[glium] implement reactive run mode
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a14bfa0e73
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3 changed files with 63 additions and 17 deletions
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@ -8,6 +8,16 @@ use crate::{
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const EGUI_MEMORY_KEY: &str = "egui";
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const WINDOW_KEY: &str = "window";
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum RunMode {
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/// Uses `request_animation_frame` to repaint the UI on each display Hz.
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/// This is good for games and stuff where you want to run logic at e.g. 60 FPS.
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Continuous,
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/// Only repaint when there are animations or input (mouse movement, keyboard input etc).
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Reactive,
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}
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pub trait App {
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/// Called onced per frame for you to draw the UI.
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fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner);
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@ -19,21 +29,31 @@ pub trait App {
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pub struct Runner {
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frame_times: egui::MovementTracker<f32>,
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quit: bool,
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run_mode: RunMode,
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}
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impl Runner {
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pub fn new() -> Self {
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pub fn new(run_mode: RunMode) -> Self {
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Self {
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frame_times: egui::MovementTracker::new(1000, 1.0),
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quit: false,
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run_mode,
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}
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}
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pub fn run_mode(&self) -> RunMode {
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self.run_mode
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}
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pub fn set_run_mode(&mut self, run_mode: RunMode) {
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self.run_mode = run_mode;
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}
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pub fn quit(&mut self) {
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self.quit = true;
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}
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pub fn cpu_usage(&self) -> f32 {
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pub fn cpu_time(&self) -> f32 {
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self.frame_times.average().unwrap_or_default()
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}
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@ -43,7 +63,12 @@ impl Runner {
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}
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/// Run an egui app
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pub fn run(title: &str, mut persistence: Persistence, mut app: impl App + 'static) -> ! {
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pub fn run(
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title: &str,
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run_mode: RunMode,
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mut persistence: Persistence,
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mut app: impl App + 'static,
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) -> ! {
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let event_loop = glutin::event_loop::EventLoop::new();
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let mut window = glutin::window::WindowBuilder::new()
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.with_decorations(true)
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@ -75,7 +100,7 @@ pub fn run(title: &str, mut persistence: Persistence, mut app: impl App + 'stati
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// used to keep track of time for animations
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let start_time = Instant::now();
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let mut runner = Runner::new();
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let mut runner = Runner::new(run_mode);
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let mut clipboard = init_clipboard();
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event_loop.run(move |event, _, control_flow| {
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@ -95,16 +120,18 @@ pub fn run(title: &str, mut persistence: Persistence, mut app: impl App + 'stati
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runner.frame_times.add(raw_input.time, frame_time);
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painter.paint_jobs(&display, paint_jobs, ctx.texture());
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handle_output(output, &display, clipboard.as_mut());
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if runner.quit {
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*control_flow = glutin::event_loop::ControlFlow::Exit
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} else {
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display.gl_window().window().request_redraw(); // TODO: only if needed (new events etc)
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} else if runner.run_mode() == RunMode::Continuous || output.needs_repaint {
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display.gl_window().window().request_redraw();
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}
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handle_output(output, &display, clipboard.as_mut());
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}
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glutin::event::Event::WindowEvent { event, .. } => {
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input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
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display.gl_window().window().request_redraw(); // TODO: maybe only on some events?
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}
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glutin::event::Event::LoopDestroyed => {
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persistence.set_value(WINDOW_KEY, &WindowSettings::from_display(&display));
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@ -1,13 +1,14 @@
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#![deny(warnings)]
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#![warn(clippy::all)]
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use egui_glium::{persistence::Persistence, Runner};
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use egui_glium::{persistence::Persistence, RunMode, Runner};
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const APP_KEY: &str = "app";
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#[derive(Default, serde::Deserialize, serde::Serialize)]
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struct MyApp {
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egui_example_app: egui::ExampleApp,
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frames_painted: u64,
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}
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impl egui_glium::App for MyApp {
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@ -25,12 +26,35 @@ impl egui_glium::App for MyApp {
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ui.add(
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label!(
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"CPU usage: {:.2} ms (excludes painting)",
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1e3 * runner.cpu_usage()
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"CPU usage: {:.2} ms / frame (excludes painting)",
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1e3 * runner.cpu_time()
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)
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.text_style(TextStyle::Monospace),
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);
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ui.add(label!("FPS: {:.1}", runner.fps()).text_style(TextStyle::Monospace));
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ui.separator();
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ui.horizontal(|ui| {
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let mut run_mode = runner.run_mode();
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ui.label("Run mode:");
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ui.radio_value("Continuous", &mut run_mode, RunMode::Continuous)
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.tooltip_text("Repaint everything each frame");
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ui.radio_value("Reactive", &mut run_mode, RunMode::Reactive)
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.tooltip_text("Repaint when there are animations or input (e.g. mouse movement)");
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runner.set_run_mode(run_mode);
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});
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if runner.run_mode() == RunMode::Continuous {
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ui.add(
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label!("Repainting the UI each frame. FPS: {:.1}", runner.fps())
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.text_style(TextStyle::Monospace),
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);
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} else {
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ui.label("Only running UI code when there are animations or input");
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}
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self.frames_painted += 1;
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ui.label(format!("Total frames painted: {}", self.frames_painted));
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}
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fn on_exit(&mut self, persistence: &mut Persistence) {
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@ -42,5 +66,5 @@ fn main() {
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let title = "Egui glium example";
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let persistence = Persistence::from_path(".egui_example_glium.json".into());
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let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default();
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egui_glium::run(title, persistence, app);
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egui_glium::run(title, RunMode::Reactive, persistence, app);
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}
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@ -39,11 +39,6 @@ impl MyApp {
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});
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ui.separator();
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ui.label("WebGl painter info:");
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ui.indent("webgl region id", |ui| {
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ui.label(&backend.painter_debug_info());
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});
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ui.add(
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label!(
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"CPU usage: {:.2} ms / frame (excludes painting)",
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