Refactor: split out event processing in the input state

This commit is contained in:
Emil Ernerfeldt 2021-11-08 22:08:34 +01:00
parent 66eb2fb5f7
commit 42110f8cd5
3 changed files with 50 additions and 52 deletions

View file

@ -569,12 +569,11 @@ impl Context {
fn begin_frame_mut(&mut self, new_raw_input: RawInput) {
self.memory().begin_frame(&self.input, &new_raw_input);
let mut input = std::mem::take(&mut self.input);
if let Some(new_pixels_per_point) = self.memory().new_pixels_per_point.take() {
input.pixels_per_point = new_pixels_per_point;
if let Some(new_pixels_per_point) = self.memory.lock().new_pixels_per_point.take() {
self.input.pixels_per_point = new_pixels_per_point;
}
self.input = input.begin_frame(new_raw_input);
self.input.begin_frame(&new_raw_input);
self.input.on_events(new_raw_input);
self.frame_state.lock().begin_frame(&self.input);
self.update_fonts(self.input.pixels_per_point());

View file

@ -93,55 +93,59 @@ impl Default for InputState {
}
impl InputState {
#[must_use]
pub(crate) fn begin_frame(mut self, new: RawInput) -> InputState {
let time = new
/// Only update the basics (time, screen_rect, dt, …)
pub(crate) fn begin_frame(&mut self, new: &RawInput) {
let old_time = self.time;
let new_time = new
.time
.unwrap_or_else(|| self.time + new.predicted_dt as f64);
let unstable_dt = (time - self.time) as f32;
let screen_rect = new.screen_rect.unwrap_or(self.screen_rect);
self.create_touch_states_for_new_devices(&new.events);
for touch_state in self.touch_states.values_mut() {
touch_state.begin_frame(time, &new, self.pointer.interact_pos);
}
let pointer = self.pointer.begin_frame(time, &new);
let mut keys_down = self.keys_down;
let mut scroll_delta = Vec2::ZERO;
let mut zoom_factor_delta = 1.0;
self.pixels_per_point = new.pixels_per_point.unwrap_or(self.pixels_per_point);
self.screen_rect = new.screen_rect.unwrap_or(self.screen_rect);
self.time = new_time;
self.pointer.time = new_time;
self.pointer.delta = Vec2::ZERO;
self.pointer.pointer_events.clear();
self.unstable_dt = (new_time - old_time) as f32;
self.predicted_dt = new.predicted_dt;
self.modifiers = new.modifiers;
self.scroll_delta = Vec2::ZERO;
self.zoom_factor_delta = 1.0;
self.events.clear();
}
/// Take all events
pub(crate) fn on_events(&mut self, new: RawInput) {
self.create_touch_states_for_new_devices(&new.events);
self.pointer.on_events(&new.events);
for touch_state in self.touch_states.values_mut() {
touch_state.on_events(self.time, &new.events, self.pointer.interact_pos);
}
self.scroll_delta = Vec2::ZERO;
self.zoom_factor_delta = 1.0;
for event in &new.events {
match event {
Event::Key { key, pressed, .. } => {
if *pressed {
keys_down.insert(*key);
self.keys_down.insert(*key);
} else {
keys_down.remove(key);
self.keys_down.remove(key);
}
}
Event::Scroll(delta) => {
scroll_delta += *delta;
self.scroll_delta += *delta;
}
Event::Zoom(factor) => {
zoom_factor_delta *= *factor;
self.zoom_factor_delta *= *factor;
}
_ => {}
}
}
InputState {
pointer,
touch_states: self.touch_states,
scroll_delta,
zoom_factor_delta,
screen_rect,
pixels_per_point: new.pixels_per_point.unwrap_or(self.pixels_per_point),
time,
unstable_dt,
predicted_dt: new.predicted_dt,
modifiers: new.modifiers,
keys_down,
events: new.events.clone(), // TODO: remove clone() and use raw.events
raw: new,
}
self.events = new.events.clone(); // TODO: remove clone() and use raw.events, or remove [`Self::raw].
self.raw = new;
}
#[inline(always)]
@ -417,16 +421,13 @@ impl Default for PointerState {
}
impl PointerState {
#[must_use]
pub(crate) fn begin_frame(mut self, time: f64, new: &RawInput) -> PointerState {
self.time = time;
pub(crate) fn on_events(&mut self, events: &[Event]) {
self.pointer_events.clear();
let old_pos = self.latest_pos;
self.interact_pos = self.latest_pos;
for event in &new.events {
for event in events {
match event {
Event::PointerMoved(pos) => {
let pos = *pos;
@ -463,7 +464,7 @@ impl PointerState {
if pressed {
self.press_origin = Some(pos);
self.press_start_time = Some(time);
self.press_start_time = Some(self.time);
self.has_moved_too_much_for_a_click = false;
self.pointer_events.push(PointerEvent::Pressed(pos));
} else {
@ -471,10 +472,10 @@ impl PointerState {
let click = if clicked {
let double_click =
(time - self.last_click_time) < MAX_DOUBLE_CLICK_DELAY;
(self.time - self.last_click_time) < MAX_DOUBLE_CLICK_DELAY;
let count = if double_click { 2 } else { 1 };
self.last_click_time = time;
self.last_click_time = self.time;
Some(Click {
pos,
@ -509,22 +510,20 @@ impl PointerState {
};
if let Some(pos) = self.latest_pos {
self.pos_history.add(time, pos);
self.pos_history.add(self.time, pos);
} else {
// we do not clear the `pos_history` here, because it is exactly when a finger has
// released from the touch screen that we may want to assign a velocity to whatever
// the user tried to throw.
}
self.pos_history.flush(time);
self.pos_history.flush(self.time);
self.velocity = if self.pos_history.len() >= 3 && self.pos_history.duration() > 0.01 {
self.pos_history.velocity().unwrap_or_default()
} else {
Vec2::default()
};
self
}
fn wants_repaint(&self) -> bool {

View file

@ -3,7 +3,7 @@ use std::{collections::BTreeMap, fmt::Debug};
use crate::{
data::input::TouchDeviceId,
emath::{normalized_angle, Pos2, Vec2},
Event, RawInput, TouchId, TouchPhase,
Event, TouchId, TouchPhase,
};
/// All you probably need to know about a multi-touch gesture.
@ -122,9 +122,9 @@ impl TouchState {
}
}
pub(crate) fn begin_frame(&mut self, time: f64, new: &RawInput, pointer_pos: Option<Pos2>) {
pub(crate) fn on_events(&mut self, time: f64, events: &[Event], pointer_pos: Option<Pos2>) {
let mut added_or_removed_touches = false;
for event in &new.events {
for event in events {
match *event {
Event::Touch {
device_id,