Create region.add_label shortcut
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c7efd72a75
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4 changed files with 20 additions and 16 deletions
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@ -97,7 +97,7 @@ impl Emigui {
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if let Some(mouse_pos) = region.input().mouse_pos {
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region.add(label!("mouse_pos: {} x {}", mouse_pos.x, mouse_pos.y,));
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} else {
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region.add(label!("mouse_pos: None"));
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region.add_label("mouse_pos: None");
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}
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region.add(label!(
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"region cursor: {} x {}",
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@ -127,23 +127,25 @@ impl ExampleApp {
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});
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region.foldable("Name clash example", |region| {
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region.add(label!("\
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region.add_label("\
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Regions that store state require unique identifiers so we can track their state between frames. \
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Identifiers are normally derived from the titles of the widget."));
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Identifiers are normally derived from the titles of the widget.");
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region.add(label!("\
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region.add_label("\
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For instance, foldable regions needs to store wether or not they are open. \
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If you fail to give them unique names then clicking one will open both. \
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To help you debug this, a error message is printed on screen:"));
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To help you debug this, a error message is printed on screen:");
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region.foldable("Foldable", |region| {
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region.add(label!("Contents of first folddable region"));
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region.add_label("Contents of first folddable region");
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});
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region.foldable("Foldable", |region| {
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region.add(label!("Contents of second folddable region"));
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region.add_label("Contents of second folddable region");
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});
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region.add(label!("Most widgets don't need unique names, but are tracked based on their position on screen. For instance, buttons:"));
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region.add_label("\
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Most widgets don't need unique names, but are tracked \
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based on their position on screen. For instance, buttons:");
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region.add(Button::new("Button"));
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region.add(Button::new("Button"));
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});
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@ -348,6 +348,12 @@ impl Region {
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widget.add_to(self)
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}
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// Convenience functions:
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pub fn add_label(&mut self, text: impl Into<String>) -> GuiResponse {
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self.add(Label::new(text))
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}
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// ------------------------------------------------------------------------
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pub fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> InteractInfo {
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@ -93,19 +93,15 @@ fn main() {
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// TODO: Make it even simpler to show a window
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Window::new("Test window").show(region.ctx(), |region| {
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region.add(label!("Grab the window and move it around!"));
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region.add(label!(
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"This window can be reisized, but not smaller than the contents."
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));
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region.add_label("Grab the window and move it around!");
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region.add_label("This window can be reisized, but not smaller than the contents.");
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});
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Window::new("Resize me!")
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.default_pos(pos2(400.0, 100.0))
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.expand_to_fit_content(false)
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.show(region.ctx(), |region| {
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region.add(label!(
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"This window may shrink so small that its contents no longer fit."
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));
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region
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.add_label("This window may shrink so small that its contents no longer fit.");
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});
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let mesh = emigui.paint();
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