Bug fix: you can now use text edits again

This commit is contained in:
Emil Ernerfeldt 2021-03-09 19:51:23 +01:00
parent a8320881ba
commit 33d2f16041

View file

@ -206,10 +206,6 @@ impl CtxRef {
self.memory().interested_in_kb_focus(id);
}
if response.has_kb_focus() && response.clicked_elsewhere() {
self.memory().surrender_kb_focus(id);
}
if sense.click
&& response.has_kb_focus()
&& (self.input().key_pressed(Key::Space) || self.input().key_pressed(Key::Enter))
@ -220,54 +216,56 @@ impl CtxRef {
self.register_interaction_id(id, rect.min);
let mut memory = self.memory();
if sense.click || sense.drag {
let mut memory = self.memory();
memory.interaction.click_interest |= hovered && sense.click;
memory.interaction.drag_interest |= hovered && sense.drag;
memory.interaction.click_interest |= hovered && sense.click;
memory.interaction.drag_interest |= hovered && sense.drag;
response.dragged = memory.interaction.drag_id == Some(id);
response.is_pointer_button_down_on =
memory.interaction.click_id == Some(id) || response.dragged;
response.dragged = memory.interaction.drag_id == Some(id);
response.is_pointer_button_down_on =
memory.interaction.click_id == Some(id) || response.dragged;
for pointer_event in &self.input.pointer.pointer_events {
match pointer_event {
PointerEvent::Moved(_) => {}
PointerEvent::Pressed(_) => {
if hovered {
if sense.click && memory.interaction.click_id.is_none() {
// potential start of a click
memory.interaction.click_id = Some(id);
response.is_pointer_button_down_on = true;
}
for pointer_event in &self.input.pointer.pointer_events {
match pointer_event {
PointerEvent::Moved(_) => {}
PointerEvent::Pressed(_) => {
if hovered {
if sense.click && memory.interaction.click_id.is_none() {
// potential start of a click
memory.interaction.click_id = Some(id);
response.is_pointer_button_down_on = true;
}
// HACK: windows have low priority on dragging.
// This is so that if you drag a slider in a window,
// the slider will steal the drag away from the window.
// This is needed because we do window interaction first (to prevent frame delay),
// and then do content layout.
if sense.drag
&& (memory.interaction.drag_id.is_none()
|| memory.interaction.drag_is_window)
{
// potential start of a drag
memory.interaction.drag_id = Some(id);
memory.interaction.drag_is_window = false;
memory.window_interaction = None; // HACK: stop moving windows (if any)
response.is_pointer_button_down_on = true;
response.dragged = true;
// HACK: windows have low priority on dragging.
// This is so that if you drag a slider in a window,
// the slider will steal the drag away from the window.
// This is needed because we do window interaction first (to prevent frame delay),
// and then do content layout.
if sense.drag
&& (memory.interaction.drag_id.is_none()
|| memory.interaction.drag_is_window)
{
// potential start of a drag
memory.interaction.drag_id = Some(id);
memory.interaction.drag_is_window = false;
memory.window_interaction = None; // HACK: stop moving windows (if any)
response.is_pointer_button_down_on = true;
response.dragged = true;
}
}
}
}
PointerEvent::Released(click) => {
response.drag_released = response.dragged;
response.dragged = false;
PointerEvent::Released(click) => {
response.drag_released = response.dragged;
response.dragged = false;
if hovered && response.is_pointer_button_down_on {
if let Some(click) = click {
let clicked = hovered && response.is_pointer_button_down_on;
response.clicked[click.button as usize] = clicked;
response.double_clicked[click.button as usize] =
clicked && click.is_double();
if hovered && response.is_pointer_button_down_on {
if let Some(click) = click {
let clicked = hovered && response.is_pointer_button_down_on;
response.clicked[click.button as usize] = clicked;
response.double_clicked[click.button as usize] =
clicked && click.is_double();
}
}
}
}
@ -282,6 +280,10 @@ impl CtxRef {
response.hovered &= response.is_pointer_button_down_on; // we don't hover widgets while interacting with *other* widgets
}
if response.has_kb_focus() && response.clicked_elsewhere() {
self.memory().surrender_kb_focus(id);
}
response
}