.scroll(false)
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.scroll(false)
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// Dark background frame to make it pop:
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// Dark background frame to make it pop:
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.frame(Frame::window(&ctx.style()).fill(Some(color::black(250))))
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.frame(Frame::window(&ctx.style()).fill(Some(color::black(250))))
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@ -51,7 +51,7 @@ impl FractalClock {
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.unwrap_or_else(|| ui.input().time);
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.unwrap_or_else(|| ui.input().time);
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}
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}
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self.fractal_ui(ui);
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self.fractal_ui(ui, ui.available_finite());
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let frame = Frame::popup(ui.style())
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let frame = Frame::popup(ui.style())
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.fill(Some(color::gray(34, 160)))
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.fill(Some(color::gray(34, 160)))
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@ -60,6 +60,9 @@ impl FractalClock {
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frame.show(&mut ui.left_column(320.0), |ui| {
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frame.show(&mut ui.left_column(320.0), |ui| {
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CollapsingHeader::new("Settings").show(ui, |ui| self.options_ui(ui));
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CollapsingHeader::new("Settings").show(ui, |ui| self.options_ui(ui));
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});
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});
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// Make sure we allocate what we used (everything)
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ui.allocate_space(ui.available_finite().size());
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}
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}
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fn options_ui(&mut self, ui: &mut Ui) {
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fn options_ui(&mut self, ui: &mut Ui) {
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@ -94,7 +97,7 @@ impl FractalClock {
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);
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);
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}
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}
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fn fractal_ui(&mut self, ui: &mut Ui) {
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fn fractal_ui(&mut self, ui: &mut Ui, rect: Rect) {
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struct Hand {
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struct Hand {
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length: f32,
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length: f32,
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angle: f32,
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angle: f32,
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@ -123,8 +126,6 @@ impl FractalClock {
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Hand::from_length_angle(0.5, angle_from_period(12.0 * 60.0 * 60.0)),
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Hand::from_length_angle(0.5, angle_from_period(12.0 * 60.0 * 60.0)),
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];
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];
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let rect = ui.available_finite();
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let scale = self.zoom * rect.width().min(rect.height());
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let scale = self.zoom * rect.width().min(rect.height());
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let mut paint_line = |points: [Pos2; 2], color: Color, width: f32| {
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let mut paint_line = |points: [Pos2; 2], color: Color, width: f32| {
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let line = [
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let line = [
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