Add optional outline to rectangles
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2ec24af92a
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2e4d961676
6 changed files with 145 additions and 68 deletions
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@ -15,18 +15,24 @@ function paintCommand(canvas, cmd) {
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ctx.stroke();
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return;
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case "circle":
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ctx.fillStyle = cmd.fill_style;
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ctx.beginPath();
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ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
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ctx.fill();
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return;
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case "rounded_rect":
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if (cmd.fill_style) {
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ctx.fillStyle = cmd.fill_style;
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = cmd.outline.style;
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ctx.stroke();
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}
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return;
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case "rect":
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var x = cmd.pos.x;
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var y = cmd.pos.y;
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var width = cmd.size.x;
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var height = cmd.size.y;
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var r = cmd.corner_radius;
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var r = Math.min(cmd.corner_radius, width / 2, height / 2);
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + width - r, y);
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@ -38,7 +44,15 @@ function paintCommand(canvas, cmd) {
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ctx.lineTo(x, y + r);
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ctx.quadraticCurveTo(x, y, x + r, y);
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ctx.closePath();
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if (cmd.fill_style) {
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ctx.fillStyle = cmd.fill_style;
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = cmd.outline.style;
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ctx.stroke();
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}
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return;
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case "text":
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ctx.font = cmd.font;
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@ -69,7 +83,7 @@ function js_gui(input) {
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});
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commands.push({
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fillStyle: "#ff1111",
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kind: "rounded_rect",
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kind: "rect",
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pos: { x: 100, y: 100 },
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radius: 20,
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size: { x: 200, y: 100 }
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@ -19,31 +19,39 @@ interface Line {
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to: Vec2;
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}
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interface Outline {
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width: number;
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style: string;
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}
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interface Circle {
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kind: "circle";
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center: Vec2;
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fill_style: string;
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fill_style: string | null;
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kind: "circle";
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outline: Outline | null;
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radius: number;
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}
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interface RoundedRect {
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kind: "rounded_rect";
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fill_style: string;
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pos: Vec2;
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interface Rect {
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corner_radius: number;
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fill_style: string | null;
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kind: "rect";
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outline: Outline | null;
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pos: Vec2;
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size: Vec2;
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}
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interface Text {
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kind: "text";
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fill_style: string;
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fill_style: string | null;
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font: string;
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pos: Vec2;
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stroke_style: string | null;
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text: string;
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text_align: "start" | "center" | "end";
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}
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type PaintCmd = Clear | Line | Circle | RoundedRect | Text;
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type PaintCmd = Circle | Clear | Line | Rect | Text;
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function paintCommand(canvas, cmd: PaintCmd) {
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const ctx = canvas.getContext("2d");
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@ -66,19 +74,25 @@ function paintCommand(canvas, cmd: PaintCmd) {
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return;
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case "circle":
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ctx.fillStyle = cmd.fill_style;
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ctx.beginPath();
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ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
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if (cmd.fill_style) {
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ctx.fillStyle = cmd.fill_style;
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = cmd.outline.style;
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ctx.stroke();
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}
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return;
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case "rounded_rect":
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ctx.fillStyle = cmd.fill_style;
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case "rect":
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const x = cmd.pos.x;
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const y = cmd.pos.y;
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const width = cmd.size.x;
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const height = cmd.size.y;
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const r = cmd.corner_radius;
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const r = Math.min(cmd.corner_radius, width / 2, height / 2);
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + width - r, y);
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@ -90,7 +104,15 @@ function paintCommand(canvas, cmd: PaintCmd) {
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ctx.lineTo(x, y + r);
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ctx.quadraticCurveTo(x, y, x + r, y);
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ctx.closePath();
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if (cmd.fill_style) {
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ctx.fillStyle = cmd.fill_style;
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = cmd.outline.style;
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ctx.stroke();
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}
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return;
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case "text":
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@ -149,7 +171,7 @@ function js_gui(input: RawInput): PaintCmd[] {
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commands.push({
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fillStyle: "#ff1111",
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kind: "rounded_rect",
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kind: "rect",
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pos: { x: 100, y: 100 },
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radius: 20,
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size: { x: 200, y: 100 },
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35
src/app.rs
35
src/app.rs
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@ -1,12 +1,25 @@
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use crate::gui::Gui;
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use crate::{gui::Gui, math::*, types::*};
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#[derive(Default)]
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pub struct App {
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count: i32,
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slider_value: f32,
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width: f32,
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height: f32,
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corner_radius: f32,
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stroke_width: f32,
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}
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impl App {
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pub fn new() -> App {
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App {
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count: 0,
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width: 100.0,
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height: 50.0,
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corner_radius: 5.0,
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stroke_width: 2.0,
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}
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}
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pub fn show_gui(&mut self, gui: &mut Gui) {
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if gui.button("Click me").clicked {
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self.count += 1;
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@ -14,7 +27,21 @@ impl App {
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gui.label(format!("The button have been clicked {} times", self.count));
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gui.slider_f32("Slider", &mut self.slider_value, 0.0, 10.0);
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gui.slider_f32("width", &mut self.width, 0.0, 100.0);
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gui.slider_f32("height", &mut self.height, 0.0, 100.0);
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gui.slider_f32("corner_radius", &mut self.corner_radius, 0.0, 100.0);
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gui.commands
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.push(GuiCmd::PaintCommands(vec![PaintCmd::Rect {
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corner_radius: self.corner_radius,
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fill_style: Some("#888888ff".into()),
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pos: vec2(300.0, 100.0),
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size: vec2(self.width, self.height),
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outline: Some(Outline {
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width: self.stroke_width,
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style: "#ffffffff".into(),
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}),
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}]));
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let commands_json = format!("{:#?}", gui.gui_commands());
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gui.label(format!("All gui commands: {}", commands_json));
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@ -42,7 +42,7 @@ pub fn show_gui(raw_input_json: &str) -> String {
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let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
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lazy_static::lazy_static! {
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static ref APP: Mutex<app::App> = Default::default();
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static ref APP: Mutex<app::App> = Mutex::new(app::App::new());
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static ref LAST_INPUT: Mutex<RawInput> = Default::default();
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static ref GUI_STATE: Mutex<gui::GuiState> = Default::default();
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}
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64
src/style.rs
64
src/style.rs
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@ -3,6 +3,7 @@ use crate::{math::*, types::*};
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/// TODO: a Style struct which defines colors etc
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fn translate_cmd(out_commands: &mut Vec<PaintCmd>, cmd: GuiCmd) {
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match cmd {
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GuiCmd::PaintCommands(mut commands) => out_commands.append(&mut commands),
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GuiCmd::Rect {
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rect,
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style,
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@ -12,36 +13,19 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, cmd: GuiCmd) {
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let fill_style = if interact.active {
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"#888888ff".to_string()
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} else if interact.hovered {
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"#444444ff".to_string()
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"#666666ff".to_string()
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} else {
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"#222222ff".to_string()
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"#444444ff".to_string()
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};
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out_commands.push(PaintCmd::RoundedRect {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 5.0,
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fill_style,
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fill_style: Some(fill_style),
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outline: None,
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pos: rect.pos,
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size: rect.size,
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});
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}
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},
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GuiCmd::Text {
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pos,
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text,
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text_align,
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style,
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} => {
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let fill_style = match style {
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TextStyle::Button => "#ffffffbb".to_string(),
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TextStyle::Label => "#ffffffbb".to_string(),
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};
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out_commands.push(PaintCmd::Text {
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fill_style,
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font: "14px Palatino".to_string(),
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pos,
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text,
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text_align,
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});
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}
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GuiCmd::Slider {
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interact,
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label,
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@ -60,21 +44,23 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, cmd: GuiCmd) {
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let marker_fill_style = if interact.active {
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"#888888ff".to_string()
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} else if interact.hovered {
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"#444444ff".to_string()
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"#666666ff".to_string()
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} else {
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"#222222ff".to_string()
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"#444444ff".to_string()
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};
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out_commands.push(PaintCmd::RoundedRect {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 2.0,
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fill_style: "#111111ff".to_string(),
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fill_style: Some("#222222ff".to_string()),
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outline: None,
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pos: thin_rect.pos,
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size: thin_rect.size,
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});
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out_commands.push(PaintCmd::RoundedRect {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_style: marker_fill_style,
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fill_style: Some(marker_fill_style),
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outline: None,
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pos: marker_rect.pos,
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size: marker_rect.size,
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});
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@ -82,9 +68,27 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, cmd: GuiCmd) {
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out_commands.push(PaintCmd::Text {
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fill_style: "#ffffffbb".to_string(),
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font: "14px Palatino".to_string(),
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pos: rect.center(),
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pos: rect.min(),
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text: format!("{}: {:.3}", label, value),
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text_align: TextAlign::Center,
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text_align: TextAlign::Start,
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});
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}
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GuiCmd::Text {
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pos,
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text,
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text_align,
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style,
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} => {
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let fill_style = match style {
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TextStyle::Button => "#ffffffbb".to_string(),
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TextStyle::Label => "#ffffffbb".to_string(),
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};
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out_commands.push(PaintCmd::Text {
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fill_style,
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font: "14px Palatino".to_string(),
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pos,
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text,
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text_align,
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});
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}
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}
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32
src/types.rs
32
src/types.rs
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@ -104,17 +104,12 @@ pub enum TextStyle {
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#[derive(Clone, Debug, Serialize)]
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pub enum GuiCmd {
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PaintCommands(Vec<PaintCmd>),
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Rect {
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rect: Rect,
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style: RectStyle,
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interact: InteractInfo,
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},
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Text {
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pos: Vec2,
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text: String,
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text_align: TextAlign,
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style: TextStyle,
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},
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Slider {
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interact: InteractInfo,
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label: String,
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@ -123,24 +118,39 @@ pub enum GuiCmd {
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rect: Rect,
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value: f32,
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},
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Text {
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pos: Vec2,
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style: TextStyle,
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text: String,
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text_align: TextAlign,
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},
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}
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// ----------------------------------------------------------------------------
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pub type Style = String;
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#[derive(Clone, Debug, Serialize)]
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pub struct Outline {
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pub width: f32,
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pub style: Style,
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}
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#[derive(Clone, Debug, Serialize)] // TODO: copy
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#[serde(rename_all = "snake_case", tag = "kind")]
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pub enum PaintCmd {
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Clear {
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fill_style: String,
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fill_style: Style,
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},
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RoundedRect {
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fill_style: String,
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Rect {
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corner_radius: f32,
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fill_style: Option<Style>,
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outline: Option<Outline>,
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pos: Vec2,
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size: Vec2,
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corner_radius: f32,
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},
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Text {
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fill_style: String,
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fill_style: Style,
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font: String,
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pos: Vec2,
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text: String,
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