[web] implement reactive repainting
meaning: only repaint on new input
This commit is contained in:
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dfa4d52a94
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12 changed files with 230 additions and 134 deletions
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@ -207,28 +207,28 @@ function makeMutClosure(arg0, arg1, dtor, f) {
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real.original = state;
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return real;
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}
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function __wbg_adapter_26(arg0, arg1) {
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wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h5402719cc6dde927(arg0, arg1);
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function __wbg_adapter_26(arg0, arg1, arg2) {
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wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h22fd33d9f501a695(arg0, arg1, addHeapObject(arg2));
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}
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function __wbg_adapter_29(arg0, arg1, arg2) {
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wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h22fd33d9f501a695(arg0, arg1, addHeapObject(arg2));
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}
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function __wbg_adapter_32(arg0, arg1, arg2) {
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wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h22fd33d9f501a695(arg0, arg1, addHeapObject(arg2));
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function __wbg_adapter_32(arg0, arg1) {
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wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h5402719cc6dde927(arg0, arg1);
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}
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function __wbg_adapter_35(arg0, arg1, arg2) {
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wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h22fd33d9f501a695(arg0, arg1, addHeapObject(arg2));
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}
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function __wbg_adapter_38(arg0, arg1) {
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wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h84da5f062b972f09(arg0, arg1);
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function __wbg_adapter_38(arg0, arg1, arg2) {
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wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h22fd33d9f501a695(arg0, arg1, addHeapObject(arg2));
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}
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function __wbg_adapter_41(arg0, arg1, arg2) {
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wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h22fd33d9f501a695(arg0, arg1, addHeapObject(arg2));
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function __wbg_adapter_41(arg0, arg1) {
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wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h84da5f062b972f09(arg0, arg1);
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}
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/**
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@ -725,28 +725,28 @@ async function init(input) {
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var ret = wasm.memory;
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper373 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_35);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper375 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_29);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper371 = function(arg0, arg1, arg2) {
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imports.wbg.__wbindgen_closure_wrapper380 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_38);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper365 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_26);
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imports.wbg.__wbindgen_closure_wrapper377 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_35);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper369 = function(arg0, arg1, arg2) {
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imports.wbg.__wbindgen_closure_wrapper384 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_29);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper376 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_32);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper382 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_41);
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return addHeapObject(ret);
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};
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imports.wbg.__wbindgen_closure_wrapper366 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_32);
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imports.wbg.__wbindgen_closure_wrapper386 = function(arg0, arg1, arg2) {
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var ret = makeMutClosure(arg0, arg1, 71, __wbg_adapter_26);
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return addHeapObject(ret);
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};
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Binary file not shown.
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@ -195,6 +195,7 @@ impl Prepared {
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} else {
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state.vel -= friction * state.vel.normalized();
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state.pos += state.vel * input.dt;
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ctx.request_repaint();
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}
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}
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@ -57,6 +57,9 @@ impl State {
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let animation_time = ui.style().animation_time;
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let time_since_toggle = (ui.input().time - self.toggle_time) as f32;
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let time_since_toggle = time_since_toggle + ui.input().dt; // Instant feedback
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if time_since_toggle <= animation_time {
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ui.ctx().request_repaint();
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}
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if self.open {
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remap_clamp(time_since_toggle, 0.0..=animation_time, 0.0..=1.0)
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} else {
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@ -92,6 +92,9 @@ impl ScrollArea {
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} else {
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let time_since_toggle = (ui.input().time - state.toggle_time) as f32;
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let animation_time = ui.style().animation_time;
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if time_since_toggle <= animation_time {
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ui.ctx().request_repaint();
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}
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if state.show_scroll {
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remap_clamp(
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time_since_toggle,
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@ -194,6 +197,7 @@ impl Prepared {
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0.0..=ui.style().animation_time,
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0.0..=max_scroll_bar_width,
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);
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ui.ctx().request_repaint();
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}
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if current_scroll_bar_width > 0.0 {
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@ -75,6 +75,13 @@ impl Context {
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self.output.try_lock().expect("output already locked")
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}
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/// Call this if there is need to repaint the UI, i.e. if you are showing an animation.
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/// If this is called at least once in a frame, then there will be another frame right after this.
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/// Call as many times as you wish, only one repaint will be issued.
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pub fn request_repaint(&self) {
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self.output().needs_repaint = true;
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}
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pub fn input(&self) -> &InputState {
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&self.input
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}
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@ -150,7 +157,6 @@ impl Context {
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self.used_ids.lock().clear();
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self.input = std::mem::take(&mut self.input).begin_frame(new_raw_input);
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let mut font_definitions = self.font_definitions.lock();
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font_definitions.pixels_per_point = self.input.pixels_per_point;
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if self.fonts.is_none() || *self.fonts.as_ref().unwrap().definitions() != *font_definitions
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@ -163,6 +169,10 @@ impl Context {
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/// Returns what has happened this frame (`Output`) as well as what you need to paint.
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#[must_use]
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pub fn end_frame(&self) -> (Output, PaintBatches) {
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if self.input.wants_repaint() {
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self.request_repaint();
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}
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self.memory().end_frame();
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let output: Output = std::mem::take(&mut self.output());
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let paint_batches = self.paint();
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@ -47,6 +47,7 @@ impl FractalClock {
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.input()
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.seconds_since_midnight
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.unwrap_or_else(|| ui.input().time);
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ui.ctx().request_repaint();
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}
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self.fractal_ui(ui, ui.available_finite());
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@ -190,6 +190,14 @@ impl InputState {
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raw: new,
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}
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}
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pub fn wants_repaint(&self) -> bool {
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self.mouse.pressed
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|| self.mouse.released
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|| self.mouse.delta != Vec2::zero()
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|| self.scroll_delta != Vec2::zero()
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|| !self.events.is_empty()
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}
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}
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impl MouseInput {
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@ -14,6 +14,11 @@ pub struct Output {
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/// Response to Event::Copy or Event::Cut. Ignore if empty.
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pub copied_text: String,
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/// Set to `true` to request another repaint right after this one.
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/// This is only used in reactive backends (i.e. backends where we repaint on new input).
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/// For instance, you may want to set this to `true` while there is an animation.
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pub needs_repaint: bool,
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}
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#[derive(Clone, Copy)]
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@ -547,16 +547,29 @@ impl Ui {
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self.add(Button::new(text))
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}
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// TODO: argument order?
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// Argument order matching that of Dear ImGui
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pub fn checkbox(&mut self, text: impl Into<String>, checked: &mut bool) -> GuiResponse {
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self.add(Checkbox::new(checked, text))
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}
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// TODO: argument order?
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// Argument order matching that of Dear ImGui
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pub fn radio(&mut self, text: impl Into<String>, checked: bool) -> GuiResponse {
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self.add(RadioButton::new(checked, text))
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}
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pub fn radio_value<Value: PartialEq>(
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&mut self,
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text: impl Into<String>,
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curr_value: &mut Value,
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radio_value: Value,
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) -> GuiResponse {
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let response = self.radio(text, *curr_value == radio_value);
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if response.clicked {
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*curr_value = radio_value;
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}
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response
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}
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pub fn separator(&mut self) -> GuiResponse {
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self.add(Separator::new())
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}
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@ -9,19 +9,24 @@ use wasm_bindgen::prelude::*;
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// ----------------------------------------------------------------------------
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pub struct BackendInfo {
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pub painter_debug_info: String,
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/// excludes call to paint backend
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pub cpu_time: f32,
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pub fps: f32,
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pub struct WebInfo {
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/// e.g. "#fragment" part of "www.example.com/index.html#fragment"
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pub web_location_hash: String,
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}
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/// Implement this and use `egui_web::AppRunner` to run your app.
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pub trait App {
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fn ui(&mut self, ui: &mut egui::Ui, info: &BackendInfo);
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fn ui(&mut self, ui: &mut egui::Ui, backend: &mut Backend, info: &WebInfo);
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum RunMode {
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/// Uses `request_animation_frame` to repaint the UI on each display Hz.
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/// This is good for games and stuff where you want to run logic at e.g. 60 FPS.
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Continuous,
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/// Only repaint when there is new input (mouse movement, keyboard input etc).
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Reactive,
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}
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// ----------------------------------------------------------------------------
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@ -31,10 +36,13 @@ pub struct Backend {
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painter: webgl::Painter,
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frame_times: egui::MovementTracker<f32>,
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frame_start: Option<f64>,
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/// If true, paint at full framerate always.
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/// If false, only paint on input.
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run_mode: RunMode,
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}
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impl Backend {
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pub fn new(canvas_id: &str) -> Result<Backend, JsValue> {
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pub fn new(canvas_id: &str, run_mode: RunMode) -> Result<Backend, JsValue> {
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let ctx = egui::Context::new();
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load_memory(&ctx);
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Ok(Backend {
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@ -42,9 +50,18 @@ impl Backend {
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painter: webgl::Painter::new(canvas_id)?,
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frame_times: egui::MovementTracker::new(1000, 1.0),
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frame_start: None,
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run_mode,
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})
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}
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pub fn run_mode(&self) -> RunMode {
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self.run_mode
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}
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pub fn set_run_mode(&mut self, run_mode: RunMode) {
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self.run_mode = run_mode;
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}
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/// id of the canvas html element containing the rendering
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pub fn canvas_id(&self) -> &str {
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self.painter.canvas_id()
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@ -127,14 +144,17 @@ pub struct AppRunner {
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pub backend: Backend,
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pub web_input: WebInput,
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pub app: Box<dyn App>,
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/// Used to prevent calling paint() twice in one frame
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pub has_requested_animaiton_frame: bool,
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}
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impl AppRunner {
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pub fn new(canvas_id: &str, app: Box<dyn App>) -> Result<Self, JsValue> {
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pub fn new(backend: Backend, app: Box<dyn App>) -> Result<Self, JsValue> {
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Ok(Self {
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backend: Backend::new(canvas_id)?,
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backend,
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web_input: Default::default(),
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app,
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has_requested_animaiton_frame: false,
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})
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}
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@ -142,36 +162,33 @@ impl AppRunner {
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self.backend.canvas_id()
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}
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pub fn paint(&mut self) -> Result<(), JsValue> {
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pub fn paint(&mut self) -> Result<egui::Output, JsValue> {
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resize_to_screen_size(self.backend.canvas_id());
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let raw_input = self.web_input.new_frame();
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let info = BackendInfo {
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painter_debug_info: self.backend.painter_debug_info(),
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cpu_time: self.backend.cpu_time(),
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fps: self.backend.fps(),
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let info = WebInfo {
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web_location_hash: location_hash().unwrap_or_default(),
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};
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let mut ui = self.backend.begin_frame(raw_input);
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self.app.ui(&mut ui, &info);
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self.app.ui(&mut ui, &mut self.backend, &info);
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let output = self.backend.end_frame()?;
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handle_output(&output);
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Ok(())
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Ok(output)
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}
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}
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/// Install event listeners to register different input events
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/// and starts running the given `AppRunner`.
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pub fn run(runner: AppRunner) -> Result<AppRunnerRef, JsValue> {
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let runner = AppRunnerRef(Arc::new(Mutex::new(runner)));
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install_canvas_events(&runner)?;
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install_document_events(&runner)?;
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paint_and_schedule(runner.clone())?;
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Ok(runner)
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pub fn run(app_runner: AppRunner) -> Result<AppRunnerRef, JsValue> {
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let runner_ref = AppRunnerRef(Arc::new(Mutex::new(app_runner)));
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install_canvas_events(&runner_ref)?;
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install_document_events(&runner_ref)?;
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paint_and_schedule(runner_ref.clone())?;
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Ok(runner_ref)
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}
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// ----------------------------------------------------------------------------
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@ -377,55 +394,57 @@ pub fn translate_key(key: &str) -> Option<egui::Key> {
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#[derive(Clone)]
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pub struct AppRunnerRef(Arc<Mutex<AppRunner>>);
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/// If true, paint at full framerate always.
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/// If false, only paint on input.
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/// TODO: if this is turned off we must turn off animations too (which hasn't been implemented yet).
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const ANIMATION_FRAME: bool = true;
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fn paint_and_schedule(runner: AppRunnerRef) -> Result<(), JsValue> {
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runner.0.lock().paint()?;
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if ANIMATION_FRAME {
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request_animation_frame(runner)?;
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fn paint_and_schedule(runner_ref: AppRunnerRef) -> Result<(), JsValue> {
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let needs_repaint = {
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let mut runner_lock = runner_ref.0.lock();
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runner_lock.has_requested_animaiton_frame = false;
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let output = runner_lock.paint()?;
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let run_mode = runner_lock.backend.run_mode();
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run_mode == RunMode::Continuous || output.needs_repaint
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};
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if needs_repaint {
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request_animation_frame(runner_ref)?;
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}
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Ok(())
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}
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fn request_animation_frame(runner: AppRunnerRef) -> Result<(), JsValue> {
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fn request_animation_frame(runner_ref: AppRunnerRef) -> Result<(), JsValue> {
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if !{ runner_ref.0.lock().has_requested_animaiton_frame } {
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runner_ref.0.lock().has_requested_animaiton_frame = true;
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use wasm_bindgen::JsCast;
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let window = web_sys::window().unwrap();
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let closure = Closure::once(move || paint_and_schedule(runner));
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let closure = Closure::once(move || paint_and_schedule(runner_ref));
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window.request_animation_frame(closure.as_ref().unchecked_ref())?;
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closure.forget(); // We must forget it, or else the callback is canceled on drop
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}
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Ok(())
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}
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fn invalidate(runner: &mut AppRunner) -> Result<(), JsValue> {
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if ANIMATION_FRAME {
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Ok(()) // No need to invalidate - we repaint all the time
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} else {
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runner.paint() // TODO: schedule repaint instead?
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}
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fn invalidate(runner_ref: AppRunnerRef) -> Result<(), JsValue> {
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request_animation_frame(runner_ref)
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}
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fn install_document_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
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fn install_document_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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use wasm_bindgen::JsCast;
|
||||
let document = web_sys::window().unwrap().document().unwrap();
|
||||
|
||||
{
|
||||
// keydown
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::KeyboardEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
let key = event.key();
|
||||
if let Some(key) = translate_key(&key) {
|
||||
runner
|
||||
runner_lock
|
||||
.web_input
|
||||
.events
|
||||
.push(egui::Event::Key { key, pressed: true });
|
||||
} else {
|
||||
runner.web_input.events.push(egui::Event::Text(key));
|
||||
runner_lock.web_input.events.push(egui::Event::Text(key));
|
||||
}
|
||||
invalidate(&mut runner).unwrap();
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
document.add_event_listener_with_callback("keydown", closure.as_ref().unchecked_ref())?;
|
||||
closure.forget();
|
||||
|
@ -433,16 +452,17 @@ fn install_document_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
// keyup
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::KeyboardEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
let key = event.key();
|
||||
if let Some(key) = translate_key(&key) {
|
||||
runner.web_input.events.push(egui::Event::Key {
|
||||
runner_lock.web_input.events.push(egui::Event::Key {
|
||||
key,
|
||||
pressed: false,
|
||||
});
|
||||
invalidate(&mut runner).unwrap();
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
}
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
document.add_event_listener_with_callback("keyup", closure.as_ref().unchecked_ref())?;
|
||||
|
@ -450,9 +470,9 @@ fn install_document_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
}
|
||||
|
||||
for event_name in &["load", "pagehide", "pageshow", "resize"] {
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move || {
|
||||
invalidate(&mut runner.0.lock()).unwrap();
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
}) as Box<dyn FnMut()>);
|
||||
document.add_event_listener_with_callback(event_name, closure.as_ref().unchecked_ref())?;
|
||||
closure.forget();
|
||||
|
@ -461,19 +481,21 @@ fn install_document_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
||||
fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
|
||||
use wasm_bindgen::JsCast;
|
||||
let canvas = canvas_element(runner.0.lock().canvas_id()).unwrap();
|
||||
let canvas = canvas_element(runner_ref.0.lock().canvas_id()).unwrap();
|
||||
|
||||
{
|
||||
let event_name = "mousedown";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
if !runner.web_input.is_touch {
|
||||
runner.web_input.mouse_pos = Some(pos_from_mouse_event(runner.canvas_id(), &event));
|
||||
runner.web_input.mouse_down = true;
|
||||
invalidate(&mut runner).unwrap();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
if !runner_lock.web_input.is_touch {
|
||||
runner_lock.web_input.mouse_pos =
|
||||
Some(pos_from_mouse_event(runner_lock.canvas_id(), &event));
|
||||
runner_lock.web_input.mouse_down = true;
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}
|
||||
|
@ -484,12 +506,14 @@ fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
let event_name = "mousemove";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
if !runner.web_input.is_touch {
|
||||
runner.web_input.mouse_pos = Some(pos_from_mouse_event(runner.canvas_id(), &event));
|
||||
invalidate(&mut runner).unwrap();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
if !runner_lock.web_input.is_touch {
|
||||
runner_lock.web_input.mouse_pos =
|
||||
Some(pos_from_mouse_event(runner_lock.canvas_id(), &event));
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}
|
||||
|
@ -500,13 +524,15 @@ fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
let event_name = "mouseup";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
if !runner.web_input.is_touch {
|
||||
runner.web_input.mouse_pos = Some(pos_from_mouse_event(runner.canvas_id(), &event));
|
||||
runner.web_input.mouse_down = false;
|
||||
invalidate(&mut runner).unwrap();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
if !runner_lock.web_input.is_touch {
|
||||
runner_lock.web_input.mouse_pos =
|
||||
Some(pos_from_mouse_event(runner_lock.canvas_id(), &event));
|
||||
runner_lock.web_input.mouse_down = false;
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}
|
||||
|
@ -517,12 +543,13 @@ fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
let event_name = "mouseleave";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
if !runner.web_input.is_touch {
|
||||
runner.web_input.mouse_pos = None;
|
||||
invalidate(&mut runner).unwrap();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
if !runner_lock.web_input.is_touch {
|
||||
runner_lock.web_input.mouse_pos = None;
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}
|
||||
|
@ -533,13 +560,14 @@ fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
let event_name = "touchstart";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
runner.web_input.is_touch = true;
|
||||
runner.web_input.mouse_pos = Some(pos_from_touch_event(&event));
|
||||
runner.web_input.mouse_down = true;
|
||||
invalidate(&mut runner).unwrap();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
runner_lock.web_input.is_touch = true;
|
||||
runner_lock.web_input.mouse_pos = Some(pos_from_touch_event(&event));
|
||||
runner_lock.web_input.mouse_down = true;
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
@ -549,12 +577,13 @@ fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
let event_name = "touchmove";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
runner.web_input.is_touch = true;
|
||||
runner.web_input.mouse_pos = Some(pos_from_touch_event(&event));
|
||||
invalidate(&mut runner).unwrap();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
runner_lock.web_input.is_touch = true;
|
||||
runner_lock.web_input.mouse_pos = Some(pos_from_touch_event(&event));
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
@ -564,14 +593,16 @@ fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
let event_name = "touchend";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
runner.web_input.is_touch = true;
|
||||
runner.web_input.mouse_down = false; // First release mouse to click...
|
||||
runner.paint().unwrap(); // ...do the clicking...
|
||||
runner.web_input.mouse_pos = None; // ...remove hover effect
|
||||
invalidate(&mut runner).unwrap();
|
||||
// TODO: this paints twice in one frame, which is not great
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
runner_lock.web_input.is_touch = true;
|
||||
runner_lock.web_input.mouse_down = false; // First release mouse to click...
|
||||
runner_lock.paint().unwrap(); // ...do the clicking...
|
||||
runner_lock.web_input.mouse_pos = None; // ...remove hover effect
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
@ -581,12 +612,13 @@ fn install_canvas_events(runner: &AppRunnerRef) -> Result<(), JsValue> {
|
|||
|
||||
{
|
||||
let event_name = "wheel";
|
||||
let runner = runner.clone();
|
||||
let runner_ref = runner_ref.clone();
|
||||
let closure = Closure::wrap(Box::new(move |event: web_sys::WheelEvent| {
|
||||
let mut runner = runner.0.lock();
|
||||
runner.web_input.scroll_delta.x -= event.delta_x() as f32;
|
||||
runner.web_input.scroll_delta.y -= event.delta_y() as f32;
|
||||
invalidate(&mut runner).unwrap();
|
||||
let mut runner_lock = runner_ref.0.lock();
|
||||
runner_lock.web_input.scroll_delta.x -= event.delta_x() as f32;
|
||||
runner_lock.web_input.scroll_delta.y -= event.delta_y() as f32;
|
||||
drop(runner_lock);
|
||||
invalidate(runner_ref.clone()).unwrap();
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
|
|
@ -10,8 +10,9 @@ use wasm_bindgen::prelude::*;
|
|||
/// This is the entry-point for all the web-assembly.
|
||||
#[wasm_bindgen]
|
||||
pub fn start(canvas_id: &str) -> Result<(), JsValue> {
|
||||
let backend = egui_web::Backend::new(canvas_id, egui_web::RunMode::Continuous)?;
|
||||
let app = Box::new(MyApp::default());
|
||||
let runner = egui_web::AppRunner::new(canvas_id, app)?;
|
||||
let runner = egui_web::AppRunner::new(backend, app)?;
|
||||
egui_web::run(runner)?;
|
||||
Ok(())
|
||||
}
|
||||
|
@ -24,7 +25,7 @@ pub struct MyApp {
|
|||
}
|
||||
|
||||
impl egui_web::App for MyApp {
|
||||
fn ui(&mut self, ui: &mut egui::Ui, info: &egui_web::BackendInfo) {
|
||||
fn ui(&mut self, ui: &mut egui::Ui, backend: &mut egui_web::Backend, info: &egui_web::WebInfo) {
|
||||
self.example_app.ui(ui, &info.web_location_hash);
|
||||
|
||||
let mut ui = ui.centered_column(ui.available().width().min(480.0));
|
||||
|
@ -44,16 +45,34 @@ impl egui_web::App for MyApp {
|
|||
|
||||
ui.label("WebGl painter info:");
|
||||
ui.indent("webgl region id", |ui| {
|
||||
ui.label(&info.painter_debug_info);
|
||||
ui.label(&backend.painter_debug_info());
|
||||
});
|
||||
|
||||
ui.add(
|
||||
label!(
|
||||
"CPU usage: {:.2} ms (excludes painting)",
|
||||
1e3 * info.cpu_time
|
||||
"CPU usage: {:.2} ms / frame (excludes painting)",
|
||||
1e3 * backend.cpu_time()
|
||||
)
|
||||
.text_style(TextStyle::Monospace),
|
||||
);
|
||||
ui.add(label!("FPS: {:.1}", info.fps).text_style(TextStyle::Monospace));
|
||||
|
||||
ui.horizontal(|ui| {
|
||||
let mut run_mode = backend.run_mode();
|
||||
ui.label("Run mode:");
|
||||
ui.radio_value("Continuous", &mut run_mode, egui_web::RunMode::Continuous)
|
||||
.tooltip_text("Repaint everything each frame");
|
||||
ui.radio_value("Reactive", &mut run_mode, egui_web::RunMode::Reactive)
|
||||
.tooltip_text("Repaint when there is new input (e.g. mouse movement)");
|
||||
backend.set_run_mode(run_mode);
|
||||
});
|
||||
|
||||
if backend.run_mode() == egui_web::RunMode::Continuous {
|
||||
ui.add(
|
||||
label!("Repainting the UI each frame. FPS: {:.1}", backend.fps())
|
||||
.text_style(TextStyle::Monospace),
|
||||
);
|
||||
} else {
|
||||
ui.label("Only running UI code when there is new input");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue