Horizontal layout
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702ec23372
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1e24095154
4 changed files with 130 additions and 66 deletions
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29
src/app.rs
29
src/app.rs
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@ -39,24 +39,17 @@ impl GuiSettings for App {
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gui.checkbox("checkbox", &mut self.checked);
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if gui
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.radio("First alternative", self.selected_alternative == 0)
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.clicked
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{
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self.selected_alternative = 0;
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}
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if gui
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.radio("Second alternative", self.selected_alternative == 1)
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.clicked
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{
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self.selected_alternative = 1;
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}
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if gui
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.radio("Final alternative", self.selected_alternative == 2)
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.clicked
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{
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self.selected_alternative = 2;
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}
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gui.horizontal(|gui| {
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if gui.radio("First", self.selected_alternative == 0).clicked {
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self.selected_alternative = 0;
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}
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if gui.radio("Second", self.selected_alternative == 1).clicked {
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self.selected_alternative = 1;
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}
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if gui.radio("Final", self.selected_alternative == 2).clicked {
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self.selected_alternative = 2;
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}
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});
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if gui.button("Click me").clicked {
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self.count += 1;
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11
src/emgui.rs
11
src/emgui.rs
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@ -1,4 +1,4 @@
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use crate::{layout, math::*, style, types::*};
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use crate::{layout, style, types::*};
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/// Encapsulates input, layout and painting for ease of use.
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#[derive(Clone, Debug, Default)]
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@ -12,14 +12,7 @@ impl Emgui {
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pub fn new_frame(&mut self, new_input: RawInput) {
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let gui_input = GuiInput::from_last_and_new(&self.last_input, &new_input);
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self.last_input = new_input;
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// TODO: this should be nicer
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self.layout.commands.clear();
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self.layout.cursor = vec2(0.0, 0.0);
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self.layout.input = gui_input;
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if !gui_input.mouse_down {
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self.layout.memory.active_id = None;
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}
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self.layout.new_frae(gui_input);
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}
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pub fn paint(&mut self) -> Vec<PaintCmd> {
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156
src/layout.rs
156
src/layout.rs
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@ -33,7 +33,7 @@ impl Default for LayoutOptions {
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char_size: vec2(7.2, 14.0),
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item_spacing: vec2(8.0, 4.0),
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indent: 21.0,
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width: 200.0,
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width: 250.0,
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button_padding: vec2(5.0, 3.0),
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start_icon_width: 20.0,
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}
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@ -43,9 +43,9 @@ impl Default for LayoutOptions {
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// ----------------------------------------------------------------------------
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#[derive(Clone, Debug, Default)]
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pub struct Memory {
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struct Memory {
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/// The widget being interacted with (e.g. dragged, in case of a slider).
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pub active_id: Option<Id>,
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active_id: Option<Id>,
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/// Which foldable regions are open.
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open_foldables: HashSet<Id>,
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@ -62,16 +62,61 @@ type TextFragments = Vec<TextFragment>;
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// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, PartialEq)]
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enum Direction {
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Horizontal,
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Vertical,
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}
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impl Default for Direction {
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fn default() -> Direction {
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Direction::Vertical
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}
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}
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// ----------------------------------------------------------------------------
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// TODO: give this a better name
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#[derive(Clone, Debug, Default)]
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struct Layouter {
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/// Doesn't change.
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dir: Direction,
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/// Changes only along self.dir
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cursor: Vec2,
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/// We keep track of our max-size along the orthogonal to self.dir
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size: Vec2,
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}
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impl Layouter {
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/// Reserve this much space and move the cursor.
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fn reserve_space(&mut self, size: Vec2) {
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if self.dir == Direction::Horizontal {
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self.cursor.x += size.x;
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self.size.x += size.x;
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self.size.y = self.size.y.max(size.y);
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} else {
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self.cursor.y += size.y;
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self.size.y += size.y;
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self.size.x = self.size.x.max(size.x);
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}
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}
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}
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// ----------------------------------------------------------------------------
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type Id = u64;
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/// TODO: non-pub
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#[derive(Clone, Debug, Default)]
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pub struct Layout {
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pub options: LayoutOptions,
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pub input: GuiInput,
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pub cursor: Vec2,
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pub options: LayoutOptions, // TODO: remove pub
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input: GuiInput,
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memory: Memory,
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id: Id,
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pub memory: Memory,
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pub commands: Vec<GuiCmd>,
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layouter: Layouter,
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pub commands: Vec<GuiCmd>, // TODO: remove pub
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}
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impl Layout {
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@ -83,15 +128,25 @@ impl Layout {
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&self.commands
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}
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// TODO: move
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pub fn new_frae(&mut self, gui_input: GuiInput) {
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self.commands.clear();
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self.layouter = Default::default();
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self.input = gui_input;
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if !gui_input.mouse_down {
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self.memory.active_id = None;
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}
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}
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// ------------------------------------------------------------------------
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pub fn button<S: Into<String>>(&mut self, text: S) -> InteractInfo {
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let text: String = text.into();
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let id = self.get_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.cursor + self.options.button_padding;
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let text_cursor = self.layouter.cursor + self.options.button_padding;
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let (rect, interact) =
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self.reserve_space(id, text_size + 2.0 * self.options.button_padding);
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self.reserve_interactive_space(id, text_size + 2.0 * self.options.button_padding);
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self.commands.push(GuiCmd::Button { interact, rect });
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self.add_text(text_cursor, text);
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interact
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@ -101,9 +156,10 @@ impl Layout {
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let text: String = text.into();
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let id = self.get_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor =
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self.cursor + self.options.button_padding + vec2(self.options.start_icon_width, 0.0);
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let (rect, interact) = self.reserve_space(
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let text_cursor = self.layouter.cursor
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+ self.options.button_padding
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+ vec2(self.options.start_icon_width, 0.0);
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let (rect, interact) = self.reserve_interactive_space(
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id,
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self.options.button_padding
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+ vec2(self.options.start_icon_width, 0.0)
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@ -125,9 +181,8 @@ impl Layout {
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pub fn label<S: Into<String>>(&mut self, text: S) {
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let text: String = text.into();
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let (text, text_size) = self.layout_text(&text);
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self.add_text(self.cursor, text);
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self.cursor.y += text_size.y;
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self.cursor.y += self.options.item_spacing.y;
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self.add_text(self.layouter.cursor, text);
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self.reserve_space_default_spacing(text_size);
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}
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/// A radio button
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@ -135,9 +190,10 @@ impl Layout {
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let text: String = text.into();
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let id = self.get_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor =
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self.cursor + self.options.button_padding + vec2(self.options.start_icon_width, 0.0);
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let (rect, interact) = self.reserve_space(
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let text_cursor = self.layouter.cursor
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+ self.options.button_padding
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+ vec2(self.options.start_icon_width, 0.0);
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let (rect, interact) = self.reserve_interactive_space(
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id,
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self.options.button_padding
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+ vec2(self.options.start_icon_width, 0.0)
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@ -164,9 +220,9 @@ impl Layout {
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let text: String = text.into();
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let id = self.get_id(&text);
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let (text, text_size) = self.layout_text(&format!("{}: {:.3}", text, value));
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self.add_text(self.cursor, text);
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self.cursor.y += text_size.y;
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let (slider_rect, interact) = self.reserve_space(
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self.add_text(self.layouter.cursor, text);
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self.layouter.reserve_space(text_size);
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let (slider_rect, interact) = self.reserve_interactive_space(
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id,
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Vec2 {
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x: self.options.width,
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@ -203,11 +259,15 @@ impl Layout {
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S: Into<String>,
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F: FnOnce(&mut Layout),
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{
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assert!(
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self.layouter.dir == Direction::Vertical,
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"Horizontal foldable is unimplemented"
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);
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let text: String = text.into();
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let id = self.get_id(&text);
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let (text, text_size) = self.layout_text(&text);
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let text_cursor = self.cursor + self.options.button_padding;
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let (rect, interact) = self.reserve_space(
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let text_cursor = self.layouter.cursor + self.options.button_padding;
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let (rect, interact) = self.reserve_interactive_space(
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id,
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vec2(
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self.options.width,
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@ -234,29 +294,46 @@ impl Layout {
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if open {
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let old_id = self.id;
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self.id = id;
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let old_x = self.cursor.x;
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self.cursor.x += self.options.indent;
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let old_x = self.layouter.cursor.x;
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self.layouter.cursor.x += self.options.indent;
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add_contents(self);
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self.cursor.x = old_x;
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self.layouter.cursor.x = old_x;
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self.id = old_id;
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}
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interact
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}
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// ------------------------------------------------------------------------
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fn reserve_space(&mut self, id: Id, size: Vec2) -> (Rect, InteractInfo) {
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let rect = Rect {
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pos: self.cursor,
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size,
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/// Start a region with horizontal layout
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pub fn horizontal<F>(&mut self, add_contents: F)
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where
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F: FnOnce(&mut Layout),
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{
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let horizontal_layouter = Layouter {
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dir: Direction::Horizontal,
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cursor: self.layouter.cursor,
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..Default::default()
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};
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let interact = self.interactive_rect(id, &rect);
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self.cursor.y += rect.size.y + self.options.item_spacing.y;
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(rect, interact)
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let old_layouter = std::mem::replace(&mut self.layouter, horizontal_layouter);
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add_contents(self);
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let horizontal_layouter = std::mem::replace(&mut self.layouter, old_layouter);
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self.layouter.reserve_space(horizontal_layouter.size);
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}
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fn interactive_rect(&mut self, id: Id, rect: &Rect) -> InteractInfo {
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// ------------------------------------------------------------------------
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fn reserve_space_default_spacing(&mut self, size: Vec2) -> Rect {
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let rect = Rect {
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pos: self.layouter.cursor,
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size,
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};
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self.layouter
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.reserve_space(size + self.options.item_spacing);
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rect
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}
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fn reserve_interactive_space(&mut self, id: Id, size: Vec2) -> (Rect, InteractInfo) {
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let rect = self.reserve_space_default_spacing(size);
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let hovered = rect.contains(self.input.mouse_pos);
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let clicked = hovered && self.input.mouse_clicked;
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if clicked {
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@ -264,11 +341,12 @@ impl Layout {
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}
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let active = self.memory.active_id == Some(id);
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InteractInfo {
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let interact = InteractInfo {
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hovered,
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clicked,
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active,
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}
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};
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(rect, interact)
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}
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fn get_id(&self, id_str: &str) -> Id {
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