implement vertical slider orientation (#875)
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0bad1d0c99
commit
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2 changed files with 172 additions and 69 deletions
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@ -32,7 +32,13 @@ struct SliderSpec {
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largest_finite: f64,
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}
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/// Control a number by a horizontal slider.
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/// Specifies the orientation of a [`Slider`].
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pub enum SliderOrientation {
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Horizontal,
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Vertical,
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}
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/// Control a number with a slider.
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///
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/// The slider range defines the values you get when pulling the slider to the far edges.
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/// By default, the slider can still show values outside this range,
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@ -41,7 +47,7 @@ struct SliderSpec {
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///
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/// The range can include any numbers, and go from low-to-high or from high-to-low.
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///
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/// The slider consists of three parts: a horizontal slider, a value display, and an optional text.
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/// The slider consists of three parts: a slider, a value display, and an optional text.
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/// The user can click the value display to edit its value. It can be turned off with `.show_value(false)`.
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///
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/// ```
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@ -60,6 +66,7 @@ pub struct Slider<'a> {
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clamp_to_range: bool,
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smart_aim: bool,
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show_value: bool,
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orientation: SliderOrientation,
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prefix: String,
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suffix: String,
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text: String,
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@ -69,6 +76,7 @@ pub struct Slider<'a> {
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}
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impl<'a> Slider<'a> {
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/// Creates a new horizontal slider.
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pub fn new<Num: emath::Numeric>(value: &'a mut Num, range: RangeInclusive<Num>) -> Self {
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let range_f64 = range.start().to_f64()..=range.end().to_f64();
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let slf = Self::from_get_set(range_f64, move |v: Option<f64>| {
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@ -100,6 +108,7 @@ impl<'a> Slider<'a> {
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clamp_to_range: true,
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smart_aim: true,
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show_value: true,
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orientation: SliderOrientation::Horizontal,
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prefix: Default::default(),
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suffix: Default::default(),
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text: Default::default(),
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@ -109,7 +118,7 @@ impl<'a> Slider<'a> {
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}
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}
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/// Control wether or not the slider shows the current value.
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/// Control whether or not the slider shows the current value.
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/// Default: `true`.
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pub fn show_value(mut self, show_value: bool) -> Self {
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self.show_value = show_value;
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@ -139,6 +148,18 @@ impl<'a> Slider<'a> {
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self
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}
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/// Vertical or horizontal slider? The default is horizontal.
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pub fn orientation(mut self, orientation: SliderOrientation) -> Self {
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self.orientation = orientation;
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self
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}
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/// Make this a vertical slider.
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pub fn vertical(mut self) -> Self {
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self.orientation = SliderOrientation::Vertical;
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self
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}
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/// Make this a logarithmic slider.
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/// This is great for when the slider spans a huge range,
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/// e.g. from one to a million.
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@ -249,49 +270,43 @@ impl<'a> Slider<'a> {
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self.range.clone()
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}
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/// For instance, `x` is the mouse position and `x_range` is the physical location of the slider on the screen.
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fn value_from_x(&self, x: f32, x_range: RangeInclusive<f32>) -> f64 {
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let normalized = remap_clamp(x, x_range, 0.0..=1.0) as f64;
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/// For instance, `position` is the mouse position and `position_range` is the physical location of the slider on the screen.
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fn value_from_position(&self, position: f32, position_range: RangeInclusive<f32>) -> f64 {
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let normalized = remap_clamp(position, position_range, 0.0..=1.0) as f64;
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value_from_normalized(normalized, self.range(), &self.spec)
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}
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fn x_from_value(&self, value: f64, x_range: RangeInclusive<f32>) -> f32 {
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fn position_from_value(&self, value: f64, position_range: RangeInclusive<f32>) -> f32 {
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let normalized = normalized_from_value(value, self.range(), &self.spec);
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lerp(x_range, normalized as f32)
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lerp(position_range, normalized as f32)
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}
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}
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fn handle_radius(rect: &Rect) -> f32 {
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rect.height() / 2.5
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}
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fn x_range(rect: &Rect) -> RangeInclusive<f32> {
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let handle_radius = handle_radius(rect);
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(rect.left() + handle_radius)..=(rect.right() - handle_radius)
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}
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impl<'a> Slider<'a> {
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/// Just the slider, no text
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#[allow(clippy::unused_self)]
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fn allocate_slider_space(&self, ui: &mut Ui, height: f32) -> Response {
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let desired_size = vec2(ui.spacing().slider_width, height);
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fn allocate_slider_space(&self, ui: &mut Ui, perpendicular: f32) -> Response {
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let desired_size = match self.orientation {
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SliderOrientation::Horizontal => vec2(ui.spacing().slider_width, perpendicular),
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SliderOrientation::Vertical => vec2(perpendicular, ui.spacing().slider_width),
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};
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ui.allocate_response(desired_size, Sense::click_and_drag())
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}
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/// Just the slider, no text
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fn slider_ui(&mut self, ui: &mut Ui, response: &Response) {
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let rect = &response.rect;
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let x_range = x_range(rect);
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let position_range = self.position_range(rect);
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if let Some(pointer_pos) = response.interact_pointer_pos() {
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if let Some(pointer_position_2d) = response.interact_pointer_pos() {
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let position = self.pointer_position(pointer_position_2d);
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let new_value = if self.smart_aim {
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let aim_radius = ui.input().aim_radius();
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emath::smart_aim::best_in_range_f64(
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self.value_from_x(pointer_pos.x - aim_radius, x_range.clone()),
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self.value_from_x(pointer_pos.x + aim_radius, x_range.clone()),
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self.value_from_position(position - aim_radius, position_range.clone()),
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self.value_from_position(position + aim_radius, position_range.clone()),
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)
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} else {
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self.value_from_x(pointer_pos.x, x_range.clone())
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self.value_from_position(position, position_range.clone())
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};
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self.set_value(new_value);
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}
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@ -300,21 +315,22 @@ impl<'a> Slider<'a> {
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response.widget_info(|| WidgetInfo::slider(value, &self.text));
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if response.has_focus() {
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let kb_step = ui.input().num_presses(Key::ArrowRight) as f32
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- ui.input().num_presses(Key::ArrowLeft) as f32;
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let increment = ui.input().num_presses(self.key_increment());
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let decrement = ui.input().num_presses(self.key_decrement());
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let kb_step = increment as f32 - decrement as f32;
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if kb_step != 0.0 {
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let prev_value = self.get_value();
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let prev_x = self.x_from_value(prev_value, x_range.clone());
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let new_x = prev_x + kb_step;
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let prev_position = self.position_from_value(prev_value, position_range.clone());
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let new_position = prev_position + kb_step;
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let new_value = if self.smart_aim {
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let aim_radius = ui.input().aim_radius();
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emath::smart_aim::best_in_range_f64(
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self.value_from_x(new_x - aim_radius, x_range.clone()),
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self.value_from_x(new_x + aim_radius, x_range.clone()),
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self.value_from_position(new_position - aim_radius, position_range.clone()),
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self.value_from_position(new_position + aim_radius, position_range.clone()),
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)
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} else {
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self.value_from_x(new_x, x_range.clone())
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self.value_from_position(new_position, position_range.clone())
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};
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self.set_value(new_value);
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}
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@ -324,15 +340,10 @@ impl<'a> Slider<'a> {
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if ui.is_rect_visible(response.rect) {
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let value = self.get_value();
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let rail_radius = ui
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.painter()
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.round_to_pixel((rect.height() / 4.0).at_least(2.0));
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let rail_radius = ui.painter().round_to_pixel(self.rail_radius_limit(rect));
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let rail_rect = self.rail_rect(rect, rail_radius);
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let rail_rect = Rect::from_min_max(
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pos2(rect.left(), rect.center().y - rail_radius),
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pos2(rect.right(), rect.center().y + rail_radius),
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);
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let marker_center_x = self.x_from_value(value, x_range);
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let position_1d = self.position_from_value(value, position_range);
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let visuals = ui.style().interact(response);
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ui.painter().add(epaint::RectShape {
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@ -346,15 +357,85 @@ impl<'a> Slider<'a> {
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// stroke: ui.visuals().widgets.inactive.bg_stroke,
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});
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let center = self.marker_center(position_1d, &rail_rect);
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ui.painter().add(epaint::CircleShape {
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center: pos2(marker_center_x, rail_rect.center().y),
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radius: handle_radius(rect) + visuals.expansion,
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center,
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radius: self.handle_radius(rect) + visuals.expansion,
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fill: visuals.bg_fill,
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stroke: visuals.fg_stroke,
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});
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}
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}
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fn marker_center(&self, position_1d: f32, rail_rect: &Rect) -> Pos2 {
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match self.orientation {
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SliderOrientation::Horizontal => pos2(position_1d, rail_rect.center().y),
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SliderOrientation::Vertical => pos2(rail_rect.center().x, position_1d),
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}
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}
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fn pointer_position(&self, pointer_position_2d: Pos2) -> f32 {
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match self.orientation {
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SliderOrientation::Horizontal => pointer_position_2d.x,
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SliderOrientation::Vertical => pointer_position_2d.y,
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}
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}
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fn position_range(&self, rect: &Rect) -> RangeInclusive<f32> {
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let handle_radius = self.handle_radius(rect);
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match self.orientation {
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SliderOrientation::Horizontal => {
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(rect.left() + handle_radius)..=(rect.right() - handle_radius)
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}
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SliderOrientation::Vertical => {
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(rect.bottom() - handle_radius)..=(rect.top() + handle_radius)
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}
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}
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}
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fn key_increment(&self) -> Key {
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match self.orientation {
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SliderOrientation::Horizontal => Key::ArrowRight,
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SliderOrientation::Vertical => Key::ArrowUp,
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}
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}
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fn key_decrement(&self) -> Key {
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match self.orientation {
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SliderOrientation::Horizontal => Key::ArrowLeft,
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SliderOrientation::Vertical => Key::ArrowDown,
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}
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}
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fn rail_rect(&self, rect: &Rect, radius: f32) -> Rect {
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match self.orientation {
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SliderOrientation::Horizontal => Rect::from_min_max(
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pos2(rect.left(), rect.center().y - radius),
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pos2(rect.right(), rect.center().y + radius),
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),
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SliderOrientation::Vertical => Rect::from_min_max(
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pos2(rect.center().x - radius, rect.top()),
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pos2(rect.center().x + radius, rect.bottom()),
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),
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}
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}
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fn handle_radius(&self, rect: &Rect) -> f32 {
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let limit = match self.orientation {
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SliderOrientation::Horizontal => rect.height(),
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SliderOrientation::Vertical => rect.width(),
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};
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limit / 2.5
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}
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fn rail_radius_limit(&self, rect: &Rect) -> f32 {
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match self.orientation {
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SliderOrientation::Horizontal => (rect.height() / 4.0).at_least(2.0),
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SliderOrientation::Vertical => (rect.width() / 4.0).at_least(2.0),
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}
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}
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fn label_ui(&mut self, ui: &mut Ui) {
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if !self.text.is_empty() {
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let text_color = self.text_color.unwrap_or_else(|| ui.visuals().text_color());
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@ -363,11 +444,11 @@ impl<'a> Slider<'a> {
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}
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}
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fn value_ui(&mut self, ui: &mut Ui, x_range: RangeInclusive<f32>) {
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fn value_ui(&mut self, ui: &mut Ui, position_range: RangeInclusive<f32>) {
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let mut value = self.get_value();
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ui.add(
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DragValue::new(&mut value)
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.speed(self.current_gradient(&x_range))
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.speed(self.current_gradient(&position_range))
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.clamp_range(self.clamp_range())
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.min_decimals(self.min_decimals)
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.max_decimals_opt(self.max_decimals)
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@ -380,41 +461,46 @@ impl<'a> Slider<'a> {
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}
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/// delta(value) / delta(points)
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fn current_gradient(&mut self, x_range: &RangeInclusive<f32>) -> f64 {
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fn current_gradient(&mut self, position_range: &RangeInclusive<f32>) -> f64 {
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// TODO: handle clamping
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let value = self.get_value();
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let value_from_x = |x: f32| self.value_from_x(x, x_range.clone());
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let x_from_value = |value: f64| self.x_from_value(value, x_range.clone());
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let left_value = value_from_x(x_from_value(value) - 0.5);
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let right_value = value_from_x(x_from_value(value) + 0.5);
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let value_from_pos =
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|position: f32| self.value_from_position(position, position_range.clone());
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let pos_from_value = |value: f64| self.position_from_value(value, position_range.clone());
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let left_value = value_from_pos(pos_from_value(value) - 0.5);
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let right_value = value_from_pos(pos_from_value(value) + 0.5);
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right_value - left_value
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}
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fn add_contents(&mut self, ui: &mut Ui) -> Response {
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let text_style = TextStyle::Button;
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let perpendicular = ui
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.fonts()
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.row_height(text_style)
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.at_least(ui.spacing().interact_size.y);
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let slider_response = self.allocate_slider_space(ui, perpendicular);
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self.slider_ui(ui, &slider_response);
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if self.show_value {
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let position_range = self.position_range(&slider_response.rect);
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self.value_ui(ui, position_range);
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}
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if !self.text.is_empty() {
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self.label_ui(ui);
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}
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slider_response
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}
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}
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impl<'a> Widget for Slider<'a> {
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fn ui(mut self, ui: &mut Ui) -> Response {
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let text_style = TextStyle::Button;
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let height = ui
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.fonts()
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.row_height(text_style)
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.at_least(ui.spacing().interact_size.y);
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let old_value = self.get_value();
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let inner_response = ui.horizontal(|ui| {
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let slider_response = self.allocate_slider_space(ui, height);
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self.slider_ui(ui, &slider_response);
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if self.show_value {
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let x_range = x_range(&slider_response.rect);
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self.value_ui(ui, x_range);
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}
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if !self.text.is_empty() {
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self.label_ui(ui);
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}
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slider_response
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});
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let inner_response = match self.orientation {
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SliderOrientation::Horizontal => ui.horizontal(|ui| self.add_contents(ui)),
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SliderOrientation::Vertical => ui.vertical(|ui| self.add_contents(ui)),
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};
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let mut response = inner_response.inner | inner_response.response;
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response.changed = self.get_value() != old_value;
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@ -12,6 +12,7 @@ pub struct Sliders {
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pub clamp_to_range: bool,
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pub smart_aim: bool,
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pub integer: bool,
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pub vertical: bool,
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pub value: f64,
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}
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@ -24,6 +25,7 @@ impl Default for Sliders {
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clamp_to_range: false,
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smart_aim: true,
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integer: false,
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vertical: false,
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value: 10.0,
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}
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}
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@ -54,6 +56,7 @@ impl super::View for Sliders {
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clamp_to_range,
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smart_aim,
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integer,
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vertical,
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value,
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} = self;
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@ -70,6 +73,12 @@ impl super::View for Sliders {
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*min = min.clamp(type_min, type_max);
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*max = max.clamp(type_min, type_max);
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let orientation = if *vertical {
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SliderOrientation::Vertical
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} else {
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SliderOrientation::Horizontal
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};
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if *integer {
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let mut value_i32 = *value as i32;
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ui.add(
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@ -77,6 +86,7 @@ impl super::View for Sliders {
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.logarithmic(*logarithmic)
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.clamp_to_range(*clamp_to_range)
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.smart_aim(*smart_aim)
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.orientation(orientation)
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.text("i32 demo slider"),
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);
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*value = value_i32 as f64;
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@ -86,6 +96,7 @@ impl super::View for Sliders {
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.logarithmic(*logarithmic)
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.clamp_to_range(*clamp_to_range)
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.smart_aim(*smart_aim)
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.orientation(orientation)
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.text("f64 demo slider"),
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);
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@ -100,6 +111,7 @@ impl super::View for Sliders {
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}
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ui.separator();
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ui.label("Slider range:");
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ui.add(
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Slider::new(min, type_min..=type_max)
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@ -121,6 +133,11 @@ impl super::View for Sliders {
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ui.radio_value(integer, true, "i32");
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||||
ui.radio_value(integer, false, "f64");
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Slider orientation:");
|
||||
ui.radio_value(vertical, false, "Horizontal");
|
||||
ui.radio_value(vertical, true, "Vertical");
|
||||
});
|
||||
ui.label("(f32, usize etc are also possible)");
|
||||
ui.add_space(8.0);
|
||||
|
||||
|
|
Loading…
Reference in a new issue