Add high-prio TODO to refactor layer system
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TODO.md
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TODO.md
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@ -5,8 +5,7 @@ TODO-list for the Egui project. If you looking for something to do, look here.
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## Top priority
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* Text input: text selection etc
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* Fix `is_mouse_over_area()` for menu bar:
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* Probably a good time to create some sort of `ctx.top_panel()` allocation system and refactor paint layers
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* Refactor graphics layers and areas so one don't have to register LayerId:s.
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## Other
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@ -267,12 +267,10 @@ impl Context {
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/// A `Ui` for the entire screen, behind any windows.
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fn fullscreen_ui(self: &Arc<Self>) -> Ui {
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let rect = self.input.screen_rect();
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let id = Id::background();
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let layer_id = LayerId {
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order: Order::Background,
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id,
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};
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// Ensure we register the background area so it is painted:
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let layer_id = LayerId::background();
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// Ensure we register the background area so it is painted
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// and so we handle interactions properly (clicks on it etc).
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// TODO: we shouldn't need to register areas. Maybe GraphicLayers should take care of it?
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self.memory().areas.set_state(
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layer_id,
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containers::area::State {
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@ -282,7 +280,7 @@ impl Context {
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vel: Default::default(),
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},
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);
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Ui::new(self.clone(), layer_id, id, rect, rect)
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Ui::new(self.clone(), layer_id, layer_id.id, rect, rect)
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}
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// ---------------------------------------------------------------------
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