Horizontal layout

This commit is contained in:
Emil Ernerfeldt 2018-12-28 10:39:08 +01:00
parent 702ec23372
commit 1e24095154
4 changed files with 130 additions and 66 deletions

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@ -39,24 +39,17 @@ impl GuiSettings for App {
gui.checkbox("checkbox", &mut self.checked);
if gui
.radio("First alternative", self.selected_alternative == 0)
.clicked
{
gui.horizontal(|gui| {
if gui.radio("First", self.selected_alternative == 0).clicked {
self.selected_alternative = 0;
}
if gui
.radio("Second alternative", self.selected_alternative == 1)
.clicked
{
if gui.radio("Second", self.selected_alternative == 1).clicked {
self.selected_alternative = 1;
}
if gui
.radio("Final alternative", self.selected_alternative == 2)
.clicked
{
if gui.radio("Final", self.selected_alternative == 2).clicked {
self.selected_alternative = 2;
}
});
if gui.button("Click me").clicked {
self.count += 1;

View file

@ -1,4 +1,4 @@
use crate::{layout, math::*, style, types::*};
use crate::{layout, style, types::*};
/// Encapsulates input, layout and painting for ease of use.
#[derive(Clone, Debug, Default)]
@ -12,14 +12,7 @@ impl Emgui {
pub fn new_frame(&mut self, new_input: RawInput) {
let gui_input = GuiInput::from_last_and_new(&self.last_input, &new_input);
self.last_input = new_input;
// TODO: this should be nicer
self.layout.commands.clear();
self.layout.cursor = vec2(0.0, 0.0);
self.layout.input = gui_input;
if !gui_input.mouse_down {
self.layout.memory.active_id = None;
}
self.layout.new_frae(gui_input);
}
pub fn paint(&mut self) -> Vec<PaintCmd> {

View file

@ -33,7 +33,7 @@ impl Default for LayoutOptions {
char_size: vec2(7.2, 14.0),
item_spacing: vec2(8.0, 4.0),
indent: 21.0,
width: 200.0,
width: 250.0,
button_padding: vec2(5.0, 3.0),
start_icon_width: 20.0,
}
@ -43,9 +43,9 @@ impl Default for LayoutOptions {
// ----------------------------------------------------------------------------
#[derive(Clone, Debug, Default)]
pub struct Memory {
struct Memory {
/// The widget being interacted with (e.g. dragged, in case of a slider).
pub active_id: Option<Id>,
active_id: Option<Id>,
/// Which foldable regions are open.
open_foldables: HashSet<Id>,
@ -62,16 +62,61 @@ type TextFragments = Vec<TextFragment>;
// ----------------------------------------------------------------------------
#[derive(Clone, Copy, Debug, PartialEq)]
enum Direction {
Horizontal,
Vertical,
}
impl Default for Direction {
fn default() -> Direction {
Direction::Vertical
}
}
// ----------------------------------------------------------------------------
// TODO: give this a better name
#[derive(Clone, Debug, Default)]
struct Layouter {
/// Doesn't change.
dir: Direction,
/// Changes only along self.dir
cursor: Vec2,
/// We keep track of our max-size along the orthogonal to self.dir
size: Vec2,
}
impl Layouter {
/// Reserve this much space and move the cursor.
fn reserve_space(&mut self, size: Vec2) {
if self.dir == Direction::Horizontal {
self.cursor.x += size.x;
self.size.x += size.x;
self.size.y = self.size.y.max(size.y);
} else {
self.cursor.y += size.y;
self.size.y += size.y;
self.size.x = self.size.x.max(size.x);
}
}
}
// ----------------------------------------------------------------------------
type Id = u64;
/// TODO: non-pub
#[derive(Clone, Debug, Default)]
pub struct Layout {
pub options: LayoutOptions,
pub input: GuiInput,
pub cursor: Vec2,
pub options: LayoutOptions, // TODO: remove pub
input: GuiInput,
memory: Memory,
id: Id,
pub memory: Memory,
pub commands: Vec<GuiCmd>,
layouter: Layouter,
pub commands: Vec<GuiCmd>, // TODO: remove pub
}
impl Layout {
@ -83,15 +128,25 @@ impl Layout {
&self.commands
}
// TODO: move
pub fn new_frae(&mut self, gui_input: GuiInput) {
self.commands.clear();
self.layouter = Default::default();
self.input = gui_input;
if !gui_input.mouse_down {
self.memory.active_id = None;
}
}
// ------------------------------------------------------------------------
pub fn button<S: Into<String>>(&mut self, text: S) -> InteractInfo {
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor = self.cursor + self.options.button_padding;
let text_cursor = self.layouter.cursor + self.options.button_padding;
let (rect, interact) =
self.reserve_space(id, text_size + 2.0 * self.options.button_padding);
self.reserve_interactive_space(id, text_size + 2.0 * self.options.button_padding);
self.commands.push(GuiCmd::Button { interact, rect });
self.add_text(text_cursor, text);
interact
@ -101,9 +156,10 @@ impl Layout {
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor =
self.cursor + self.options.button_padding + vec2(self.options.start_icon_width, 0.0);
let (rect, interact) = self.reserve_space(
let text_cursor = self.layouter.cursor
+ self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0);
let (rect, interact) = self.reserve_interactive_space(
id,
self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0)
@ -125,9 +181,8 @@ impl Layout {
pub fn label<S: Into<String>>(&mut self, text: S) {
let text: String = text.into();
let (text, text_size) = self.layout_text(&text);
self.add_text(self.cursor, text);
self.cursor.y += text_size.y;
self.cursor.y += self.options.item_spacing.y;
self.add_text(self.layouter.cursor, text);
self.reserve_space_default_spacing(text_size);
}
/// A radio button
@ -135,9 +190,10 @@ impl Layout {
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor =
self.cursor + self.options.button_padding + vec2(self.options.start_icon_width, 0.0);
let (rect, interact) = self.reserve_space(
let text_cursor = self.layouter.cursor
+ self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0);
let (rect, interact) = self.reserve_interactive_space(
id,
self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0)
@ -164,9 +220,9 @@ impl Layout {
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&format!("{}: {:.3}", text, value));
self.add_text(self.cursor, text);
self.cursor.y += text_size.y;
let (slider_rect, interact) = self.reserve_space(
self.add_text(self.layouter.cursor, text);
self.layouter.reserve_space(text_size);
let (slider_rect, interact) = self.reserve_interactive_space(
id,
Vec2 {
x: self.options.width,
@ -203,11 +259,15 @@ impl Layout {
S: Into<String>,
F: FnOnce(&mut Layout),
{
assert!(
self.layouter.dir == Direction::Vertical,
"Horizontal foldable is unimplemented"
);
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor = self.cursor + self.options.button_padding;
let (rect, interact) = self.reserve_space(
let text_cursor = self.layouter.cursor + self.options.button_padding;
let (rect, interact) = self.reserve_interactive_space(
id,
vec2(
self.options.width,
@ -234,29 +294,46 @@ impl Layout {
if open {
let old_id = self.id;
self.id = id;
let old_x = self.cursor.x;
self.cursor.x += self.options.indent;
let old_x = self.layouter.cursor.x;
self.layouter.cursor.x += self.options.indent;
add_contents(self);
self.cursor.x = old_x;
self.layouter.cursor.x = old_x;
self.id = old_id;
}
interact
}
// ------------------------------------------------------------------------
fn reserve_space(&mut self, id: Id, size: Vec2) -> (Rect, InteractInfo) {
let rect = Rect {
pos: self.cursor,
size,
/// Start a region with horizontal layout
pub fn horizontal<F>(&mut self, add_contents: F)
where
F: FnOnce(&mut Layout),
{
let horizontal_layouter = Layouter {
dir: Direction::Horizontal,
cursor: self.layouter.cursor,
..Default::default()
};
let interact = self.interactive_rect(id, &rect);
self.cursor.y += rect.size.y + self.options.item_spacing.y;
(rect, interact)
let old_layouter = std::mem::replace(&mut self.layouter, horizontal_layouter);
add_contents(self);
let horizontal_layouter = std::mem::replace(&mut self.layouter, old_layouter);
self.layouter.reserve_space(horizontal_layouter.size);
}
fn interactive_rect(&mut self, id: Id, rect: &Rect) -> InteractInfo {
// ------------------------------------------------------------------------
fn reserve_space_default_spacing(&mut self, size: Vec2) -> Rect {
let rect = Rect {
pos: self.layouter.cursor,
size,
};
self.layouter
.reserve_space(size + self.options.item_spacing);
rect
}
fn reserve_interactive_space(&mut self, id: Id, size: Vec2) -> (Rect, InteractInfo) {
let rect = self.reserve_space_default_spacing(size);
let hovered = rect.contains(self.input.mouse_pos);
let clicked = hovered && self.input.mouse_clicked;
if clicked {
@ -264,11 +341,12 @@ impl Layout {
}
let active = self.memory.active_id == Some(id);
InteractInfo {
let interact = InteractInfo {
hovered,
clicked,
active,
}
};
(rect, interact)
}
fn get_id(&self, id_str: &str) -> Id {