Fix pixel vs points bug in logical screen size of glium window
This commit is contained in:
parent
46f123eeb6
commit
3a869aa5db
1 changed files with 1 additions and 2 deletions
|
@ -56,8 +56,7 @@ fn main() {
|
|||
glutin::WindowEvent::CloseRequested => quit = true,
|
||||
|
||||
glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
|
||||
raw_input.screen_size =
|
||||
vec2(width as f32, height as f32) / pixels_per_point;
|
||||
raw_input.screen_size = vec2(width as f32, height as f32);
|
||||
}
|
||||
glutin::WindowEvent::MouseInput { state, .. } => {
|
||||
raw_input.mouse_down = state == glutin::ElementState::Pressed;
|
||||
|
|
Loading…
Reference in a new issue