Refactor: remove GuiCmd
This commit is contained in:
parent
87288634e9
commit
192b59ebb0
6 changed files with 153 additions and 254 deletions
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@ -6,7 +6,7 @@ use crate::{
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math::{clamp, remap_clamp, vec2},
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mesher::{Mesher, Vertex},
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style::Style,
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types::{Color, GuiCmd, GuiInput, PaintCmd},
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types::{Color, GuiInput, PaintCmd},
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widgets::*,
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FontSizes, Fonts, Mesh, RawInput, Texture,
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};
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@ -63,7 +63,7 @@ fn show_font_texture(texture: &Texture, gui: &mut Region) {
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};
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let mut mesh = Mesh::default();
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mesh.add_rect(top_left, bottom_right);
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gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Mesh(mesh)]));
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gui.add_paint_cmd(PaintCmd::Mesh(mesh));
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if let Some(mouse_pos) = gui.input().mouse_pos {
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if interact.hovered {
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@ -102,7 +102,7 @@ fn show_font_texture(texture: &Texture, gui: &mut Region) {
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};
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let mut mesh = Mesh::default();
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mesh.add_rect(top_left, bottom_right);
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gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Mesh(mesh)]));
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gui.add_paint_cmd(PaintCmd::Mesh(mesh));
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});
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}
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}
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@ -153,9 +153,7 @@ impl Emigui {
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}
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pub fn paint(&mut self) -> Mesh {
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let gui_commands = self.data.graphics.lock().unwrap().drain();
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let paint_commands = crate::style::into_paint_commands(gui_commands, &self.data.style());
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let paint_commands: Vec<PaintCmd> = self.data.graphics.lock().unwrap().drain().collect();
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let mut mesher = Mesher::new(self.last_input.pixels_per_point);
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mesher.paint(&self.data.fonts, &paint_commands);
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let mesh = mesher.mesh;
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@ -116,12 +116,12 @@ pub fn make_id<H: Hash>(source: &H) -> Id {
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/// TODO: improve this
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#[derive(Clone, Default)]
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pub struct GraphicLayers {
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pub(crate) graphics: Vec<GuiCmd>,
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pub(crate) hovering_graphics: Vec<GuiCmd>,
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pub(crate) graphics: Vec<PaintCmd>,
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pub(crate) hovering_graphics: Vec<PaintCmd>,
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}
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impl GraphicLayers {
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pub fn drain(&mut self) -> impl ExactSizeIterator<Item = GuiCmd> {
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pub fn drain(&mut self) -> impl ExactSizeIterator<Item = PaintCmd> {
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// TODO: there must be a nicer way to do this?
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let mut all_commands: Vec<_> = self.graphics.drain(..).collect();
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all_commands.extend(self.hovering_graphics.drain(..));
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@ -223,7 +223,15 @@ where
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let mut graphics = data.graphics.lock().unwrap();
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let popup_graphics = graphics.graphics.split_off(num_graphics_before);
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graphics.hovering_graphics.push(GuiCmd::Window { rect });
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graphics.hovering_graphics.push(PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline {
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color: gray(255, 255), // TODO
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width: 1.0,
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}),
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rect,
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});
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graphics.hovering_graphics.extend(popup_graphics);
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}
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@ -261,12 +269,17 @@ impl Region {
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/// It is up to the caller to make sure there is room for this.
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/// Can be used for free painting.
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/// NOTE: all coordinates are screen coordinates!
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pub fn add_graphic(&mut self, gui_cmd: GuiCmd) {
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self.data.graphics.lock().unwrap().graphics.push(gui_cmd)
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pub fn add_paint_cmd(&mut self, paint_cmd: PaintCmd) {
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self.data.graphics.lock().unwrap().graphics.push(paint_cmd)
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}
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pub fn add_paint_cmd(&mut self, paint_cmd: PaintCmd) {
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self.add_graphic(GuiCmd::PaintCommands(vec![paint_cmd]))
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pub fn add_paint_cmds(&mut self, mut cmds: Vec<PaintCmd>) {
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self.data
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.graphics
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.lock()
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.unwrap()
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.graphics
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.append(&mut cmds)
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}
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/// Options for this region, and any child regions we may spawn.
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@ -315,11 +328,11 @@ impl Region {
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let text_style = TextStyle::Button;
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let font = &self.fonts()[text_style];
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let (text, text_size) = font.layout_multiline(&text, self.width());
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let text_cursor = self.cursor + self.style().button_padding;
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let text_cursor = self.cursor + self.style.button_padding;
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let interact = self.reserve_space(
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vec2(
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self.available_space.x,
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text_size.y + 2.0 * self.style().button_padding.y,
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text_size.y + 2.0 * self.style.button_padding.y,
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),
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Some(id),
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);
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@ -336,9 +349,40 @@ impl Region {
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memory.open_foldables.contains(&id)
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};
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self.add_graphic(GuiCmd::FoldableHeader { interact, open });
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let fill_color = self.style.interact_fill_color(&interact);
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let stroke_color = self.style.interact_stroke_color(&interact);
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self.add_paint_cmd(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(fill_color),
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outline: None,
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rect: interact.rect,
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});
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let (small_icon_rect, _) = self.style.icon_rectangles(&interact.rect);
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// Draw a minus:
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self.add_paint_cmd(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.max().x, small_icon_rect.center().y),
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],
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color: stroke_color,
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width: self.style.line_width,
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});
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if !open {
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// Draw it as a plus:
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self.add_paint_cmd(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.center().x, small_icon_rect.min().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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],
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color: stroke_color,
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width: self.style.line_width,
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});
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}
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self.add_text(
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text_cursor + vec2(self.style().start_icon_width, 0.0),
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text_cursor + vec2(self.style.start_icon_width, 0.0),
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text_style,
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text,
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None,
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@ -359,7 +403,7 @@ impl Region {
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where
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F: FnOnce(&mut Region),
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{
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let indent = vec2(self.style().indent, 0.0);
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let indent = vec2(self.style.indent, 0.0);
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let mut child_region = Region {
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data: self.data.clone(),
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style: self.style,
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@ -435,7 +479,7 @@ impl Region {
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F: FnOnce(&mut [Region]) -> R,
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{
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// TODO: ensure there is space
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let padding = self.style().item_spacing.x;
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let padding = self.style.item_spacing.x;
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let total_padding = padding * (num_columns as f32 - 1.0);
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let column_width = (self.available_space.x - total_padding) / (num_columns as f32);
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@ -473,7 +517,7 @@ impl Region {
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// ------------------------------------------------------------------------
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pub fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> InteractInfo {
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let pos = self.reserve_space_without_padding(size + self.style().item_spacing);
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let pos = self.reserve_space_without_padding(size + self.style.item_spacing);
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let rect = Rect::from_min_size(pos, size);
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let mut memory = self.data.memory.lock().unwrap();
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@ -580,8 +624,9 @@ impl Region {
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text: Vec<TextFragment>,
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color: Option<Color>,
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) {
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let color = color.unwrap_or_else(|| self.style().text_color());
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for fragment in text {
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self.add_graphic(GuiCmd::Text {
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self.add_paint_cmd(PaintCmd::Text {
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color,
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pos: pos + vec2(0.0, fragment.y_offset),
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text: fragment.text,
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@ -43,16 +43,16 @@ impl Default for Style {
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impl Style {
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/// e.g. the background of the slider
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fn background_fill_color(&self) -> Color {
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pub fn background_fill_color(&self) -> Color {
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gray(34, 200)
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}
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fn text_color(&self) -> Color {
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pub fn text_color(&self) -> Color {
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gray(255, 200)
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}
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/// Fill color of the interactive part of a component (button, slider grab, checkbox, ...)
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fn interact_fill_color(&self, interact: &InteractInfo) -> Color {
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pub fn interact_fill_color(&self, interact: &InteractInfo) -> Color {
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if interact.active {
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srgba(100, 100, 200, 255)
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} else if interact.hovered {
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@ -63,7 +63,7 @@ impl Style {
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}
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/// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...)
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fn interact_stroke_color(&self, interact: &InteractInfo) -> Color {
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pub fn interact_stroke_color(&self, interact: &InteractInfo) -> Color {
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if interact.active {
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gray(255, 255)
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} else if interact.hovered {
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@ -74,7 +74,7 @@ impl Style {
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}
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/// Returns small icon rectangle and big icon rectangle
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fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect) {
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pub fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect) {
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let box_side = 16.0;
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let big_icon_rect = Rect::from_center_size(
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vec2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y),
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@ -86,170 +86,3 @@ impl Style {
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(small_icon_rect, big_icon_rect)
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}
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}
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// ----------------------------------------------------------------------------
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fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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match cmd {
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GuiCmd::PaintCommands(mut commands) => out_commands.append(&mut commands),
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GuiCmd::Button { interact } => {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 10.0,
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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rect: interact.rect,
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});
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}
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GuiCmd::Checkbox { checked, interact } => {
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let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&interact.rect);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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rect: big_icon_rect,
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});
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let stroke_color = style.interact_stroke_color(&interact);
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if checked {
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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vec2(small_icon_rect.max().x, small_icon_rect.min().y),
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],
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color: stroke_color,
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width: style.line_width,
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});
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}
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}
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GuiCmd::FoldableHeader { interact, open } => {
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let fill_color = style.interact_fill_color(&interact);
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let stroke_color = style.interact_stroke_color(&interact);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(fill_color),
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outline: None,
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rect: interact.rect,
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});
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let (small_icon_rect, _) = style.icon_rectangles(&interact.rect);
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// Draw a minus:
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.max().x, small_icon_rect.center().y),
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],
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color: stroke_color,
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width: style.line_width,
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});
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if !open {
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// Draw it as a plus:
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.center().x, small_icon_rect.min().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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],
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color: stroke_color,
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width: style.line_width,
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});
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}
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}
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GuiCmd::RadioButton { checked, interact } => {
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let fill_color = style.interact_fill_color(&interact);
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let stroke_color = style.interact_stroke_color(&interact);
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let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&interact.rect);
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out_commands.push(PaintCmd::Circle {
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center: big_icon_rect.center(),
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fill_color: Some(fill_color),
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outline: None,
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radius: big_icon_rect.size.x / 2.0,
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});
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if checked {
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out_commands.push(PaintCmd::Circle {
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center: small_icon_rect.center(),
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fill_color: Some(stroke_color),
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outline: None,
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radius: small_icon_rect.size.x / 2.0,
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});
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}
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}
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GuiCmd::Slider {
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interact,
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max,
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min,
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value,
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} => {
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let rect = interact.rect;
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let thickness = rect.size().y;
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let thin_size = vec2(rect.size.x, thickness / 5.0);
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let thin_rect = Rect::from_center_size(rect.center(), thin_size);
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let marker_center_x = remap_clamp(value, min, max, rect.min().x, rect.max().x);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 4.0,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline {
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color: gray(200, 255), // TODO
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width: 1.0,
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}),
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rect: thin_rect,
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});
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out_commands.push(PaintCmd::Circle {
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center: vec2(marker_center_x, thin_rect.center().y),
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: Some(Outline {
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color: style.interact_stroke_color(&interact),
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width: 1.5,
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}),
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radius: thickness / 3.0,
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});
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}
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GuiCmd::Text {
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color,
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pos,
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text,
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text_style,
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x_offsets,
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} => {
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let color = color.unwrap_or_else(|| style.text_color());
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out_commands.push(PaintCmd::Text {
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color,
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text_style,
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pos,
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text,
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x_offsets,
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});
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}
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GuiCmd::Window { rect } => {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline {
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color: gray(255, 255), // TODO
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width: 1.0,
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}),
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rect,
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});
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}
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}
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}
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pub fn into_paint_commands<GuiCmdIterator>(
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gui_commands: GuiCmdIterator,
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style: &Style,
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) -> Vec<PaintCmd>
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where
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GuiCmdIterator: Iterator<Item = GuiCmd>,
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{
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let mut paint_commands = vec![];
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for gui_cmd in gui_commands {
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translate_cmd(&mut paint_commands, style, gui_cmd)
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}
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paint_commands
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}
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@ -111,47 +111,6 @@ pub struct InteractInfo {
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pub rect: Rect,
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}
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#[derive(Clone, Debug, Serialize)]
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pub enum GuiCmd {
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PaintCommands(Vec<PaintCmd>),
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/// The background for a button
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Button {
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interact: InteractInfo,
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},
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Checkbox {
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checked: bool,
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interact: InteractInfo,
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},
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/// The header button background for a foldable region
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FoldableHeader {
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interact: InteractInfo,
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open: bool,
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},
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RadioButton {
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checked: bool,
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interact: InteractInfo,
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},
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Slider {
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interact: InteractInfo,
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max: f32,
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min: f32,
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value: f32,
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},
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/// A string of text with a position for each character.
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Text {
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color: Option<Color>,
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pos: Vec2,
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text: String,
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text_style: TextStyle,
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/// Start each character in the text, as offset from pos.
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x_offsets: Vec<f32>,
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},
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/// Background of e.g. a popup
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Window {
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rect: Rect,
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},
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}
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// ----------------------------------------------------------------------------
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#[derive(Clone, Debug, Serialize)]
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@ -3,8 +3,8 @@
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use crate::{
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fonts::TextStyle,
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layout::{make_id, Align, Direction, GuiResponse, Id, Region},
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math::{remap_clamp, vec2, Vec2},
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types::{Color, GuiCmd, PaintCmd},
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math::{remap_clamp, vec2, Rect, Vec2},
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types::{gray, Color, Outline, PaintCmd},
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};
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// ----------------------------------------------------------------------------
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|
@ -91,7 +91,12 @@ impl Widget for Button {
|
|||
size.y = size.y.max(region.style().clickable_diameter);
|
||||
let interact = region.reserve_space(size, Some(id));
|
||||
let text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
|
||||
region.add_graphic(GuiCmd::Button { interact });
|
||||
region.add_paint_cmd(PaintCmd::Rect {
|
||||
corner_radius: 10.0,
|
||||
fill_color: Some(region.style().interact_fill_color(&interact)),
|
||||
outline: None,
|
||||
rect: interact.rect,
|
||||
});
|
||||
region.add_text(text_cursor, text_style, text, self.text_color);
|
||||
region.response(interact)
|
||||
}
|
||||
|
@ -140,10 +145,28 @@ impl<'a> Widget for Checkbox<'a> {
|
|||
if interact.clicked {
|
||||
*self.checked = !*self.checked;
|
||||
}
|
||||
region.add_graphic(GuiCmd::Checkbox {
|
||||
checked: *self.checked,
|
||||
interact,
|
||||
let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(&interact.rect);
|
||||
region.add_paint_cmd(PaintCmd::Rect {
|
||||
corner_radius: 3.0,
|
||||
fill_color: Some(region.style().interact_fill_color(&interact)),
|
||||
outline: None,
|
||||
rect: big_icon_rect,
|
||||
});
|
||||
|
||||
let stroke_color = region.style().interact_stroke_color(&interact);
|
||||
|
||||
if *self.checked {
|
||||
region.add_paint_cmd(PaintCmd::Line {
|
||||
points: vec![
|
||||
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
|
||||
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
|
||||
vec2(small_icon_rect.max().x, small_icon_rect.min().y),
|
||||
],
|
||||
color: stroke_color,
|
||||
width: region.style().line_width,
|
||||
});
|
||||
}
|
||||
|
||||
region.add_text(text_cursor, text_style, text, self.text_color);
|
||||
region.response(interact)
|
||||
}
|
||||
|
@ -193,10 +216,28 @@ impl Widget for RadioButton {
|
|||
let text_cursor = interact.rect.min()
|
||||
+ region.style().button_padding
|
||||
+ vec2(region.style().start_icon_width, 0.0);
|
||||
region.add_graphic(GuiCmd::RadioButton {
|
||||
checked: self.checked,
|
||||
interact,
|
||||
|
||||
let fill_color = region.style().interact_fill_color(&interact);
|
||||
let stroke_color = region.style().interact_stroke_color(&interact);
|
||||
|
||||
let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(&interact.rect);
|
||||
|
||||
region.add_paint_cmd(PaintCmd::Circle {
|
||||
center: big_icon_rect.center(),
|
||||
fill_color: Some(fill_color),
|
||||
outline: None,
|
||||
radius: big_icon_rect.size.x / 2.0,
|
||||
});
|
||||
|
||||
if self.checked {
|
||||
region.add_paint_cmd(PaintCmd::Circle {
|
||||
center: small_icon_rect.center(),
|
||||
fill_color: Some(stroke_color),
|
||||
outline: None,
|
||||
radius: small_icon_rect.size.x / 2.0,
|
||||
});
|
||||
}
|
||||
|
||||
region.add_text(text_cursor, text_style, text, self.text_color);
|
||||
region.response(interact)
|
||||
}
|
||||
|
@ -349,12 +390,36 @@ impl<'a> Widget for Slider<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
region.add_graphic(GuiCmd::Slider {
|
||||
interact,
|
||||
max,
|
||||
min,
|
||||
value: (self.get_set_value)(None),
|
||||
});
|
||||
// Paint it:
|
||||
{
|
||||
let value = (self.get_set_value)(None);
|
||||
|
||||
let rect = interact.rect;
|
||||
let thickness = rect.size().y;
|
||||
let thin_size = vec2(rect.size.x, thickness / 5.0);
|
||||
let thin_rect = Rect::from_center_size(rect.center(), thin_size);
|
||||
let marker_center_x = remap_clamp(value, min, max, rect.min().x, rect.max().x);
|
||||
|
||||
region.add_paint_cmd(PaintCmd::Rect {
|
||||
corner_radius: 4.0,
|
||||
fill_color: Some(region.style().background_fill_color()),
|
||||
outline: Some(Outline {
|
||||
color: gray(200, 255), // TODO
|
||||
width: 1.0,
|
||||
}),
|
||||
rect: thin_rect,
|
||||
});
|
||||
|
||||
region.add_paint_cmd(PaintCmd::Circle {
|
||||
center: vec2(marker_center_x, thin_rect.center().y),
|
||||
fill_color: Some(region.style().interact_fill_color(&interact)),
|
||||
outline: Some(Outline {
|
||||
color: region.style().interact_stroke_color(&interact),
|
||||
width: 1.5,
|
||||
}),
|
||||
radius: thickness / 3.0,
|
||||
});
|
||||
}
|
||||
|
||||
region.response(interact)
|
||||
}
|
||||
|
@ -412,12 +477,11 @@ impl Widget for Separator {
|
|||
)
|
||||
}
|
||||
};
|
||||
let paint_cmd = PaintCmd::Line {
|
||||
region.add_paint_cmd(PaintCmd::Line {
|
||||
points,
|
||||
color: Color::WHITE,
|
||||
width: self.line_width,
|
||||
};
|
||||
region.add_graphic(GuiCmd::PaintCommands(vec![paint_cmd]));
|
||||
});
|
||||
region.response(interact)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -129,7 +129,7 @@ impl App {
|
|||
}),
|
||||
});
|
||||
}
|
||||
gui.add_graphic(GuiCmd::PaintCommands(cmds));
|
||||
gui.add_paint_cmds(cmds);
|
||||
});
|
||||
|
||||
gui.foldable("Slider example", |gui| {
|
||||
|
|
Loading…
Reference in a new issue