egui_glow: clear the post-processing render target (#1658)
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2 changed files with 7 additions and 3 deletions
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@ -177,8 +177,6 @@ impl DemoWindows {
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fn mobile_ui(&mut self, ctx: &Context) {
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if self.about_is_open {
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egui::CentralPanel::default().show(ctx, |_ui| {}); // just to paint a background for the windows to be on top of. Needed on web because of https://github.com/emilk/egui/issues/1548
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let screen_size = ctx.input().screen_rect.size();
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let default_width = (screen_size.x - 20.0).min(400.0);
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@ -276,7 +274,6 @@ impl DemoWindows {
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/// Show the open windows.
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fn show_windows(&mut self, ctx: &Context) {
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egui::CentralPanel::default().show(ctx, |_ui| {}); // just to paint a background for the windows to be on top of. Needed on web because of https://github.com/emilk/egui/issues/1548
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self.about.show(ctx, &mut self.about_is_open);
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self.demos.windows(ctx);
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self.tests.windows(ctx);
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@ -288,6 +288,7 @@ impl Painter {
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(width_in_pixels, height_in_pixels)
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}
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/// You are expected to have cleared the color buffer before calling this.
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pub fn paint_and_update_textures(
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&mut self,
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screen_size_px: [u32; 2],
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@ -308,6 +309,7 @@ impl Painter {
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}
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/// Main entry-point for painting a frame.
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///
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/// You should call `target.clear_color(..)` before
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/// and `target.finish()` after this.
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///
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@ -339,6 +341,11 @@ impl Painter {
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unsafe {
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post_process.begin(screen_size_px[0] as i32, screen_size_px[1] as i32);
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post_process.bind();
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self.gl.disable(glow::SCISSOR_TEST);
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self.gl
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.viewport(0, 0, screen_size_px[0] as i32, screen_size_px[1] as i32);
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// use the same clear-color as was set for the screen framebuffer.
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self.gl.clear(glow::COLOR_BUFFER_BIT);
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}
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}
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let size_in_pixels = unsafe { self.prepare_painting(screen_size_px, pixels_per_point) };
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