[window] fix a bunch of resize-releated bugs
This commit is contained in:
parent
cde1e05853
commit
347fdb97d6
7 changed files with 85 additions and 151 deletions
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@ -16,7 +16,7 @@ This is the core library crate Egui. It is fully platform independent without an
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* [ ] Windows should open from `UI`s and be boxed by parent ui.
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* Then we could open the example app inside a window in the example app, recursively.
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* [x] Resize any side and corner on windows
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* [ ] Fix autoshrink
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* [x] Fix autoshrink
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* [ ] Scroll areas
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* [x] Vertical scrolling
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* [ ] Horizontal scrolling
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@ -80,7 +80,7 @@ fn menu_impl<'c>(
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.fixed_pos(button_interact.rect.left_bottom());
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let frame = Frame::menu(ui.style());
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let resize = Resize::default().auto_sized();
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let resize = Resize::default().auto_sized().outline(false);
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let menu_interact = area.show(ui.ctx(), |ui| {
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frame.show(ui, |ui| {
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@ -5,13 +5,19 @@ use crate::*;
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "with_serde", derive(serde::Deserialize, serde::Serialize))]
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pub(crate) struct State {
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pub(crate) size: Vec2,
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/// This is the size that the user has picked by dragging the resize handles.
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/// This may be smaller and/or larger than the actual size.
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/// For instance, the user may have tried to shrink too much (not fitting the contents).
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/// Or the user requested a large area, but the content don't need that much space.
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pub(crate) desired_size: Vec2,
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/// Actual size of content last frame
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last_content_size: Vec2,
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/// Externally requested size (e.g. by Window) for the next frame
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pub(crate) requested_size: Option<Vec2>,
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}
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// TODO: auto-shink/grow should be part of another container!
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#[derive(Clone, Copy, Debug)]
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pub struct Resize {
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id: Option<Id>,
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@ -25,14 +31,6 @@ pub struct Resize {
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default_size: Vec2,
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// If true, won't allow you to make window so big that it creates spacing
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auto_shrink_width: bool,
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auto_shrink_height: bool,
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// If true, won't allow you to resize smaller than that everything fits.
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expand_width_to_fit_content: bool,
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expand_height_to_fit_content: bool,
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outline: bool,
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handle_offset: Vec2,
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}
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@ -44,11 +42,7 @@ impl Default for Resize {
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resizable: true,
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min_size: Vec2::splat(16.0),
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max_size: Vec2::infinity(),
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default_size: vec2(f32::INFINITY, 200.0), // TODO
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auto_shrink_width: false,
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auto_shrink_height: false,
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expand_width_to_fit_content: true,
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expand_height_to_fit_content: true,
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default_size: vec2(200.0, 400.0), // TODO: default height for a resizable area (e.g. a window)
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outline: true,
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handle_offset: Default::default(),
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}
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@ -98,22 +92,14 @@ impl Resize {
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self.resizable
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}
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/// Not resizable, just takes the size of its contents.
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/// Not manually resizable, just takes the size of its contents.
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pub fn auto_sized(self) -> Self {
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self.default_size(Vec2::splat(f32::INFINITY))
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.resizable(false)
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.auto_shrink_width(true)
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.auto_expand_width(true)
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.auto_shrink_height(true)
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.auto_expand_height(true)
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}
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pub fn fixed_size(mut self, size: impl Into<Vec2>) -> Self {
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let size = size.into();
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self.auto_shrink_width = false;
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self.auto_shrink_height = false;
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self.expand_width_to_fit_content = false;
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self.expand_height_to_fit_content = false;
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self.default_size = size;
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self.min_size = size;
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self.max_size = size;
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@ -126,38 +112,6 @@ impl Resize {
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self
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}
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/// true: prevent from resizing to smaller than contents.
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/// false: allow shrinking to smaller than contents.
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pub fn auto_expand(mut self, auto_expand: bool) -> Self {
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self.expand_width_to_fit_content = auto_expand;
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self.expand_height_to_fit_content = auto_expand;
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self
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}
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/// true: prevent from resizing to smaller than contents.
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/// false: allow shrinking to smaller than contents.
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pub fn auto_expand_width(mut self, auto_expand: bool) -> Self {
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self.expand_width_to_fit_content = auto_expand;
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self
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}
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/// true: prevent from resizing to smaller than contents.
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/// false: allow shrinking to smaller than contents.
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pub fn auto_expand_height(mut self, auto_expand: bool) -> Self {
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self.expand_height_to_fit_content = auto_expand;
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self
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}
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pub fn auto_shrink_width(mut self, auto_shrink_width: bool) -> Self {
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self.auto_shrink_width = auto_shrink_width;
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self
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}
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pub fn auto_shrink_height(mut self, auto_shrink_height: bool) -> Self {
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self.auto_shrink_height = auto_shrink_height;
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self
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}
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/// Offset the position of the resize handle by this much
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pub fn handle_offset(mut self, handle_offset: impl Into<Vec2>) -> Self {
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self.handle_offset = handle_offset.into();
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@ -173,7 +127,6 @@ impl Resize {
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struct Prepared {
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id: Id,
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state: State,
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is_new: bool,
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corner_interact: Option<InteractInfo>,
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content_ui: Ui,
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}
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@ -185,22 +138,17 @@ impl Resize {
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self.max_size = self.max_size.min(ui.available().size());
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self.max_size = self.max_size.max(self.min_size);
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let (is_new, mut state) = match ui.memory().resize.get(&id) {
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Some(state) => (false, *state),
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None => {
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let default_size = self.default_size.clamp(self.min_size..=self.max_size);
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(
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true,
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State {
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size: default_size,
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requested_size: None,
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},
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)
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}
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};
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let mut state = ui.memory().resize.get(&id).cloned().unwrap_or_else(|| {
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let default_size = self.default_size.clamp(self.min_size..=self.max_size);
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state.size = state.size.clamp(self.min_size..=self.max_size);
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let last_frame_size = state.size;
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State {
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desired_size: default_size,
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last_content_size: vec2(0.0, 0.0),
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requested_size: None,
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}
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});
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state.desired_size = state.desired_size.clamp(self.min_size..=self.max_size);
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let position = ui.available().min;
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@ -208,7 +156,7 @@ impl Resize {
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// Resize-corner:
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let corner_size = Vec2::splat(16.0); // TODO: style
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let corner_rect = Rect::from_min_size(
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position + state.size + self.handle_offset - corner_size,
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position + state.desired_size + self.handle_offset - corner_size,
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corner_size,
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);
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let corner_interact = ui.interact(corner_rect, id.with("corner"), Sense::drag());
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@ -217,12 +165,12 @@ impl Resize {
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if let Some(mouse_pos) = ui.input().mouse.pos {
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// This is the desired size. We may not be able to achieve it.
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state.size = mouse_pos - position + 0.5 * corner_interact.rect.size()
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state.desired_size = mouse_pos - position + 0.5 * corner_interact.rect.size()
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- self.handle_offset;
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// We don't clamp to max size, because we want to be able to push against outer bounds.
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// For instance, if we are inside a bigger Resize region, we want to expand that.
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// state.size = state.size.clamp(self.min_size..=self.max_size);
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state.size = state.size.max(self.min_size);
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// state.desired_size = state.desired_size.clamp(self.min_size..=self.max_size);
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state.desired_size = state.desired_size.max(self.min_size);
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}
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}
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Some(corner_interact)
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@ -231,30 +179,29 @@ impl Resize {
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};
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if let Some(requested_size) = state.requested_size.take() {
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state.size = requested_size;
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state.desired_size = requested_size;
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// We don't clamp to max size, because we want to be able to push against outer bounds.
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// For instance, if we are inside a bigger Resize region, we want to expand that.
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// state.size = state.size.clamp(self.min_size..=self.max_size);
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state.size = state.size.max(self.min_size);
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// state.desired_size = state.desired_size.clamp(self.min_size..=self.max_size);
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state.desired_size = state.desired_size.max(self.min_size);
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}
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// ------------------------------
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let inner_rect = Rect::from_min_size(position, state.size);
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let inner_rect = Rect::from_min_size(position, state.desired_size);
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let mut content_clip_rect = ui
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.clip_rect()
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.intersect(inner_rect.expand(ui.style().clip_rect_margin));
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let mut content_clip_rect = inner_rect.expand(ui.style().clip_rect_margin);
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// If we pull the resize handle to shrink, we want to TRY to shink it.
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// After laying out the contents, we might be much bigger.
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// In those cases we don't want the clip_rect to be smaller, because
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// then we will clip the contents of the region even thought the result gets larger. This is simply ugly!
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// So we use the memory of last_frame_size to make the clip rect large enough.
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content_clip_rect.max = content_clip_rect
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.max
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.max(content_clip_rect.min + last_frame_size)
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.min(ui.clip_rect().max); // Respect parent region
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// So we use the memory of last_content_size to make the clip rect large enough.
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content_clip_rect.max = content_clip_rect.max.max(
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inner_rect.min + state.last_content_size + Vec2::splat(ui.style().clip_rect_margin),
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);
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content_clip_rect = content_clip_rect.intersect(ui.clip_rect()); // Respect parent region
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let mut content_ui = ui.child_ui(inner_rect);
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content_ui.set_clip_rect(content_clip_rect);
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@ -262,7 +209,6 @@ impl Resize {
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Prepared {
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id,
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state,
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is_new,
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corner_interact,
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content_ui,
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}
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@ -279,39 +225,33 @@ impl Resize {
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let Prepared {
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id,
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mut state,
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is_new,
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corner_interact,
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content_ui,
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} = prepared;
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let desired_size = content_ui.bounding_size();
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let desired_size = desired_size.ceil(); // Avoid rounding errors in math
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state.last_content_size = content_ui.bounding_size();
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state.last_content_size = state.last_content_size.ceil(); // Avoid rounding errors in math
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// ------------------------------
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if self.auto_shrink_width {
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state.size.x = state.size.x.min(desired_size.x);
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}
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if self.auto_shrink_height {
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state.size.y = state.size.y.min(desired_size.y);
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}
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if self.expand_width_to_fit_content || is_new {
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state.size.x = state.size.x.max(desired_size.x);
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}
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if self.expand_height_to_fit_content || is_new {
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state.size.y = state.size.y.max(desired_size.y);
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}
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if self.outline || self.resizable {
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// We show how large we are,
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// so we must follow the contents:
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state.size = state.size.max(self.min_size);
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// state.size = state.size.clamp(self.min_size..=self.max_size);
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state.size = state.size.round(); // TODO: round to pixels
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state.desired_size = state.desired_size.max(state.last_content_size);
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state.desired_size = ui.round_vec_to_pixels(state.desired_size);
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ui.allocate_space(state.size);
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// We are as large as we look
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ui.allocate_space(state.desired_size);
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} else {
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// Probably a window.
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ui.allocate_space(state.last_content_size);
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}
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// ------------------------------
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if self.outline && corner_interact.is_some() {
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let rect = Rect::from_min_size(content_ui.top_left(), state.size);
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let rect = Rect::from_min_size(content_ui.top_left(), state.desired_size);
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let rect = rect.expand(2.0); // breathing room for content
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ui.add_paint_cmd(paint::PaintCmd::Rect {
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rect,
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@ -72,7 +72,7 @@ impl ScrollArea {
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.cloned()
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.unwrap_or_default();
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// content: size of contents (generally large)
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// content: size of contents (generally large; that's why we want scroll bars)
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// outer: size of scroll area including scroll bar(s)
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// inner: excluding scroll bar(s). The area we clip the contents to.
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@ -154,7 +154,7 @@ impl Prepared {
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}
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}
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// TODO: check that nothing else is being inteacted with
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// TODO: check that nothing else is being interacted with
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if ui.contains_mouse(outer_rect) {
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state.offset.y -= ui.input().scroll_delta.y;
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}
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@ -209,10 +209,17 @@ impl Prepared {
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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// Avoid frame-delay by calculating a new handle rect:
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let handle_rect = Rect::from_min_max(
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let mut handle_rect = Rect::from_min_max(
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pos2(left, from_content(state.offset.y)),
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pos2(right, from_content(state.offset.y + inner_rect.height())),
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);
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let min_handle_height = (2.0 * corner_radius).max(8.0);
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if handle_rect.size().y < min_handle_height {
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handle_rect = Rect::from_center_size(
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handle_rect.center(),
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vec2(handle_rect.size().x, min_handle_height),
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);
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}
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let style = ui.style();
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let handle_fill = style.interact(&interact).fill;
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@ -233,12 +240,10 @@ impl Prepared {
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});
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}
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// let size = content_size.min(inner_rect.size());
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// let size = vec2(
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// content_size.x, // ignore inner_rect, i.e. try to expand horizontally if necessary
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// content_size.y.min(inner_rect.size().y), // respect vertical height.
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// );
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let size = outer_rect.size();
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let size = vec2(
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outer_rect.size().x,
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outer_rect.size().y.min(content_size.y), // shrink if content is so small that we don't need scroll bars
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);
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ui.allocate_space(size);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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@ -27,13 +27,7 @@ impl<'open> Window<'open> {
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open: None,
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area,
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frame: None,
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resize: Resize::default()
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.auto_expand_height(false)
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.auto_expand_width(true)
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.auto_shrink_height(false)
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.auto_shrink_width(true)
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.handle_offset(Vec2::splat(4.0))
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.outline(false),
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resize: Resize::default().outline(false),
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scroll: Some(
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ScrollArea::default()
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.always_show_scroll(false)
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@ -326,7 +320,8 @@ fn interact(
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let mut resize_state = ctx.memory().resize.get(&resize_id).cloned().unwrap();
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// resize_state.size += new_rect.size() - pre_resize.size();
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// resize_state.size = new_rect.size() - some margin;
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resize_state.requested_size = Some(resize_state.size + new_rect.size() - pre_resize.size());
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resize_state.requested_size =
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Some(resize_state.desired_size + new_rect.size() - pre_resize.size());
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ctx.memory().resize.insert(resize_id, resize_state);
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ctx.memory().areas.move_to_top(area_layer);
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@ -50,32 +50,25 @@ impl ExampleApp {
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Window::new("Examples")
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.open(&mut open_windows.examples)
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.default_pos([32.0, 100.0])
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.default_size([430.0, 600.0])
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.show(ctx, |ui| {
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example_window.ui(ui);
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});
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Window::new("Settings")
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.open(&mut open_windows.settings)
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.default_pos([500.0, 100.0])
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.default_size([350.0, 400.0])
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.show(ctx, |ui| {
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ctx.settings_ui(ui);
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});
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Window::new("Inspection")
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.open(&mut open_windows.inspection)
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.default_pos([500.0, 400.0])
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.default_size([400.0, 300.0])
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.show(ctx, |ui| {
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ctx.inspection_ui(ui);
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});
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Window::new("Memory")
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.open(&mut open_windows.memory)
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.default_pos([700.0, 350.0])
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.auto_sized()
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.resizable(false)
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.show(ctx, |ui| {
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ctx.memory_ui(ui);
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});
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@ -244,14 +237,10 @@ impl ExampleWindow {
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CollapsingHeader::new("Resize")
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.default_open(false)
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.show(ui, |ui| {
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Resize::default()
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.default_height(200.0)
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// .as_wide_as_possible()
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.auto_shrink_height(false)
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.show(ui, |ui| {
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ui.add(label!("This ui can be resized!"));
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||||
ui.add(label!("Just pull the handle on the bottom right"));
|
||||
});
|
||||
Resize::default().default_height(200.0).show(ui, |ui| {
|
||||
ui.add(label!("This ui can be resized!"));
|
||||
ui.add(label!("Just pull the handle on the bottom right"));
|
||||
});
|
||||
});
|
||||
|
||||
ui.collapsing("Name clash example", |ui| {
|
||||
|
|
|
@ -412,7 +412,7 @@ impl Widget for RadioButton {
|
|||
|
||||
pub struct Separator {
|
||||
line_width: Option<f32>,
|
||||
min_spacing: f32,
|
||||
spacing: f32,
|
||||
extra: f32,
|
||||
color: Color,
|
||||
}
|
||||
|
@ -421,7 +421,7 @@ impl Separator {
|
|||
pub fn new() -> Self {
|
||||
Self {
|
||||
line_width: None,
|
||||
min_spacing: 6.0,
|
||||
spacing: 6.0,
|
||||
extra: 0.0,
|
||||
color: color::WHITE,
|
||||
}
|
||||
|
@ -432,8 +432,9 @@ impl Separator {
|
|||
self
|
||||
}
|
||||
|
||||
pub fn min_spacing(mut self, min_spacing: f32) -> Self {
|
||||
self.min_spacing = min_spacing;
|
||||
/// How much space we take up. The line is painted in the middle of this.
|
||||
pub fn spacing(mut self, spacing: f32) -> Self {
|
||||
self.spacing = spacing;
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -453,7 +454,7 @@ impl Widget for Separator {
|
|||
fn ui(self, ui: &mut Ui) -> InteractInfo {
|
||||
let Separator {
|
||||
line_width,
|
||||
min_spacing,
|
||||
spacing,
|
||||
extra,
|
||||
color,
|
||||
} = self;
|
||||
|
@ -462,9 +463,13 @@ impl Widget for Separator {
|
|||
|
||||
let available_space = ui.available_finite().size();
|
||||
|
||||
// TODO: only allocate `spacing`, but not our full width/height
|
||||
// as that would make the false impression that we *need* all that space,
|
||||
// wich would prevent regions from autoshrinking
|
||||
|
||||
let (points, rect) = match ui.layout().dir() {
|
||||
Direction::Horizontal => {
|
||||
let rect = ui.allocate_space(vec2(min_spacing, available_space.y));
|
||||
let rect = ui.allocate_space(vec2(spacing, available_space.y));
|
||||
(
|
||||
[
|
||||
pos2(rect.center().x, rect.top() - extra),
|
||||
|
@ -474,7 +479,7 @@ impl Widget for Separator {
|
|||
)
|
||||
}
|
||||
Direction::Vertical => {
|
||||
let rect = ui.allocate_space(vec2(available_space.x, min_spacing));
|
||||
let rect = ui.allocate_space(vec2(available_space.x, spacing));
|
||||
(
|
||||
[
|
||||
pos2(rect.left() - extra, rect.center().y),
|
||||
|
|
Loading…
Reference in a new issue