Fix pixel vs points bug in logical screen size of glium window

This commit is contained in:
Emil Ernerfeldt 2020-04-21 07:38:46 +02:00
parent 46f123eeb6
commit 3a869aa5db

View file

@ -56,8 +56,7 @@ fn main() {
glutin::WindowEvent::CloseRequested => quit = true,
glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
raw_input.screen_size =
vec2(width as f32, height as f32) / pixels_per_point;
raw_input.screen_size = vec2(width as f32, height as f32);
}
glutin::WindowEvent::MouseInput { state, .. } => {
raw_input.mouse_down = state == glutin::ElementState::Pressed;