Use new type Pos2 for positions (points) instead of Vec2
This commit is contained in:
parent
6eb1053c35
commit
2170081221
11 changed files with 157 additions and 81 deletions
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@ -113,7 +113,7 @@ impl ExampleApp {
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corner_radius: self.corner_radius,
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fill_color: Some(gray(136, 255)),
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rect: Rect::from_min_size(
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vec2(pos.x + (i as f32) * (self.size.x * 1.1), pos.y),
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pos2(pos.x + (i as f32) * (self.size.x * 1.1), pos.y),
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self.size,
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),
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outline: Some(Outline {
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@ -81,7 +81,7 @@ impl Default for Align {
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// ----------------------------------------------------------------------------
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/// Show a pop-over window
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pub fn show_popup<F>(ctx: &Arc<Context>, window_pos: Vec2, add_contents: F)
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pub fn show_popup<F>(ctx: &Arc<Context>, window_pos: Pos2, add_contents: F)
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where
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F: FnOnce(&mut Region),
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{
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@ -120,25 +120,106 @@ pub fn vec2(x: f32, y: f32) -> Vec2 {
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// ----------------------------------------------------------------------------
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/// Sometimes called a Point. I prefer the shorter Pos2 so it is equal length to Vec2
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct Pos2 {
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pub x: f32,
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pub y: f32,
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// implicit w = 1
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}
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impl Pos2 {
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pub fn dist(a: Pos2, b: Pos2) -> f32 {
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(a - b).length()
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}
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pub fn dist_sq(a: Pos2, b: Pos2) -> f32 {
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(a - b).length_sq()
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}
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// TODO: remove?
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pub fn to_vec2(self) -> Vec2 {
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Vec2 {
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x: self.x,
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y: self.y,
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}
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}
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}
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impl std::ops::AddAssign<Vec2> for Pos2 {
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fn add_assign(&mut self, rhs: Vec2) {
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*self = Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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};
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}
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}
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impl std::ops::Add<Vec2> for Pos2 {
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type Output = Pos2;
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fn add(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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}
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}
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}
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// impl std::ops::Add<Pos2> for Vec2 {
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// type Output = Pos2;
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// fn add(self, rhs: Pos2) -> Pos2 {
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// Pos2 {
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// x: self.x + rhs.x,
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// y: self.y + rhs.y,
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// }
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// }
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// }
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impl std::ops::Sub for Pos2 {
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type Output = Vec2;
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fn sub(self, rhs: Pos2) -> Vec2 {
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Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl std::ops::Sub<Vec2> for Pos2 {
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type Output = Pos2;
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fn sub(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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pub fn pos2(x: f32, y: f32) -> Pos2 {
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Pos2 { x, y }
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}
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// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct Rect {
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min: Vec2,
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max: Vec2,
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min: Pos2,
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max: Pos2,
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}
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impl Rect {
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pub fn from_min_max(min: Vec2, max: Vec2) -> Self {
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pub fn from_min_max(min: Pos2, max: Pos2) -> Self {
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Rect { min, max: max }
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}
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pub fn from_min_size(min: Vec2, size: Vec2) -> Self {
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pub fn from_min_size(min: Pos2, size: Vec2) -> Self {
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Rect {
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min,
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max: min + size,
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}
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}
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pub fn from_center_size(center: Vec2, size: Vec2) -> Self {
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pub fn from_center_size(center: Pos2, size: Vec2) -> Self {
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Rect {
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min: center - size * 0.5,
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max: center + size * 0.5,
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@ -153,23 +234,23 @@ impl Rect {
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Rect::from_min_size(self.min() + amnt, self.size())
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}
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pub fn contains(&self, p: Vec2) -> bool {
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pub fn contains(&self, p: Pos2) -> bool {
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self.min.x <= p.x
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&& p.x <= self.min.x + self.size().x
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&& self.min.y <= p.y
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&& p.y <= self.min.y + self.size().y
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}
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pub fn center(&self) -> Vec2 {
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Vec2 {
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pub fn center(&self) -> Pos2 {
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Pos2 {
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x: self.min.x + self.size().x / 2.0,
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y: self.min.y + self.size().y / 2.0,
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}
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}
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pub fn min(&self) -> Vec2 {
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pub fn min(&self) -> Pos2 {
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self.min
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}
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pub fn max(&self) -> Vec2 {
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pub fn max(&self) -> Pos2 {
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self.max
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}
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pub fn size(&self) -> Vec2 {
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@ -184,29 +265,29 @@ impl Rect {
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// Convenience functions (assumes origin is towards left top):
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pub fn left_top(&self) -> Vec2 {
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vec2(self.min().x, self.min().y)
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pub fn left_top(&self) -> Pos2 {
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pos2(self.min().x, self.min().y)
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}
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pub fn center_top(&self) -> Vec2 {
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vec2(self.center().x, self.min().y)
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pub fn center_top(&self) -> Pos2 {
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pos2(self.center().x, self.min().y)
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}
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pub fn right_top(&self) -> Vec2 {
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vec2(self.max().x, self.min().y)
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pub fn right_top(&self) -> Pos2 {
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pos2(self.max().x, self.min().y)
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}
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pub fn left_center(&self) -> Vec2 {
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vec2(self.min().x, self.center().y)
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pub fn left_center(&self) -> Pos2 {
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pos2(self.min().x, self.center().y)
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}
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pub fn right_center(&self) -> Vec2 {
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vec2(self.max().x, self.center().y)
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pub fn right_center(&self) -> Pos2 {
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pos2(self.max().x, self.center().y)
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}
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pub fn left_bottom(&self) -> Vec2 {
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vec2(self.min().x, self.max().y)
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pub fn left_bottom(&self) -> Pos2 {
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pos2(self.min().x, self.max().y)
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}
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pub fn center_bottom(&self) -> Vec2 {
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vec2(self.center().x, self.max().y)
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pub fn center_bottom(&self) -> Pos2 {
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pos2(self.center().x, self.max().y)
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}
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pub fn right_bottom(&self) -> Vec2 {
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vec2(self.max().x, self.max().y)
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pub fn right_bottom(&self) -> Pos2 {
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pos2(self.max().x, self.max().y)
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}
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}
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@ -33,7 +33,7 @@ impl Memory {
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self.windows.insert(id, state);
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}
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pub fn layer_at(&self, pos: Vec2) -> Layer {
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pub fn layer_at(&self, pos: Pos2) -> Layer {
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for window_id in self.window_order.iter().rev() {
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if let Some(state) = self.windows.get(window_id) {
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if state.rect.contains(pos) {
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@ -1,19 +1,14 @@
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#![allow(clippy::identity_op)]
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/// Outputs render info in a format suitable for e.g. OpenGL.
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use crate::{
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color::Color,
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fonts::Fonts,
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math::{remap, vec2, Rect, Vec2, TAU},
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types::PaintCmd,
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};
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use crate::{color::Color, fonts::Fonts, math::*, types::PaintCmd};
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const WHITE_UV: (u16, u16) = (1, 1);
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#[derive(Clone, Copy, Debug, Default, Serialize)]
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pub struct Vertex {
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/// Pixel coordinates
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pub pos: Vec2,
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pub pos: Pos2,
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/// Texel indices into the texture
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pub uv: (u16, u16),
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/// sRGBA
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@ -53,12 +48,12 @@ impl Mesh {
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self.triangle(idx + 2, idx + 1, idx + 3);
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let top_right = Vertex {
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pos: vec2(bottom_right.pos.x, top_left.pos.y),
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pos: pos2(bottom_right.pos.x, top_left.pos.y),
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uv: (bottom_right.uv.0, top_left.uv.1),
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color: top_left.color,
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};
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let botom_left = Vertex {
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pos: vec2(top_left.pos.x, bottom_right.pos.y),
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pos: pos2(top_left.pos.x, bottom_right.pos.y),
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uv: (top_left.uv.0, bottom_right.uv.1),
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color: top_left.color,
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};
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@ -124,7 +119,7 @@ impl Mesh {
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// ----------------------------------------------------------------------------
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pub struct PathPoint {
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pos: Vec2,
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pos: Pos2,
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/// For filled paths the normal is used for antialiasing.
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/// For outlines the normal is used for figuring out how to make the line wide
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@ -142,11 +137,11 @@ impl Path {
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self.0.clear();
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}
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pub fn add_point(&mut self, pos: Vec2, normal: Vec2) {
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pub fn add_point(&mut self, pos: Pos2, normal: Vec2) {
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self.0.push(PathPoint { pos, normal });
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}
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pub fn add_circle(&mut self, center: Vec2, radius: f32) {
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pub fn add_circle(&mut self, center: Pos2, radius: f32) {
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let n = 32; // TODO: parameter
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for i in 0..n {
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let angle = remap(i as f32, 0.0, n as f32, 0.0, TAU);
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@ -155,7 +150,7 @@ impl Path {
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}
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}
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pub fn add_line(&mut self, points: &[Vec2]) {
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pub fn add_line(&mut self, points: &[Pos2]) {
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let n = points.len();
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assert!(n >= 2);
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@ -176,10 +171,10 @@ impl Path {
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pub fn add_rectangle(&mut self, rect: &Rect) {
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let min = rect.min();
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let max = rect.max();
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self.add_point(vec2(min.x, min.y), vec2(-1.0, -1.0));
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self.add_point(vec2(max.x, min.y), vec2(1.0, -1.0));
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self.add_point(vec2(max.x, max.y), vec2(1.0, 1.0));
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self.add_point(vec2(min.x, max.y), vec2(-1.0, 1.0));
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self.add_point(pos2(min.x, min.y), vec2(-1.0, -1.0));
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self.add_point(pos2(max.x, min.y), vec2(1.0, -1.0));
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self.add_point(pos2(max.x, max.y), vec2(1.0, 1.0));
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self.add_point(pos2(min.x, max.y), vec2(-1.0, 1.0));
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}
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pub fn add_rounded_rectangle(&mut self, rect: &Rect, corner_radius: f32) {
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@ -193,14 +188,14 @@ impl Path {
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if cr <= 0.0 {
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self.add_rectangle(rect);
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} else {
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self.add_circle_quadrant(vec2(max.x - cr, max.y - cr), cr, 0.0);
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self.add_circle_quadrant(vec2(min.x + cr, max.y - cr), cr, 1.0);
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self.add_circle_quadrant(vec2(min.x + cr, min.y + cr), cr, 2.0);
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self.add_circle_quadrant(vec2(max.x - cr, min.y + cr), cr, 3.0);
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self.add_circle_quadrant(pos2(max.x - cr, max.y - cr), cr, 0.0);
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self.add_circle_quadrant(pos2(min.x + cr, max.y - cr), cr, 1.0);
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self.add_circle_quadrant(pos2(min.x + cr, min.y + cr), cr, 2.0);
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self.add_circle_quadrant(pos2(max.x - cr, min.y + cr), cr, 3.0);
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}
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}
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pub fn add_circle_quadrant(&mut self, center: Vec2, radius: f32, quadrant: f32) {
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pub fn add_circle_quadrant(&mut self, center: Pos2, radius: f32, quadrant: f32) {
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let n = 8;
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const RIGHT_ANGLE: f32 = TAU / 4.0;
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for i in 0..=n {
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@ -23,7 +23,7 @@ pub struct Region {
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/// Where the next widget will be put.
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/// Progresses along self.dir
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pub(crate) cursor: Vec2,
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pub(crate) cursor: Pos2,
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/// Bounding box of children.
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/// We keep track of our max-size along the orthogonal to self.dir
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@ -79,7 +79,7 @@ impl Region {
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self.dir
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}
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pub fn cursor(&self) -> Vec2 {
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pub fn cursor(&self) -> Pos2 {
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self.cursor
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}
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@ -142,8 +142,8 @@ impl Region {
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// Draw a minus:
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self.add_paint_cmd(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.max().x, small_icon_rect.center().y),
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pos2(small_icon_rect.min().x, small_icon_rect.center().y),
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pos2(small_icon_rect.max().x, small_icon_rect.center().y),
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],
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color: stroke_color,
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width: self.style.line_width,
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@ -152,8 +152,8 @@ impl Region {
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// Draw it as a plus:
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self.add_paint_cmd(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.center().x, small_icon_rect.min().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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pos2(small_icon_rect.center().x, small_icon_rect.min().y),
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pos2(small_icon_rect.center().x, small_icon_rect.max().y),
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],
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color: stroke_color,
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width: self.style.line_width,
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@ -207,7 +207,7 @@ impl Region {
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style: self.style,
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id: self.id,
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dir: self.dir,
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cursor: self.cursor + rect.min(),
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cursor: self.cursor + rect.min().to_vec2(),
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align: self.align,
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bounding_size: vec2(0.0, 0.0),
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available_space: rect.size(),
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@ -222,7 +222,7 @@ impl Region {
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Align::Max => self.available_space.x - width,
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};
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self.relative_region(Rect::from_min_size(
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vec2(x, 0.0),
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pos2(x, 0.0),
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vec2(width, self.available_space.y),
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))
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}
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@ -332,7 +332,7 @@ impl Region {
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/// Reserve this much space and move the cursor.
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/// Returns where to put the widget.
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pub fn reserve_space_without_padding(&mut self, size: Vec2) -> Vec2 {
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pub fn reserve_space_without_padding(&mut self, size: Vec2) -> Pos2 {
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let mut pos = self.cursor;
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if self.dir == Direction::Horizontal {
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pos.y += match self.align {
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@ -369,7 +369,7 @@ impl Region {
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// Helper function
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pub fn floating_text(
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&mut self,
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pos: Vec2,
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pos: Pos2,
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text: &str,
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text_style: TextStyle,
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align: (Align, Align),
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@ -388,13 +388,13 @@ impl Region {
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Align::Center => pos.y - 0.5 * text_size.y,
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Align::Max => pos.y - text_size.y,
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};
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self.add_text(vec2(x, y), text_style, text, text_color);
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self.add_text(pos2(x, y), text_style, text, text_color);
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text_size
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}
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pub fn add_text(
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&mut self,
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pos: Vec2,
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pos: Pos2,
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text_style: TextStyle,
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text: Vec<TextFragment>,
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color: Option<Color>,
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@ -77,7 +77,7 @@ impl Style {
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pub fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect) {
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let box_side = 16.0;
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let big_icon_rect = Rect::from_center_size(
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vec2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y),
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pos2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y),
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vec2(box_side, box_side),
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);
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@ -1,7 +1,7 @@
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use crate::{
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color::Color,
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fonts::TextStyle,
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math::{Rect, Vec2},
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math::{Pos2, Rect, Vec2},
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mesher::Mesh,
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};
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@ -14,7 +14,7 @@ pub struct RawInput {
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pub mouse_down: bool,
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/// Current position of the mouse in points.
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pub mouse_pos: Option<Vec2>,
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pub mouse_pos: Option<Pos2>,
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/// Size of the screen in points.
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pub screen_size: Vec2,
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@ -36,7 +36,7 @@ pub struct GuiInput {
|
|||
pub mouse_released: bool,
|
||||
|
||||
/// Current position of the mouse in points.
|
||||
pub mouse_pos: Option<Vec2>,
|
||||
pub mouse_pos: Option<Pos2>,
|
||||
|
||||
/// How much the mouse moved compared to last frame, in points.
|
||||
pub mouse_move: Vec2,
|
||||
|
@ -95,13 +95,13 @@ pub struct Outline {
|
|||
#[serde(rename_all = "snake_case", tag = "kind")]
|
||||
pub enum PaintCmd {
|
||||
Circle {
|
||||
center: Vec2,
|
||||
center: Pos2,
|
||||
fill_color: Option<Color>,
|
||||
outline: Option<Outline>,
|
||||
radius: f32,
|
||||
},
|
||||
Line {
|
||||
points: Vec<Vec2>,
|
||||
points: Vec<Pos2>,
|
||||
color: Color,
|
||||
width: f32,
|
||||
},
|
||||
|
@ -115,7 +115,7 @@ pub enum PaintCmd {
|
|||
Text {
|
||||
color: Color,
|
||||
/// Top left corner of the first character.
|
||||
pos: Vec2,
|
||||
pos: Pos2,
|
||||
text: String,
|
||||
text_style: TextStyle,
|
||||
/// Start each character in the text, as offset from pos.
|
||||
|
|
|
@ -156,9 +156,9 @@ impl<'a> Widget for Checkbox<'a> {
|
|||
if *self.checked {
|
||||
region.add_paint_cmd(PaintCmd::Line {
|
||||
points: vec![
|
||||
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
|
||||
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
|
||||
vec2(small_icon_rect.max().x, small_icon_rect.min().y),
|
||||
pos2(small_icon_rect.min().x, small_icon_rect.center().y),
|
||||
pos2(small_icon_rect.center().x, small_icon_rect.max().y),
|
||||
pos2(small_icon_rect.max().x, small_icon_rect.min().y),
|
||||
],
|
||||
color: stroke_color,
|
||||
width: region.style().line_width,
|
||||
|
@ -424,7 +424,7 @@ impl<'a> Widget for Slider<'a> {
|
|||
});
|
||||
|
||||
region.add_paint_cmd(PaintCmd::Circle {
|
||||
center: vec2(marker_center_x, thin_rect.center().y),
|
||||
center: pos2(marker_center_x, thin_rect.center().y),
|
||||
fill_color: Some(region.style().interact_fill_color(&interact)),
|
||||
outline: Some(Outline {
|
||||
color: region.style().interact_stroke_color(&interact),
|
||||
|
@ -473,8 +473,8 @@ impl Widget for Separator {
|
|||
let interact = region.reserve_space(vec2(self.width, available_space.y), None);
|
||||
(
|
||||
vec![
|
||||
vec2(interact.rect.center().x, interact.rect.min().y),
|
||||
vec2(interact.rect.center().x, interact.rect.max().y),
|
||||
pos2(interact.rect.center().x, interact.rect.min().y),
|
||||
pos2(interact.rect.center().x, interact.rect.max().y),
|
||||
],
|
||||
interact,
|
||||
)
|
||||
|
@ -483,8 +483,8 @@ impl Widget for Separator {
|
|||
let interact = region.reserve_space(vec2(available_space.x, self.width), None);
|
||||
(
|
||||
vec![
|
||||
vec2(interact.rect.min().x, interact.rect.center().y),
|
||||
vec2(interact.rect.max().x, interact.rect.center().y),
|
||||
pos2(interact.rect.min().x, interact.rect.center().y),
|
||||
pos2(interact.rect.max().x, interact.rect.center().y),
|
||||
],
|
||||
interact,
|
||||
)
|
||||
|
|
|
@ -29,7 +29,7 @@ impl Window {
|
|||
let mut state = ctx.memory.lock().get_or_create_window(
|
||||
id,
|
||||
Rect::from_min_size(
|
||||
vec2(400.0, 200.0), // TODO
|
||||
pos2(400.0, 200.0), // TODO
|
||||
vec2(200.0, 200.0), // TODO
|
||||
),
|
||||
);
|
||||
|
|
|
@ -6,7 +6,7 @@ use {
|
|||
emigui::{
|
||||
example_app::ExampleApp,
|
||||
label,
|
||||
math::vec2,
|
||||
math::*,
|
||||
widgets::{Button, Label},
|
||||
Align, Emigui, Window,
|
||||
},
|
||||
|
@ -63,7 +63,7 @@ fn main() {
|
|||
raw_input.mouse_down = state == glutin::ElementState::Pressed;
|
||||
}
|
||||
glutin::WindowEvent::CursorMoved { position, .. } => {
|
||||
raw_input.mouse_pos = Some(vec2(position.x as f32, position.y as f32));
|
||||
raw_input.mouse_pos = Some(pos2(position.x as f32, position.y as f32));
|
||||
}
|
||||
glutin::WindowEvent::KeyboardInput { input, .. } => {
|
||||
if input.virtual_keycode == Some(glutin::VirtualKeyCode::Q)
|
||||
|
|
Loading…
Reference in a new issue