[window] Fix: no hover effect when already dragging something
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9833ca57a6
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1 changed files with 61 additions and 59 deletions
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@ -468,70 +468,72 @@ fn resize_hover(
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area_layer_id: LayerId,
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rect: Rect,
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) -> Option<WindowInteraction> {
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if let Some(mouse_pos) = ctx.input().mouse.pos {
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if let Some(top_layer_id) = ctx.layer_id_at(mouse_pos) {
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if top_layer_id != area_layer_id && top_layer_id.order != Order::Background {
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return None; // Another window is on top here
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}
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let mouse_pos = ctx.input().mouse.pos?;
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if ctx.input().mouse.down && !ctx.input().mouse.pressed {
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return None; // already dragging (something)
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}
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if let Some(top_layer_id) = ctx.layer_id_at(mouse_pos) {
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if top_layer_id != area_layer_id && top_layer_id.order != Order::Background {
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return None; // Another window is on top here
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}
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}
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if ctx.memory().interaction.drag_interest {
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// Another widget will become active if we drag here
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return None;
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}
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let side_grab_radius = ctx.style().interaction.resize_grab_radius_side;
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let corner_grab_radius = ctx.style().interaction.resize_grab_radius_corner;
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if !rect.expand(side_grab_radius).contains(mouse_pos) {
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return None;
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}
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let (mut left, mut right, mut top, mut bottom) = Default::default();
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if possible.resizable {
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right = (rect.right() - mouse_pos.x).abs() <= side_grab_radius;
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bottom = (rect.bottom() - mouse_pos.y).abs() <= side_grab_radius;
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if rect.right_bottom().distance(mouse_pos) < corner_grab_radius {
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right = true;
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bottom = true;
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}
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if ctx.memory().interaction.drag_interest {
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// Another widget will become active if we drag here
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return None;
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if possible.movable {
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left = (rect.left() - mouse_pos.x).abs() <= side_grab_radius;
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top = (rect.top() - mouse_pos.y).abs() <= side_grab_radius;
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if rect.right_top().distance(mouse_pos) < corner_grab_radius {
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right = true;
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top = true;
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}
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if rect.left_top().distance(mouse_pos) < corner_grab_radius {
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left = true;
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top = true;
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}
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if rect.left_bottom().distance(mouse_pos) < corner_grab_radius {
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left = true;
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bottom = true;
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}
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}
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}
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let any_resize = left || right || top || bottom;
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let side_grab_radius = ctx.style().interaction.resize_grab_radius_side;
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let corner_grab_radius = ctx.style().interaction.resize_grab_radius_corner;
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if rect.expand(side_grab_radius).contains(mouse_pos) {
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let (mut left, mut right, mut top, mut bottom) = Default::default();
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if possible.resizable {
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right = (rect.right() - mouse_pos.x).abs() <= side_grab_radius;
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bottom = (rect.bottom() - mouse_pos.y).abs() <= side_grab_radius;
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if !any_resize && !possible.movable {
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return None;
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}
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if rect.right_bottom().distance(mouse_pos) < corner_grab_radius {
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right = true;
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bottom = true;
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}
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if possible.movable {
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left = (rect.left() - mouse_pos.x).abs() <= side_grab_radius;
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top = (rect.top() - mouse_pos.y).abs() <= side_grab_radius;
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if rect.right_top().distance(mouse_pos) < corner_grab_radius {
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right = true;
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top = true;
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}
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if rect.left_top().distance(mouse_pos) < corner_grab_radius {
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left = true;
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top = true;
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}
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if rect.left_bottom().distance(mouse_pos) < corner_grab_radius {
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left = true;
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bottom = true;
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}
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}
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}
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let any_resize = left || right || top || bottom;
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if !any_resize && !possible.movable {
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return None;
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}
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if any_resize || possible.movable {
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Some(WindowInteraction {
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area_layer_id,
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start_rect: rect,
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left,
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right,
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top,
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bottom,
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})
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} else {
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None
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}
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} else {
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None
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}
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if any_resize || possible.movable {
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Some(WindowInteraction {
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area_layer_id,
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start_rect: rect,
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left,
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right,
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top,
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bottom,
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})
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} else {
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None
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}
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