[glium] implement reactive run mode
This commit is contained in:
parent
a14bfa0e73
commit
48bad68257
3 changed files with 63 additions and 17 deletions
|
@ -8,6 +8,16 @@ use crate::{
|
||||||
const EGUI_MEMORY_KEY: &str = "egui";
|
const EGUI_MEMORY_KEY: &str = "egui";
|
||||||
const WINDOW_KEY: &str = "window";
|
const WINDOW_KEY: &str = "window";
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||||
|
pub enum RunMode {
|
||||||
|
/// Uses `request_animation_frame` to repaint the UI on each display Hz.
|
||||||
|
/// This is good for games and stuff where you want to run logic at e.g. 60 FPS.
|
||||||
|
Continuous,
|
||||||
|
|
||||||
|
/// Only repaint when there are animations or input (mouse movement, keyboard input etc).
|
||||||
|
Reactive,
|
||||||
|
}
|
||||||
|
|
||||||
pub trait App {
|
pub trait App {
|
||||||
/// Called onced per frame for you to draw the UI.
|
/// Called onced per frame for you to draw the UI.
|
||||||
fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner);
|
fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner);
|
||||||
|
@ -19,21 +29,31 @@ pub trait App {
|
||||||
pub struct Runner {
|
pub struct Runner {
|
||||||
frame_times: egui::MovementTracker<f32>,
|
frame_times: egui::MovementTracker<f32>,
|
||||||
quit: bool,
|
quit: bool,
|
||||||
|
run_mode: RunMode,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Runner {
|
impl Runner {
|
||||||
pub fn new() -> Self {
|
pub fn new(run_mode: RunMode) -> Self {
|
||||||
Self {
|
Self {
|
||||||
frame_times: egui::MovementTracker::new(1000, 1.0),
|
frame_times: egui::MovementTracker::new(1000, 1.0),
|
||||||
quit: false,
|
quit: false,
|
||||||
|
run_mode,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn run_mode(&self) -> RunMode {
|
||||||
|
self.run_mode
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_run_mode(&mut self, run_mode: RunMode) {
|
||||||
|
self.run_mode = run_mode;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn quit(&mut self) {
|
pub fn quit(&mut self) {
|
||||||
self.quit = true;
|
self.quit = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cpu_usage(&self) -> f32 {
|
pub fn cpu_time(&self) -> f32 {
|
||||||
self.frame_times.average().unwrap_or_default()
|
self.frame_times.average().unwrap_or_default()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,7 +63,12 @@ impl Runner {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Run an egui app
|
/// Run an egui app
|
||||||
pub fn run(title: &str, mut persistence: Persistence, mut app: impl App + 'static) -> ! {
|
pub fn run(
|
||||||
|
title: &str,
|
||||||
|
run_mode: RunMode,
|
||||||
|
mut persistence: Persistence,
|
||||||
|
mut app: impl App + 'static,
|
||||||
|
) -> ! {
|
||||||
let event_loop = glutin::event_loop::EventLoop::new();
|
let event_loop = glutin::event_loop::EventLoop::new();
|
||||||
let mut window = glutin::window::WindowBuilder::new()
|
let mut window = glutin::window::WindowBuilder::new()
|
||||||
.with_decorations(true)
|
.with_decorations(true)
|
||||||
|
@ -75,7 +100,7 @@ pub fn run(title: &str, mut persistence: Persistence, mut app: impl App + 'stati
|
||||||
|
|
||||||
// used to keep track of time for animations
|
// used to keep track of time for animations
|
||||||
let start_time = Instant::now();
|
let start_time = Instant::now();
|
||||||
let mut runner = Runner::new();
|
let mut runner = Runner::new(run_mode);
|
||||||
let mut clipboard = init_clipboard();
|
let mut clipboard = init_clipboard();
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
event_loop.run(move |event, _, control_flow| {
|
||||||
|
@ -95,16 +120,18 @@ pub fn run(title: &str, mut persistence: Persistence, mut app: impl App + 'stati
|
||||||
runner.frame_times.add(raw_input.time, frame_time);
|
runner.frame_times.add(raw_input.time, frame_time);
|
||||||
|
|
||||||
painter.paint_jobs(&display, paint_jobs, ctx.texture());
|
painter.paint_jobs(&display, paint_jobs, ctx.texture());
|
||||||
handle_output(output, &display, clipboard.as_mut());
|
|
||||||
|
|
||||||
if runner.quit {
|
if runner.quit {
|
||||||
*control_flow = glutin::event_loop::ControlFlow::Exit
|
*control_flow = glutin::event_loop::ControlFlow::Exit
|
||||||
} else {
|
} else if runner.run_mode() == RunMode::Continuous || output.needs_repaint {
|
||||||
display.gl_window().window().request_redraw(); // TODO: only if needed (new events etc)
|
display.gl_window().window().request_redraw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
handle_output(output, &display, clipboard.as_mut());
|
||||||
}
|
}
|
||||||
glutin::event::Event::WindowEvent { event, .. } => {
|
glutin::event::Event::WindowEvent { event, .. } => {
|
||||||
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
|
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
|
||||||
|
display.gl_window().window().request_redraw(); // TODO: maybe only on some events?
|
||||||
}
|
}
|
||||||
glutin::event::Event::LoopDestroyed => {
|
glutin::event::Event::LoopDestroyed => {
|
||||||
persistence.set_value(WINDOW_KEY, &WindowSettings::from_display(&display));
|
persistence.set_value(WINDOW_KEY, &WindowSettings::from_display(&display));
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
#![deny(warnings)]
|
#![deny(warnings)]
|
||||||
#![warn(clippy::all)]
|
#![warn(clippy::all)]
|
||||||
|
|
||||||
use egui_glium::{persistence::Persistence, Runner};
|
use egui_glium::{persistence::Persistence, RunMode, Runner};
|
||||||
|
|
||||||
const APP_KEY: &str = "app";
|
const APP_KEY: &str = "app";
|
||||||
|
|
||||||
#[derive(Default, serde::Deserialize, serde::Serialize)]
|
#[derive(Default, serde::Deserialize, serde::Serialize)]
|
||||||
struct MyApp {
|
struct MyApp {
|
||||||
egui_example_app: egui::ExampleApp,
|
egui_example_app: egui::ExampleApp,
|
||||||
|
frames_painted: u64,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl egui_glium::App for MyApp {
|
impl egui_glium::App for MyApp {
|
||||||
|
@ -25,12 +26,35 @@ impl egui_glium::App for MyApp {
|
||||||
|
|
||||||
ui.add(
|
ui.add(
|
||||||
label!(
|
label!(
|
||||||
"CPU usage: {:.2} ms (excludes painting)",
|
"CPU usage: {:.2} ms / frame (excludes painting)",
|
||||||
1e3 * runner.cpu_usage()
|
1e3 * runner.cpu_time()
|
||||||
)
|
)
|
||||||
.text_style(TextStyle::Monospace),
|
.text_style(TextStyle::Monospace),
|
||||||
);
|
);
|
||||||
ui.add(label!("FPS: {:.1}", runner.fps()).text_style(TextStyle::Monospace));
|
|
||||||
|
ui.separator();
|
||||||
|
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
let mut run_mode = runner.run_mode();
|
||||||
|
ui.label("Run mode:");
|
||||||
|
ui.radio_value("Continuous", &mut run_mode, RunMode::Continuous)
|
||||||
|
.tooltip_text("Repaint everything each frame");
|
||||||
|
ui.radio_value("Reactive", &mut run_mode, RunMode::Reactive)
|
||||||
|
.tooltip_text("Repaint when there are animations or input (e.g. mouse movement)");
|
||||||
|
runner.set_run_mode(run_mode);
|
||||||
|
});
|
||||||
|
|
||||||
|
if runner.run_mode() == RunMode::Continuous {
|
||||||
|
ui.add(
|
||||||
|
label!("Repainting the UI each frame. FPS: {:.1}", runner.fps())
|
||||||
|
.text_style(TextStyle::Monospace),
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
ui.label("Only running UI code when there are animations or input");
|
||||||
|
}
|
||||||
|
|
||||||
|
self.frames_painted += 1;
|
||||||
|
ui.label(format!("Total frames painted: {}", self.frames_painted));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_exit(&mut self, persistence: &mut Persistence) {
|
fn on_exit(&mut self, persistence: &mut Persistence) {
|
||||||
|
@ -42,5 +66,5 @@ fn main() {
|
||||||
let title = "Egui glium example";
|
let title = "Egui glium example";
|
||||||
let persistence = Persistence::from_path(".egui_example_glium.json".into());
|
let persistence = Persistence::from_path(".egui_example_glium.json".into());
|
||||||
let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default();
|
let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default();
|
||||||
egui_glium::run(title, persistence, app);
|
egui_glium::run(title, RunMode::Reactive, persistence, app);
|
||||||
}
|
}
|
||||||
|
|
|
@ -39,11 +39,6 @@ impl MyApp {
|
||||||
});
|
});
|
||||||
ui.separator();
|
ui.separator();
|
||||||
|
|
||||||
ui.label("WebGl painter info:");
|
|
||||||
ui.indent("webgl region id", |ui| {
|
|
||||||
ui.label(&backend.painter_debug_info());
|
|
||||||
});
|
|
||||||
|
|
||||||
ui.add(
|
ui.add(
|
||||||
label!(
|
label!(
|
||||||
"CPU usage: {:.2} ms / frame (excludes painting)",
|
"CPU usage: {:.2} ms / frame (excludes painting)",
|
||||||
|
|
Loading…
Reference in a new issue