Fix pixel vs points bug in logical screen size of glium window
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1 changed files with 1 additions and 2 deletions
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@ -56,8 +56,7 @@ fn main() {
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glutin::WindowEvent::CloseRequested => quit = true,
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glutin::WindowEvent::CloseRequested => quit = true,
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glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
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glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
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raw_input.screen_size =
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raw_input.screen_size = vec2(width as f32, height as f32);
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vec2(width as f32, height as f32) / pixels_per_point;
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}
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}
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glutin::WindowEvent::MouseInput { state, .. } => {
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glutin::WindowEvent::MouseInput { state, .. } => {
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raw_input.mouse_down = state == glutin::ElementState::Pressed;
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raw_input.mouse_down = state == glutin::ElementState::Pressed;
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