Move epi-code from egui_glow into eframe

This commit is contained in:
Emil Ernerfeldt 2022-03-20 22:53:19 +01:00
parent 0a400a5bcc
commit 4922b1912b
6 changed files with 51 additions and 60 deletions

2
Cargo.lock generated
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@ -986,6 +986,7 @@ dependencies = [
"ehttp", "ehttp",
"epi", "epi",
"glow", "glow",
"glutin",
"image", "image",
"parking_lot 0.12.0", "parking_lot 0.12.0",
"poll-promise", "poll-promise",
@ -1082,7 +1083,6 @@ dependencies = [
"bytemuck", "bytemuck",
"egui", "egui",
"egui-winit", "egui-winit",
"epi",
"glow", "glow",
"glutin", "glutin",
"memoffset", "memoffset",

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@ -46,16 +46,18 @@ screen_reader = [
[dependencies] [dependencies]
egui = { version = "0.17.0", path = "../egui", default-features = false } egui = { version = "0.17.0", path = "../egui", default-features = false }
epi = { version = "0.17.0", path = "../epi" } epi = { version = "0.17.0", path = "../epi" }
glow = "0.11"
parking_lot = "0.12"
# native: # native:
[target.'cfg(not(target_arch = "wasm32"))'.dependencies] [target.'cfg(not(target_arch = "wasm32"))'.dependencies]
egui_glow = { version = "0.17.0", path = "../egui_glow", default-features = false, features = [ egui_glow = { version = "0.17.0", path = "../egui_glow", default-features = false, features = [
"clipboard", "clipboard",
"epi",
"links", "links",
"winit", "winit",
] } ] }
egui-winit = { version = "0.17.0", path = "../egui-winit", default-features = false } egui-winit = { version = "0.17.0", path = "../egui-winit", default-features = false }
glutin = "0.28.0"
# web: # web:
[target.'cfg(target_arch = "wasm32")'.dependencies] [target.'cfg(target_arch = "wasm32")'.dependencies]

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@ -98,43 +98,8 @@ pub fn start_web(canvas_id: &str, app_creator: AppCreator) -> Result<(), wasm_bi
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// When compiling natively // When compiling natively
/// This is how you start a native (desktop) app.
///
/// The first argument is name of your app, used for the title bar of the native window
/// and the save location of persistence (see [`epi::App::save`]).
///
/// Call from `fn main` like this:
/// ``` no_run
/// use eframe::egui;
///
/// fn main() {
/// let native_options = eframe::NativeOptions::default();
/// eframe::run_native("MyApp", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
/// }
///
/// #[derive(Default)]
/// struct MyEguiApp {}
///
/// impl MyEguiApp {
/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
/// // Restore app state using cc.storage (requires the "persistence" feature).
/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
/// // for e.g. egui::PaintCallback.
/// Self::default()
/// }
/// }
///
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
/// }
/// ```
#[cfg(not(target_arch = "wasm32"))] #[cfg(not(target_arch = "wasm32"))]
#[allow(clippy::needless_pass_by_value)] mod native;
pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) -> ! {
egui_glow::run(app_name, &native_options, app_creator) #[cfg(not(target_arch = "wasm32"))]
} pub use native::run_native;

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@ -32,18 +32,56 @@ fn create_display(
pub use epi::NativeOptions; pub use epi::NativeOptions;
/// Run an egui app /// This is how you start a native (desktop) app.
///
/// The first argument is name of your app, used for the title bar of the native window
/// and the save location of persistence (see [`epi::App::save`]).
///
/// Call from `fn main` like this:
/// ``` no_run
/// use eframe::egui;
///
/// fn main() {
/// let native_options = eframe::NativeOptions::default();
/// eframe::run_native("MyApp", native_options, |cc| Box::new(MyEguiApp::new(cc)));
/// }
///
/// #[derive(Default)]
/// struct MyEguiApp {}
///
/// impl MyEguiApp {
/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
/// // Restore app state using cc.storage (requires the "persistence" feature).
/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
/// // for e.g. egui::PaintCallback.
/// Self::default()
/// }
/// }
///
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
/// }
/// ```
#[allow(unsafe_code)] #[allow(unsafe_code)]
pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! { pub fn run_native(
app_name: &str,
native_options: epi::NativeOptions,
app_creator: epi::AppCreator,
) -> ! {
let persistence = egui_winit::epi::Persistence::from_app_name(app_name); let persistence = egui_winit::epi::Persistence::from_app_name(app_name);
let window_settings = persistence.load_window_settings(); let window_settings = persistence.load_window_settings();
let window_builder = let window_builder =
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app_name); egui_winit::epi::window_builder(&native_options, &window_settings).with_title(app_name);
let event_loop = winit::event_loop::EventLoop::with_user_event(); let event_loop = winit::event_loop::EventLoop::with_user_event();
let (gl_window, gl) = create_display(window_builder, &event_loop); let (gl_window, gl) = create_display(window_builder, &event_loop);
let gl = std::rc::Rc::new(gl); let gl = std::rc::Rc::new(gl);
let mut painter = crate::Painter::new(gl.clone(), None, "") let mut painter = egui_glow::Painter::new(gl.clone(), None, "")
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error)); .unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
let mut integration = egui_winit::epi::EpiIntegration::new( let mut integration = egui_winit::epi::EpiIntegration::new(

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@ -38,13 +38,7 @@ default_fonts = ["egui/default_fonts"]
links = ["egui-winit/links"] links = ["egui-winit/links"]
# enable persisting native window options and egui memory # enable persisting native window options and egui memory
persistence = [ persistence = ["egui-winit/persistence", "egui/persistence"]
"egui-winit/persistence",
"egui/persistence",
"epi", # also implied by the lines below, see https://github.com/rust-lang/cargo/issues/8832
"epi/file_storage",
"epi/persistence",
]
# experimental support for a screen reader # experimental support for a screen reader
screen_reader = ["egui-winit/screen_reader"] screen_reader = ["egui-winit/screen_reader"]
@ -58,7 +52,6 @@ winit = ["egui-winit", "glutin"]
egui = { version = "0.17.0", path = "../egui", default-features = false, features = [ egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
"convert_bytemuck", "convert_bytemuck",
] } ] }
epi = { version = "0.17.0", path = "../epi", optional = true }
bytemuck = "1.7" bytemuck = "1.7"
glow = "0.11" glow = "0.11"

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@ -2,7 +2,6 @@
//! //!
//! The main type you want to use is [`EguiGlow`]. //! The main type you want to use is [`EguiGlow`].
//! //!
//! This library is an [`epi`] backend.
//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead. //! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
// Forbid warnings in release builds: // Forbid warnings in release builds:
@ -99,9 +98,3 @@ mod vao_emulate;
pub mod winit; pub mod winit;
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))] #[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
pub use winit::*; pub use winit::*;
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
mod epi_backend;
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
pub use epi_backend::{run, NativeOptions};