Refactor: remove GuiCmd

This commit is contained in:
Emil Ernerfeldt 2019-03-11 15:59:49 +01:00
parent 87288634e9
commit 192b59ebb0
6 changed files with 153 additions and 254 deletions

View file

@ -6,7 +6,7 @@ use crate::{
math::{clamp, remap_clamp, vec2}, math::{clamp, remap_clamp, vec2},
mesher::{Mesher, Vertex}, mesher::{Mesher, Vertex},
style::Style, style::Style,
types::{Color, GuiCmd, GuiInput, PaintCmd}, types::{Color, GuiInput, PaintCmd},
widgets::*, widgets::*,
FontSizes, Fonts, Mesh, RawInput, Texture, FontSizes, Fonts, Mesh, RawInput, Texture,
}; };
@ -63,7 +63,7 @@ fn show_font_texture(texture: &Texture, gui: &mut Region) {
}; };
let mut mesh = Mesh::default(); let mut mesh = Mesh::default();
mesh.add_rect(top_left, bottom_right); mesh.add_rect(top_left, bottom_right);
gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Mesh(mesh)])); gui.add_paint_cmd(PaintCmd::Mesh(mesh));
if let Some(mouse_pos) = gui.input().mouse_pos { if let Some(mouse_pos) = gui.input().mouse_pos {
if interact.hovered { if interact.hovered {
@ -102,7 +102,7 @@ fn show_font_texture(texture: &Texture, gui: &mut Region) {
}; };
let mut mesh = Mesh::default(); let mut mesh = Mesh::default();
mesh.add_rect(top_left, bottom_right); mesh.add_rect(top_left, bottom_right);
gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Mesh(mesh)])); gui.add_paint_cmd(PaintCmd::Mesh(mesh));
}); });
} }
} }
@ -153,9 +153,7 @@ impl Emigui {
} }
pub fn paint(&mut self) -> Mesh { pub fn paint(&mut self) -> Mesh {
let gui_commands = self.data.graphics.lock().unwrap().drain(); let paint_commands: Vec<PaintCmd> = self.data.graphics.lock().unwrap().drain().collect();
let paint_commands = crate::style::into_paint_commands(gui_commands, &self.data.style());
let mut mesher = Mesher::new(self.last_input.pixels_per_point); let mut mesher = Mesher::new(self.last_input.pixels_per_point);
mesher.paint(&self.data.fonts, &paint_commands); mesher.paint(&self.data.fonts, &paint_commands);
let mesh = mesher.mesh; let mesh = mesher.mesh;

View file

@ -116,12 +116,12 @@ pub fn make_id<H: Hash>(source: &H) -> Id {
/// TODO: improve this /// TODO: improve this
#[derive(Clone, Default)] #[derive(Clone, Default)]
pub struct GraphicLayers { pub struct GraphicLayers {
pub(crate) graphics: Vec<GuiCmd>, pub(crate) graphics: Vec<PaintCmd>,
pub(crate) hovering_graphics: Vec<GuiCmd>, pub(crate) hovering_graphics: Vec<PaintCmd>,
} }
impl GraphicLayers { impl GraphicLayers {
pub fn drain(&mut self) -> impl ExactSizeIterator<Item = GuiCmd> { pub fn drain(&mut self) -> impl ExactSizeIterator<Item = PaintCmd> {
// TODO: there must be a nicer way to do this? // TODO: there must be a nicer way to do this?
let mut all_commands: Vec<_> = self.graphics.drain(..).collect(); let mut all_commands: Vec<_> = self.graphics.drain(..).collect();
all_commands.extend(self.hovering_graphics.drain(..)); all_commands.extend(self.hovering_graphics.drain(..));
@ -223,7 +223,15 @@ where
let mut graphics = data.graphics.lock().unwrap(); let mut graphics = data.graphics.lock().unwrap();
let popup_graphics = graphics.graphics.split_off(num_graphics_before); let popup_graphics = graphics.graphics.split_off(num_graphics_before);
graphics.hovering_graphics.push(GuiCmd::Window { rect }); graphics.hovering_graphics.push(PaintCmd::Rect {
corner_radius: 5.0,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline {
color: gray(255, 255), // TODO
width: 1.0,
}),
rect,
});
graphics.hovering_graphics.extend(popup_graphics); graphics.hovering_graphics.extend(popup_graphics);
} }
@ -261,12 +269,17 @@ impl Region {
/// It is up to the caller to make sure there is room for this. /// It is up to the caller to make sure there is room for this.
/// Can be used for free painting. /// Can be used for free painting.
/// NOTE: all coordinates are screen coordinates! /// NOTE: all coordinates are screen coordinates!
pub fn add_graphic(&mut self, gui_cmd: GuiCmd) { pub fn add_paint_cmd(&mut self, paint_cmd: PaintCmd) {
self.data.graphics.lock().unwrap().graphics.push(gui_cmd) self.data.graphics.lock().unwrap().graphics.push(paint_cmd)
} }
pub fn add_paint_cmd(&mut self, paint_cmd: PaintCmd) { pub fn add_paint_cmds(&mut self, mut cmds: Vec<PaintCmd>) {
self.add_graphic(GuiCmd::PaintCommands(vec![paint_cmd])) self.data
.graphics
.lock()
.unwrap()
.graphics
.append(&mut cmds)
} }
/// Options for this region, and any child regions we may spawn. /// Options for this region, and any child regions we may spawn.
@ -315,11 +328,11 @@ impl Region {
let text_style = TextStyle::Button; let text_style = TextStyle::Button;
let font = &self.fonts()[text_style]; let font = &self.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&text, self.width()); let (text, text_size) = font.layout_multiline(&text, self.width());
let text_cursor = self.cursor + self.style().button_padding; let text_cursor = self.cursor + self.style.button_padding;
let interact = self.reserve_space( let interact = self.reserve_space(
vec2( vec2(
self.available_space.x, self.available_space.x,
text_size.y + 2.0 * self.style().button_padding.y, text_size.y + 2.0 * self.style.button_padding.y,
), ),
Some(id), Some(id),
); );
@ -336,9 +349,40 @@ impl Region {
memory.open_foldables.contains(&id) memory.open_foldables.contains(&id)
}; };
self.add_graphic(GuiCmd::FoldableHeader { interact, open }); let fill_color = self.style.interact_fill_color(&interact);
let stroke_color = self.style.interact_stroke_color(&interact);
self.add_paint_cmd(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: Some(fill_color),
outline: None,
rect: interact.rect,
});
let (small_icon_rect, _) = self.style.icon_rectangles(&interact.rect);
// Draw a minus:
self.add_paint_cmd(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
vec2(small_icon_rect.max().x, small_icon_rect.center().y),
],
color: stroke_color,
width: self.style.line_width,
});
if !open {
// Draw it as a plus:
self.add_paint_cmd(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.center().x, small_icon_rect.min().y),
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
],
color: stroke_color,
width: self.style.line_width,
});
}
self.add_text( self.add_text(
text_cursor + vec2(self.style().start_icon_width, 0.0), text_cursor + vec2(self.style.start_icon_width, 0.0),
text_style, text_style,
text, text,
None, None,
@ -359,7 +403,7 @@ impl Region {
where where
F: FnOnce(&mut Region), F: FnOnce(&mut Region),
{ {
let indent = vec2(self.style().indent, 0.0); let indent = vec2(self.style.indent, 0.0);
let mut child_region = Region { let mut child_region = Region {
data: self.data.clone(), data: self.data.clone(),
style: self.style, style: self.style,
@ -435,7 +479,7 @@ impl Region {
F: FnOnce(&mut [Region]) -> R, F: FnOnce(&mut [Region]) -> R,
{ {
// TODO: ensure there is space // TODO: ensure there is space
let padding = self.style().item_spacing.x; let padding = self.style.item_spacing.x;
let total_padding = padding * (num_columns as f32 - 1.0); let total_padding = padding * (num_columns as f32 - 1.0);
let column_width = (self.available_space.x - total_padding) / (num_columns as f32); let column_width = (self.available_space.x - total_padding) / (num_columns as f32);
@ -473,7 +517,7 @@ impl Region {
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
pub fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> InteractInfo { pub fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> InteractInfo {
let pos = self.reserve_space_without_padding(size + self.style().item_spacing); let pos = self.reserve_space_without_padding(size + self.style.item_spacing);
let rect = Rect::from_min_size(pos, size); let rect = Rect::from_min_size(pos, size);
let mut memory = self.data.memory.lock().unwrap(); let mut memory = self.data.memory.lock().unwrap();
@ -580,8 +624,9 @@ impl Region {
text: Vec<TextFragment>, text: Vec<TextFragment>,
color: Option<Color>, color: Option<Color>,
) { ) {
let color = color.unwrap_or_else(|| self.style().text_color());
for fragment in text { for fragment in text {
self.add_graphic(GuiCmd::Text { self.add_paint_cmd(PaintCmd::Text {
color, color,
pos: pos + vec2(0.0, fragment.y_offset), pos: pos + vec2(0.0, fragment.y_offset),
text: fragment.text, text: fragment.text,

View file

@ -43,16 +43,16 @@ impl Default for Style {
impl Style { impl Style {
/// e.g. the background of the slider /// e.g. the background of the slider
fn background_fill_color(&self) -> Color { pub fn background_fill_color(&self) -> Color {
gray(34, 200) gray(34, 200)
} }
fn text_color(&self) -> Color { pub fn text_color(&self) -> Color {
gray(255, 200) gray(255, 200)
} }
/// Fill color of the interactive part of a component (button, slider grab, checkbox, ...) /// Fill color of the interactive part of a component (button, slider grab, checkbox, ...)
fn interact_fill_color(&self, interact: &InteractInfo) -> Color { pub fn interact_fill_color(&self, interact: &InteractInfo) -> Color {
if interact.active { if interact.active {
srgba(100, 100, 200, 255) srgba(100, 100, 200, 255)
} else if interact.hovered { } else if interact.hovered {
@ -63,7 +63,7 @@ impl Style {
} }
/// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...) /// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...)
fn interact_stroke_color(&self, interact: &InteractInfo) -> Color { pub fn interact_stroke_color(&self, interact: &InteractInfo) -> Color {
if interact.active { if interact.active {
gray(255, 255) gray(255, 255)
} else if interact.hovered { } else if interact.hovered {
@ -74,7 +74,7 @@ impl Style {
} }
/// Returns small icon rectangle and big icon rectangle /// Returns small icon rectangle and big icon rectangle
fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect) { pub fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect) {
let box_side = 16.0; let box_side = 16.0;
let big_icon_rect = Rect::from_center_size( let big_icon_rect = Rect::from_center_size(
vec2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y), vec2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y),
@ -86,170 +86,3 @@ impl Style {
(small_icon_rect, big_icon_rect) (small_icon_rect, big_icon_rect)
} }
} }
// ----------------------------------------------------------------------------
fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
match cmd {
GuiCmd::PaintCommands(mut commands) => out_commands.append(&mut commands),
GuiCmd::Button { interact } => {
out_commands.push(PaintCmd::Rect {
corner_radius: 10.0,
fill_color: Some(style.interact_fill_color(&interact)),
outline: None,
rect: interact.rect,
});
}
GuiCmd::Checkbox { checked, interact } => {
let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&interact.rect);
out_commands.push(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: Some(style.interact_fill_color(&interact)),
outline: None,
rect: big_icon_rect,
});
let stroke_color = style.interact_stroke_color(&interact);
if checked {
out_commands.push(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
vec2(small_icon_rect.max().x, small_icon_rect.min().y),
],
color: stroke_color,
width: style.line_width,
});
}
}
GuiCmd::FoldableHeader { interact, open } => {
let fill_color = style.interact_fill_color(&interact);
let stroke_color = style.interact_stroke_color(&interact);
out_commands.push(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: Some(fill_color),
outline: None,
rect: interact.rect,
});
let (small_icon_rect, _) = style.icon_rectangles(&interact.rect);
// Draw a minus:
out_commands.push(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
vec2(small_icon_rect.max().x, small_icon_rect.center().y),
],
color: stroke_color,
width: style.line_width,
});
if !open {
// Draw it as a plus:
out_commands.push(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.center().x, small_icon_rect.min().y),
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
],
color: stroke_color,
width: style.line_width,
});
}
}
GuiCmd::RadioButton { checked, interact } => {
let fill_color = style.interact_fill_color(&interact);
let stroke_color = style.interact_stroke_color(&interact);
let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&interact.rect);
out_commands.push(PaintCmd::Circle {
center: big_icon_rect.center(),
fill_color: Some(fill_color),
outline: None,
radius: big_icon_rect.size.x / 2.0,
});
if checked {
out_commands.push(PaintCmd::Circle {
center: small_icon_rect.center(),
fill_color: Some(stroke_color),
outline: None,
radius: small_icon_rect.size.x / 2.0,
});
}
}
GuiCmd::Slider {
interact,
max,
min,
value,
} => {
let rect = interact.rect;
let thickness = rect.size().y;
let thin_size = vec2(rect.size.x, thickness / 5.0);
let thin_rect = Rect::from_center_size(rect.center(), thin_size);
let marker_center_x = remap_clamp(value, min, max, rect.min().x, rect.max().x);
out_commands.push(PaintCmd::Rect {
corner_radius: 4.0,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline {
color: gray(200, 255), // TODO
width: 1.0,
}),
rect: thin_rect,
});
out_commands.push(PaintCmd::Circle {
center: vec2(marker_center_x, thin_rect.center().y),
fill_color: Some(style.interact_fill_color(&interact)),
outline: Some(Outline {
color: style.interact_stroke_color(&interact),
width: 1.5,
}),
radius: thickness / 3.0,
});
}
GuiCmd::Text {
color,
pos,
text,
text_style,
x_offsets,
} => {
let color = color.unwrap_or_else(|| style.text_color());
out_commands.push(PaintCmd::Text {
color,
text_style,
pos,
text,
x_offsets,
});
}
GuiCmd::Window { rect } => {
out_commands.push(PaintCmd::Rect {
corner_radius: 5.0,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline {
color: gray(255, 255), // TODO
width: 1.0,
}),
rect,
});
}
}
}
pub fn into_paint_commands<GuiCmdIterator>(
gui_commands: GuiCmdIterator,
style: &Style,
) -> Vec<PaintCmd>
where
GuiCmdIterator: Iterator<Item = GuiCmd>,
{
let mut paint_commands = vec![];
for gui_cmd in gui_commands {
translate_cmd(&mut paint_commands, style, gui_cmd)
}
paint_commands
}

View file

@ -111,47 +111,6 @@ pub struct InteractInfo {
pub rect: Rect, pub rect: Rect,
} }
#[derive(Clone, Debug, Serialize)]
pub enum GuiCmd {
PaintCommands(Vec<PaintCmd>),
/// The background for a button
Button {
interact: InteractInfo,
},
Checkbox {
checked: bool,
interact: InteractInfo,
},
/// The header button background for a foldable region
FoldableHeader {
interact: InteractInfo,
open: bool,
},
RadioButton {
checked: bool,
interact: InteractInfo,
},
Slider {
interact: InteractInfo,
max: f32,
min: f32,
value: f32,
},
/// A string of text with a position for each character.
Text {
color: Option<Color>,
pos: Vec2,
text: String,
text_style: TextStyle,
/// Start each character in the text, as offset from pos.
x_offsets: Vec<f32>,
},
/// Background of e.g. a popup
Window {
rect: Rect,
},
}
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
#[derive(Clone, Debug, Serialize)] #[derive(Clone, Debug, Serialize)]

View file

@ -3,8 +3,8 @@
use crate::{ use crate::{
fonts::TextStyle, fonts::TextStyle,
layout::{make_id, Align, Direction, GuiResponse, Id, Region}, layout::{make_id, Align, Direction, GuiResponse, Id, Region},
math::{remap_clamp, vec2, Vec2}, math::{remap_clamp, vec2, Rect, Vec2},
types::{Color, GuiCmd, PaintCmd}, types::{gray, Color, Outline, PaintCmd},
}; };
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@ -91,7 +91,12 @@ impl Widget for Button {
size.y = size.y.max(region.style().clickable_diameter); size.y = size.y.max(region.style().clickable_diameter);
let interact = region.reserve_space(size, Some(id)); let interact = region.reserve_space(size, Some(id));
let text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y); let text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
region.add_graphic(GuiCmd::Button { interact }); region.add_paint_cmd(PaintCmd::Rect {
corner_radius: 10.0,
fill_color: Some(region.style().interact_fill_color(&interact)),
outline: None,
rect: interact.rect,
});
region.add_text(text_cursor, text_style, text, self.text_color); region.add_text(text_cursor, text_style, text, self.text_color);
region.response(interact) region.response(interact)
} }
@ -140,10 +145,28 @@ impl<'a> Widget for Checkbox<'a> {
if interact.clicked { if interact.clicked {
*self.checked = !*self.checked; *self.checked = !*self.checked;
} }
region.add_graphic(GuiCmd::Checkbox { let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(&interact.rect);
checked: *self.checked, region.add_paint_cmd(PaintCmd::Rect {
interact, corner_radius: 3.0,
fill_color: Some(region.style().interact_fill_color(&interact)),
outline: None,
rect: big_icon_rect,
}); });
let stroke_color = region.style().interact_stroke_color(&interact);
if *self.checked {
region.add_paint_cmd(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
vec2(small_icon_rect.max().x, small_icon_rect.min().y),
],
color: stroke_color,
width: region.style().line_width,
});
}
region.add_text(text_cursor, text_style, text, self.text_color); region.add_text(text_cursor, text_style, text, self.text_color);
region.response(interact) region.response(interact)
} }
@ -193,10 +216,28 @@ impl Widget for RadioButton {
let text_cursor = interact.rect.min() let text_cursor = interact.rect.min()
+ region.style().button_padding + region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0); + vec2(region.style().start_icon_width, 0.0);
region.add_graphic(GuiCmd::RadioButton {
checked: self.checked, let fill_color = region.style().interact_fill_color(&interact);
interact, let stroke_color = region.style().interact_stroke_color(&interact);
let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(&interact.rect);
region.add_paint_cmd(PaintCmd::Circle {
center: big_icon_rect.center(),
fill_color: Some(fill_color),
outline: None,
radius: big_icon_rect.size.x / 2.0,
}); });
if self.checked {
region.add_paint_cmd(PaintCmd::Circle {
center: small_icon_rect.center(),
fill_color: Some(stroke_color),
outline: None,
radius: small_icon_rect.size.x / 2.0,
});
}
region.add_text(text_cursor, text_style, text, self.text_color); region.add_text(text_cursor, text_style, text, self.text_color);
region.response(interact) region.response(interact)
} }
@ -349,12 +390,36 @@ impl<'a> Widget for Slider<'a> {
} }
} }
region.add_graphic(GuiCmd::Slider { // Paint it:
interact, {
max, let value = (self.get_set_value)(None);
min,
value: (self.get_set_value)(None), let rect = interact.rect;
}); let thickness = rect.size().y;
let thin_size = vec2(rect.size.x, thickness / 5.0);
let thin_rect = Rect::from_center_size(rect.center(), thin_size);
let marker_center_x = remap_clamp(value, min, max, rect.min().x, rect.max().x);
region.add_paint_cmd(PaintCmd::Rect {
corner_radius: 4.0,
fill_color: Some(region.style().background_fill_color()),
outline: Some(Outline {
color: gray(200, 255), // TODO
width: 1.0,
}),
rect: thin_rect,
});
region.add_paint_cmd(PaintCmd::Circle {
center: vec2(marker_center_x, thin_rect.center().y),
fill_color: Some(region.style().interact_fill_color(&interact)),
outline: Some(Outline {
color: region.style().interact_stroke_color(&interact),
width: 1.5,
}),
radius: thickness / 3.0,
});
}
region.response(interact) region.response(interact)
} }
@ -412,12 +477,11 @@ impl Widget for Separator {
) )
} }
}; };
let paint_cmd = PaintCmd::Line { region.add_paint_cmd(PaintCmd::Line {
points, points,
color: Color::WHITE, color: Color::WHITE,
width: self.line_width, width: self.line_width,
}; });
region.add_graphic(GuiCmd::PaintCommands(vec![paint_cmd]));
region.response(interact) region.response(interact)
} }
} }

View file

@ -129,7 +129,7 @@ impl App {
}), }),
}); });
} }
gui.add_graphic(GuiCmd::PaintCommands(cmds)); gui.add_paint_cmds(cmds);
}); });
gui.foldable("Slider example", |gui| { gui.foldable("Slider example", |gui| {