[grid] Set default row height to interact_size.y
It is what we use for horizontal layouts, and makes sense.
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03c9cda89b
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2 changed files with 7 additions and 8 deletions
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@ -67,7 +67,7 @@ impl GridLayout {
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spacing: ui.style().spacing.item_spacing,
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striped: false,
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initial_x: ui.cursor().x,
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min_row_height: 0.0,
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min_row_height: ui.style().spacing.interact_size.y,
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col: 0,
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row: 0,
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}
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@ -173,7 +173,7 @@ impl GridLayout {
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pub struct Grid {
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id_source: Id,
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striped: bool,
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min_row_height: f32,
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min_row_height: Option<f32>,
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}
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impl Grid {
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@ -181,7 +181,7 @@ impl Grid {
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Self {
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id_source: Id::new(id_source),
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striped: false,
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min_row_height: 0.0,
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min_row_height: None,
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}
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}
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@ -194,9 +194,9 @@ impl Grid {
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self
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}
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/// Set minimum height of each row. Default: 0.
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/// Set minimum height of each row. Default: [`Spacing::interact_size.y`].
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pub fn min_row_height(mut self, min_row_height: f32) -> Self {
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self.min_row_height = min_row_height;
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self.min_row_height = Some(min_row_height);
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self
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}
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}
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@ -208,6 +208,7 @@ impl Grid {
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striped,
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min_row_height,
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} = self;
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let min_row_height = min_row_height.unwrap_or_else(|| ui.style().spacing.interact_size.y);
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// Each grid cell is aligned LEFT_CENTER.
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// If somebody wants to wrap more things inside a cell,
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@ -54,9 +54,7 @@ impl super::View for WidgetGallery {
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color,
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} = self;
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let grid = egui::Grid::new("my_grid")
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.striped(true)
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.min_row_height(ui.style().spacing.interact_size.y);
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let grid = egui::Grid::new("my_grid").striped(true);
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grid.show(ui, |ui| {
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ui.label("Label:");
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ui.label("Welcome to the widget gallery!");
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