Rename ui.advance_cursor to ui.add_space
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9 changed files with 36 additions and 28 deletions
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@ -22,6 +22,7 @@ NOTE: `eframe`, `egui_web` and `egui_glium` has their own changelogs!
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* Add `TextEdit::password` to hide input characters.
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### Changed 🔧
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* `ui.advance_cursor` is now called `ui.add_space`.
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* `kb_focus` is now just called `focus`.
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### Fixed 🐛
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@ -331,7 +331,7 @@ impl<'open> Window<'open> {
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.add_contents(&mut frame.content_ui, collapsing_id, |ui| {
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resize.show(ui, |ui| {
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if title_bar.is_some() {
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ui.advance_cursor(title_content_spacing);
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ui.add_space(title_content_spacing);
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}
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if let Some(scroll) = scroll {
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@ -698,7 +698,7 @@ fn show_title_bar(
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let pad = (height - button_size.y) / 2.0; // calculated so that the icon is on the diagonal (if window padding is symmetrical)
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if collapsible {
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ui.advance_cursor(pad);
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ui.add_space(pad);
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let (_id, rect) = ui.allocate_space(button_size);
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let collapse_button_response = ui.interact(rect, collapsing_id, Sense::click());
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@ -791,14 +791,14 @@ impl Context {
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.unwrap_or_default()
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))
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.on_hover_text("Is egui currently listening for text input?");
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ui.advance_cursor(16.0);
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ui.add_space(16.0);
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ui.label(format!(
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"There are {} text galleys in the layout cache",
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self.fonts().num_galleys_in_cache()
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))
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.on_hover_text("This is approximately the number of text strings on screen");
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ui.advance_cursor(16.0);
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ui.add_space(16.0);
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CollapsingHeader::new("📥 Input")
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.default_open(false)
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@ -79,7 +79,7 @@ impl Widget for &epaint::stats::PaintStats {
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"egui generates intermediate level shapes like circles and text. \
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These are later tessellated into triangles.",
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);
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ui.advance_cursor(10.0);
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ui.add_space(10.0);
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ui.style_mut().body_text_style = TextStyle::Monospace;
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@ -100,14 +100,14 @@ impl Widget for &epaint::stats::PaintStats {
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label(ui, shape_path, "paths");
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label(ui, shape_mesh, "nested meshes");
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label(ui, shape_vec, "nested shapes");
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ui.advance_cursor(10.0);
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ui.add_space(10.0);
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ui.label("Tessellated:");
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label(ui, clipped_meshes, "clipped_meshes")
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.on_hover_text("Number of separate clip rectangles");
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label(ui, vertices, "vertices");
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label(ui, indices, "indices").on_hover_text("Three 32-bit indices per triangles");
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ui.advance_cursor(10.0);
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ui.add_space(10.0);
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// ui.label("Total:");
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// ui.label(self.total().format(""));
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@ -62,7 +62,12 @@ impl Style {
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "persistence", serde(default))]
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pub struct Spacing {
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/// Horizontal and vertical spacing between widgets
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/// Horizontal and vertical spacing between widgets.
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///
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/// To add extra space between widgets, use [`Ui::add_space`].
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///
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/// `item_spacing` is inserted _after_ adding a widget, so to increase the spacing between
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/// widgets `A` and `B` you need to change `item_spacing` before adding `A`.
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pub item_spacing: Vec2,
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/// Horizontal and vertical padding within a window frame.
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@ -510,19 +510,6 @@ impl Ui {
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pub fn hovered(&self, rect: Rect) -> bool {
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self.interact(rect, self.id, Sense::hover()).hovered
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}
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// ------------------------------------------------------------------------
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// Stuff that moves the cursor, i.e. allocates space in this ui!
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/// Advance the cursor (where the next widget is put) by this many points.
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///
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/// The direction is dependent on the layout.
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/// This is useful for creating some extra space between widgets.
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///
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/// [`Self::min_rect`] will expand to contain the cursor.
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pub fn advance_cursor(&mut self, amount: f32) {
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self.placer.advance_cursor(amount);
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}
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}
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/// # Allocating space: where do I put my widgets?
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@ -833,6 +820,21 @@ impl Ui {
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.inner
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}
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/// Add extra space before the next widget.
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///
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/// The direction is dependent on the layout.
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/// This will be in addition to the [`Spacing::item_spacing`}.
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///
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/// [`Self::min_rect`] will expand to contain the space.
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pub fn add_space(&mut self, amount: f32) {
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self.placer.advance_cursor(amount);
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}
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#[deprecated = "Use add_space instead"]
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pub fn advance_cursor(&mut self, amount: f32) {
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self.add_space(amount);
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}
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/// Shortcut for `add(Label::new(text))`
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///
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/// See also [`Label`].
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@ -1214,7 +1216,7 @@ impl Ui {
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let end_with_horizontal_line = true;
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if end_with_horizontal_line {
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child_ui.advance_cursor(4.0);
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child_ui.add_space(4.0);
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}
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// draw a faint line on the left to mark the indented section
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@ -91,7 +91,7 @@ impl PlotDemo {
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ui.vertical(|ui| {
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ui.style_mut().wrap = Some(false);
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ui.checkbox(animate, "animate");
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ui.advance_cursor(8.0);
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ui.add_space(8.0);
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ui.checkbox(square, "square view");
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ui.checkbox(proportional, "proportional data axes");
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});
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@ -122,21 +122,21 @@ impl super::View for Sliders {
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ui.radio_value(integer, false, "f64");
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});
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ui.label("(f32, usize etc are also possible)");
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ui.advance_cursor(8.0);
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ui.add_space(8.0);
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ui.checkbox(logarithmic, "Logarithmic");
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ui.label("Logarithmic sliders are great for when you want to span a huge range, i.e. from zero to a million.");
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ui.label("Logarithmic sliders can include infinity and zero.");
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ui.advance_cursor(8.0);
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ui.add_space(8.0);
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ui.checkbox(clamp_to_range, "Clamp to range");
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ui.label("If true, the slider will clamp incoming and outgoing values to the given range.");
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ui.label("If false, the slider can shows values outside its range, and you can manually enter values outside the range.");
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ui.advance_cursor(8.0);
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ui.add_space(8.0);
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ui.checkbox(smart_aim, "Smart Aim");
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ui.label("Smart Aim will guide you towards round values when you drag the slider so you you are more likely to hit 250 than 247.23");
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ui.advance_cursor(8.0);
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ui.add_space(8.0);
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ui.vertical_centered(|ui| {
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egui::reset_button(ui, self);
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@ -327,7 +327,7 @@ impl BackendPanel {
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These are emitted when you switch selected widget with tab, \
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and can be hooked up to a screen reader on supported platforms.",
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);
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ui.advance_cursor(8.0);
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ui.add_space(8.0);
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for event in &self.output_event_history {
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ui.label(format!("{:?}", event));
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}
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