egui_glow: Add function to set the texture filter (#1041)
* Allow setting the scale filter for `glow` backend This commit adds a `set_scale_filter` method to the `glow` painter so that textures can be set to scale using nearest-neighbour scaling rather than linear. This is useful for pixel art. I wasn't entirely sure what kind of API you want for this kind of change so I went with what seemed least intrusive, I don't mind doing something more holistic if this isn't what you had in mind. * Rename scale_filter -> texture_filter * Store the TextureFilter directly * PR link in changelog * Use inter-doc links Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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3 changed files with 38 additions and 3 deletions
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@ -3,7 +3,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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@ -2,10 +2,13 @@
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use glow::HasContext;
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use std::option::Option::Some;
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use crate::painter::TextureFilter;
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pub(crate) fn srgbtexture2d(
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gl: &glow::Context,
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is_webgl_1: bool,
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srgb_support: bool,
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texture_filter: TextureFilter,
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data: &[u8],
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w: usize,
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h: usize,
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@ -20,12 +23,12 @@ pub(crate) fn srgbtexture2d(
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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glow::TEXTURE_MAG_FILTER,
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glow::LINEAR as i32,
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texture_filter.glow_code() as i32,
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);
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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glow::TEXTURE_MIN_FILTER,
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glow::LINEAR as i32,
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texture_filter.glow_code() as i32,
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);
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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@ -35,6 +35,8 @@ pub struct Painter {
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is_embedded: bool,
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vertex_array: crate::misc_util::VAO,
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srgb_support: bool,
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/// The filter used for subsequent textures.
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texture_filter: TextureFilter,
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post_process: Option<PostProcess>,
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vertex_buffer: glow::Buffer,
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element_array_buffer: glow::Buffer,
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@ -52,6 +54,27 @@ pub struct Painter {
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destroyed: bool,
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}
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#[derive(Copy, Clone)]
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pub enum TextureFilter {
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Linear,
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Nearest,
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}
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impl Default for TextureFilter {
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fn default() -> Self {
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TextureFilter::Linear
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}
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}
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impl TextureFilter {
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pub(crate) fn glow_code(&self) -> u32 {
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match self {
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TextureFilter::Linear => glow::LINEAR,
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TextureFilter::Nearest => glow::NEAREST,
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}
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}
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}
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impl Painter {
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/// Create painter.
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///
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@ -190,6 +213,7 @@ impl Painter {
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is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300),
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vertex_array,
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srgb_support,
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texture_filter: Default::default(),
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post_process,
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vertex_buffer,
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element_array_buffer,
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@ -224,6 +248,7 @@ impl Painter {
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gl,
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self.is_webgl_1,
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self.srgb_support,
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self.texture_filter,
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&pixels,
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font_image.width,
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font_image.height,
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@ -387,6 +412,12 @@ impl Painter {
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}
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}
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// Set the filter to be used for any subsequent textures loaded via
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// [`Self::set_texture`].
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pub fn set_texture_filter(&mut self, texture_filter: TextureFilter) {
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self.texture_filter = texture_filter;
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}
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// ------------------------------------------------------------------------
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#[cfg(feature = "epi")]
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@ -410,6 +441,7 @@ impl Painter {
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gl,
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self.is_webgl_1,
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self.srgb_support,
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self.texture_filter,
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&pixels,
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image.size[0],
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image.size[1],
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