README: Clean up the integration section
This commit is contained in:
parent
9b1a8c9e00
commit
326da7a0d7
1 changed files with 10 additions and 10 deletions
20
README.md
20
README.md
|
@ -160,30 +160,30 @@ The integration needs to do two things:
|
|||
|
||||
### Official
|
||||
|
||||
I maintain two official egui integrations:
|
||||
I maintain two official egui integrations made for apps:
|
||||
|
||||
* [egui_web](https://crates.io/crates/egui_web) for making a web app. Compiles to WASM, renders with WebGL. [Click to run the egui demo](https://emilk.github.io/egui/index.html).
|
||||
* [egui_glium](https://crates.io/crates/egui_glium) for compiling native apps with [Glium](https://github.com/glium/glium).
|
||||
* [`egui_web`](https://crates.io/crates/egui_web) for making a web app. Compiles to WASM, renders with WebGL. [Click to run the egui demo](https://emilk.github.io/egui/index.html).
|
||||
* [`egui_glium`](https://crates.io/crates/egui_glium) for compiling native apps with [Glium](https://github.com/glium/glium).
|
||||
|
||||
The same code can be compiled to a native app or a web app.
|
||||
If you making an app, consider using [`eframe`](https://github.com/emilk/egui/tree/master/eframe), a framework which allows you to write code that works on both the web (`egui_web`) and native (using `egui_glium`).
|
||||
|
||||
### 3rd party
|
||||
|
||||
* [`bevy_egui`](https://github.com/mvlabat/bevy_egui) for [the Bevy game engine](https://bevyengine.org/).
|
||||
* [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad) for [Miniquad](https://github.com/not-fl3/miniquad).
|
||||
* [`egui-macroquad`](https://github.com/optozorax/egui-macroquad) for [macroquad](https://github.com/not-fl3/macroquad)
|
||||
* [`egui_sdl2_gl`](https://crates.io/crates/egui_sdl2_gl) for [SDL2](https://crates.io/crates/sdl2)
|
||||
* [`egui-macroquad`](https://github.com/optozorax/egui-macroquad) for [macroquad](https://github.com/not-fl3/macroquad).
|
||||
* [`egui_sdl2_gl`](https://crates.io/crates/egui_sdl2_gl) for [SDL2](https://crates.io/crates/sdl2).
|
||||
* [`egui_vulkano`](https://github.com/derivator/egui_vulkano) for [Vulkano](https://github.com/vulkano-rs/vulkano).
|
||||
* [`egui_winit_ash_vk_mem`](https://crates.io/crates/egui_winit_ash_vk_mem) for for [winit](https://github.com/rust-windowing/winit), [ash](https://github.com/MaikKlein/ash) and [vk_mem](https://github.com/gwihlidal/vk-mem-rs).
|
||||
* [`egui_winit_platform`](https://github.com/hasenbanck/egui_winit_platform) provides bindings between [winit](https://crates.io/crates/winit) and egui. It only provides the first half of an egui integration (IO). Painting can be done with e.g. [egui_wgpu_backend](https://crates.io/crates/egui_wgpu_backend).
|
||||
* [`egui_winit_platform`](https://github.com/hasenbanck/egui_winit_platform) for [winit](https://crates.io/crates/winit) (requires separate painter).
|
||||
* [`egui_winit_vulkano`](https://github.com/hakolao/egui_winit_vulkano) for [Vulkano](https://github.com/vulkano-rs/vulkano).
|
||||
* [`ggez-egui`](https://github.com/NemuiSen/ggez-egui) for the [ggez](https://ggez.rs/) game framework.
|
||||
* [`godot-egui`](https://github.com/setzer22/godot-egui) for [`godot-rust`](https://github.com/godot-rust/godot-rust).
|
||||
* [`nannou_egui`](https://github.com/AlexEne/nannou_egui) for [nannou](https://nannou.cc).
|
||||
* [`egui-tetra`](https://crates.io/crates/egui-tetra) for [Tetra](https://crates.io/crates/tetra), a 2D game framework.
|
||||
* For [`wgpu`](https://crates.io/crates/wgpu) (WebGPU API):
|
||||
* [`egui_wgpu_backend`](https://crates.io/crates/egui_wgpu_backend) with [example code](https://github.com/hasenbanck/egui_example)
|
||||
* Alternative: [`egui_winit_wgpu`](https://github.com/Gonkalbell/egui_winit_wgpu) (not available to crates.io)
|
||||
* [`egui_wgpu_backend`](https://crates.io/crates/egui_wgpu_backend) for [`wgpu`](https://crates.io/crates/wgpu) (WebGPU API).
|
||||
|
||||
Missing an integration for the thing you're working on? Create one, it is easy!
|
||||
|
||||
### Writing your own egui integration
|
||||
|
||||
|
|
Loading…
Reference in a new issue