Optimize tessellator by around 9%
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8c4bb0d1d9
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17983e1bbc
2 changed files with 14 additions and 8 deletions
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@ -44,13 +44,15 @@ pub fn criterion_benchmark(c: &mut Criterion) {
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{
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{
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let mut ctx = egui::CtxRef::default();
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let mut ctx = egui::CtxRef::default();
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ctx.memory().set_everything_is_visible(true); // give us everything
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// ctx.memory().set_everything_is_visible(true); // give us everything
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let mut demo_windows = egui_demo_lib::DemoWindows::default();
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let mut demo_windows = egui_demo_lib::DemoWindows::default();
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ctx.begin_frame(raw_input.clone());
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ctx.begin_frame(raw_input.clone());
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demo_windows.ui(&ctx);
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demo_windows.ui(&ctx);
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let (_, shapes) = ctx.end_frame();
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let (_, shapes) = ctx.end_frame();
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c.bench_function("tessellate", |b| b.iter(|| ctx.tessellate(shapes.clone())));
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c.bench_function("demo_windows_minimal_tessellate", |b| {
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b.iter(|| ctx.tessellate(shapes.clone()))
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});
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}
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}
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{
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{
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@ -75,11 +75,10 @@ impl Path {
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// Common case optimization:
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// Common case optimization:
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self.add_line_segment([points[0], points[1]]);
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self.add_line_segment([points[0], points[1]]);
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} else {
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} else {
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// TODO: optimize
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self.reserve(n);
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self.reserve(n);
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self.add_point(points[0], (points[1] - points[0]).normalized().rot90());
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self.add_point(points[0], (points[1] - points[0]).normalized().rot90());
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let mut n0 = (points[1] - points[0]).normalized().rot90();
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for i in 1..n - 1 {
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for i in 1..n - 1 {
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let mut n0 = (points[i] - points[i - 1]).normalized().rot90();
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let mut n1 = (points[i + 1] - points[i]).normalized().rot90();
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let mut n1 = (points[i + 1] - points[i]).normalized().rot90();
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// Handle duplicated points (but not triplicated...):
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// Handle duplicated points (but not triplicated...):
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@ -104,6 +103,8 @@ impl Path {
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// miter join
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// miter join
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self.add_point(points[i], normal / length_sq);
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self.add_point(points[i], normal / length_sq);
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}
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}
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n0 = n1;
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}
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}
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self.add_point(
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self.add_point(
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points[n - 1],
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points[n - 1],
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@ -117,10 +118,11 @@ impl Path {
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assert!(n >= 2);
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assert!(n >= 2);
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self.reserve(n);
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self.reserve(n);
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// TODO: optimize
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let mut n0 = (points[0] - points[n - 1]).normalized().rot90();
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for i in 0..n {
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for i in 0..n {
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let mut n0 = (points[i] - points[(i + n - 1) % n]).normalized().rot90();
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let next_i = if i + 1 == n { 0 } else { i + 1 };
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let mut n1 = (points[(i + 1) % n] - points[i]).normalized().rot90();
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let mut n1 = (points[next_i] - points[i]).normalized().rot90();
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// Handle duplicated points (but not triplicated...):
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// Handle duplicated points (but not triplicated...):
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if n0 == Vec2::ZERO {
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if n0 == Vec2::ZERO {
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@ -144,6 +146,8 @@ impl Path {
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// miter join
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// miter join
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self.add_point(points[i], normal / length_sq);
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self.add_point(points[i], normal / length_sq);
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}
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}
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n0 = n1;
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}
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}
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}
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}
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}
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}
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@ -291,7 +295,7 @@ fn fill_closed_path(
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let mut i0 = n - 1;
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let mut i0 = n - 1;
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for i1 in 0..n {
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for i1 in 0..n {
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let p1 = &path[i1 as usize];
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let p1 = &path[i1 as usize];
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let dm = p1.normal * options.aa_size * 0.5;
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let dm = 0.5 * options.aa_size * p1.normal;
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out.colored_vertex(p1.pos - dm, color);
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out.colored_vertex(p1.pos - dm, color);
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out.colored_vertex(p1.pos + dm, color_outer);
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out.colored_vertex(p1.pos + dm, color_outer);
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out.add_triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);
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out.add_triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);
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