Fix nested scrolling (#83)
Add scroll_delta in FrameState to fix nested scrolling. Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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d7e03cb186
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46471f930d
2 changed files with 16 additions and 3 deletions
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@ -230,9 +230,19 @@ impl Prepared {
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}
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}
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// TODO: check that nothing else is being interacted with
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let max_offset = content_size.y - inner_rect.height();
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if ui.rect_contains_mouse(outer_rect) {
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state.offset.y -= ui.input().scroll_delta.y;
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let mut frame_state = ui.ctx().frame_state();
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let scroll_delta = frame_state.scroll_delta;
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let scrolling_up = state.offset.y > 0.0 && scroll_delta.y > 0.0;
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let scrolling_down = state.offset.y < max_offset && scroll_delta.y < 0.0;
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if scrolling_up || scrolling_down {
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state.offset.y -= scroll_delta.y;
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// Clear scroll delta so no parent scroll will use it.
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frame_state.scroll_delta = Vec2::zero();
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}
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}
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let show_scroll_this_frame = content_is_too_small || always_show_scroll;
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@ -286,7 +296,7 @@ impl Prepared {
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}
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state.offset.y = state.offset.y.max(0.0);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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state.offset.y = state.offset.y.min(max_offset);
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// Avoid frame-delay by calculating a new handle rect:
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let mut handle_rect = Rect::from_min_max(
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@ -38,6 +38,7 @@ pub(crate) struct FrameState {
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/// How much space is used by panels.
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used_by_panels: Rect,
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pub(crate) scroll_delta: Vec2,
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pub(crate) scroll_target: Option<(f32, Align)>,
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// TODO: move some things from `Memory` to here
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}
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@ -48,6 +49,7 @@ impl Default for FrameState {
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available_rect: Rect::invalid(),
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unused_rect: Rect::invalid(),
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used_by_panels: Rect::invalid(),
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scroll_delta: Vec2::zero(),
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scroll_target: None,
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}
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}
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@ -58,6 +60,7 @@ impl FrameState {
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self.available_rect = input.screen_rect();
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self.unused_rect = input.screen_rect();
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self.used_by_panels = Rect::nothing();
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self.scroll_delta = input.scroll_delta;
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self.scroll_target = None;
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}
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