Add api for accessing backend texture via epi (#695)

* Define NativeTexture trait for offscreen rendering
add demo for NativeTexture trait

* write changelog

* add comment for native texture example

* formatting

* add license of Rust logo

* NativeTexture trait method rename
remove duplicate function with native texture
remove rust logo

* deprecated notice for register_glium_texture,register_webgl_texture

* collect deprecated notice
This commit is contained in:
triangle drawer 2021-09-05 18:00:45 +09:00 committed by GitHub
parent acf9d0114d
commit 203d571c8b
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10 changed files with 227 additions and 5 deletions

3
Cargo.lock generated
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@ -1,5 +1,7 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "ab_glyph"
version = "0.2.11"
@ -829,6 +831,7 @@ dependencies = [
"egui",
"epi",
"glium",
"image",
"ron",
"serde",
"tts",

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@ -5,7 +5,8 @@ All notable changes to the `egui_glium` integration will be noted in this file.
## Unreleased
* Remove "http" feature (use https://github.com/emilk/ehttp instead!).
* Add `epi::NativeTexture` trait for glium painter
* Deprecate 'Painter::register_glium_texture'
## 0.14.0 - 2021-08-24
* Fix native file dialogs hanging (eg. when using [`rfd`](https://github.com/PolyMeilex/rfd)).

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@ -39,6 +39,8 @@ tts = { version = "0.17", optional = true }
# feature "time"
chrono = { version = "0.4", optional = true }
[dev-dependencies]
image = { version = "0.23", default-features = false, features = ["png"] }
[features]
default = ["default_fonts"]

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@ -0,0 +1,111 @@
//! Example how to use [epi::NativeTexture] with glium.
use epi::NativeTexture;
use glium::glutin;
use std::io::Cursor;
fn create_display(event_loop: &glutin::event_loop::EventLoop<()>) -> glium::Display {
let window_builder = glutin::window::WindowBuilder::new()
.with_resizable(true)
.with_inner_size(glutin::dpi::LogicalSize {
width: 800.0,
height: 600.0,
})
.with_title("egui_glium example");
let context_builder = glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true);
glium::Display::new(window_builder, context_builder, event_loop).unwrap()
}
fn main() {
let event_loop = glutin::event_loop::EventLoop::with_user_event();
let display = create_display(&event_loop);
let mut egui = egui_glium::EguiGlium::new(&display);
//load image by image crate
let image = image::load(
Cursor::new(&include_bytes!("../../eframe/examples/rust-logo-512x512.png")[..]),
image::ImageFormat::Png,
)
.unwrap()
.to_rgba8();
let image_dimensions = image.dimensions();
//mark as image
let image = glium::texture::RawImage2d::from_raw_rgba(image.into_raw(), image_dimensions);
//load to gpu memory
let native_texture = glium::texture::SrgbTexture2d::new(&display, image).unwrap();
//allocate egui's texture id for GL texture
let texture_id = egui.painter_mut().register_native_texture(native_texture);
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
egui.begin_frame(&display);
let mut quit = false;
egui::SidePanel::left("my_side_panel").show(egui.ctx(), |ui| {
ui.heading("");
if ui.button("Quit").clicked() {
quit = true;
}
});
egui::Window::new("NativeTextureDisplay").show(egui.ctx(), |ui| {
ui.image(texture_id, egui::Vec2::new(128.0, 128.0));
});
let (needs_repaint, shapes) = egui.end_frame(&display);
*control_flow = if quit {
glutin::event_loop::ControlFlow::Exit
} else if needs_repaint {
display.gl_window().window().request_redraw();
glutin::event_loop::ControlFlow::Poll
} else {
glutin::event_loop::ControlFlow::Wait
};
{
use glium::Surface as _;
let mut target = display.draw();
let clear_color = egui::Rgba::from_rgb(0.1, 0.3, 0.2);
target.clear_color(
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3],
);
// draw things behind egui here
egui.paint(&display, &mut target, shapes);
// draw things on top of egui here
target.finish().unwrap();
}
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
glutin::event::Event::WindowEvent { event, .. } => {
if egui.is_quit_event(&event) {
*control_flow = glium::glutin::event_loop::ControlFlow::Exit;
}
egui.on_event(&event);
display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
_ => (),
}
});
}

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@ -40,7 +40,8 @@ use {
std::hash::{Hash, Hasher},
};
pub use copypasta::ClipboardContext; // TODO: remove
pub use copypasta::ClipboardContext;
use std::borrow::BorrowMut; // TODO: remove
pub struct GliumInputState {
pub pointer_pos_in_points: Option<Pos2>,
@ -644,4 +645,8 @@ impl EguiGlium {
&self.egui_ctx.texture(),
);
}
pub fn painter_mut(&mut self) -> &mut Painter {
self.painter.borrow_mut()
}
}

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@ -241,8 +241,7 @@ impl Painter {
id
}
/// register glium texture as egui texture
/// Usable for render to image rectangle
#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
pub fn register_glium_texture(
&mut self,
texture: glium::texture::SrgbTexture2d,
@ -319,3 +318,31 @@ impl Painter {
}
}
}
impl epi::NativeTexture for Painter {
type Texture = glium::texture::srgb_texture2d::SrgbTexture2d;
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
let id = self.alloc_user_texture();
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
*user_texture = UserTexture {
pixels: vec![],
gl_texture: Some(native),
}
}
}
id
}
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
*user_texture = UserTexture {
pixels: vec![],
gl_texture: Some(replacing),
};
}
}
}
}

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@ -4,8 +4,11 @@ All notable changes to the `egui_web` integration will be noted in this file.
## Unreleased
* Remove "http" feature (use https://github.com/emilk/ehttp instead!).
### Added
* Remove "http" feature (use https://github.com/emilk/ehttp instead!).
* `epi::NativeTexture` trait for webgl1 webgl2 painter
* Deprecate `Painter::register_webgl_texture`
## 0.14.1 - 2021-08-28

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@ -223,6 +223,7 @@ impl WebGlPainter {
}
}
#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
pub fn register_webgl_texture(&mut self, texture: WebGlTexture) -> egui::TextureId {
let id = self.alloc_user_texture_index();
if let Some(Some(user_texture)) = self.user_textures.get_mut(id) {
@ -370,6 +371,34 @@ impl epi::TextureAllocator for WebGlPainter {
}
}
impl epi::NativeTexture for WebGlPainter {
type Texture = WebGlTexture;
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
let id = self.alloc_user_texture_index();
if let Some(Some(user_texture)) = self.user_textures.get_mut(id) {
*user_texture = UserTexture {
size: (0, 0),
pixels: vec![],
gl_texture: Some(native),
}
}
egui::TextureId::User(id as u64)
}
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
*user_texture = UserTexture {
size: (0, 0),
pixels: vec![],
gl_texture: Some(replacing),
}
}
}
}
}
impl crate::Painter for WebGlPainter {
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator {
self

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@ -202,6 +202,7 @@ impl WebGl2Painter {
}
}
#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
pub fn register_webgl_texture(&mut self, texture: WebGlTexture) -> egui::TextureId {
let id = self.alloc_user_texture_index();
if let Some(Some(user_texture)) = self.user_textures.get_mut(id) {
@ -349,6 +350,34 @@ impl epi::TextureAllocator for WebGl2Painter {
}
}
impl epi::NativeTexture for WebGl2Painter {
type Texture = WebGlTexture;
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
let id = self.alloc_user_texture_index();
if let Some(Some(user_texture)) = self.user_textures.get_mut(id) {
*user_texture = UserTexture {
size: (0, 0),
pixels: vec![],
gl_texture: Some(native),
}
}
egui::TextureId::User(id as u64)
}
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
*user_texture = UserTexture {
size: (0, 0),
pixels: vec![],
gl_texture: Some(replacing),
}
}
}
}
}
impl crate::Painter for WebGl2Painter {
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator {
self

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@ -304,6 +304,18 @@ pub trait TextureAllocator {
fn free(&mut self, id: egui::TextureId);
}
/// Abstraction for platform dependent texture reference
pub trait NativeTexture {
type Texture;
/// Bind native texture to egui texture
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId;
/// Change id's actual pointing texture
/// only for user texture
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture);
}
/// How to signal the [`egui`] integration that a repaint is required.
pub trait RepaintSignal: Send + Sync {
/// This signals the [`egui`] integration that a repaint is required.