Fix broken GitHub source links due to #1940
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README.md
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README.md
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@ -60,11 +60,11 @@ If you have questions, use [GitHub Discussions](https://github.com/emilk/egui/di
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## Demo
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[Click to run egui web demo](https://www.egui.rs/#demo) (works in any browser with WASM and WebGL support). Uses [`eframe`](https://github.com/emilk/egui/tree/master/eframe).
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[Click to run egui web demo](https://www.egui.rs/#demo) (works in any browser with WASM and WebGL support). Uses [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
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To test the demo app locally, run `cargo run --release -p egui_demo_app`.
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The native backend is [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow) (using [`glow`](https://crates.io/crates/glow)) and should work out-of-the-box on Mac and Windows, but on Linux you need to first run:
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The native backend is [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) (using [`glow`](https://crates.io/crates/glow)) and should work out-of-the-box on Mac and Windows, but on Linux you need to first run:
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`sudo apt-get install -y libclang-dev libgtk-3-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev`
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@ -84,7 +84,7 @@ On Fedora Rawhide you need to run:
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* A simple 2D graphics API for custom painting ([`epaint`](https://docs.rs/epaint)).
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* No callbacks
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* Pure immediate mode
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* Extensible: [easy to write your own widgets for egui](https://github.com/emilk/egui/blob/master/egui_demo_lib/src/demo/toggle_switch.rs)
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* Extensible: [easy to write your own widgets for egui](https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/toggle_switch.rs)
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* Modular: You should be able to use small parts of egui and combine them in new ways
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* Safe: there is no `unsafe` code in egui
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* Minimal dependencies: [`ab_glyph`](https://crates.io/crates/ab_glyph) [`ahash`](https://crates.io/crates/ahash) [`nohash-hasher`](https://crates.io/crates/nohash-hasher) [`parking_lot`](https://crates.io/crates/parking_lot)
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@ -114,7 +114,7 @@ The obvious alternative to egui is [`imgui-rs`](https://github.com/Gekkio/imgui-
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* egui is pure Rust
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* egui is easily compiled to WASM
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* egui lets you use native Rust string types (`imgui-rs` forces you to use annoying macros and wrappers for zero-terminated strings)
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* [Writing your own widgets in egui is simple](https://github.com/emilk/egui/blob/master/egui_demo_lib/src/demo/toggle_switch.rs)
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* [Writing your own widgets in egui is simple](https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/toggle_switch.rs)
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egui also tries to improve your experience in other small ways:
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@ -158,17 +158,17 @@ An integration needs to do the following each frame:
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* **Input**: Gather input (mouse, touches, keyboard, screen size, etc) and give it to egui
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* Run the application code
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* **Output**: Handle egui output (cursor changes, paste, texture allocations, …)
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* **Painting**: Render the triangle mesh egui produces (see [OpenGL example](https://github.com/emilk/egui/blob/master/egui_glium/src/painter.rs))
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* **Painting**: Render the triangle mesh egui produces (see [OpenGL example](https://github.com/emilk/egui/blob/master/crates/egui_glium/src/painter.rs))
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### Official integrations
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These are the official egui integrations:
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* [`eframe`](https://github.com/emilk/egui/tree/master/eframe) for compiling the same app to web/wasm and desktop/native. Uses `egui_glow` and `egui-winit`.
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* [`egui_glium`](https://github.com/emilk/egui/tree/master/egui_glium) for compiling native apps with [Glium](https://github.com/glium/glium).
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* [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow) for rendering egui with [glow](https://github.com/grovesNL/glow) on native and web, and for making native apps.
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* [`egui-wgpu`](https://github.com/emilk/egui/tree/master/egui-wgpu) for [wgpu](https://crates.io/crates/wgpu) (WebGPU API).
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* [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit) for integrating with [winit](https://github.com/rust-windowing/winit).
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* [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) for compiling the same app to web/wasm and desktop/native. Uses `egui_glow` and `egui-winit`.
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* [`egui_glium`](https://github.com/emilk/egui/tree/master/crates/egui_glium) for compiling native apps with [Glium](https://github.com/glium/glium).
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* [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) for rendering egui with [glow](https://github.com/grovesNL/glow) on native and web, and for making native apps.
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* [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu) for [wgpu](https://crates.io/crates/wgpu) (WebGPU API).
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* [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit) for integrating with [winit](https://github.com/rust-windowing/winit).
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### 3rd party integrations
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@ -219,7 +219,7 @@ loop {
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}
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```
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For a reference OpenGL backend, see [the `egui_glium` painter](https://github.com/emilk/egui/blob/master/egui_glium/src/painter.rs) or [the `egui_glow` painter](https://github.com/emilk/egui/blob/master/egui_glow/src/painter.rs).
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For a reference OpenGL backend, see [the `egui_glium` painter](https://github.com/emilk/egui/blob/master/crates/egui_glium/src/painter.rs) or [the `egui_glow` painter](https://github.com/emilk/egui/blob/master/crates/egui_glow/src/painter.rs).
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### Debugging your integration
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@ -323,7 +323,7 @@ There is experimental support for a screen reader. In [the web demo](https://www
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Read more at <https://github.com/emilk/egui/issues/167>.
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### What is the difference between [egui](https://docs.rs/egui) and [eframe](https://github.com/emilk/egui/tree/master/eframe)?
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### What is the difference between [egui](https://docs.rs/egui) and [eframe](https://github.com/emilk/egui/tree/master/crates/eframe)?
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`egui` is a 2D user interface library for laying out and interacting with buttons, sliders, etc.
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`egui` has no idea if it is running on the web or natively, and does not know how to collect input or show things on screen.
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@ -343,14 +343,14 @@ Examples:
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* <https://github.com/emilk/egui/blob/master/examples/custom_3d_three-d.rs>
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* <https://github.com/emilk/egui/blob/master/examples/custom_3d_glow.rs>
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`Shape::Callback` will call your code when egui gets painted, to show anything using whatever the background rendering context is. When using [`eframe`](https://github.com/emilk/egui/tree/master/eframe) this will be [`glow`](https://github.com/grovesNL/glow). Other integrations will give you other rendering contexts, if they support `Shape::Callback` at all.
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`Shape::Callback` will call your code when egui gets painted, to show anything using whatever the background rendering context is. When using [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) this will be [`glow`](https://github.com/grovesNL/glow). Other integrations will give you other rendering contexts, if they support `Shape::Callback` at all.
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#### Render-to-texture
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You can also render your 3D scene to a texture and display it using [`ui.image(…)`](https://docs.rs/egui/latest/egui/struct.Ui.html#method.image). You first need to convert the native texture to an [`egui::TextureId`](https://docs.rs/egui/latest/egui/enum.TextureId.html), and how to do this depends on the integration you use.
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Examples:
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* Using [`egui-miniquad`]( https://github.com/not-fl3/egui-miniquad): https://github.com/not-fl3/egui-miniquad/blob/master/examples/render_to_egui_image.rs
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* Using [`egui_glium`](https://github.com/emilk/egui/tree/master/egui_glium): <https://github.com/emilk/egui/blob/master/egui_glium/examples/native_texture.rs>.
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* Using [`egui_glium`](https://github.com/emilk/egui/tree/master/crates/egui_glium): <https://github.com/emilk/egui/blob/master/crates/egui_glium/examples/native_texture.rs>.
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## Other
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@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "egui framework - write GUI apps that compiles to web and/or natively"
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edition = "2021"
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rust-version = "1.61"
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homepage = "https://github.com/emilk/egui/tree/master/eframe"
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homepage = "https://github.com/emilk/egui/tree/master/crates/eframe"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/eframe"
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repository = "https://github.com/emilk/egui/tree/master/crates/eframe"
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categories = ["gui", "game-development"]
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keywords = ["egui", "gui", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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@ -31,7 +31,7 @@ dark-light = ["dep:dark-light"]
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow).
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
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glow = ["dep:glow", "egui_glow"]
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## Enable saving app state to disk.
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"tts",
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]
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui_wgpu`](https://github.com/emilk/egui/tree/master/egui_wgpu)).
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui_wgpu`](https://github.com/emilk/egui/tree/master/crates/egui_wgpu)).
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## This overrides the `glow` feature.
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wgpu = ["dep:wgpu", "egui-wgpu"]
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@ -17,7 +17,7 @@ For how to use `egui`, see [the egui docs](https://docs.rs/egui).
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---
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`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit).
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`eframe` uses [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow) for rendering, and on native it uses [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
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To use on Linux, first run:
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You need to either use `edition = "2021"`, or set `resolver = "2"` in the `[workspace]` section of your to-level `Cargo.toml`. See [this link](https://doc.rust-lang.org/edition-guide/rust-2021/default-cargo-resolver.html) for more info.
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You can opt-in to the using [`egui_wgpu`](https://github.com/emilk/egui/tree/master/egui_wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
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You can opt-in to the using [`egui_wgpu`](https://github.com/emilk/egui/tree/master/crates/egui_wgpu) for rendering by enabling the `wgpu` feature and setting `NativeOptions::renderer` to `Renderer::Wgpu`.
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## Alternatives
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`eframe` is not the only way to write an app using `egui`! You can also try [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad), [`bevy_egui`](https://github.com/mvlabat/bevy_egui), [`egui_sdl2_gl`](https://github.com/ArjunNair/egui_sdl2_gl), and others.
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You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/master/egui_glow/examples/pure_glow.rs>.
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You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/winit) to build your own app as demonstrated in <https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs>.
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## Problems with running egui on the web
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@ -43,7 +43,7 @@ pub struct CreationContext<'s> {
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// ----------------------------------------------------------------------------
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/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/master/eframe).
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/// Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
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pub trait App {
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/// Called each time the UI needs repainting, which may be many times per second.
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///
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]
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edition = "2021"
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rust-version = "1.61"
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homepage = "https://github.com/emilk/egui/tree/master/egui-wgpu"
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homepage = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/egui-wgpu"
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repository = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
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categories = ["gui", "game-development"]
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keywords = ["wgpu", "egui", "gui", "gamedev"]
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include = [
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///
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/// # Example
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///
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/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
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/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/crates/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
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pub struct CallbackFn {
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prepare: Box<PrepareCallback>,
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paint: Box<PaintCallback>,
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description = "Bindings for using egui with winit"
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edition = "2021"
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rust-version = "1.61"
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homepage = "https://github.com/emilk/egui/tree/master/egui-winit"
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homepage = "https://github.com/emilk/egui/tree/master/crates/egui-winit"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/egui-winit"
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repository = "https://github.com/emilk/egui/tree/master/crates/egui-winit"
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categories = ["gui", "game-development"]
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keywords = ["winit", "egui", "gui", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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See the top-level [examples](https://github.com/emilk/egui/tree/master/examples/) folder instead.
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There are also plenty of examples in [the online demo](https://www.egui.rs/#demo). You can find the source code for it at <https://github.com/emilk/egui/tree/master/egui_demo_lib>.
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There are also plenty of examples in [the online demo](https://www.egui.rs/#demo). You can find the source code for it at <https://github.com/emilk/egui/tree/master/crates/egui_demo_lib>.
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To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
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//! This means it is responsibility of the egui user to store the state (`value`) so that it persists between frames.
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//!
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//! It can be useful to read the code for the toggle switch example widget to get a better understanding
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//! of how egui works: <https://github.com/emilk/egui/blob/master/egui_demo_lib/src/demo/toggle_switch.rs>.
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//! of how egui works: <https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/toggle_switch.rs>.
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//!
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//! Read more about the pros and cons of immediate mode at <https://github.com/emilk/egui#why-immediate-mode>.
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//!
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@ -1,5 +1,5 @@
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# egui demo app
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This app demonstrates [`egui`](https://github.com/emilk/egui/) and [`eframe`](https://github.com/emilk/egui/tree/master/eframe).
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This app demonstrates [`egui`](https://github.com/emilk/egui/) and [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
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View the demo app online at <https://egui.rs>.
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./sh/build_demo_web.sh --open
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```
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`egui_demo_app` uses [`egui_demo_lib`](https://github.com/emilk/egui/tree/master/egui_demo_lib).
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`egui_demo_app` uses [`egui_demo_lib`](https://github.com/emilk/egui/tree/master/crates/egui_demo_lib).
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## Running with `wgpu` backend
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@ -149,7 +149,10 @@ impl BackendPanel {
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ui.horizontal(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.label("egui running inside ");
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ui.hyperlink_to("eframe", "https://github.com/emilk/egui/tree/master/eframe");
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ui.hyperlink_to(
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"eframe",
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"https://github.com/emilk/egui/tree/master/crates/eframe",
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);
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ui.label(".");
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});
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@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Example library for egui"
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edition = "2021"
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rust-version = "1.61"
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homepage = "https://github.com/emilk/egui/tree/master/egui_demo_lib"
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homepage = "https://github.com/emilk/egui/tree/master/crates/egui_demo_lib"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/egui_demo_lib"
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repository = "https://github.com/emilk/egui/tree/master/crates/egui_demo_lib"
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categories = ["gui", "graphics"]
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keywords = ["glium", "egui", "gui", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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@ -214,7 +214,7 @@ Goals:
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2. easy to learn
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3. similar to markdown
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[The reference parser](https://github.com/emilk/egui/blob/master/egui_demo_lib/src/easy_mark/easy_mark_parser.rs) is \~250 lines of code, using only the Rust standard library. The parser uses no look-ahead or recursion.
|
||||
[The reference parser](https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/easy_mark/easy_mark_parser.rs) is \~250 lines of code, using only the Rust standard library. The parser uses no look-ahead or recursion.
|
||||
|
||||
There is never more than one way to accomplish the same thing, and each special character is only used for one thing. For instance `*` is used for *strong* and `-` is used for bullet lists. There is no alternative way to specify the *strong* style or getting a bullet list.
|
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|
||||
|
|
|
@ -31,7 +31,7 @@ All notable changes to the `egui_glium` integration will be noted in this file.
|
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* Deprecate 'Painter::register_glium_texture'.
|
||||
* Increase scroll speed.
|
||||
* Restore window position on startup without flickering.
|
||||
* A lot of the code has been moved to the new library [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit).
|
||||
* A lot of the code has been moved to the new library [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
|
||||
* Fixed reactive mode on windows.
|
||||
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
|
|||
description = "Bindings for using egui natively using the glium library"
|
||||
edition = "2021"
|
||||
rust-version = "1.61"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/egui_glium"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/crates/egui_glium"
|
||||
license = "MIT OR Apache-2.0"
|
||||
readme = "README.md"
|
||||
repository = "https://github.com/emilk/egui/tree/master/egui_glium"
|
||||
repository = "https://github.com/emilk/egui/tree/master/crates/egui_glium"
|
||||
categories = ["gui", "game-development"]
|
||||
keywords = ["glium", "egui", "gui", "gamedev"]
|
||||
include = [
|
||||
|
|
|
@ -14,4 +14,4 @@ To use on Linux, first run:
|
|||
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev
|
||||
```
|
||||
|
||||
This crate depends on [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit).
|
||||
This crate depends on [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
|
||||
|
|
|
@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
|
|||
description = "Bindings for using egui natively using the glow library"
|
||||
edition = "2021"
|
||||
rust-version = "1.61"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/egui_glow"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
|
||||
license = "MIT OR Apache-2.0"
|
||||
readme = "README.md"
|
||||
repository = "https://github.com/emilk/egui/tree/master/egui_glow"
|
||||
repository = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
|
||||
categories = ["gui", "game-development"]
|
||||
keywords = ["glow", "egui", "gui", "gamedev"]
|
||||
include = [
|
||||
|
|
|
@ -9,7 +9,7 @@ This crates provides bindings between [`egui`](https://github.com/emilk/egui) an
|
|||
* Render egui using glow on both native and web.
|
||||
* Write cross platform native egui apps (with the `winit` feature).
|
||||
|
||||
To write web apps using `glow` you can use [`eframe`](https://github.com/emilk/egui/tree/master/eframe) (which uses `egui_glow` for rendering).
|
||||
To write web apps using `glow` you can use [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) (which uses `egui_glow` for rendering).
|
||||
|
||||
To use on Linux, first run:
|
||||
|
||||
|
@ -17,4 +17,4 @@ To use on Linux, first run:
|
|||
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev
|
||||
```
|
||||
|
||||
This crate optionally depends on [`egui-winit`](https://github.com/emilk/egui/tree/master/egui-winit).
|
||||
This crate optionally depends on [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit).
|
||||
|
|
|
@ -77,7 +77,7 @@ pub struct Painter {
|
|||
///
|
||||
/// # Example
|
||||
///
|
||||
/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
|
||||
/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/crates/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
|
||||
pub struct CallbackFn {
|
||||
f: Box<dyn Fn(PaintCallbackInfo, &Painter) + Sync + Send>,
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
`egui_web` used to be a standalone crate, but has now been moved into [`eframe`](https://github.com/emilk/egui/tree/master/eframe).
|
||||
`egui_web` used to be a standalone crate, but has now been moved into [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
|
||||
|
|
|
@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
|
|||
description = "Minimal 2D math library for GUI work"
|
||||
edition = "2021"
|
||||
rust-version = "1.61"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/emath"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/crates/emath"
|
||||
license = "MIT OR Apache-2.0"
|
||||
readme = "README.md"
|
||||
repository = "https://github.com/emilk/egui/tree/master/emath"
|
||||
repository = "https://github.com/emilk/egui/tree/master/crates/emath"
|
||||
categories = ["mathematics", "gui"]
|
||||
keywords = ["math", "gui"]
|
||||
include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
|
||||
|
|
|
@ -5,10 +5,10 @@ authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
|
|||
description = "Minimal 2D graphics library for GUI work"
|
||||
edition = "2021"
|
||||
rust-version = "1.61"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/epaint"
|
||||
homepage = "https://github.com/emilk/egui/tree/master/crates/epaint"
|
||||
license = "MIT OR Apache-2.0"
|
||||
readme = "README.md"
|
||||
repository = "https://github.com/emilk/egui/tree/master/epaint"
|
||||
repository = "https://github.com/emilk/egui/tree/master/crates/epaint"
|
||||
categories = ["graphics", "gui"]
|
||||
keywords = ["graphics", "gui", "egui"]
|
||||
include = [
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# `egui` and `eframe` examples
|
||||
All the examples in this folder uses [`eframe`](https://github.com/emilk/egui/tree/master/eframe) to set up a window for [`egui`](https://github.com/emilk/egui/). Some examples are specific to `eframe`, but many are applicable to any `egui` integration.
|
||||
All the examples in this folder uses [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) to set up a window for [`egui`](https://github.com/emilk/egui/). Some examples are specific to `eframe`, but many are applicable to any `egui` integration.
|
||||
|
||||
There are a lot more examples at <https://www.egui.rs>, and it has links to the source code of each example.
|
||||
|
||||
|
|
Loading…
Reference in a new issue