rename Layout to StripLayout
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275fa8c276
commit
2ec346e7f5
4 changed files with 16 additions and 16 deletions
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@ -12,10 +12,10 @@ pub(crate) enum CellSize {
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///
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/// In a strip there's only one line which goes in the direction of the strip:
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///
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/// In a horizontal strip, a `[Layout]` with horizontal `[CellDirection]` is used.
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/// Its cells go from left to right inside this `[Layout]`.
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/// In a horizontal strip, a `[StripLayout]` with horizontal `[CellDirection]` is used.
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/// Its cells go from left to right inside this `[StripLayout]`.
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///
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/// In a table there's a `[Layout]` for each table row with a horizonal `[CellDirection]`.
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/// In a table there's a `[StripLayout]` for each table row with a horizonal `[CellDirection]`.
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/// Its cells go from left to right. And the lines go from top to bottom.
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pub(crate) enum CellDirection {
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/// Cells go from left to right
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@ -24,8 +24,8 @@ pub(crate) enum CellDirection {
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Vertical,
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}
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/// Positions cells in `[CellDirection]` and starts a new line on `[Layout::end_line]`
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pub struct Layout<'l> {
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/// Positions cells in `[CellDirection]` and starts a new line on `[StripLayout::end_line]`
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pub struct StripLayout<'l> {
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ui: &'l mut Ui,
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direction: CellDirection,
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rect: Rect,
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@ -33,7 +33,7 @@ pub struct Layout<'l> {
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max: Pos2,
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}
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impl<'l> Layout<'l> {
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impl<'l> StripLayout<'l> {
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pub(crate) fn new(ui: &'l mut Ui, direction: CellDirection) -> Self {
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let rect = ui.available_rect_before_wrap();
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let pos = rect.left_top();
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@ -16,7 +16,7 @@ mod table;
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pub use crate::datepicker::DatePickerButton;
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pub use crate::image::RetainedImage;
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pub(crate) use crate::layout::Layout;
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pub(crate) use crate::layout::StripLayout;
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pub use crate::sizing::Size;
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pub use crate::strip::*;
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pub use crate::table::*;
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@ -1,5 +1,5 @@
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use crate::{
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layout::{CellDirection, CellSize, Layout},
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layout::{CellDirection, CellSize, StripLayout},
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sizing::Sizing,
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Size,
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};
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@ -74,7 +74,7 @@ impl<'a> StripBuilder<'a> {
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self.ui.available_rect_before_wrap().width() - self.ui.spacing().item_spacing.x,
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self.ui.spacing().item_spacing.x,
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);
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let mut layout = Layout::new(self.ui, CellDirection::Horizontal);
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let mut layout = StripLayout::new(self.ui, CellDirection::Horizontal);
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strip(Strip {
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layout: &mut layout,
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direction: CellDirection::Horizontal,
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@ -95,7 +95,7 @@ impl<'a> StripBuilder<'a> {
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self.ui.available_rect_before_wrap().height() - self.ui.spacing().item_spacing.y,
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self.ui.spacing().item_spacing.y,
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);
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let mut layout = Layout::new(self.ui, CellDirection::Vertical);
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let mut layout = StripLayout::new(self.ui, CellDirection::Vertical);
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strip(Strip {
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layout: &mut layout,
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direction: CellDirection::Vertical,
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@ -108,7 +108,7 @@ impl<'a> StripBuilder<'a> {
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/// A Strip of cells which go in one direction. Each cell has a fixed size.
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/// In contrast to normal egui behavior, strip cells do *not* grow with its children!
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pub struct Strip<'a, 'b> {
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layout: &'b mut Layout<'a>,
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layout: &'b mut StripLayout<'a>,
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direction: CellDirection,
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sizes: Vec<f32>,
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}
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@ -6,7 +6,7 @@
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use crate::{
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layout::{CellDirection, CellSize},
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sizing::Sizing,
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Layout, Size,
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Size, StripLayout,
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};
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use egui::{Response, Ui};
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@ -108,7 +108,7 @@ impl<'a> TableBuilder<'a> {
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);
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let ui = self.ui;
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{
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let mut layout = Layout::new(ui, CellDirection::Horizontal);
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let mut layout = StripLayout::new(ui, CellDirection::Horizontal);
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{
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let row = TableRow {
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layout: &mut layout,
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@ -172,7 +172,7 @@ impl<'a> Table<'a> {
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let end_y = ui.available_rect_before_wrap().bottom();
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egui::ScrollArea::new([false, self.scroll]).show(ui, move |ui| {
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let layout = Layout::new(ui, CellDirection::Horizontal);
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let layout = StripLayout::new(ui, CellDirection::Horizontal);
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body(TableBody {
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layout,
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@ -189,7 +189,7 @@ impl<'a> Table<'a> {
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/// The body of a table.
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/// Is created by calling `body` on a [`Table`] (after adding a header row) or [`TableBuilder`] (without a header row).
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pub struct TableBody<'a> {
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layout: Layout<'a>,
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layout: StripLayout<'a>,
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widths: Vec<f32>,
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striped: bool,
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row_nr: usize,
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@ -273,7 +273,7 @@ impl<'a> Drop for TableBody<'a> {
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/// The row of a table.
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/// Is created by [`TableRow`] for each created [`TableBody::row`] or each visible row in rows created by calling [`TableBody::rows`].
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pub struct TableRow<'a, 'b> {
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layout: &'b mut Layout<'a>,
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layout: &'b mut StripLayout<'a>,
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widths: Vec<f32>,
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striped: bool,
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height: f32,
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