WIP: clip_rect
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ffc1768e40
commit
2f02446f6f
14 changed files with 307 additions and 198 deletions
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@ -82,7 +82,7 @@ impl Context {
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}
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}
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pub fn drain_paint_lists(&self) -> Vec<PaintCmd> {
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pub fn drain_paint_lists(&self) -> Vec<(Rect, PaintCmd)> {
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let memory = self.memory.lock();
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self.graphics.lock().drain(&memory.window_order).collect()
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}
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@ -224,7 +224,10 @@ impl Context {
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}
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pub fn add_paint_cmd(&self, layer: Layer, paint_cmd: PaintCmd) {
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self.graphics.lock().layer(layer).push(paint_cmd)
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self.graphics
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.lock()
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.layer(layer)
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.push((Rect::everything(), paint_cmd))
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}
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}
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@ -1,9 +1,10 @@
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use std::sync::Arc;
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use crate::{layout, mesher::Mesher, widgets::*, *};
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use crate::{layout, mesher::*, widgets::*, *};
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#[derive(Clone, Copy, Default)]
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struct Stats {
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num_batches: usize,
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num_vertices: usize,
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num_triangles: usize,
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}
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@ -55,16 +56,20 @@ impl Emigui {
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}
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}
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pub fn paint(&mut self) -> Mesh {
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pub fn paint(&mut self) -> PaintBatches {
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let mesher_options = MesherOptions {
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anti_alias: self.anti_alias,
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aa_size: 1.0 / self.last_input.pixels_per_point,
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};
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let paint_commands = self.ctx.drain_paint_lists();
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let mut mesher = Mesher::new(self.last_input.pixels_per_point);
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mesher.options.anti_alias = self.anti_alias;
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mesher.paint(&self.ctx.fonts, &paint_commands);
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let mesh = mesher.mesh;
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self.stats.num_vertices = mesh.vertices.len();
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self.stats.num_triangles = mesh.indices.len() / 3;
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mesh
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let batches = mesh_paint_commands(&mesher_options, &self.ctx.fonts, paint_commands);
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self.stats = Default::default();
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self.stats.num_batches = batches.len();
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for (_, mesh) in &batches {
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self.stats.num_vertices += mesh.vertices.len();
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self.stats.num_triangles += mesh.indices.len() / 3;
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}
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batches
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}
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pub fn ui(&mut self, region: &mut Region) {
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@ -104,6 +109,7 @@ impl Emigui {
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region.cursor().x,
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region.cursor().y,
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));
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region.add(label!("num_batches: {}", self.stats.num_batches));
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region.add(label!("num_vertices: {}", self.stats.num_vertices));
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region.add(label!("num_triangles: {}", self.stats.num_triangles));
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});
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@ -1,6 +1,6 @@
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use std::collections::HashMap;
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use crate::{Id, PaintCmd};
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use crate::{math::Rect, Id, PaintCmd};
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// TODO: support multiple windows
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#[derive(Clone, Copy, Eq, PartialEq, Hash)]
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@ -11,7 +11,8 @@ pub enum Layer {
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Popup,
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}
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type PaintList = Vec<PaintCmd>;
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/// Each PaintCmd is paired with a clip rectangle.
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type PaintList = Vec<(Rect, PaintCmd)>;
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/// TODO: improve this
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#[derive(Clone, Default)]
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@ -30,7 +31,10 @@ impl GraphicLayers {
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}
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}
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pub fn drain(&mut self, window_oreder: &[Id]) -> impl ExactSizeIterator<Item = PaintCmd> {
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pub fn drain(
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&mut self,
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window_oreder: &[Id],
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) -> impl ExactSizeIterator<Item = (Rect, PaintCmd)> {
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let mut all_commands: Vec<_> = self.bg.drain(..).collect();
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for id in window_oreder {
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@ -70,6 +70,7 @@ pub enum Align {
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/// Right/Bottom
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/// Note: requires a bounded/known available_width.
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Max,
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// TODO: Justified
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}
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impl Default for Align {
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@ -123,11 +124,14 @@ where
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let mut graphics = ctx.graphics.lock();
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graphics.layer(layer).insert(
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where_to_put_background,
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(
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Rect::everything(),
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PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline::new(1.0, color::WHITE)),
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rect,
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},
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),
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);
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}
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@ -35,7 +35,7 @@ pub use {
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layout::Align,
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math::*,
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memory::Memory,
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mesher::{Mesh, Vertex},
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mesher::{Mesh, PaintBatches, Vertex},
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region::Region,
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style::Style,
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texture_atlas::Texture,
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@ -4,6 +4,13 @@ pub struct Vec2 {
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pub y: f32,
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}
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impl PartialEq for Vec2 {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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impl Eq for Vec2 {}
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impl Vec2 {
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pub fn splat(v: impl Into<f32>) -> Vec2 {
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let v: f32 = v.into();
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@ -153,6 +160,13 @@ pub struct Pos2 {
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// implicit w = 1
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}
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impl PartialEq for Pos2 {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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impl Eq for Pos2 {}
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impl Pos2 {
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pub fn dist(self: Pos2, other: Pos2) -> f32 {
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(self - other).length()
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@ -238,13 +252,30 @@ pub fn pos2(x: f32, y: f32) -> Pos2 {
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// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, Deserialize, Serialize)]
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pub struct Rect {
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min: Pos2,
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max: Pos2,
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}
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impl Rect {
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/// Infinite rectangle that contains everything
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pub fn everything() -> Self {
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let inf = std::f32::INFINITY;
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Self {
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min: pos2(-inf, -inf),
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max: pos2(inf, inf),
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}
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}
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pub fn nothing() -> Self {
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let inf = std::f32::INFINITY;
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Self {
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min: pos2(inf, inf),
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max: pos2(-inf, -inf),
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}
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}
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pub fn from_min_max(min: Pos2, max: Pos2) -> Self {
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Rect { min, max: max }
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}
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@ -15,8 +15,6 @@ pub struct Vertex {
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pub color: Color,
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}
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// ----------------------------------------------------------------------------
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#[derive(Clone, Debug, Default, Serialize)]
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pub struct Mesh {
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/// Draw as triangles (i.e. the length is a multiple of three)
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@ -24,6 +22,11 @@ pub struct Mesh {
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pub vertices: Vec<Vertex>,
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}
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/// Grouped by clip rectangles, in pixel coordinates
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pub type PaintBatches = Vec<(Rect, Mesh)>;
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// ----------------------------------------------------------------------------
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impl Mesh {
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pub fn append(&mut self, mesh: &Mesh) {
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let index_offset = self.vertices.len() as u32;
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@ -373,44 +376,28 @@ pub fn paint_path(
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// ----------------------------------------------------------------------------
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pub struct Mesher {
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pub options: MesherOptions,
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/// Where the output goes
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pub mesh: Mesh,
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}
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impl Mesher {
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pub fn new(pixels_per_point: f32) -> Mesher {
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Mesher {
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options: MesherOptions {
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anti_alias: true,
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aa_size: 1.0 / pixels_per_point,
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},
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mesh: Default::default(),
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}
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}
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pub fn paint(&mut self, fonts: &Fonts, commands: &[PaintCmd]) {
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let mut path = Path::default();
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for cmd in commands {
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match cmd {
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pub fn mesh_command(
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options: &MesherOptions,
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fonts: &Fonts,
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command: PaintCmd,
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out_mesh: &mut Mesh,
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) {
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match command {
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PaintCmd::Circle {
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center,
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fill_color,
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outline,
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radius,
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} => {
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path.clear();
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path.add_circle(*center, *radius);
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let mut path = Path::default();
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path.add_circle(center, radius);
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if let Some(color) = fill_color {
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fill_closed_path(&mut self.mesh, &self.options, &path.0, *color);
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fill_closed_path(out_mesh, options, &path.0, color);
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}
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if let Some(outline) = outline {
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paint_path(
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&mut self.mesh,
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&self.options,
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out_mesh,
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options,
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Closed,
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&path.0,
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outline.color,
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@ -418,8 +405,8 @@ impl Mesher {
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);
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}
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}
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PaintCmd::Mesh(cmd_frame) => {
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self.mesh.append(cmd_frame);
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PaintCmd::Mesh(mesh) => {
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out_mesh.append(&mesh);
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}
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PaintCmd::Line {
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points,
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@ -428,9 +415,9 @@ impl Mesher {
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} => {
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let n = points.len();
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if n >= 2 {
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path.clear();
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path.add_line(points);
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paint_path(&mut self.mesh, &self.options, Open, &path.0, *color, *width);
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let mut path = Path::default();
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path.add_line(&points);
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paint_path(out_mesh, options, Open, &path.0, color, width);
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}
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}
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PaintCmd::Path {
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@ -441,15 +428,15 @@ impl Mesher {
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} => {
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if let Some(fill_color) = fill_color {
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debug_assert!(
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*closed,
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closed,
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"You asked to fill a path that is not closed. That makes no sense."
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);
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fill_closed_path(&mut self.mesh, &self.options, &path.0, *fill_color);
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fill_closed_path(out_mesh, options, &path.0, fill_color);
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}
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if let Some(outline) = outline {
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paint_path(
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&mut self.mesh,
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&self.options,
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out_mesh,
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options,
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Closed,
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&path.0,
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outline.color,
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@ -463,15 +450,15 @@ impl Mesher {
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outline,
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rect,
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} => {
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path.clear();
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path.add_rounded_rectangle(rect, *corner_radius);
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let mut path = Path::default();
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path.add_rounded_rectangle(&rect, corner_radius);
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if let Some(fill_color) = fill_color {
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fill_closed_path(&mut self.mesh, &self.options, &path.0, *fill_color);
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fill_closed_path(out_mesh, options, &path.0, fill_color);
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}
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if let Some(outline) = outline {
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paint_path(
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&mut self.mesh,
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&self.options,
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out_mesh,
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options,
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Closed,
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&path.0,
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outline.color,
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@ -486,26 +473,44 @@ impl Mesher {
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text_style,
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x_offsets,
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} => {
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let font = &fonts[*text_style];
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let font = &fonts[text_style];
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for (c, x_offset) in text.chars().zip(x_offsets.iter()) {
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if let Some(glyph) = font.uv_rect(c) {
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let mut top_left = Vertex {
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pos: *pos + glyph.offset + vec2(*x_offset, 0.0),
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pos: pos + glyph.offset + vec2(*x_offset, 0.0),
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uv: glyph.min,
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color: *color,
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color: color,
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};
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top_left.pos.x = font.round_to_pixel(top_left.pos.x); // Pixel-perfection.
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top_left.pos.y = font.round_to_pixel(top_left.pos.y); // Pixel-perfection.
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let bottom_right = Vertex {
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pos: top_left.pos + glyph.size,
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uv: glyph.max,
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color: *color,
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color: color,
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};
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self.mesh.add_rect(top_left, bottom_right);
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out_mesh.add_rect(top_left, bottom_right);
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}
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}
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}
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}
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}
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pub fn mesh_paint_commands(
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options: &MesherOptions,
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fonts: &Fonts,
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commands: Vec<(Rect, PaintCmd)>,
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) -> Vec<(Rect, Mesh)> {
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let mut batches = PaintBatches::default();
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for (clip_rect, cmd) in commands {
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// TODO: cull(clip_rect, cmd)
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if batches.is_empty() || batches.last().unwrap().0 != clip_rect {
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batches.push((clip_rect, Mesh::default()));
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}
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let out_mesh = &mut batches.last_mut().unwrap().1;
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mesh_command(options, fonts, cmd, out_mesh);
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}
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batches
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}
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@ -61,11 +61,20 @@ impl Region {
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/// Can be used for free painting.
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/// NOTE: all coordinates are screen coordinates!
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pub fn add_paint_cmd(&mut self, paint_cmd: PaintCmd) {
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self.ctx.graphics.lock().layer(self.layer).push(paint_cmd)
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self.ctx
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.graphics
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.lock()
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.layer(self.layer)
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.push((self.clip_rect(), paint_cmd))
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}
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pub fn add_paint_cmds(&mut self, mut cmds: Vec<PaintCmd>) {
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self.ctx.graphics.lock().layer(self.layer).append(&mut cmds)
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let clip_rect = self.clip_rect();
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self.ctx
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.graphics
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.lock()
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.layer(self.layer)
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.extend(cmds.drain(..).map(|cmd| (clip_rect, cmd)));
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}
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/// Options for this region, and any child regions we may spawn.
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@ -85,6 +94,13 @@ impl Region {
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&*self.ctx.fonts
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}
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/// Screen-space rectangle for clipping what we paint in this region.
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/// This is used, for instance, to avoid painting outside a window that is smaller
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/// than its contents.
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pub fn clip_rect(&self) -> Rect {
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self.rect
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}
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pub fn available_width(&self) -> f32 {
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self.rect.max().x - self.cursor.x
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}
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|
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@ -123,12 +123,15 @@ impl Window {
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let corner_radius = style.window.corner_radius;
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graphics.layer(layer).insert(
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where_to_put_background,
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(
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Rect::everything(),
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PaintCmd::Rect {
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corner_radius,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline::new(1.0, color::WHITE)),
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rect: state.rect,
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},
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),
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);
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let corner_interact = if self.resizeable {
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|
@ -148,12 +151,15 @@ impl Window {
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path.add_point(corner_center, vec2(-1.0, 0.0));
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graphics.layer(layer).insert(
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where_to_put_background + 1,
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(
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Rect::everything(),
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PaintCmd::Path {
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path,
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closed: true,
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fill_color: style.interact_fill_color(&corner_interact),
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outline: style.interact_outline(&corner_interact),
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},
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),
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);
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corner_interact
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} else {
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|
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@ -1,8 +1,8 @@
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#![allow(deprecated)] // legacy implement_vertex macro
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use {
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emigui::Mesh,
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glium::{implement_vertex, index::PrimitiveType, program, texture, uniform, Surface},
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emigui::{Mesh, PaintBatches, Rect},
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glium::{implement_vertex, index::PrimitiveType, program, texture, uniform, Frame, Surface},
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};
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pub struct Painter {
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@ -17,29 +17,36 @@ impl Painter {
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140 => {
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vertex: "
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#version 140
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uniform vec4 u_clip_rect; // min_x, min_y, max_x, max_y
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uniform vec2 u_screen_size;
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uniform vec2 u_tex_size;
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in vec2 a_pos;
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in vec4 a_color;
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in vec2 a_tc;
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out vec2 v_pos;
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out vec4 v_color;
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out vec2 v_tc;
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out vec4 v_clip_rect;
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void main() {
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gl_Position = vec4(
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2.0 * a_pos.x / u_screen_size.x - 1.0,
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1.0 - 2.0 * a_pos.y / u_screen_size.y,
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0.0,
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1.0);
|
||||
v_pos = a_pos;
|
||||
v_color = a_color / 255.0;
|
||||
v_tc = a_tc / u_tex_size;
|
||||
v_clip_rect = u_clip_rect;
|
||||
}
|
||||
",
|
||||
|
||||
fragment: "
|
||||
#version 140
|
||||
uniform sampler2D u_sampler;
|
||||
in vec2 v_pos;
|
||||
in vec4 v_color;
|
||||
in vec2 v_tc;
|
||||
in vec4 v_clip_rect;
|
||||
out vec4 f_color;
|
||||
|
||||
// glium expects linear output.
|
||||
|
@ -51,6 +58,10 @@ impl Painter {
|
|||
}
|
||||
|
||||
void main() {
|
||||
if (v_pos.x < v_clip_rect.x) { discard; }
|
||||
if (v_pos.y < v_clip_rect.y) { discard; }
|
||||
// if (v_pos.x < v_clip_rect.z) { discard; } // TODO
|
||||
// if (v_pos.y > v_clip_rect.w) { discard; } // TODO
|
||||
f_color = v_color;
|
||||
f_color.rgb = linear_from_srgb(f_color.rgb);
|
||||
f_color.a *= texture(u_sampler, v_tc).r;
|
||||
|
@ -61,6 +72,7 @@ impl Painter {
|
|||
110 => {
|
||||
vertex: "
|
||||
#version 110
|
||||
uniform vec4 u_clip_rect; // min_x, min_y, max_x, max_y
|
||||
uniform vec2 u_screen_size;
|
||||
uniform vec2 u_tex_size;
|
||||
attribute vec2 a_pos;
|
||||
|
@ -104,6 +116,7 @@ impl Painter {
|
|||
100 => {
|
||||
vertex: "
|
||||
#version 100
|
||||
uniform mediump vec4 u_clip_rect; // min_x, min_y, max_x, max_y
|
||||
uniform mediump vec2 u_screen_size;
|
||||
uniform mediump vec2 u_tex_size;
|
||||
attribute mediump vec2 a_pos;
|
||||
|
@ -177,9 +190,30 @@ impl Painter {
|
|||
self.current_texture_id = Some(texture.id);
|
||||
}
|
||||
|
||||
pub fn paint(&mut self, display: &glium::Display, mesh: Mesh, texture: &emigui::Texture) {
|
||||
pub fn paint_batches(
|
||||
&mut self,
|
||||
display: &glium::Display,
|
||||
batches: PaintBatches,
|
||||
texture: &emigui::Texture,
|
||||
) {
|
||||
self.upload_texture(display, texture);
|
||||
|
||||
let mut target = display.draw();
|
||||
target.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||
for (clip_rect, mesh) in batches {
|
||||
self.paint_batch(&mut target, display, &clip_rect, &mesh, texture)
|
||||
}
|
||||
target.finish().unwrap();
|
||||
}
|
||||
|
||||
fn paint_batch(
|
||||
&mut self,
|
||||
target: &mut Frame,
|
||||
display: &glium::Display,
|
||||
clip_rect: &Rect,
|
||||
mesh: &Mesh,
|
||||
texture: &emigui::Texture,
|
||||
) {
|
||||
let vertex_buffer = {
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
|
@ -213,6 +247,8 @@ impl Painter {
|
|||
let height_points = height_pixels as f32 / pixels_per_point;
|
||||
|
||||
let uniforms = uniform! {
|
||||
u_clip_rect_min: [clip_rect.min().x, clip_rect.min().y],
|
||||
u_clip_rect_max: [clip_rect.max().x, clip_rect.max().y],
|
||||
u_screen_size: [width_points, height_points],
|
||||
u_tex_size: [texture.width as f32, texture.height as f32],
|
||||
u_sampler: &self.texture,
|
||||
|
@ -223,8 +259,6 @@ impl Painter {
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
let mut target = display.draw();
|
||||
target.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||
target
|
||||
.draw(
|
||||
&vertex_buffer,
|
||||
|
@ -234,6 +268,5 @@ impl Painter {
|
|||
¶ms,
|
||||
)
|
||||
.unwrap();
|
||||
target.finish().unwrap();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ use {
|
|||
web_sys::{WebGlBuffer, WebGlProgram, WebGlRenderingContext, WebGlShader, WebGlTexture},
|
||||
};
|
||||
|
||||
use emigui::{Color, Mesh, Texture};
|
||||
use emigui::{Color, Mesh, PaintBatches, Rect, Texture};
|
||||
|
||||
type Gl = WebGlRenderingContext;
|
||||
|
||||
|
@ -143,10 +143,10 @@ impl Painter {
|
|||
self.current_texture_id = Some(texture.id);
|
||||
}
|
||||
|
||||
pub fn paint(
|
||||
pub fn paint_batches(
|
||||
&mut self,
|
||||
bg_color: Color,
|
||||
mesh: Mesh,
|
||||
batches: PaintBatches,
|
||||
texture: &Texture,
|
||||
pixels_per_point: f32,
|
||||
) -> Result<(), JsValue> {
|
||||
|
@ -195,13 +195,15 @@ impl Painter {
|
|||
);
|
||||
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||
|
||||
for (clip_rect, mesh) in batches {
|
||||
for mesh in mesh.split_to_u16() {
|
||||
self.paint_mesh(&mesh)?;
|
||||
self.paint_mesh(&clip_rect, &mesh)?;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn paint_mesh(&mut self, mesh: &Mesh) -> Result<(), JsValue> {
|
||||
fn paint_mesh(&mut self, _clip_rec: &Rect, mesh: &Mesh) -> Result<(), JsValue> {
|
||||
let indices: Vec<u16> = mesh.indices.iter().map(|idx| *idx as u16).collect();
|
||||
|
||||
let mut positions: Vec<f32> = Vec::with_capacity(2 * mesh.vertices.len());
|
||||
|
|
|
@ -102,10 +102,11 @@ fn main() {
|
|||
.show(region.ctx(), |region| {
|
||||
region
|
||||
.add_label("This window may shrink so small that its contents no longer fit.");
|
||||
region.add_label("Maybe you can no longer read this, for instance");
|
||||
region.add_label("And this line may be way too far down.");
|
||||
});
|
||||
|
||||
let mesh = emigui.paint();
|
||||
painter.paint(&display, mesh, emigui.texture());
|
||||
painter.paint_batches(&display, emigui.paint(), emigui.texture());
|
||||
|
||||
let cursor = *emigui.ctx.cursor_icon.lock();
|
||||
let cursor = match cursor {
|
||||
|
|
|
@ -46,39 +46,37 @@ impl State {
|
|||
let mut region = region.centered_column(region.available_width().min(480.0));
|
||||
region.set_align(Align::Min);
|
||||
region.add(label!("Emigui!").text_style(TextStyle::Heading));
|
||||
region.add(label!("Emigui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL."));
|
||||
region.add(label!(
|
||||
region.add_label("Emigui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
|
||||
region.add_label(
|
||||
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements."
|
||||
));
|
||||
region.add(label!("This not JavaScript. This is Rust code, running at 60 Hz. This is the web page, reinvented with game tech."));
|
||||
region.add(label!(
|
||||
"This is also work in progress, and not ready for production... yet :)"
|
||||
));
|
||||
);
|
||||
region.add_label("This not JavaScript. This is Rust code, running at 60 Hz. This is the web page, reinvented with game tech.");
|
||||
region.add_label("This is also work in progress, and not ready for production... yet :)");
|
||||
region.add(Separator::new());
|
||||
self.example_app.ui(&mut region);
|
||||
self.emigui.ui(&mut region);
|
||||
|
||||
region.set_align(Align::Min);
|
||||
region.add(label!("WebGl painter info:"));
|
||||
region.add_label("WebGl painter info:");
|
||||
region.indent(|region| {
|
||||
region.add(label!(self.webgl_painter.debug_info()));
|
||||
region.add_label(self.webgl_painter.debug_info());
|
||||
});
|
||||
region.add(
|
||||
label!("Everything: {:.1} ms", self.everything_ms).text_style(TextStyle::Monospace),
|
||||
);
|
||||
|
||||
Window::new("Test window").show(region.ctx(), |region| {
|
||||
region.add(label!("Grab the window and move it around!"));
|
||||
// TODO: Make it even simpler to show a window
|
||||
|
||||
region.add(label!(
|
||||
"This window can be reisized, but not smaller than the contents."
|
||||
));
|
||||
Window::new("Test window").show(region.ctx(), |region| {
|
||||
region.add_label("Grab the window and move it around!");
|
||||
|
||||
region.add_label("This window can be reisized, but not smaller than the contents.");
|
||||
});
|
||||
Window::new("Another test window")
|
||||
.default_pos(pos2(400.0, 100.0))
|
||||
.show(region.ctx(), |region| {
|
||||
region.add(label!("This might be on top of the other window?"));
|
||||
region.add(label!("Second line of text"));
|
||||
region.add_label("This might be on top of the other window?");
|
||||
region.add_label("Second line of text");
|
||||
});
|
||||
|
||||
let bg_color = srgba(16, 16, 16, 255);
|
||||
|
|
Loading…
Reference in a new issue