Clamp eframe window size to at most the size of the largest monitor (#2445)
This can hopefully fix some reported bugs where
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32677a54e4
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4a72abc8ec
4 changed files with 36 additions and 12 deletions
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@ -255,10 +255,10 @@ pub struct NativeOptions {
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/// The initial inner size of the native window in points (logical pixels).
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pub initial_window_size: Option<egui::Vec2>,
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/// The minimum inner window size
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/// The minimum inner window size in points (logical pixels).
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pub min_window_size: Option<egui::Vec2>,
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/// The maximum inner window size
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/// The maximum inner window size in points (logical pixels).
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pub max_window_size: Option<egui::Vec2>,
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/// Should the app window be resizable?
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@ -5,6 +5,7 @@ use winit::platform::macos::WindowBuilderExtMacOS as _;
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#[cfg(feature = "accesskit")]
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use egui::accesskit;
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use egui::NumExt as _;
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#[cfg(feature = "accesskit")]
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use egui_winit::accesskit_winit;
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use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
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@ -48,10 +49,11 @@ pub fn read_window_info(window: &winit::window::Window, pixels_per_point: f32) -
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}
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}
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pub fn window_builder(
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pub fn window_builder<E>(
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event_loop: &EventLoopWindowTarget<E>,
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title: &str,
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native_options: &epi::NativeOptions,
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window_settings: &Option<WindowSettings>,
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window_settings: Option<WindowSettings>,
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) -> winit::window::WindowBuilder {
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let epi::NativeOptions {
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always_on_top,
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@ -103,7 +105,9 @@ pub fn window_builder(
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window_builder = window_builder_drag_and_drop(window_builder, *drag_and_drop_support);
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if let Some(window_settings) = window_settings {
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if let Some(mut window_settings) = window_settings {
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// Restore pos/size from previous session
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window_settings.clamp_to_sane_values(largest_monitor_point_size(event_loop));
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window_builder = window_settings.initialize_window(window_builder);
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} else {
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if let Some(pos) = *initial_window_pos {
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@ -112,7 +116,10 @@ pub fn window_builder(
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y: pos.y as f64,
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});
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}
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if let Some(initial_window_size) = *initial_window_size {
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let initial_window_size =
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initial_window_size.at_most(largest_monitor_point_size(event_loop));
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window_builder = window_builder.with_inner_size(points_to_size(initial_window_size));
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}
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}
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@ -120,6 +127,22 @@ pub fn window_builder(
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window_builder
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}
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fn largest_monitor_point_size<E>(event_loop: &EventLoopWindowTarget<E>) -> egui::Vec2 {
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let mut max_size = egui::Vec2::ZERO;
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for monitor in event_loop.available_monitors() {
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let size = monitor.size().to_logical::<f32>(monitor.scale_factor());
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let size = egui::vec2(size.width, size.height);
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max_size = max_size.max(size);
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}
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if max_size == egui::Vec2::ZERO {
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egui::Vec2::splat(16000.0)
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} else {
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max_size
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}
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}
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fn load_icon(icon_data: epi::IconData) -> Option<winit::window::Icon> {
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winit::window::Icon::from_rgba(icon_data.rgba, icon_data.width, icon_data.height).ok()
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}
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@ -445,9 +468,7 @@ const STORAGE_WINDOW_KEY: &str = "window";
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pub fn load_window_settings(_storage: Option<&dyn epi::Storage>) -> Option<WindowSettings> {
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#[cfg(feature = "persistence")]
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{
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let mut settings: WindowSettings = epi::get_value(_storage?, STORAGE_WINDOW_KEY)?;
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settings.clamp_to_sane_values();
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Some(settings)
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epi::get_value(_storage?, STORAGE_WINDOW_KEY)
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}
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#[cfg(not(feature = "persistence"))]
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None
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@ -504,7 +504,7 @@ mod glow_integration {
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let window_settings = epi_integration::load_window_settings(storage);
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let winit_window =
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epi_integration::window_builder(title, native_options, &window_settings)
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epi_integration::window_builder(event_loop, title, native_options, window_settings)
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.build(event_loop)?;
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// a lot of the code below has been lifted from glutin example in their repo.
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let glutin_window_context =
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@ -937,7 +937,7 @@ mod wgpu_integration {
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) -> Result<winit::window::Window> {
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let window_settings = epi_integration::load_window_settings(storage);
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Ok(
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epi_integration::window_builder(title, native_options, &window_settings)
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epi_integration::window_builder(event_loop, title, native_options, window_settings)
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.build(event_loop)?,
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)
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}
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@ -76,11 +76,14 @@ impl WindowSettings {
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}
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}
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pub fn clamp_to_sane_values(&mut self) {
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pub fn clamp_to_sane_values(&mut self, max_size: egui::Vec2) {
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use egui::NumExt as _;
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if let Some(size) = &mut self.inner_size_points {
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// Prevent ridiculously small windows
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let min_size = egui::Vec2::splat(64.0);
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*size = size.max(min_size);
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*size = size.at_least(min_size);
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*size = size.at_most(max_size);
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}
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}
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}
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