FAQ: add "How do I render 3D stuff in an egui area?"
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@ -317,6 +317,9 @@ On Linux and Mac, Firefox will copy the WebGL render target from GPU, to CPU and
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### Why does my web app not fill the full width of the screen?
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### Why does my web app not fill the full width of the screen?
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To alleviate the above mentioned performance issues the default max-width of an egui web app is 1024 points. You can change this by overriding the `fn max_size_points` of [`epi::App`](https://docs.rs/epi/latest/epi/trait.App.html).
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To alleviate the above mentioned performance issues the default max-width of an egui web app is 1024 points. You can change this by overriding the `fn max_size_points` of [`epi::App`](https://docs.rs/epi/latest/epi/trait.App.html).
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### How do I render 3D stuff in an egui area?
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egui can't do 3D graphics itself, but if you use a 3D library (e.g. [`glium`](https://github.com/glium/glium) using [`egui_glium`](https://github.com/emilk/egui/tree/master/egui_glium), or [`miniquad`](https://github.com/not-fl3/miniquad) using [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad)) you can render your 3D content to a texture, then display it using [`ui.image(…)`](https://docs.rs/egui/latest/egui/struct.Ui.html#method.image). You first need to convert the native texture to an [`egui::TextureId`](https://docs.rs/egui/latest/egui/enum.TextureId.html), and how to do this depends on the integration you use (it's [`register_glium_texture`](https://docs.rs/egui_glium/latest/egui_glium/struct.Painter.html#method.register_glium_texture).
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## Other
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## Other
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