Rename DragValue::range to clamp_range and also clamp incoming values
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247026149c
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2219e135fa
3 changed files with 22 additions and 11 deletions
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@ -20,6 +20,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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* Most parts of `Response` are now methods, so `if ui.button("…").clicked {` is now `if ui.button("…").clicked() {`.
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* `Response::active` is now gone. You can use `response.dragged()` or `response.clicked()` instead.
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* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
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* `DragValue::range` is now called `clamp_range` and also clamps incoming values.
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### Fixed 🐛
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@ -23,7 +23,7 @@ pub struct DragValue<'a> {
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speed: f32,
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prefix: String,
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suffix: String,
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range: RangeInclusive<f64>,
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clamp_range: RangeInclusive<f64>,
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min_decimals: usize,
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max_decimals: Option<usize>,
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}
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@ -35,7 +35,7 @@ impl<'a> DragValue<'a> {
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speed: 1.0,
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prefix: Default::default(),
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suffix: Default::default(),
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range: f64::NEG_INFINITY..=f64::INFINITY,
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clamp_range: f64::NEG_INFINITY..=f64::INFINITY,
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min_decimals: 0,
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max_decimals: None,
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}
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@ -85,12 +85,17 @@ impl<'a> DragValue<'a> {
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self
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}
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/// Clamp the value to this range
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pub fn range(mut self, range: RangeInclusive<f32>) -> Self {
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self.range = *range.start() as f64..=*range.end() as f64;
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/// Clamp incoming and outgoing values to this range.
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pub fn clamp_range(mut self, clamp_range: RangeInclusive<f32>) -> Self {
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self.clamp_range = *clamp_range.start() as f64..=*clamp_range.end() as f64;
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self
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}
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#[deprecated = "Renamed clamp_range"]
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pub fn range(self, clamp_range: RangeInclusive<f32>) -> Self {
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self.clamp_range(clamp_range)
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}
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/// Show a prefix before the number, e.g. "x: "
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pub fn prefix(mut self, prefix: impl ToString) -> Self {
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self.prefix = prefix.to_string();
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@ -138,7 +143,7 @@ impl<'a> Widget for DragValue<'a> {
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let Self {
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mut value_function,
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speed,
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range,
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clamp_range,
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prefix,
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suffix,
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min_decimals,
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@ -146,6 +151,7 @@ impl<'a> Widget for DragValue<'a> {
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} = self;
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let value = get(&mut value_function);
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let value = clamp(value, clamp_range.clone());
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let aim_rad = ui.input().physical_pixel_size(); // ui.input().aim_radius(); // TODO
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let auto_decimals = (aim_rad / speed.abs()).log10().ceil().at_least(0.0) as usize;
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let max_decimals = max_decimals.unwrap_or(auto_decimals + 2);
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@ -165,7 +171,7 @@ impl<'a> Widget for DragValue<'a> {
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.text_style(TextStyle::Monospace),
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);
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if let Ok(parsed_value) = value_text.parse() {
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let parsed_value = clamp(parsed_value, range);
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let parsed_value = clamp(parsed_value, clamp_range);
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set(&mut value_function, parsed_value)
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}
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if ui.input().key_pressed(Key::Enter) {
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@ -195,7 +201,7 @@ impl<'a> Widget for DragValue<'a> {
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if delta_value != 0.0 {
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let new_value = value + delta_value as f64;
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let new_value = math::round_to_decimals(new_value, auto_decimals);
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let new_value = clamp(new_value, range);
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let new_value = clamp(new_value, clamp_range);
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set(&mut value_function, new_value);
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// TODO: To make use or `smart_aim` for `DragValue` we need to store some state somewhere,
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// otherwise we will just keep rounding to the same value while moving the mouse.
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@ -53,7 +53,7 @@ pub fn reset_button<T: Default + PartialEq>(ui: &mut Ui, value: &mut T) {
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pub fn stroke_ui(ui: &mut crate::Ui, stroke: &mut epaint::Stroke, text: &str) {
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let epaint::Stroke { width, color } = stroke;
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ui.horizontal(|ui| {
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ui.add(DragValue::f32(width).speed(0.1).range(0.0..=5.0))
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ui.add(DragValue::f32(width).speed(0.1).clamp_range(0.0..=5.0))
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.on_hover_text("Width");
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ui.color_edit_button_srgba(color);
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ui.label(text);
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@ -70,8 +70,12 @@ pub(crate) fn shadow_ui(ui: &mut Ui, shadow: &mut epaint::Shadow, text: &str) {
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let epaint::Shadow { extrusion, color } = shadow;
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ui.horizontal(|ui| {
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ui.label(text);
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ui.add(DragValue::f32(extrusion).speed(1.0).range(0.0..=100.0))
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.on_hover_text("Extrusion");
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ui.add(
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DragValue::f32(extrusion)
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.speed(1.0)
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.clamp_range(0.0..=100.0),
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)
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.on_hover_text("Extrusion");
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ui.color_edit_button_srgba(color);
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});
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}
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