Merge remote-tracking branch 'egui/master' into dynamic-grid

This commit is contained in:
René Rössler 2022-03-28 17:12:50 +02:00
commit 275fa8c276
42 changed files with 335 additions and 290 deletions

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@ -16,10 +16,12 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
### Changed 🔧
* `ClippedMesh` has been replaced with `ClippedPrimitive` ([#1351](https://github.com/emilk/egui/pull/1351)).
* Renamed `Frame::margin` to `Frame::inner_margin`.
* Renamed `AlphaImage` to `FontImage` to discourage any other use for it ([#1412](https://github.com/emilk/egui/pull/1412)).
### Fixed 🐛
* Fixed ComboBoxes always being rendered left-aligned ([#1304](https://github.com/emilk/egui/pull/1304)).
* Fixed ui code that could lead to a deadlock ([#1380](https://github.com/emilk/egui/pull/1380)).
* Text is darker and more readable in bright mode ([#1412](https://github.com/emilk/egui/pull/1412)).
### Removed 🔥
* Removed the `single_threaded/multi_threaded` flags - egui is now always thread-safe ([#1390](https://github.com/emilk/egui/pull/1390)).

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@ -331,12 +331,6 @@ It is common to use `egui` from a game engine (using e.g. [`bevy_egui`](https://
but you can also use `egui` stand-alone using `eframe`. `eframe` has integration for web and native, and handles input and rendering.
The _frame_ in `eframe` stands both for the frame in which your egui app resides and also for "framework" (`frame` is a framework, `egui` is a library).
### Why is `egui_web` using so much CPU in Firefox?
On Linux and Mac, Firefox will copy the WebGL render target from GPU, to CPU and then back again: https://bugzilla.mozilla.org/show_bug.cgi?id=1010527#c0
### Why does my web app not fill the full width of the screen?
To alleviate the above mentioned performance issues the default max-width of an egui web app is 1024 points. You can change this by overriding the `fn max_size_points` of [`epi::App`](https://docs.rs/epi/latest/epi/trait.App.html).
### How do I render 3D stuff in an egui area?
There are multiple ways to combine egui with 3D. The simplest way is to use a 3D library and have egui sit on top of the 3D view. See for instance [`bevy_egui`](https://github.com/mvlabat/bevy_egui) or [`three-d`](https://github.com/asny/three-d).

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@ -8,8 +8,17 @@ NOTE: [`egui_web`](../egui_web/CHANGELOG.md), [`egui-winit`](../egui-winit/CHANG
* Change default for `NativeOptions::drag_and_drop_support` to `true` ([#1329](https://github.com/emilk/egui/pull/1329)).
* Remove the `egui_glium` feature. `eframe` will now always use `egui_glow` as the native backend ([#1357](https://github.com/emilk/egui/pull/1357)).
* Removed `Frame::request_repaint` - just call `egui::Context::request_repaint` for the same effect ([#1366](https://github.com/emilk/egui/pull/1366)).
* Use full browser width by default ([#1378](https://github.com/emilk/egui/pull/1378)).
* Add new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
* Use full browser width by default ([#1378](https://github.com/emilk/egui/pull/1378)).
* Added new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
* Changed app creation/setup ([#1363](https://github.com/emilk/egui/pull/1363)):
* Removed `App::setup` and `App::name`.
* Provide `CreationContext` when creating app with egui context, storage, integration info and glow context.
* Change interface of `run_native` and `start_web`.
* Added `Frame::storage()` and `Frame::storage_mut()` ([#1418](https://github.com/emilk/egui/pull/1418)).
* You can now load/save state in `App::update`
* Changed `App::update` to take `&mut Frame` instead of `&Frame`.
* `Frame` is no longer `Clone` or `Sync`.
* Add `glow` (OpenGL) context to `Frame` ([#1425](https://github.com/emilk/egui/pull/1425)).
## 0.17.0 - 2022-02-22

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@ -23,7 +23,7 @@ impl eframe::App for MyApp {
self.can_exit
}
fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Try to close the window");
});

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@ -46,7 +46,7 @@ impl MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;

View file

@ -37,7 +37,7 @@ impl MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
egui::widgets::global_dark_light_mode_buttons(ui);

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@ -54,7 +54,7 @@ impl MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("egui using custom fonts");
ui.text_edit_multiline(&mut self.text);

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@ -28,7 +28,7 @@ impl eframe::App for MyApp {
egui::Rgba::TRANSPARENT // Make sure we don't paint anything behind the rounded corners
}
fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
custon_window_frame(ctx, frame, "egui with custom frame", |ui| {
ui.label("This is just the contents of the window");
ui.horizontal(|ui| {
@ -41,7 +41,7 @@ impl eframe::App for MyApp {
fn custon_window_frame(
ctx: &egui::Context,
frame: &eframe::Frame,
frame: &mut eframe::Frame,
title: &str,
add_contents: impl FnOnce(&mut egui::Ui),
) {

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@ -20,7 +20,7 @@ struct MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
let promise = self.promise.get_or_insert_with(|| {
// Begin download.
// We download the image using `ehttp`, a library that works both in WASM and on native.

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@ -21,7 +21,7 @@ struct MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Drag-and-drop files onto the window!");

View file

@ -26,7 +26,7 @@ impl Default for MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("My egui Application");
ui.horizontal(|ui| {

View file

@ -32,7 +32,7 @@ impl Default for MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("This is an image:");
self.image.show(ui);

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@ -35,7 +35,7 @@ impl Default for MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &eframe::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("SVG example");
ui.label("The SVG is rasterized and displayed as a texture.");

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@ -37,7 +37,7 @@
//! }
//!
//! impl eframe::App for MyEguiApp {
//! fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
//! fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
//! egui::CentralPanel::default().show(ctx, |ui| {
//! ui.heading("Hello World!");
//! });
@ -126,7 +126,7 @@ pub fn start_web(canvas_id: &str, app_creator: AppCreator) -> Result<(), wasm_bi
/// }
///
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("Hello World!");
/// });

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@ -3,6 +3,7 @@ All notable changes to the `egui-winit` integration will be noted in this file.
## Unreleased
* Reexport `egui` crate
## 0.17.0 - 2022-02-22

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@ -124,96 +124,12 @@ pub fn handle_app_output(
// ----------------------------------------------------------------------------
/// For loading/saving app state and/or egui memory to disk.
pub struct Persistence {
storage: Option<Box<dyn epi::Storage>>,
last_auto_save: instant::Instant,
}
#[allow(clippy::unused_self)]
impl Persistence {
pub fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
#[cfg(feature = "persistence")]
const EGUI_MEMORY_KEY: &'static str = "egui";
#[cfg(feature = "persistence")]
const WINDOW_KEY: &'static str = "window";
pub fn from_app_name(app_name: &str) -> Self {
fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
#[cfg(feature = "persistence")]
if let Some(storage) = epi::file_storage::FileStorage::from_app_name(_app_name) {
return Some(Box::new(storage));
}
None
}
Self {
storage: create_storage(app_name),
last_auto_save: instant::Instant::now(),
}
}
pub fn storage(&self) -> Option<&dyn epi::Storage> {
self.storage.as_deref()
}
#[cfg(feature = "persistence")]
pub fn load_window_settings(&self) -> Option<crate::WindowSettings> {
epi::get_value(&**self.storage.as_ref()?, Self::WINDOW_KEY)
}
#[cfg(not(feature = "persistence"))]
pub fn load_window_settings(&self) -> Option<crate::WindowSettings> {
None
}
#[cfg(feature = "persistence")]
pub fn load_memory(&self) -> Option<egui::Memory> {
epi::get_value(&**self.storage.as_ref()?, Self::EGUI_MEMORY_KEY)
}
#[cfg(not(feature = "persistence"))]
pub fn load_memory(&self) -> Option<egui::Memory> {
None
}
pub fn save(
&mut self,
_app: &mut dyn epi::App,
_egui_ctx: &egui::Context,
_window: &winit::window::Window,
) {
#[cfg(feature = "persistence")]
if let Some(storage) = &mut self.storage {
if _app.persist_native_window() {
epi::set_value(
storage.as_mut(),
Self::WINDOW_KEY,
&crate::WindowSettings::from_display(_window),
);
}
if _app.persist_egui_memory() {
epi::set_value(
storage.as_mut(),
Self::EGUI_MEMORY_KEY,
&*_egui_ctx.memory(),
);
}
_app.save(storage.as_mut());
storage.flush();
}
}
pub fn maybe_autosave(
&mut self,
app: &mut dyn epi::App,
egui_ctx: &egui::Context,
window: &winit::window::Window,
) {
let now = instant::Instant::now();
if now - self.last_auto_save > app.auto_save_interval() {
self.save(app, egui_ctx, window);
self.last_auto_save = now;
}
if let Some(storage) = epi::file_storage::FileStorage::from_app_name(_app_name) {
return Some(Box::new(storage));
}
None
}
// ----------------------------------------------------------------------------
@ -221,7 +137,7 @@ impl Persistence {
/// Everything needed to make a winit-based integration for [`epi`].
pub struct EpiIntegration {
pub frame: epi::Frame,
pub persistence: crate::epi::Persistence,
last_auto_save: instant::Instant,
pub egui_ctx: egui::Context,
pending_full_output: egui::FullOutput,
egui_winit: crate::State,
@ -233,17 +149,18 @@ pub struct EpiIntegration {
impl EpiIntegration {
pub fn new(
integration_name: &'static str,
gl: std::rc::Rc<glow::Context>,
max_texture_side: usize,
window: &winit::window::Window,
persistence: crate::epi::Persistence,
storage: Option<Box<dyn epi::Storage>>,
) -> Self {
let egui_ctx = egui::Context::default();
*egui_ctx.memory() = persistence.load_memory().unwrap_or_default();
*egui_ctx.memory() = load_egui_memory(storage.as_deref()).unwrap_or_default();
let prefer_dark_mode = prefer_dark_mode();
let frame = epi::Frame::new(epi::backend::FrameData {
let frame = epi::Frame {
info: epi::IntegrationInfo {
name: integration_name,
web_info: None,
@ -252,7 +169,9 @@ impl EpiIntegration {
native_pixels_per_point: Some(crate::native_pixels_per_point(window)),
},
output: Default::default(),
});
storage,
gl,
};
if prefer_dark_mode == Some(true) {
egui_ctx.set_visuals(egui::Visuals::dark());
@ -262,7 +181,7 @@ impl EpiIntegration {
Self {
frame,
persistence,
last_auto_save: instant::Instant::now(),
egui_ctx,
egui_winit: crate::State::new(max_texture_side, window),
pending_full_output: Default::default(),
@ -311,7 +230,7 @@ impl EpiIntegration {
let raw_input = self.egui_winit.take_egui_input(window);
let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
app.update(egui_ctx, &self.frame);
app.update(egui_ctx, &mut self.frame);
});
self.pending_full_output.append(full_output);
let full_output = std::mem::take(&mut self.pending_full_output);
@ -327,7 +246,7 @@ impl EpiIntegration {
}
let frame_time = (instant::Instant::now() - frame_start).as_secs_f64() as f32;
self.frame.lock().info.cpu_usage = Some(frame_time);
self.frame.info.cpu_usage = Some(frame_time);
full_output
}
@ -341,10 +260,57 @@ impl EpiIntegration {
.handle_platform_output(window, &self.egui_ctx, platform_output);
}
// ------------------------------------------------------------------------
// Persistance stuff:
pub fn maybe_autosave(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
self.persistence
.maybe_autosave(&mut *app, &self.egui_ctx, window);
let now = instant::Instant::now();
if now - self.last_auto_save > app.auto_save_interval() {
self.save(app, window);
self.last_auto_save = now;
}
}
pub fn save(&mut self, _app: &mut dyn epi::App, _window: &winit::window::Window) {
#[cfg(feature = "persistence")]
if let Some(storage) = self.frame.storage_mut() {
if _app.persist_native_window() {
epi::set_value(
storage,
STORAGE_WINDOW_KEY,
&crate::WindowSettings::from_display(_window),
);
}
if _app.persist_egui_memory() {
epi::set_value(storage, STORAGE_EGUI_MEMORY_KEY, &*self.egui_ctx.memory());
}
_app.save(storage);
storage.flush();
}
}
}
#[cfg(feature = "persistence")]
const STORAGE_EGUI_MEMORY_KEY: &str = "egui";
#[cfg(feature = "persistence")]
const STORAGE_WINDOW_KEY: &str = "window";
pub fn load_window_settings(_storage: Option<&dyn epi::Storage>) -> Option<crate::WindowSettings> {
#[cfg(feature = "persistence")]
{
epi::get_value(_storage?, STORAGE_WINDOW_KEY)
}
#[cfg(not(feature = "persistence"))]
None
}
pub fn load_egui_memory(_storage: Option<&dyn epi::Storage>) -> Option<egui::Memory> {
#[cfg(feature = "persistence")]
{
epi::get_value(_storage?, STORAGE_EGUI_MEMORY_KEY)
}
#[cfg(not(feature = "persistence"))]
None
}
#[cfg(feature = "dark-light")]

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@ -5,6 +5,7 @@
#![allow(clippy::manual_range_contains)]
pub use egui;
pub use winit;
pub mod clipboard;

View file

@ -1,6 +1,9 @@
use crate::{style::WidgetVisuals, *};
use epaint::Shape;
/// A function that paints the `ComboBox` icon
pub type IconPainter = Box<dyn FnOnce(&Ui, Rect, &WidgetVisuals, bool)>;
/// A drop-down selection menu with a descriptive label.
///
/// ```
@ -24,6 +27,7 @@ pub struct ComboBox {
label: Option<WidgetText>,
selected_text: WidgetText,
width: Option<f32>,
icon: Option<IconPainter>,
}
impl ComboBox {
@ -34,6 +38,7 @@ impl ComboBox {
label: Some(label.into()),
selected_text: Default::default(),
width: None,
icon: None,
}
}
@ -45,6 +50,7 @@ impl ComboBox {
label: Some(label),
selected_text: Default::default(),
width: None,
icon: None,
}
}
@ -55,6 +61,7 @@ impl ComboBox {
label: Default::default(),
selected_text: Default::default(),
width: None,
icon: None,
}
}
@ -70,6 +77,41 @@ impl ComboBox {
self
}
/// Use the provided function to render a different `ComboBox` icon.
/// Defaults to a triangle that expands when the cursor is hovering over the `ComboBox`.
///
/// For example:
/// ```
/// # egui::__run_test_ui(|ui| {
/// # let text = "Selected text";
/// pub fn filled_triangle(
/// ui: &egui::Ui,
/// rect: egui::Rect,
/// visuals: &egui::style::WidgetVisuals,
/// _is_open: bool,
/// ) {
/// let rect = egui::Rect::from_center_size(
/// rect.center(),
/// egui::Vec2::new(rect.width() * 0.6, rect.height() * 0.4),
/// );
/// ui.painter().add(egui::Shape::convex_polygon(
/// vec![rect.left_top(), rect.right_top(), rect.center_bottom()],
/// visuals.fg_stroke.color,
/// visuals.fg_stroke,
/// ));
/// }
///
/// egui::ComboBox::from_id_source("my-combobox")
/// .selected_text(text)
/// .icon(filled_triangle)
/// .show_ui(ui, |_ui| {});
/// # });
/// ```
pub fn icon(mut self, icon_fn: impl FnOnce(&Ui, Rect, &WidgetVisuals, bool) + 'static) -> Self {
self.icon = Some(Box::new(icon_fn));
self
}
/// Show the combo box, with the given ui code for the menu contents.
///
/// Returns `InnerResponse { inner: None }` if the combo box is closed.
@ -91,6 +133,7 @@ impl ComboBox {
label,
selected_text,
width,
icon,
} = self;
let button_id = ui.make_persistent_id(id_source);
@ -99,7 +142,7 @@ impl ComboBox {
if let Some(width) = width {
ui.spacing_mut().slider_width = width; // yes, this is ugly. Will remove later.
}
let mut ir = combo_box_dyn(ui, button_id, selected_text, menu_contents);
let mut ir = combo_box_dyn(ui, button_id, selected_text, menu_contents, icon);
if let Some(label) = label {
ir.response
.widget_info(|| WidgetInfo::labeled(WidgetType::ComboBox, label.text()));
@ -165,6 +208,7 @@ fn combo_box_dyn<'c, R>(
button_id: Id,
selected_text: WidgetText,
menu_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
icon: Option<IconPainter>,
) -> InnerResponse<Option<R>> {
let popup_id = button_id.with("popup");
@ -192,7 +236,17 @@ fn combo_box_dyn<'c, R>(
} else {
ui.style().interact(&response)
};
paint_icon(ui.painter(), icon_rect.expand(visuals.expansion), visuals);
if let Some(icon) = icon {
icon(
ui,
icon_rect.expand(visuals.expansion),
visuals,
is_popup_open,
);
} else {
paint_default_icon(ui.painter(), icon_rect.expand(visuals.expansion), visuals);
}
let text_rect = Align2::LEFT_CENTER.align_size_within_rect(galley.size(), rect);
galley.paint_with_visuals(ui.painter(), text_rect.min, visuals);
@ -262,7 +316,7 @@ fn button_frame(
response
}
fn paint_icon(painter: &Painter, rect: Rect, visuals: &WidgetVisuals) {
fn paint_default_icon(painter: &Painter, rect: Rect, visuals: &WidgetVisuals) {
let rect = Rect::from_center_size(
rect.center(),
vec2(rect.width() * 0.7, rect.height() * 0.45),

View file

@ -17,7 +17,7 @@ impl Default for WrappedTextureManager {
// Will be filled in later
let font_id = tex_mngr.alloc(
"egui_font_texture".into(),
epaint::AlphaImage::new([0, 0]).into(),
epaint::FontImage::new([0, 0]).into(),
);
assert_eq!(font_id, TextureId::default());

View file

@ -307,7 +307,7 @@ pub use epaint::{
color, mutex,
text::{FontData, FontDefinitions, FontFamily, FontId, FontTweak},
textures::TexturesDelta,
AlphaImage, ClippedPrimitive, Color32, ColorImage, ImageData, Mesh, PaintCallback,
ClippedPrimitive, Color32, ColorImage, FontImage, ImageData, Mesh, PaintCallback,
PaintCallbackInfo, Rgba, Rounding, Shape, Stroke, TextureHandle, TextureId,
};

View file

@ -783,7 +783,17 @@ impl Ui {
&self.placer
}
pub(crate) fn cursor(&self) -> Rect {
/// Where the next widget will be put.
///
/// One side of this will always be infinite: the direction in which new widgets will be added.
/// The opposing side is what is incremented.
/// The crossing sides are initialized to `max_rect`.
///
/// So one can think of `cursor` as a constraint on the available region.
///
/// If something has already been added, this will point to `style.spacing.item_spacing` beyond the latest child.
/// The cursor can thus be `style.spacing.item_spacing` pixels outside of the `min_rect`.
pub fn cursor(&self) -> Rect {
self.placer.cursor()
}
@ -792,7 +802,7 @@ impl Ui {
}
/// Where do we expect a zero-sized widget to be placed?
pub(crate) fn next_widget_position(&self) -> Pos2 {
pub fn next_widget_position(&self) -> Pos2 {
self.placer.next_widget_position()
}

View file

@ -30,7 +30,7 @@ impl Default for ColorTest {
}
impl epi::App for ColorTest {
fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) {
fn update(&mut self, ctx: &egui::Context, frame: &mut epi::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
if frame.is_web() {
ui.label(

View file

@ -6,7 +6,7 @@ pub struct DemoApp {
}
impl epi::App for DemoApp {
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut epi::Frame) {
self.demo_windows.ui(ctx);
}
}

View file

@ -33,7 +33,7 @@ impl Default for FractalClock {
}
impl epi::App for FractalClock {
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut epi::Frame) {
egui::CentralPanel::default()
.frame(Frame::dark_canvas(&ctx.style()))
.show(ctx, |ui| self.ui(ui, crate::seconds_since_midnight()));

View file

@ -54,7 +54,7 @@ impl Default for HttpApp {
}
impl epi::App for HttpApp {
fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) {
fn update(&mut self, ctx: &egui::Context, frame: &mut epi::Frame) {
egui::TopBottomPanel::bottom("http_bottom").show(ctx, |ui| {
let layout = egui::Layout::top_down(egui::Align::Center).with_main_justify(true);
ui.allocate_ui_with_layout(ui.available_size(), layout, |ui| {
@ -108,7 +108,7 @@ impl epi::App for HttpApp {
}
}
fn ui_url(ui: &mut egui::Ui, frame: &epi::Frame, url: &mut String) -> bool {
fn ui_url(ui: &mut egui::Ui, frame: &mut epi::Frame, url: &mut String) -> bool {
let mut trigger_fetch = false;
ui.horizontal(|ui| {

View file

@ -12,7 +12,7 @@ enum RunMode {
/// For instance, a GUI for a thermostat need to repaint each time the temperature changes.
/// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each
/// time such an event happens. You can also chose to call `request_repaint()` once every second
/// or after every single frame - this is called `Continuous` mode,
/// or after every single frame - this is called "Continuous" mode,
/// and for games and interactive tools that need repainting every frame anyway, this should be the default.
Reactive,
@ -73,7 +73,7 @@ impl Default for BackendPanel {
}
impl BackendPanel {
pub fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) {
pub fn update(&mut self, ctx: &egui::Context, frame: &mut epi::Frame) {
self.frame_history
.on_new_frame(ctx.input().time, frame.info().cpu_usage);
@ -87,7 +87,7 @@ impl BackendPanel {
self.egui_windows.windows(ctx);
}
pub fn ui(&mut self, ui: &mut egui::Ui, frame: &epi::Frame) {
pub fn ui(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame) {
egui::trace!(ui);
ui.vertical_centered(|ui| {
ui.heading("💻 Backend");
@ -142,7 +142,7 @@ impl BackendPanel {
}
}
fn integration_ui(&mut self, ui: &mut egui::Ui, frame: &epi::Frame) {
fn integration_ui(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame) {
if frame.is_web() {
ui.label("egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
ui.label(

View file

@ -30,7 +30,7 @@ impl Default for EasyMarkEditor {
}
impl epi::App for EasyMarkEditor {
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
fn update(&mut self, ctx: &egui::Context, _frame: &mut epi::Frame) {
egui::TopBottomPanel::bottom("easy_mark_bottom").show(ctx, |ui| {
let layout = egui::Layout::top_down(egui::Align::Center).with_main_justify(true);
ui.allocate_ui_with_layout(ui.available_size(), layout, |ui| {

View file

@ -69,7 +69,7 @@ impl epi::App for WrapApp {
egui::Rgba::TRANSPARENT // we set a `CentralPanel` fill color in `demo_windows.rs`
}
fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) {
fn update(&mut self, ctx: &egui::Context, frame: &mut epi::Frame) {
if let Some(web_info) = frame.info().web_info.as_ref() {
if let Some(anchor) = web_info.location.hash.strip_prefix('#') {
self.selected_anchor = anchor.to_owned();
@ -130,7 +130,7 @@ impl epi::App for WrapApp {
}
impl WrapApp {
fn bar_contents(&mut self, ui: &mut egui::Ui, frame: &epi::Frame) {
fn bar_contents(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame) {
// A menu-bar is a horizontal layout with some special styles applied.
// egui::menu::bar(ui, |ui| {
ui.horizontal_wrapped(|ui| {

View file

@ -235,7 +235,7 @@ impl Painter {
);
image.pixels.iter().map(|color| color.to_tuple()).collect()
}
egui::ImageData::Alpha(image) => {
egui::ImageData::Font(image) => {
let gamma = 1.0;
image
.srgba_pixels(gamma)

View file

@ -1,4 +1,3 @@
use crate::*;
use egui_winit::winit;
struct RequestRepaintEvent;
@ -37,8 +36,8 @@ pub use epi::NativeOptions;
/// Run an egui app
#[allow(unsafe_code)]
pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
let persistence = egui_winit::epi::Persistence::from_app_name(app_name);
let window_settings = persistence.load_window_settings();
let storage = egui_winit::epi::create_storage(app_name);
let window_settings = egui_winit::epi::load_window_settings(storage.as_deref());
let window_builder =
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app_name);
let event_loop = winit::event_loop::EventLoop::with_user_event();
@ -50,9 +49,10 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
let mut integration = egui_winit::epi::EpiIntegration::new(
"egui_glow",
gl.clone(),
painter.max_texture_side(),
gl_window.window(),
persistence,
storage,
);
{
@ -65,7 +65,7 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
let mut app = app_creator(&epi::CreationContext {
egui_ctx: integration.egui_ctx.clone(),
integration_info: integration.frame.info(),
storage: integration.persistence.storage(),
storage: integration.frame.storage(),
gl: gl.clone(),
});
@ -86,6 +86,10 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
std::thread::sleep(std::time::Duration::from_millis(10));
}
let screen_size_in_pixels: [u32; 2] = gl_window.window().inner_size().into();
crate::painter::clear(&gl, screen_size_in_pixels, app.clear_color());
let egui::FullOutput {
platform_output,
needs_repaint,
@ -97,24 +101,14 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
let clipped_primitives = integration.egui_ctx.tessellate(shapes);
// paint:
{
let color = app.clear_color();
unsafe {
use glow::HasContext as _;
gl.disable(glow::SCISSOR_TEST);
gl.clear_color(color[0], color[1], color[2], color[3]);
gl.clear(glow::COLOR_BUFFER_BIT);
}
painter.paint_and_update_textures(
gl_window.window().inner_size().into(),
integration.egui_ctx.pixels_per_point(),
&clipped_primitives,
&textures_delta,
);
painter.paint_and_update_textures(
screen_size_in_pixels,
integration.egui_ctx.pixels_per_point(),
&clipped_primitives,
&textures_delta,
);
gl_window.swap_buffers().unwrap();
}
gl_window.swap_buffers().unwrap();
{
*control_flow = if integration.should_quit() {
@ -154,9 +148,7 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
winit::event::Event::LoopDestroyed => {
integration
.persistence
.save(&mut *app, &integration.egui_ctx, gl_window.window());
integration.save(&mut *app, gl_window.window());
app.on_exit(&gl);
painter.destroy();
}

View file

@ -478,7 +478,7 @@ impl Painter {
self.upload_texture_srgb(delta.pos, image.size, data);
}
egui::ImageData::Alpha(image) => {
egui::ImageData::Font(image) => {
assert_eq!(
image.width() * image.height(),
image.pixels.len(),
@ -627,11 +627,16 @@ impl Painter {
}
}
pub fn clear(gl: &glow::Context, dimension: [u32; 2], clear_color: egui::Rgba) {
pub fn clear(gl: &glow::Context, screen_size_in_pixels: [u32; 2], clear_color: egui::Rgba) {
unsafe {
gl.disable(glow::SCISSOR_TEST);
gl.viewport(0, 0, dimension[0] as i32, dimension[1] as i32);
gl.viewport(
0,
0,
screen_size_in_pixels[0] as i32,
screen_size_in_pixels[1] as i32,
);
let clear_color: Color32 = clear_color.into();
gl.clear_color(

View file

@ -5,7 +5,7 @@ All notable changes to the `egui_web` integration will be noted in this file.
## Unreleased
* egui code will no longer be called after panic ([#1306](https://github.com/emilk/egui/pull/1306)).
* Remove the "webgl" feature. `egui_web` now always use `glow` (which in turn wraps WebGL) ([#1356](https://github.com/emilk/egui/pull/1356)).
* Use full browser width by default ([#1378](https://github.com/emilk/egui/pull/1378)).
* Use full browser width by default ([#1378](https://github.com/emilk/egui/pull/1378)).
## 0.17.0 - 2022-02-22

View file

@ -130,7 +130,6 @@ pub struct AppRunner {
pub(crate) input: WebInput,
app: Box<dyn epi::App>,
pub(crate) needs_repaint: std::sync::Arc<NeedRepaint>,
storage: LocalStorage,
last_save_time: f64,
screen_reader: crate::screen_reader::ScreenReader,
pub(crate) text_cursor_pos: Option<egui::Pos2>,
@ -144,7 +143,7 @@ impl AppRunner {
let prefer_dark_mode = crate::prefer_dark_mode();
let frame = epi::Frame::new(epi::backend::FrameData {
let frame = epi::Frame {
info: epi::IntegrationInfo {
name: "egui_web",
web_info: Some(epi::WebInfo {
@ -155,7 +154,9 @@ impl AppRunner {
native_pixels_per_point: Some(native_pixels_per_point()),
},
output: Default::default(),
});
storage: Some(Box::new(LocalStorage::default())),
gl: painter.gl().clone(),
};
let needs_repaint: std::sync::Arc<NeedRepaint> = Default::default();
@ -175,12 +176,10 @@ impl AppRunner {
egui_ctx.set_visuals(egui::Visuals::light());
}
let storage = LocalStorage::default();
let app = app_creator(&epi::CreationContext {
egui_ctx: egui_ctx.clone(),
integration_info: frame.info(),
storage: Some(&storage),
storage: frame.storage(),
gl: painter.painter.gl().clone(),
});
@ -191,7 +190,6 @@ impl AppRunner {
input: Default::default(),
app,
needs_repaint,
storage,
last_save_time: now_sec(),
screen_reader: Default::default(),
text_cursor_pos: None,
@ -216,7 +214,9 @@ impl AppRunner {
if self.app.persist_egui_memory() {
save_memory(&self.egui_ctx);
}
self.app.save(&mut self.storage);
if let Some(storage) = self.frame.storage_mut() {
self.app.save(storage);
}
self.last_save_time = now;
}
}
@ -247,7 +247,7 @@ impl AppRunner {
let raw_input = self.input.new_frame(canvas_size);
let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
self.app.update(egui_ctx, &self.frame);
self.app.update(egui_ctx, &mut self.frame);
});
let egui::FullOutput {
platform_output,
@ -271,16 +271,18 @@ impl AppRunner {
} = app_output;
}
self.frame.lock().info.cpu_usage = Some((now_sec() - frame_start) as f32);
self.frame.info.cpu_usage = Some((now_sec() - frame_start) as f32);
Ok((needs_repaint, clipped_primitives))
}
pub fn clear_color_buffer(&self) {
self.painter.clear(self.app.clear_color());
}
/// Paint the results of the last call to [`Self::logic`].
pub fn paint(&mut self, clipped_primitives: &[egui::ClippedPrimitive]) -> Result<(), JsValue> {
let textures_delta = std::mem::take(&mut self.textures_delta);
self.painter.clear(self.app.clear_color());
self.painter.paint_and_update_textures(
clipped_primitives,
self.egui_ctx.pixels_per_point(),

View file

@ -32,6 +32,10 @@ impl WrappedGlowPainter {
}
impl WrappedGlowPainter {
pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
self.painter.gl()
}
pub fn max_texture_side(&self) -> usize {
self.painter.max_texture_side()
}
@ -48,7 +52,7 @@ impl WrappedGlowPainter {
self.painter.free_texture(tex_id);
}
pub fn clear(&mut self, clear_color: Rgba) {
pub fn clear(&self, clear_color: Rgba) {
let canvas_dimension = [self.canvas.width(), self.canvas.height()];
egui_glow::painter::clear(self.painter.gl(), canvas_dimension, clear_color);
}

View file

@ -339,6 +339,7 @@ fn paint_and_schedule(runner_ref: &AppRunnerRef, panicked: Arc<AtomicBool>) -> R
fn paint_if_needed(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
let mut runner_lock = runner_ref.lock();
if runner_lock.needs_repaint.fetch_and_clear() {
runner_lock.clear_color_buffer();
let (needs_repaint, clipped_primitives) = runner_lock.logic()?;
runner_lock.paint(&clipped_primitives)?;
if needs_repaint {
@ -509,11 +510,9 @@ fn install_document_events(runner_container: &AppRunnerContainer) -> Result<(),
runner_container.add_event_listener(
&document,
"hashchange",
|_: web_sys::Event, runner_lock| {
let mut frame_lock = runner_lock.frame.lock();
|_: web_sys::Event, mut runner_lock| {
// `epi::Frame::info(&self)` clones `epi::IntegrationInfo`, but we need to modify the original here
if let Some(web_info) = &mut frame_lock.info.web_info {
if let Some(web_info) = &mut runner_lock.frame.info.web_info {
web_info.location.hash = location_hash();
}
},

View file

@ -7,6 +7,8 @@ All notable changes to the epaint crate will be documented in this file.
* Removed the `single_threaded/multi_threaded` flags - epaint is now always thread-safe ([#1390](https://github.com/emilk/egui/pull/1390)).
* `Tessellator::from_options` is now `Tessellator::new` ([#1408](https://github.com/emilk/egui/pull/1408)).
* Renamed `TessellationOptions::anti_alias` to `feathering` ([#1408](https://github.com/emilk/egui/pull/1408)).
* Renamed `AlphaImage` to `FontImage` to discourage any other use for it ([#1412](https://github.com/emilk/egui/pull/1412)).
* Dark text is darker and more readable on bright backgrounds ([#1412](https://github.com/emilk/egui/pull/1412)).
## 0.17.0 - 2022-02-22
@ -22,7 +24,7 @@ All notable changes to the epaint crate will be documented in this file.
## 0.16.0 - 2021-12-29
* Anti-alias path ends ([#893](https://github.com/emilk/egui/pull/893)).
* Anti-alias path ends ([#893](https://github.com/emilk/egui/pull/893)).
* `Rgba` now implements `Hash` ([#886](https://github.com/emilk/egui/pull/886)).
* Renamed `Texture` to `FontImage`.

View file

@ -6,21 +6,21 @@ use crate::Color32;
///
/// In order to paint the image on screen, you first need to convert it to
///
/// See also: [`ColorImage`], [`AlphaImage`].
/// See also: [`ColorImage`], [`FontImage`].
#[derive(Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum ImageData {
/// RGBA image.
Color(ColorImage),
/// Used for the font texture.
Alpha(AlphaImage),
Font(FontImage),
}
impl ImageData {
pub fn size(&self) -> [usize; 2] {
match self {
Self::Color(image) => image.size,
Self::Alpha(image) => image.size,
Self::Font(image) => image.size,
}
}
@ -34,8 +34,7 @@ impl ImageData {
pub fn bytes_per_pixel(&self) -> usize {
match self {
Self::Color(_) => 4,
Self::Alpha(_) => 1,
Self::Color(_) | Self::Font(_) => 4,
}
}
}
@ -157,25 +156,28 @@ impl From<ColorImage> for ImageData {
// ----------------------------------------------------------------------------
/// An 8-bit image, representing difference levels of transparent white.
/// A single-channel image designed for the font texture.
///
/// Used for the font texture
#[derive(Clone, Default, Eq, Hash, PartialEq)]
/// Each value represents "coverage", i.e. how much a texel is covered by a character.
///
/// This is roughly interpreted as the opacity of a white image.
#[derive(Clone, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct AlphaImage {
pub struct FontImage {
/// width, height
pub size: [usize; 2],
/// The alpha (linear space 0-255) of something white.
/// The coverage value.
///
/// One byte per pixel. Often you want to use [`Self::srgba_pixels`] instead.
pub pixels: Vec<u8>,
/// Often you want to use [`Self::srgba_pixels`] instead.
pub pixels: Vec<f32>,
}
impl AlphaImage {
impl FontImage {
pub fn new(size: [usize; 2]) -> Self {
Self {
size,
pixels: vec![0; size[0] * size[1]],
pixels: vec![0.0; size[0] * size[1]],
}
}
@ -194,24 +196,19 @@ impl AlphaImage {
/// `gamma` should normally be set to 1.0.
/// If you are having problems with text looking skinny and pixelated, try
/// setting a lower gamma, e.g. `0.5`.
pub fn srgba_pixels(
&'_ self,
gamma: f32,
) -> impl ExactSizeIterator<Item = super::Color32> + '_ {
let srgba_from_alpha_lut: Vec<Color32> = (0..=255)
.map(|a| {
let a = super::color::linear_f32_from_linear_u8(a).powf(gamma);
super::Rgba::from_white_alpha(a).into()
})
.collect();
self.pixels
.iter()
.map(move |&a| srgba_from_alpha_lut[a as usize])
pub fn srgba_pixels(&'_ self, gamma: f32) -> impl ExactSizeIterator<Item = Color32> + '_ {
self.pixels.iter().map(move |coverage| {
// This is arbitrarily chosen to make text look as good as possible.
// In particular, it looks good with gamma=1 and the default eframe backend,
// which uses linear blending.
// See https://github.com/emilk/egui/issues/1410
let a = fast_round(coverage.powf(gamma / 2.2) * 255.0);
Color32::from_rgba_premultiplied(a, a, a, a) // this makes no sense, but works
})
}
/// Clone a sub-region as a new image
pub fn region(&self, [x, y]: [usize; 2], [w, h]: [usize; 2]) -> AlphaImage {
/// Clone a sub-region as a new image.
pub fn region(&self, [x, y]: [usize; 2], [w, h]: [usize; 2]) -> FontImage {
assert!(x + w <= self.width());
assert!(y + h <= self.height());
@ -221,40 +218,44 @@ impl AlphaImage {
pixels.extend(&self.pixels[offset..(offset + w)]);
}
assert_eq!(pixels.len(), w * h);
AlphaImage {
FontImage {
size: [w, h],
pixels,
}
}
}
impl std::ops::Index<(usize, usize)> for AlphaImage {
type Output = u8;
impl std::ops::Index<(usize, usize)> for FontImage {
type Output = f32;
#[inline]
fn index(&self, (x, y): (usize, usize)) -> &u8 {
fn index(&self, (x, y): (usize, usize)) -> &f32 {
let [w, h] = self.size;
assert!(x < w && y < h);
&self.pixels[y * w + x]
}
}
impl std::ops::IndexMut<(usize, usize)> for AlphaImage {
impl std::ops::IndexMut<(usize, usize)> for FontImage {
#[inline]
fn index_mut(&mut self, (x, y): (usize, usize)) -> &mut u8 {
fn index_mut(&mut self, (x, y): (usize, usize)) -> &mut f32 {
let [w, h] = self.size;
assert!(x < w && y < h);
&mut self.pixels[y * w + x]
}
}
impl From<AlphaImage> for ImageData {
impl From<FontImage> for ImageData {
#[inline(always)]
fn from(image: AlphaImage) -> Self {
Self::Alpha(image)
fn from(image: FontImage) -> Self {
Self::Font(image)
}
}
fn fast_round(r: f32) -> u8 {
(r + 0.5).floor() as _ // rust does a saturating cast since 1.45
}
// ----------------------------------------------------------------------------
/// A change to an image.

View file

@ -28,7 +28,7 @@ pub mod util;
pub use {
bezier::{CubicBezierShape, QuadraticBezierShape},
color::{Color32, Rgba},
image::{AlphaImage, ColorImage, ImageData, ImageDelta},
image::{ColorImage, FontImage, ImageData, ImageDelta},
mesh::{Mesh, Mesh16, Vertex},
shadow::Shadow,
shape::{

View file

@ -377,7 +377,7 @@ fn allocate_glyph(
if v > 0.0 {
let px = glyph_pos.0 + x as usize;
let py = glyph_pos.1 + y as usize;
image[(px, py)] = fast_round(v * 255.0);
image[(px, py)] = v;
}
});
@ -405,7 +405,3 @@ fn allocate_glyph(
uv_rect,
}
}
fn fast_round(r: f32) -> u8 {
(r + 0.5).floor() as _ // rust does a saturating cast since 1.45
}

View file

@ -539,7 +539,7 @@ impl FontsImpl {
// Make the top left pixel fully white:
let (pos, image) = atlas.allocate((1, 1));
assert_eq!(pos, (0, 0));
image[pos] = 255;
image[pos] = 1.0;
}
let atlas = Arc::new(Mutex::new(atlas));

View file

@ -1,4 +1,4 @@
use crate::{AlphaImage, ImageDelta};
use crate::{FontImage, ImageDelta};
#[derive(Clone, Copy, Eq, PartialEq)]
struct Rectu {
@ -32,7 +32,7 @@ impl Rectu {
/// More characters can be added, possibly expanding the texture.
#[derive(Clone)]
pub struct TextureAtlas {
image: AlphaImage,
image: FontImage,
/// What part of the image that is dirty
dirty: Rectu,
@ -48,7 +48,7 @@ impl TextureAtlas {
pub fn new(size: [usize; 2]) -> Self {
assert!(size[0] >= 1024, "Tiny texture atlas");
Self {
image: AlphaImage::new(size),
image: FontImage::new(size),
dirty: Rectu::EVERYTHING,
cursor: (0, 0),
row_height: 0,
@ -91,7 +91,7 @@ impl TextureAtlas {
/// Returns the coordinates of where the rect ended up,
/// and invalidates the region.
pub fn allocate(&mut self, (w, h): (usize, usize)) -> ((usize, usize), &mut AlphaImage) {
pub fn allocate(&mut self, (w, h): (usize, usize)) -> ((usize, usize), &mut FontImage) {
/// On some low-precision GPUs (my old iPad) characters get muddled up
/// if we don't add some empty pixels between the characters.
/// On modern high-precision GPUs this is not needed.
@ -138,13 +138,13 @@ impl TextureAtlas {
}
}
fn resize_to_min_height(image: &mut AlphaImage, required_height: usize) -> bool {
fn resize_to_min_height(image: &mut FontImage, required_height: usize) -> bool {
while required_height >= image.height() {
image.size[1] *= 2; // double the height
}
if image.width() * image.height() > image.pixels.len() {
image.pixels.resize(image.width() * image.height(), 0);
image.pixels.resize(image.width() * image.height(), 0.0);
true
} else {
false

View file

@ -15,8 +15,6 @@ pub mod file_storage;
pub use egui; // Re-export for user convenience
pub use glow; // Re-export for user convenience
use std::sync::{Arc, Mutex};
/// The is is how your app is created.
///
/// You can use the [`CreationContext`] to setup egui, restore state, setup OpenGL things, etc.
@ -50,10 +48,10 @@ pub trait App {
///
/// Put your widgets into a [`egui::SidePanel`], [`egui::TopBottomPanel`], [`egui::CentralPanel`], [`egui::Window`] or [`egui::Area`].
///
/// The [`egui::Context`] and [`Frame`] can be cloned and saved if you like.
/// The [`egui::Context`] can be cloned and saved if you like.
///
/// To force a repaint, call [`egui::Context::request_repaint`] at any time (e.g. from another thread).
fn update(&mut self, ctx: &egui::Context, frame: &Frame);
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame);
/// Called on shutdown, and perhaps at regular intervals. Allows you to save state.
///
@ -250,78 +248,95 @@ pub struct IconData {
///
/// It provides methods to inspect the surroundings (are we on the web?),
/// allocate textures, and change settings (e.g. window size).
///
/// [`Frame`] is cheap to clone and is safe to pass to other threads.
#[derive(Clone)]
pub struct Frame(pub Arc<Mutex<backend::FrameData>>);
pub struct Frame {
/// Information about the integration.
#[doc(hidden)]
pub info: IntegrationInfo,
/// Where the app can issue commands back to the integration.
#[doc(hidden)]
pub output: backend::AppOutput,
/// A place where you can store custom data in a way that persists when you restart the app.
#[doc(hidden)]
pub storage: Option<Box<dyn Storage>>,
/// A reference to the underlying [`glow`] (OpenGL) context.
#[doc(hidden)]
pub gl: std::rc::Rc<glow::Context>,
}
impl Frame {
/// Create a `Frame` - called by the integration.
#[doc(hidden)]
pub fn new(frame_data: backend::FrameData) -> Self {
Self(Arc::new(Mutex::new(frame_data)))
}
/// Access the underlying [`backend::FrameData`].
#[doc(hidden)]
#[inline]
pub fn lock(&self) -> std::sync::MutexGuard<'_, backend::FrameData> {
self.0.lock().unwrap()
}
/// True if you are in a web environment.
pub fn is_web(&self) -> bool {
self.lock().info.web_info.is_some()
self.info.web_info.is_some()
}
/// Information about the integration.
pub fn info(&self) -> IntegrationInfo {
self.lock().info.clone()
self.info.clone()
}
/// A place where you can store custom data in a way that persists when you restart the app.
pub fn storage(&self) -> Option<&dyn Storage> {
self.storage.as_deref()
}
/// A place where you can store custom data in a way that persists when you restart the app.
pub fn storage_mut(&mut self) -> Option<&mut (dyn Storage + 'static)> {
self.storage.as_deref_mut()
}
/// A reference to the underlying [`glow`] (OpenGL) context.
///
/// This can be used, for instance, to:
/// * Render things to offscreen buffers.
/// * Read the pixel buffer from the previous frame (`glow::Context::read_pixels`).
/// * Render things behind the egui windows.
///
/// Note that all egui painting is deferred to after the call to [`App::update`]
/// ([`egui`] only collects [`egui::Shape`]s and then eframe paints them all in one go later on).
pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
&self.gl
}
/// Signal the app to stop/exit/quit the app (only works for native apps, not web apps).
/// The framework will not quit immediately, but at the end of the this frame.
pub fn quit(&self) {
self.lock().output.quit = true;
pub fn quit(&mut self) {
self.output.quit = true;
}
/// Set the desired inner size of the window (in egui points).
pub fn set_window_size(&self, size: egui::Vec2) {
self.lock().output.window_size = Some(size);
pub fn set_window_size(&mut self, size: egui::Vec2) {
self.output.window_size = Some(size);
}
/// Set the desired title of the window.
pub fn set_window_title(&self, title: &str) {
self.lock().output.window_title = Some(title.to_owned());
pub fn set_window_title(&mut self, title: &str) {
self.output.window_title = Some(title.to_owned());
}
/// Set whether to show window decorations (i.e. a frame around you app).
/// If false it will be difficult to move and resize the app.
pub fn set_decorations(&self, decorated: bool) {
self.lock().output.decorated = Some(decorated);
pub fn set_decorations(&mut self, decorated: bool) {
self.output.decorated = Some(decorated);
}
/// When called, the native window will follow the
/// movement of the cursor while the primary mouse button is down.
///
/// Does not work on the web.
pub fn drag_window(&self) {
self.lock().output.drag_window = true;
pub fn drag_window(&mut self) {
self.output.drag_window = true;
}
/// for integrations only: call once per frame
pub fn take_app_output(&self) -> crate::backend::AppOutput {
std::mem::take(&mut self.lock().output)
#[doc(hidden)]
pub fn take_app_output(&mut self) -> crate::backend::AppOutput {
std::mem::take(&mut self.output)
}
}
#[cfg(test)]
#[test]
fn frame_impl_send_sync() {
fn assert_send_sync<T: Send + Sync>() {}
assert_send_sync::<Frame>();
}
/// Information about the web environment (if applicable).
#[derive(Clone, Debug)]
pub struct WebInfo {
@ -464,20 +479,12 @@ pub const APP_KEY: &str = "app";
// ----------------------------------------------------------------------------
/// You only need to look here if you are writing a backend for `epi`.
#[doc(hidden)]
pub mod backend {
use super::*;
/// The data required by [`Frame`] each frame.
pub struct FrameData {
/// Information about the integration.
pub info: IntegrationInfo,
/// Where the app can issue commands back to the integration.
pub output: AppOutput,
}
/// Action that can be taken by the user app.
#[derive(Default)]
#[derive(Clone, Debug, Default)]
#[must_use]
pub struct AppOutput {
/// Set to `true` to stop the app.